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		<id>https://wiki.wargaming.net/pt-br/index.php?action=history&amp;feed=atom&amp;title=Ship%3AAlbemarle</id>
		<title>Ship:Albemarle - Histórico de revisão</title>
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		<updated>2026-08-10T11:33:32Z</updated>
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		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Albemarle&amp;diff=2021&amp;oldid=prev</id>
		<title>caduzanon:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&gt; &lt;!-- Add |Ship=code for manual override --&gt; {{WoWs_Ship |Promo=&lt;!-- in case of gift or...'</title>
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				<updated>2021-04-05T14:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line) --&amp;gt; &amp;lt;!-- Add |Ship=code for manual override --&amp;gt; {{WoWs_Ship |Promo=&amp;lt;!-- in case of gift or...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add |Ship=code for manual override --&amp;gt;&lt;br /&gt;
{{WoWs_Ship&lt;br /&gt;
|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. (optional)--&amp;gt;&lt;br /&gt;
&amp;lt;!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
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|Performance=&amp;lt;!-- write text about performance in battles below --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
PERFORMANCE SECTION GUIDELINES&lt;br /&gt;
1.  Write a brief intro paragraph of 1-3 sentences.&lt;br /&gt;
2.  Write 1-3 paragraphs of &amp;quot;meat&amp;quot;.  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  &lt;br /&gt;
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
At first sight, ''Albemarle'' is only a marginal upgrade over her predecessor, ''[[Surrey]]''. She equips 1 more gun for a total of nine 203mm guns in 3 turrets with a standard AB-X configuration. However, ''Albemarle'' is the first British heavy cruiser to receive access to an improved Repair Party that restores up to 40% of her total HP over 20 seconds (compared to the 14% over 28 seconds of her predecessor). ''Albemarle's'' enhanced Repair Party grants her increased survivability that is bolstered by her already high HP pool of 43,800, which is reflective of her heavy cruiser classification. On the flip slide, ''Albemarle'' also shares the mediocre handling of most heavy cruisers. Nevertheless, ''Albemarle's'' ability to out-tank cruisers she cannot out-damage—and even those she can—is a valuable trait.&lt;br /&gt;
&lt;br /&gt;
''Albemarle's'' HE is hard-hitting with among the highest maximum damage per shell of all Tier VIII cruisers (behind only the 234mm-armed ''[[Cheshire]]''), though her AP performance is more lackluster. While her AP shells are capable of achieving citadel hits on broadside cruisers even 12 km away, astute enemy ships will quickly turn to eliminate further citadel opportunities and captains will usually default to her HE shells for their more consistent performance and relatively high fire-setting chance. With respect to her turrets, ''Albemarle's'' gun firing arcs are appreciably better for the aft turret. Because ''Albemarle's'' forward guns cannot turn very far toward the stern, firing more than 3 guns while retreating is dangerous. Captains may prefer to stay 12-15 km from enemy cruisers and battleships for easy opportunities to retreat, repair, return, and retaliate. Though ''Albemarle'' can hunt destroyers too, her 13 second main battery reload time handicaps her in this role.&lt;br /&gt;
&lt;br /&gt;
Torpedo-wise, ''Albemarle'' is a welcome improvement over her predecessor. She mounts the same number of tubes—4 per side for a total of 8—with the same reload time of 96 seconds. Her torpedoes deal negligibly less damage for a 10 km range, 2 km greater than ''Surrey's'', and a 62 knot speed. The 10 km range is just long enough to be periodically usable while the 62 knot speed does not cripple the practical damage-dealing capabilities of her torpedoes. With a full concealment build and camouflage, ''Albemarle'' even has a 0.2 km window to torpedo enemies while undetected. On top of that, ''Albemarle's'' torpedo arcs are wider than Surrey's and comfortable to use, increasing the practical utility of her torpedoes. The ability to launch torpedoes single-file, a characteristic shared with all other British ships but ''[[Campbeltown]]'', further opens up additional opportunities to hurt even bow-tanking targets.&lt;br /&gt;
&lt;br /&gt;
Overall, ''Albemarle'' is what captains can expect from a heavy cruiser with torpedoes. The increased efficiency of her British Repair Party is an added benefit that serves as a ship-saving fallback when engagements don't work out as planned. ''Albemarle'' is a reliable damage dealer on a platform designed to last and captains will fare well provided they keep her afloat long enough to take advantage of her heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Previous Performance Section&lt;br /&gt;
''Albemarle'' is a well-rounded heavy cruiser with a playstyle that captains of American heavy cruisers will find familiar. She wields the same 203mm guns as her predecessor, but with a AB-X turret arrangement that adds a ninth barrel. This new gun layout allows ''Albemarle'' to bring 6 guns to bear on a target directly off her bow, a significant improvement over VII ''Surrey''. The gun performance is consistent with the branch: accurate guns with extremely powerful high explosive shells that yield high damage per salvo, and slow shell velocity that results in arcing shell trajectories similar to those of American heavy cruisers. &lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Good survivability from large HP pool (behind only ''[[Prinz Eugen]]'' and ''[[Tallinn]]'') and enhanced Repair Party.&lt;br /&gt;
* Good HE shell damage and fire chance (both behind only ''[[Cheshire]]'').&lt;br /&gt;
* Usable torpedoes with wide arcs, 10 km range, and 62 kn speed.&lt;br /&gt;
* Relatively good concealment for a Tier VIII cruiser.&lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Mediocre 15.7 km range (3rd shortest at tier), though augmented by Spotting Aircraft.&lt;br /&gt;
* Relatively long 13 second main battery reload time.&lt;br /&gt;
* Mediocre gun firing arcs that require exposing broadside to fire a full salvo.&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: &lt;br /&gt;
* '''Hull:'''  Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to ''[[Drake]]''.&lt;br /&gt;
* '''Gun Fire Control System:'''  Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery. &lt;br /&gt;
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|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
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|Upgrades=&amp;lt;!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:&lt;br /&gt;
* '''Slot 1''': {{Main Armaments Modification 1}}&lt;br /&gt;
* '''Slot 2''': {{Engine Room Protection}}&lt;br /&gt;
* '''Slot 3''': {{Aiming Systems Modification 1}}&lt;br /&gt;
* '''Slot 4''': {{Steering Gears Modification 1}}&lt;br /&gt;
* '''Slot 5''': {{Concealment System Modification 1}}&lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 CR&lt;br /&gt;
&amp;lt;!-- Ratings 1,2,3 are legit. Others are ignored.--&amp;gt; &lt;br /&gt;
| rating11 = 1 &amp;lt;!-- Grease the Gears --&amp;gt;&lt;br /&gt;
| rating12 = 1 &amp;lt;!-- Swift Fish --&amp;gt;&lt;br /&gt;
| rating13 = 1 &amp;lt;!-- Consumables Specialist --&amp;gt;&lt;br /&gt;
| rating14 = 2 &amp;lt;!-- Gun Feeder --&amp;gt;&lt;br /&gt;
| rating15 = 1 &amp;lt;!-- Incoming Fire Alert --&amp;gt;&lt;br /&gt;
| rating16 = 1 &amp;lt;!-- Last Stand --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 = 0 &amp;lt;!-- Pyrotechnician --&amp;gt;&lt;br /&gt;
| rating22 = 1 &amp;lt;!-- Fill the Tubes --&amp;gt;&lt;br /&gt;
| rating23 = 1 &amp;lt;!-- Consumables Enhancements --&amp;gt;&lt;br /&gt;
| rating24 = 0 &amp;lt;!-- Eye in the Sky --&amp;gt;&lt;br /&gt;
| rating25 = 3 &amp;lt;!-- Priority Target --&amp;gt;&lt;br /&gt;
| rating26 = 2 &amp;lt;!-- Expert AA Marksman --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 = 1 &amp;lt;!-- Heavy HE and SAP Shells --&amp;gt;&lt;br /&gt;
| rating32 = 2 &amp;lt;!-- Enhanced Torpedo Explosive Charge --&amp;gt;&lt;br /&gt;
| rating33 = 3 &amp;lt;!-- Adrenaline Rush --&amp;gt;&lt;br /&gt;
| rating34 = 2 &amp;lt;!-- Heavy AP Shells --&amp;gt;&lt;br /&gt;
| rating35 = 2 &amp;lt;!-- Superintendent --&amp;gt;&lt;br /&gt;
| rating36 = 1 &amp;lt;!-- Survivability Expert --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 = 2 &amp;lt;!-- Top Grade Gunner --&amp;gt;&lt;br /&gt;
| rating42 = 0 &amp;lt;!-- Outnumbered --&amp;gt;&lt;br /&gt;
| rating43 = 1 &amp;lt;!-- Radio Location --&amp;gt;&lt;br /&gt;
| rating44 = 0 &amp;lt;!-- Inertial Fuse for HE Shells --&amp;gt;&lt;br /&gt;
| rating45 = 3 &amp;lt;!-- Concealment Expert --&amp;gt;&lt;br /&gt;
| rating46 = 2 &amp;lt;!-- AA Gunner --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' can equip the following consumables:&lt;br /&gt;
* '''Slot 1:''' {{Damage Control Party}}&lt;br /&gt;
* '''Slot 2:''' {{Specialized Repair Teams}}&lt;br /&gt;
* '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}&lt;br /&gt;
* '''Slot 4:''' {{Spotting Aircraft}}&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
&amp;lt;!-- FOR TECH TREE SHIPS --&amp;gt;&lt;br /&gt;
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.&lt;br /&gt;
&lt;br /&gt;
Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--FOR PREMIUM SHIPS &lt;br /&gt;
As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
| November Echo Setteseven = 1&lt;br /&gt;
| Mike Yankee Soxisix = &lt;br /&gt;
| India X-Ray = 2&lt;br /&gt;
| Juliet Whiskey Unaone = &lt;br /&gt;
| Victor Lima = 2&lt;br /&gt;
| Hotel Yankee = &lt;br /&gt;
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| November Foxtrot = 3&lt;br /&gt;
| Sierra Mike = 3&lt;br /&gt;
| India Delta = 2&lt;br /&gt;
| Juliet Yankee Bissotwo = &lt;br /&gt;
| India Yankee = &lt;br /&gt;
| Juliet Charlie = 1&lt;br /&gt;
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| X-Ray Papa Unaone = &lt;br /&gt;
| Sierra Bravo = 2&lt;br /&gt;
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| Zulu = &lt;br /&gt;
| India Bravo Terrathree = &lt;br /&gt;
| Equal Speed Charlie London = &lt;br /&gt;
| Zulu Hotel = &lt;br /&gt;
| Papa Papa = &lt;br /&gt;
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| Wyvern = &lt;br /&gt;
| Red Dragon = &lt;br /&gt;
| Dragon Flag = &lt;br /&gt;
| Ouroboros = &lt;br /&gt;
| Hydra = &lt;br /&gt;
| Basilisk = &lt;br /&gt;
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| Leviathan = &lt;br /&gt;
| Scylla = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|HistoricalGallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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|Video=&amp;lt;!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --&amp;gt;&lt;br /&gt;
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|Ref= &amp;lt;!-- write below --&amp;gt;&lt;br /&gt;
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		<author><name>caduzanon:na</name></author>	</entry>

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