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		<title>Ship:Harugumo - Histórico de revisão</title>
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		<updated>2026-08-30T02:24:02Z</updated>
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		<title>caduzanon:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&gt; &lt;!-- Add |Ship=code for manual override --&gt; {{WoWs_Ship |Promo=&lt;!-- in case of gift or...'</title>
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				<updated>2023-02-20T07:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line) --&amp;gt; &amp;lt;!-- Add |Ship=code for manual override --&amp;gt; {{WoWs_Ship |Promo=&amp;lt;!-- in case of gift or...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add |Ship=code for manual override --&amp;gt;&lt;br /&gt;
{{WoWs_Ship&lt;br /&gt;
|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. (optional)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
A further development of the ''[[Akizuki]]''-class destroyers. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship's primary armament.&lt;br /&gt;
&amp;lt;!-- &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Model3DViewer|8e84f6eec1d3472bafecf08442f94398}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Performance=&amp;lt;!-- write text about performance in battles below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' sits atop the IJN &amp;quot;gunboat&amp;quot; branch of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, ''[[Akizuki]]'' and ''[[Kitakaze]]''. Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has third place of the highest base hit points of all Tier X destroyers, has an incredible rate of fire, and has the worst maneuverability (turning radius) plus base detection range (tied with ''[[Khabarovsk]]'').&lt;br /&gt;
&lt;br /&gt;
The most notable differences when moving up to ''{{#var:ship_name}}'' are the addition of a fifth main battery turret and major performance losses in the areas of handling and concealment. She also gains a significant amount of health in comparison to that of her immediate predecessors: a whopping 25,600 base health. Captains will also notice the significant loss in mobility — especially in regards to turning radius — as well as the far-worse concealment.  Despite the major drawbacks found when upgrading to ''{{#var:ship_name}}'', most captains will find that play styles that worked well on the previous destroyers are still applicable, albeit with some modifications.&lt;br /&gt;
&lt;br /&gt;
First and foremost, ''{{#var:ship_name}}'' is '''not''' a capture-point contesting destroyer. Her poor concealment, awful turning radius, and huge size make her incredibly easy to hit with torpedoes, and enemy ships far behind a capture point will have no difficulty landing shots on her. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by ''{{#var:ship_name}}''. &lt;br /&gt;
&lt;br /&gt;
Captains should play ''{{#var:ship_name}}'' in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. Engagements of all enemies should be done from within the relative safety of smoke or from behind islands. Open water engagements should be planned and executed a manner that minimizes the number of enemy ships that can engage her in return.&lt;br /&gt;
&lt;br /&gt;
''{{#var:ship_name}}'''s biggest strength is her insane rate of fire. When {{Main Battery Modification 3}} is mounted and the 'Main Battery Specialist' reload skill is active, she is able to toss out 10 shells in 2.5 seconds, giving her a rate of fire of an insane 250 shells per minute!  (With the contingent skills 'Adrenaline Rush' and 'Fearless Brawler' active, that can approach 300 shells per minute.) Her reload time means that ''Harugumo'' is able to &amp;quot;machine-gun&amp;quot; enemy ships and continuously spit out an endless stream of shells at enemies, making her an extremely fun ship to play.&lt;br /&gt;
&lt;br /&gt;
Due to the 30mm penetration of the Japanese 100mm HE shell, ''{{#var:ship_name}}'' does not require the 'Inertia Fuse for HE Shells' skill to do damage to enemy destroyers. However, captains who do use it gain the ability to penetrate 37mm of armor, thicknesses found on high-tier battleships in many places.  This allows ''{{#var:ship_name}}'' to engage all ship classes with great effectiveness.&lt;br /&gt;
&lt;br /&gt;
Fans of ''Akizuki'' and ''Kitakaze'' will have no issues adapting their play styles to ''Harugumo''. In the right hands, ''Harugumo'' poses a massive threat to all enemy ship types and can have a significant impact on the outcome of a match.&lt;br /&gt;
&lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Large health pool (25,600) can go up to 29,100 with survivability expert.&lt;br /&gt;
* Highest damage output potential of all Tier X destroyers.&lt;br /&gt;
* Powerful torpedo armament.&lt;br /&gt;
* Excellent HE shell armor penetration.&lt;br /&gt;
* Low-caliber AP shells allows for high effectiveness against broadsiding destroyers.&lt;br /&gt;
* Torpedo Reload Booster consumable allows her to put 12 fish in the water every few minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Poor concealment &lt;br /&gt;
* Worst turning radius among all destroyers; turning circle is larger than that of many cruisers.&lt;br /&gt;
* Large profile makes her an easy target.&lt;br /&gt;
* Very long torpedo launcher reload time.&lt;br /&gt;
* No {{Repair Party}} consumable results in her having less &amp;quot;effective&amp;quot; HP than other same-tier destroyers with the consumable.&lt;br /&gt;
* No {{Defensive AA Fire}} consumable.&lt;br /&gt;
* Relatively miserable agility.&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
Unlike most Tier X ships, does have a module that can be researched:&lt;br /&gt;
* Type F3 Torpedoes are very fast and reload more quickly, but are short-ranged (8km) and don't hit as hard.&lt;br /&gt;
&lt;br /&gt;
|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
The philosophy of ''{{#var:ship_name}}'''s build is identical to that of ''Kitakaze'': while her torpedoes are dangerous indeed, it is difficult to justify a full Torpedo build.  Best to stay with a Gun build. &lt;br /&gt;
&lt;br /&gt;
|Upgrades=&amp;lt;!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --&amp;gt;&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:&lt;br /&gt;
* '''Slot 1''': {{Main Armaments Modification 1}} to increase turret and torpedo tube survivability. &lt;br /&gt;
* '''Slot 2''': {{Engine Room Protection}} to lessen the chances of the engines blowing up and to get them running again more quickly when they do.  &lt;br /&gt;
* '''Slot 3''': {{Aiming Systems Modification 1}} because rate of fire is only one way to get shells on target. &lt;br /&gt;
* '''Slot 4''': {{Propulsion Modification 1}} to help scoot out of dangerous waters. &lt;br /&gt;
* '''Slot 5''': {{Concealment System Modification 1}} to lower the detectability range.&lt;br /&gt;
* '''Slot 6''': {{Main Battery Modification 3}} because watching the world burn is wonderful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'''s priorities are survival and guns.&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 DD&lt;br /&gt;
&amp;lt;!-- Ratings 1,2,3 are legit. Others are ignored.--&amp;gt; &lt;br /&gt;
| rating11 = 1 &amp;lt;!-- Grease the Gears --&amp;gt;&lt;br /&gt;
| rating12 =  &amp;lt;!-- Liquidator --&amp;gt;&lt;br /&gt;
| rating13 =  &amp;lt;!-- Consumables Specialist --&amp;gt;&lt;br /&gt;
| rating14 =  &amp;lt;!-- Gun Feeder --&amp;gt;&lt;br /&gt;
| rating15 = 2 &amp;lt;!-- Incoming Fire Alert --&amp;gt;&lt;br /&gt;
| rating16 = 3 &amp;lt;!-- Preventive Maintenance --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 = 2 &amp;lt;!-- Pyrotechnician --&amp;gt;&lt;br /&gt;
| rating22 =  &amp;lt;!-- Swift Fish --&amp;gt;&lt;br /&gt;
| rating23 =  &amp;lt;!-- Consumables Enhancements --&amp;gt;&lt;br /&gt;
| rating24 =  &amp;lt;!-- Extra-Heavy AP Shells --&amp;gt;&lt;br /&gt;
| rating25 = 1 &amp;lt;!-- Priority Target --&amp;gt;&lt;br /&gt;
| rating26 = 3 &amp;lt;!-- Last Stand --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 = 2 &amp;lt;!-- Main Battery &amp;amp; AA Specialist --&amp;gt;&lt;br /&gt;
| rating32 =  &amp;lt;!-- Fill the Tubes --&amp;gt;&lt;br /&gt;
| rating33 = 3 &amp;lt;!-- Adrenaline Rush --&amp;gt;&lt;br /&gt;
| rating34 = 2 &amp;lt;!-- Inertial Fuse for HE Shells --&amp;gt;&lt;br /&gt;
| rating35 =  &amp;lt;!-- Superintendent --&amp;gt;&lt;br /&gt;
| rating36 = 3 &amp;lt;!-- Survivability Expert --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 = 2 &amp;lt;!-- Main Battery &amp;amp; AA Expert --&amp;gt;&lt;br /&gt;
| rating42 =  &amp;lt;!-- Swift in Silence --&amp;gt;&lt;br /&gt;
| rating43 =  &amp;lt;!-- Radio Location --&amp;gt;&lt;br /&gt;
| rating44 = 2 &amp;lt;!-- Fearless Brawler --&amp;gt;&lt;br /&gt;
| rating45 = 3 &amp;lt;!-- Concealment Expert --&amp;gt;&lt;br /&gt;
| rating46 =  &amp;lt;!-- Dazzle --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' equips the following consumables:&lt;br /&gt;
* '''Slot 1:''' {{Damage Control Party}}&lt;br /&gt;
* '''Slot 2:''' {{Smoke Generator}}&lt;br /&gt;
* '''Slot 3:''' {{Engine Boost}}&lt;br /&gt;
* '''Slot 4:''' {{Torpedo Reload Booster}}&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
As ''{{#var:ship_name}}'' relies mainly on her main batteries for firepower, India X-Ray and Juliet Yankee are highly recommended for increased fire chance, especially when the captain has learned the Inertia Fuse for HE Shells skill. Juliet Charlie is also recommended as ''{{#var:ship_name}}'' has a relatively high detonation chance like with most other destroyers. Additionally, because ''{{#var:ship_name}}'' is very slow compared to other same tier destroyers, Sierra Mike is highly recommended for fast repositioning.&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
| November Echo Setteseven = 1&lt;br /&gt;
| Mike Yankee Soxisix = &lt;br /&gt;
| India X-Ray = 3&lt;br /&gt;
| Juliet Whiskey Unaone = 2&lt;br /&gt;
| Victor Lima = 3&lt;br /&gt;
| Hotel Yankee = &lt;br /&gt;
&lt;br /&gt;
| November Foxtrot = 3&lt;br /&gt;
| Sierra Mike = 2&lt;br /&gt;
| India Delta = &lt;br /&gt;
| Juliet Yankee Bissotwo = &lt;br /&gt;
| India Yankee = 2&lt;br /&gt;
| Juliet Charlie = 3&lt;br /&gt;
&lt;br /&gt;
| Zulu = 3&lt;br /&gt;
| India Bravo Terrathree = 3&lt;br /&gt;
| Equal Speed Charlie London = 3&lt;br /&gt;
| Zulu Hotel = 3&lt;br /&gt;
| Papa Papa = 1 &lt;br /&gt;
&lt;br /&gt;
| Wyvern = 2&lt;br /&gt;
| Red Dragon = 3&lt;br /&gt;
| Dragon Flag = 3&lt;br /&gt;
| Ouroboros = 1&lt;br /&gt;
| Scylla = 2&lt;br /&gt;
| Basilisk = 2&lt;br /&gt;
&lt;br /&gt;
| Hydra = 2&lt;br /&gt;
| Leviathan = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HaruStart.jpg&lt;br /&gt;
File:HaruFlags.jpg&lt;br /&gt;
File:HaruBroad.jpg&lt;br /&gt;
File:HaruDodge.jpg&lt;br /&gt;
File:HaruPewPew.jpg&lt;br /&gt;
File:HaruHurt.jpg&lt;br /&gt;
File:HaruKill.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
''Harugumo'' (春雲, &amp;quot;Spring Cloud&amp;quot;) is a Wargaming designed advancement on the unbuilt Super Akizuki-class. Due to there being no suitable post-war JMSDF destroyers to fit the tier 10 spot, Wargaming enlarged the Super Akizuki-class so that she could fit an additional turret. ''Harugumo'' was first announced at the Community Contributor Summit in St. Petersburg in April 2018.&lt;br /&gt;
&lt;br /&gt;
Ship number 5065 was the only Japanese ship to be named ''Harugumo'' and was to be a member of the ''Michitsuki'' subclass of ''Akizuki''-class destroyers. Due to the worsening war situation, she was never laid down and was eventually cancelled on 14 December 1944.&lt;br /&gt;
&lt;br /&gt;
==In-game historical inaccuracies==&lt;br /&gt;
The 100mm/65 Type 98 naval gun was only equipped with high-explosive ammunition; the AP shell was invented by WG.&lt;br /&gt;
&lt;br /&gt;
|Ref= &amp;lt;!-- write below --&amp;gt;&lt;br /&gt;
# [https://en.wikipedia.org/wiki/Super_Akizuki-class_destroyer Super ''Akizuki''-class destroyer - Wikipedia]&lt;br /&gt;
# [https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942) Akizuki-class destroyer (1942) - Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{WoWS Ship Changelog Insert|1=&lt;br /&gt;
{{WoWS Ship Testing Changes Insert|1=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/wowsdevblog/posts/pfbid0d4E7ib1FbRnzpWr3TGnKMWq6VEYCeckjo5nTRFDvBSumk1fBo9rPQcRxsoFbrYnkl May 26, 2018]&amp;lt;/span&amp;gt;:&lt;br /&gt;
**Preliminary characteristics.&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/wowsdevblog/posts/pfbid0bwgdv3bYmXzX8m6VLjPjq8SfB113d1SK76iXd4T9pkpqE13DSWdPNkUuNFGAtdRyl July 9, 2018]&amp;lt;/span&amp;gt;:&lt;br /&gt;
**HE shell penetration was increased from 17 to 25 mm.&lt;br /&gt;
}}&lt;br /&gt;
*Available for testing by supertesters in the game starting from Update 0.7.6.&lt;br /&gt;
*Introduced into the game as a researchable ship in Update 0.7.8.&lt;br /&gt;
*Update 0.9.2:&lt;br /&gt;
**HE shell armor penetration was increased from 24 mm to 30 mm.&lt;br /&gt;
*Update 0.9.8:&lt;br /&gt;
**Minor fixes to textures and geometry of the ship.&lt;br /&gt;
*Update 0.9.11:&lt;br /&gt;
**Battleship caliber (&amp;gt;283mm) AP and SAP shells now only deal a maximum of 10% of their damage to Harugumo (previously AP could deal penetration damage).&lt;br /&gt;
*Update 0.11.1:&lt;br /&gt;
**Minor corrections to geometry and textures of the ship.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
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		<author><name>caduzanon:na</name></author>	</entry>

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