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Salmon
Salmon_wows_main.jpg
Submarino | E.U.A. | Tier VIII
Posição na Árvore Tecnológica
Cachalot
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Salmon_icon_small.png
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Balao
stock
 top
Geral
Preço de Pesquisa161000 xp
Preço de Compra11 500 000 Créditos
Pontos de Energia14 700 
Armamento Secundário #1
76.2 mm/50 Mk.21 em uma torreta Mk.211 х 1 pçs.
Distância Máximakm.
Taxa de Fogo20 tiros/min.
Tempo de Recargaseg.
Tubos de Torpedos
533 mm8 х 1 pçs.
Taxa de Fogo1.25 tiros/min.
Tempo de Recarga48 seg.
Velocidade de Rotação12 graus/seg.
Tempo Para Virar 180 Graus15 seg.
TorpedoIDS_PAPT054_MK28_MOD0_SUB 
Dano Máximo7 833 
Velocidade do Torpedo82 nós
Distância Máxima dos Torpedos11.001 km.
Manobrabilidade
Velocidade Máxima33 nós
Raio da curva580 m.
Tempo de virada do leme6.9 seg.
Ocultamento
Distância de detecção em Superfície5.96 km.
Distância de detecção no Ar2.2 km.
Níveis de Batalha
12345678910
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VIII
Ship_PASS208_Salmon.png
11 500 000

Salmon — Submarino Americano Tier VIII.

Um desenvolvimento adicional dos submarinos da classe Cachalot. Ele ostentava armamento reforçado e superava seu antecessor em termos de tamanho e velocidade.

Módulos

Casco Pontos de Energia
(HP)
Armor
(mm)
Armor
(mm)
Torres Principais
(pcs.)
Torres Secundárias de Canhões
(pcs.)
AA Montadas
(pcs.)
Tubos de Torpedos
(pcs.)
Hangar Capacity
(pcs.)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Salmon (A)14 70062518 01 500 000
Salmon (B)17 80062518 27 0003 000 000
Torpedos Taxa de Disparo
(tiros/min)
Torpedo Tubes Reload Time
(seg)
Tempo de Virada de 180º
(seg)
Dano Máximo
(HP)
Velocidade do Torpedo
(nós)
Alcance do Torpedo
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Mk28 mod. 0 e Mk28 mod. 0 MIE1,3481512 5008211 01 000 000
Mk28 e Mk28 MIE1,4421513 8668611 18 0002 000 000
Sonar Taxa de Disparo
(m/s)
Alcance do Torpedo
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Motor Velocidade Máxima
(nós)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Propulsion:5.500 hp33 01 000 000

Atualizações Compatíveis

 Slot 1  Modificação dos Armamentos Principais 1 Modificação do Grupo de Controle de Dano 1 Modificação do Sonar 1
 Slot 2  Modificação do Sistema de Controle de Danos 1 Proteção da Casa das Máquinas
 Slot 3  Modificação dos Tubos de Torpedos 1 Modificação da Capacidade de Mergulho 1 Modificação do Sonar 2
 Slot 4  Modificação do Sistema de Controle de Danos 2 Modificação de Propulsão 1 Modificação da Caixa de Direção do Submarino 2
 Slot 5  Sistema de Vigilância de Torpedos Modificação dos Consumíveis do Navio 1 Modificação da Caixa de Direção do Submarino 3

Opinião dos Jogadores

Performance

The Tier VIII Salmon’s good concealment and high surface speed allows her to quickly move about the battle space, spotting enemies and setting up ambushes with her torpedo armaments. She adds a short-range normal torpedo armament to her arsenal along with long-range homing torpedoes. These two armaments support captains with different play styles and tactics. Players can engage targets from distance using homing torpedoes and the ship’s sonar or close the distance and engage with normal torpedoes. Normal torpedoes do not need sonar to acquire the target. This can be advantageous to the submarine task of putting ordinance on target without the tell-tale sonar noise giving away her position.

Hull

Salmon’s lack of armor protection, zero AA defenses and low health pool of 17,800 requires captains to pay close attention to enemy ships and aircraft positioning. When deciding to enter a capture point or in setting up ambushes, captains should have an escape route in mind should the ship come under attack. The ship’s high surface speed of 33 knots supports ease of repositioning and also escaping from contested positions. Although her submerged speed is a low 16 knots, captains who determine enemies are approaching can successfully egress to a more favorable position before surfacing and repositioning at her higher surface speed. She also has a good rudder shift time of 6.9 seconds which aids in maneuvering to avoid incoming fire. Captains can improve rudder shift to 5.5 seconds by equipping Predefinição:Submarine Steering Gears Modification 2. Furthermore, equipping Salmon with Predefinição:Submarine Steering Gears Modification 3 brings the shift time down to a very quick 3.3 seconds.

Armament

Artillery

Salmon has a single mount secondary gun. This 102mm weapon uses SAP ammunition. While its maximum damage potential is 2,350, unless the enemy is on very low health and not focused on the submarine, you’re not likely to have much success with the gun. Also, it can only be used when on the surface and when within 5 km of the target.

Sonar

Her sonar is one of the better performing ones for her tier. Its high 600 m/s ping velocity combined with its 11 km range and 18 m ping width allows Salmon to quickly acquire targets at longer ranges.This enable her to stay further away from targets while limiting the enemies success at counter fire.

Homing Torpedoes

The submarines' battle contribution is dependent on successful employment of her torpedo armaments. Her homing torpedoes 11 km range give Salmon adequate stand-off distance keeping her outside the range of many ASW aircraft. While they have a high detection range of 2.30 km this is offset by their high 86 kt speed which affords targeted ships little opportunity to evade them. Each torpedo has a 31.50% chance of causing flooding. While their maximum damage of 7833 is not likely to sink a capital ship on the first try, she can, in short time, wear the enemy down until it succumbs to Salmon’s torpedoes or to her allies firepower. The homing torpedoes' low maximum damage potential can also be useful in sinking low health targets.

Conventional Torpedoes

It is Salmon’s normal torpedo armament which will afford captains the greater opportunity to effect the outcome of the battle. These low range 9km torpedoes, with a low 1.60 km detection range, chase down their target at 65 kt delivering a maximum damage potential of 13,867. Each of these torpedoes have a 82% chance of causing flooding. They have the same 42 second reload time as homing torpedoes. They also do not use the ship’s sonar to acquire the target, allowing her to remain undetected.

Torpedo Tubes

The ship adds two additional stern tubes bringing its total to four, the same number as the bow has. The loading and reloading of submarine torpedo tubes requires loaders. Unlike other submarines, Salmon is limited to two loaders for each section, bow and stern. Using the four bow tubes section as an example, since she only has two loaders, only half of her four tubes can be loaded at a time. Situational awareness of your tube status is needed. If you are not paying attention to your launches, you might find yourself waiting on another bank of tubes to reload while being chased down by an enemy destroyer.

Consumables

Salmon has a standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with three stock charges and a 15 second duration time. Captains need to carefully manage their use to avoid exhausting them too early in the battle.

Her HydrophoneWhile submerged, highlights the terrain and positions of surface ships beyond the spotting range. shows the position of surface ships and submarines at periscope level and highlights the sea bottom topography. Its action time of 30 seconds is the same as all submarines regardless of tier. The hydrophones 8 km range and 60 second cool down is the best at Tier VIII. Unlimited charges help keep captains aware of enemy ships within the consumable’s detection range.

Salmon’s Submarine SurveillanceDetect submarines underwater. consumable, used to detect submarines at periscope depth and deeper, has the worst range, 6.00 km, of the current submarines in the game as of update 0.11.9. The U-190 Submarine SurveillanceDetect submarines underwater. range is 9.00 km. Both ships consumable have an action time of 60 seconds and a 120 seconds cool down. Captains should pay attention to enemy use of their consumable and when it is in cool down, close the distance to the target, getting into a range to effectively use your consumable to support getting into a firing position. .

Where Salmon and the United States submarine line stand out is with Enhanced Rudder GearsIncreases dive and ascent speed and reduces diving plane shift time.. This consumable is only available to this nation's submarines. It decreases the diving plane shift time and thus the boat’s dive and ascent time. This will help captains quickly change depths to escape detection. The consumable has two stock charges, a 30 second action time and 120 second cool down. Captain’s need to be very disciplined in the consumables use, perhaps holding back on their use until the submarine is under heavy enemy focus.

Salmon does not have access to the Reserve Battery UnitWhen active, dive capacity does not deplete.. This prevents her from extending her dive capacity beyond it 200 units/second capacity, thus limiting her submerged operations.

Game Play

Salmon can fill several roles for her team. Captains should use her speed and concealment to position the submarine in support of their teammates. She can then keep targets spotted for her team, while also launching torpedoes every 42 seconds. When pinging targets from range, it is important to utilize her rudder shift to dodge depth charges sent at the approximate ping origination point. While double pings can yield more hits, their use exposes the submarine's approximate position to the enemy. Captains need to look out for pinged targets that use their Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. to cancel the ping effect. This causes the homing torpedo to lose target acquisition and miss the enemy ship.

Salmon’s conventional torpedoes provide her a stealth fire capability as sonar is not needed to acquire the target. This armament is best used against Carriers, Battleships and Cruisers. Maintaining awareness of how close you are to proximity detection, should give you the upper hand and lead to successfully damage or sink targeted ships.

Prós:

  • Access to conventional torpedoes with higher damage and flooding chance than homing torpedoes, and are superior to those found on U-190
  • Better HydrophoneWhile submerged, highlights the terrain and positions of surface ships beyond the spotting range. and ping velocity than her German counterpart U-190
  • 4 aft torpedoes.
  • Superior speed and HP compared to U-190
  • Enhanced Rudder Gears serves as a panic button to get out of sticky situations

Contras:

  • Worse sonar range and reload, and homing torpedo performance than U-190
  • No access to Reserve Battery UnitWhen active, dive capacity does not deplete.
  • Only reloads two torpedo tubes at a time, for both the fore and aft torpedoes
  • Worse concealment, dive capacity, and Submarine SurveillanceDetect submarines underwater. consumable than U-190
  • Conventional torpedoes are non-homing, and have significantly worse range and speed than homing torpedoes
  • Significantly slower underwater

Pesquisar

Availability of researchable upgrades for Salmon is as follows:

  1. Hull (B): For about 20% more health.
  2. Sonar: Upgrade to Mk.8 mod. 2 for a faster sonar reload.
  3. Torpedoes: Upgrade to Mk28 and Mk28 MIE for better speed on the homing torpedoes, and more range, damage and flooding chance for the conventional torpedoes.

Melhor Configuração

Atualizações

The recommended upgrades are:

Habilidades de Comandante

Predefinição:Commander Skills 3 SS

Consumíveis

Salmon equips the following consumables:

Sinais

Galeria

Informações Históricas

Galeria Histórica

Histórico de Mudanças

Referências


Navios dos E.U.A.
Contratorpedeiros

 II Sampson • II SmithDobrões • III Wickes • IV Clemson • V Nicholas • V HillDobrões • VI Farragut • VI MonaghanDobrões • VII Mahan • VII SimsDobrões • VII Sims BDobrões • VIII Benson • VIII KiddDobrões • IX Fletcher • IX BenhamDobrões • IX BlackDobrões • X Gearing • X SomersDobrões • X Forrest Sherman •  Joshua Humphreys 

Cruzadores

 I Erie • II Chester • II AlbanyDobrões • III St. Louis • III CharlestonDobrões • IV Phoenix • V Omaha • V MarbleheadDobrões • V Marblehead LimaDobrões • VI Pensacola • VI Dallas • VII AtlantaDobrões • VII New Orleans • VII Helena • VII IndianapolisDobrões • VII Atlanta BDobrões • VII BoiseDobrões • VII FlintDobrões • VIII Baltimore • VIII Cleveland • VIII WichitaDobrões • VIII AnchorageDobrões • VIII CongressDobrões • VIII RochesterDobrões • VIII San DiegoDobrões • VIII AL MontpelierDobrões • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDobrões • IX TulsaDobrões • IX Alaska BDobrões • X Des Moines • X Worcester • X Puerto Rico • X SalemDobrões • X Austin •  Annapolis 

Encouraçados

 III South Carolina • IV Wyoming • IV Arkansas BetaDobrões • V New York • V OklahomaDobrões • V TexasDobrões • VI New Mexico • VI ArizonaDobrões • VI W. Virginia 1941Dobrões • VII Colorado • VII FloridaDobrões • VII CaliforniaDobrões • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDobrões • VIII MassachusettsDobrões • VIII Alabama VL • VIII ConstellationDobrões • VIII Massachusetts BDobrões • VIII Alabama STDobrões • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDobrões • IX KearsargeDobrões • IX Illinois • IX Kearsarge BDobrões • IX GeorgiaDobrões • X Montana • X Vermont • X Louisiana • X OhioDobrões 

Porta-Aviões

 IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDobrões • VIII SaipanDobrões • VIII HornetDobrões • VIII Saipan BDobrões • X Midway • X Franklin D. Roosevelt •  United States

Submarinos
Japão  
E.U.A.  
Pan-Ásia  
Alemanha  
Europa  
U.R.S.S.  
Reino Unido  
Itália  
Os Países Baixos  
França  
Comunidade das Nações  
Espanha  
Pan-América