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		<title>Ship:Kansas - Histórico de revisão</title>
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		<updated>2026-08-05T13:52:12Z</updated>
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		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Kansas&amp;diff=3578&amp;oldid=prev</id>
		<title>caduzanon:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&gt; &lt;!-- Add |Ship=code for manual override --&gt; {{WoWs_Ship |Promo=&lt;!-- in case of gift or...'</title>
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				<updated>2022-01-14T19:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line) --&amp;gt; &amp;lt;!-- Add |Ship=code for manual override --&amp;gt; {{WoWs_Ship |Promo=&amp;lt;!-- in case of gift or...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add |Ship=code for manual override --&amp;gt;&lt;br /&gt;
{{WoWs_Ship&lt;br /&gt;
|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. (optional)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the ''Colorado'' class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of &amp;quot;standard&amp;quot; battleships in the U.S. Navy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 December 2020, she and her successors became permanent tech tree ships.&lt;br /&gt;
&lt;br /&gt;
|Performance=&amp;lt;!-- write text about performance in battles below --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
PERFORMANCE SECTION GUIDELINES&lt;br /&gt;
1.  Write a brief intro paragraph of 1-3 sentences.&lt;br /&gt;
2.  Write 1-3 paragraphs of &amp;quot;meat&amp;quot;.  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  &lt;br /&gt;
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Tier VII ''[[Colorado]]'', the USN battleship tree splits into a &amp;quot;fast&amp;quot; branch and a &amp;quot;slow&amp;quot; branch.  ''Kansas'' is the Tier VIII ship in the slow branch. &lt;br /&gt;
&lt;br /&gt;
Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for  cruising range, inter-operability, firepower,and, to a lesser extent, protection in a common set of requirements for battleship design.  These were the USN &amp;quot;Standards&amp;quot;, represented in-game up through ''Colorado''.  The '''fast battleship branch''' &amp;amp;mdash; ''[[North Carolina]], [[Alabama|South Dakota]], [[Iowa]],'' and ''[[Montana]]''-classes &amp;amp;mdash; models the change in these requirements so that battleships could operate in fleet with speedy carriers.  (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.)  '''The slow battleship branch''' models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers.  They are the un-built USN Standards.&lt;br /&gt;
&lt;br /&gt;
''{{#var:ship_name}}'' inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets &amp;lt;u&amp;gt;twelve&amp;lt;/u&amp;gt; (16&amp;quot;) 406mm/45 Mark 7 rifles with a 40 second (!) base reload time.  She does not carry [[Ship:Ammo#SHS_AP|SHS AP]] but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration.  She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area.&lt;br /&gt;
&lt;br /&gt;
Despite her tremendous alpha strike, ''{{#var:ship_name}}'' is not a brawler.  She mounts the standard dual (5&amp;quot;) 127mm/38 Mark 32 secondary turrets with 5km range, just two fewer of them.  A secondary build is not advisable.&lt;br /&gt;
&lt;br /&gt;
In their stock hulls, ''{{#var:ship_name}}'' boasts considerably more health points (HP) than the faster ''North Carolina'': 61,200 vs. 53,700. That gap almost closes in the top hulls.  The whole fast battleship branch sports 0.66%/second repair party performance; ''Kansas`'' repair parties heal at 0.5%/sec like most other battleships. ''Kansas'' has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft.  She will need it.  &lt;br /&gt;
&lt;br /&gt;
''Kansas'' appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel.  Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than ''N.Carolina''. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation.  Like many of her peers, she is susceptible to concentrated light to medium caliber fire.&lt;br /&gt;
&lt;br /&gt;
She carries fewer AA mounts, making her AA defense about 10% weaker than ''N.Carolina''. She does launch one more catapult fighter.&lt;br /&gt;
&lt;br /&gt;
Her maneuverability is worse then her counterpart, with a tighter turning radius but slower rudder shift.  Where she really loses out is in the amount of speed retained in a turn: turning slows her way down.  She's already slow &amp;amp;mdash; maneuvering makes her slower. Consider the {{Torpedo Lookout System}} upgrade and the ''Vigilance'' skill, or just resolve to eat torpedoes, particularly the low-damage aerial variety.&lt;br /&gt;
&lt;br /&gt;
''Kansas'' is a large ship, with a base detectability range of 16.6km &amp;amp;mdash; nearly a full kilometer farther than ''N.Carolina'', though better than the behemoths at higher tiers.&lt;br /&gt;
&lt;br /&gt;
Initially controversial, the long 40 second reload time is reported to be less noticeable in actual use. The elephant in the room is whether ''Kansas`'' extra firepower offsets her slow speed, made even more obvious by the fast ships and large maps that she will face at Tier VIII and above. Those who dislike the USN Standards for the play style demanded by their lack of speed will not be dissuaded by ''Kansas''.  Those who are accustomed to the Standards will find her quite powerful, and an interesting contrast to her 'fast' counterpart.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Heavy broadside of twelve (12) 406mm main guns&lt;br /&gt;
* Excellent main battery range&lt;br /&gt;
* Tight turn radius for a battleship&lt;br /&gt;
* The citadel is located below the waterline, and is hard to hit&lt;br /&gt;
* Good torpedo damage reduction, torpedo bulges cover most of the ship's sides&lt;br /&gt;
* Good AA suite, bolstered by the {{Defensive AA Fire}} consumable&lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* The slowest Tier 8 battleship, with a base speed of 23 knots&lt;br /&gt;
* Worst main battery reload speed in its tier and class, a whopping 40 seconds&lt;br /&gt;
* Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy.&lt;br /&gt;
* Lacks the improved {{Repair Party}} found on other techtree American battleships&lt;br /&gt;
* Most of ''Kansas`'' AA defenses are open mounts, and can be easily destroyed with HE&lt;br /&gt;
* Due to the shape of the superstructure, ''Kansas'' can take large amounts of damage even when properly angled&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: &lt;br /&gt;
:#  Upgrade to Hull (B) for 5700 more HP, more AA mounts, and a faster rudder shift.  Research of this module unlocks progression to ''[[Minnesota]]''.&lt;br /&gt;
:#  Upgrade to the Mk.8 mod 2 Gun Fire Control System for an extra 10% range on her already-good main battery range. &lt;br /&gt;
&lt;br /&gt;
|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
Nothing can be done to improve ''Kansas`'' basic characteristics.  She is slow, has a slow reload, and weak secondaries.  Her build should bolster her protection and augment her strengths. &lt;br /&gt;
&lt;br /&gt;
|Upgrades=&amp;lt;!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:&lt;br /&gt;
:* '''Slot 1''':  {{Main Armaments Modification 1}}&lt;br /&gt;
:* '''Slot 2''':  {{Defensive AA Fire Modification 1}} if available '''or''' {{Damage Control System Modification 1}}&lt;br /&gt;
:* '''Slot 3''':  {{Main Battery Modification 2}}&lt;br /&gt;
:* '''Slot 4''':  {{Damage Control System Modification 2}} &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:* '''Slot 5''':  {{Torpedo Lookout System}} or {{Concealment System Modification 1}} &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In '''Slot 3''', Artillery Plotting Room Modification 1 is usually the choice, but with her low sigma, faster turret traverse is preferred to make her more effective against targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
Depending on the captain's command style, '''Slot 4''' is pretty much captain's choice.&lt;br /&gt;
&lt;br /&gt;
In '''Slot 5''', Concealment is a wise choice, but slow as she is, better use may be made of increased torpedo detection range. &lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 BB&lt;br /&gt;
| rating11 =  &amp;lt;!-- Gun Feeder --&amp;gt;&lt;br /&gt;
| rating12 =  &amp;lt;!-- Pyrotechnician --&amp;gt;&lt;br /&gt;
| rating13 = 2 &amp;lt;!-- Consumables Specialist --&amp;gt;&lt;br /&gt;
| rating14 =  &amp;lt;!-- Emergency Repair Specialist --&amp;gt;&lt;br /&gt;
| rating15 =  &amp;lt;!-- Incoming Fire Alert --&amp;gt;&lt;br /&gt;
| rating16 = 2 &amp;lt;!-- Preventive Maintenance --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 =  &amp;lt;!-- Grease the Gears --&amp;gt;&lt;br /&gt;
| rating22 =  &amp;lt;!-- Inertial Fuse for HE Shells --&amp;gt;&lt;br /&gt;
| rating23 =  &amp;lt;!-- Consumables Enhancements --&amp;gt;&lt;br /&gt;
| rating24 =  &amp;lt;!-- Vigilance --&amp;gt;&lt;br /&gt;
| rating25 =  &amp;lt;!-- Priority Target --&amp;gt;&lt;br /&gt;
| rating26 = 2 &amp;lt;!-- AA Gunner --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 =  &amp;lt;!-- Super-Heavy AP Shells --&amp;gt;&lt;br /&gt;
| rating32 =  &amp;lt;!-- Long-Range Secondary Battery Shells --&amp;gt;&lt;br /&gt;
| rating33 = 2 &amp;lt;!-- Adrenaline Rush --&amp;gt;&lt;br /&gt;
| rating34 = 2 &amp;lt;!-- Basics of Survivability --&amp;gt;&lt;br /&gt;
| rating35 =  &amp;lt;!-- Enhanced Anti-Torpedo Protection --&amp;gt;&lt;br /&gt;
| rating36 = 2 &amp;lt;!-- Expert AA Marksman --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 =  &amp;lt;!-- Dead Eye --&amp;gt;&lt;br /&gt;
| rating42 =  &amp;lt;!-- Improved Secondary Battery Aiming --&amp;gt;&lt;br /&gt;
| rating43 =  &amp;lt;!-- Close Quarters Combat --&amp;gt;&lt;br /&gt;
| rating44 = 2 &amp;lt;!-- Emergency Repair Expert --&amp;gt;&lt;br /&gt;
| rating45 =  &amp;lt;!-- Concealment Expert --&amp;gt;&lt;br /&gt;
| rating46 = 2 &amp;lt;!-- Fire Prevention Expert --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' can equip the following consumables:&lt;br /&gt;
:* '''Slot 1:''' {{Damage Control Party}}&lt;br /&gt;
:* '''Slot 2:''' {{Repair Party}}&lt;br /&gt;
:* '''Slot 3:''' {{Defensive AA Fire}}&lt;br /&gt;
:* '''Slot 4:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}}&lt;br /&gt;
&lt;br /&gt;
Again, building to extend maximum range is questionable given ''{{#var:ship_name}}`'' dispersion.  Better to bolster her AA.&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.&lt;br /&gt;
&lt;br /&gt;
Players can, for 3000 doubloons{{doubloons}}, equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 permanent camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.&lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
| November Echo Setteseven = &lt;br /&gt;
| Mike Yankee Soxisix = &lt;br /&gt;
| India X-Ray = &lt;br /&gt;
| Juliet Whiskey Unaone = &lt;br /&gt;
| Victor Lima = &lt;br /&gt;
| Hotel Yankee = &lt;br /&gt;
&lt;br /&gt;
| November Foxtrot = &lt;br /&gt;
| Sierra Mike = &lt;br /&gt;
| India Delta = &lt;br /&gt;
| Juliet Yankee Bissotwo = &lt;br /&gt;
| India Yankee = &lt;br /&gt;
| Juliet Charlie = &lt;br /&gt;
&lt;br /&gt;
| X-Ray Papa Unaone = &lt;br /&gt;
| Sierra Bravo =&lt;br /&gt;
&lt;br /&gt;
| Zulu = &lt;br /&gt;
| India Bravo Terrathree = &lt;br /&gt;
| Equal Speed Charlie London = &lt;br /&gt;
| Zulu Hotel = &lt;br /&gt;
| Papa Papa = &lt;br /&gt;
&lt;br /&gt;
| Wyvern = &lt;br /&gt;
| Red Dragon = &lt;br /&gt;
| Dragon Flag = &lt;br /&gt;
| Ouroboros = &lt;br /&gt;
| Hydra = &lt;br /&gt;
| Basilisk = &lt;br /&gt;
&lt;br /&gt;
| Leviathan = &lt;br /&gt;
| Scylla = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
The USS Kansas is an example of the 1920 South Dakota class battleship.  Six ships of this type were laid down between March 1920 and April 1921 but all were cancelled as a consequence of the Washington Naval Treaty.  At the time of their cancellation, the hull most advanced in construction was some 38% complete.&lt;br /&gt;
&lt;br /&gt;
Historically the ships were to be named South Dakota, Indiana, Montana, North Carolina, Iowa, and Massachusetts - all names subsequently used by US fast battleships of the 30's and 40s&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;h2&amp;gt;''{{#var:ship_name}}'', YEAR&amp;lt;/h2&amp;gt;&lt;br /&gt;
===Construction===&lt;br /&gt;
:Builder: Yard; City, Country&lt;br /&gt;
:Laid down: DD MONTH YEAR&lt;br /&gt;
:Launched: DD MONTH YEAR&lt;br /&gt;
:Commissioned: DD MONTH YEAR&lt;br /&gt;
----&lt;br /&gt;
===Specifications===&lt;br /&gt;
:XX tons displacement, standard&lt;br /&gt;
:XXm length&lt;br /&gt;
:XXm beam&lt;br /&gt;
:XXm draft &lt;br /&gt;
----&lt;br /&gt;
====Machinery====&lt;br /&gt;
:&lt;br /&gt;
----&lt;br /&gt;
====Performance====&lt;br /&gt;
:XX knots at XX shaft horsepower&lt;br /&gt;
:XX nm at XX knots&lt;br /&gt;
----&lt;br /&gt;
====Armor====&lt;br /&gt;
:Main belt: &lt;br /&gt;
:Upper belt: &lt;br /&gt;
:Torpedo bulkhead: &lt;br /&gt;
:Decks: &lt;br /&gt;
:Bulkheads: &lt;br /&gt;
:Barbettes and Turrets: &lt;br /&gt;
:Conning tower: &lt;br /&gt;
----&lt;br /&gt;
====Armament====&lt;br /&gt;
=====Main=====&lt;br /&gt;
:&lt;br /&gt;
=====Secondary=====&lt;br /&gt;
:&lt;br /&gt;
=====Anti-aircraft=====&lt;br /&gt;
:&lt;br /&gt;
=====Torpedoes=====&lt;br /&gt;
:&lt;br /&gt;
----&lt;br /&gt;
====Aircraft====&lt;br /&gt;
=====Total=====&lt;br /&gt;
:&lt;br /&gt;
=====Fighters=====&lt;br /&gt;
:&lt;br /&gt;
===== Bombers=====&lt;br /&gt;
:&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Historical Inaccuracies===&lt;br /&gt;
* The South Dakota-class of 1920 were armed with the 16&amp;quot;/50 Mark 2, not the 16&amp;quot;/45 Mark 7&lt;br /&gt;
* Secondary and Anti-aircraft armament are also inaccurate, they should be 16 6&amp;quot; guns in casemates and 4 3&amp;quot;/50 AA guns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|HistoricalGallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:South Dakota (1920s).jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Video=&amp;lt;!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Ref= &amp;lt;!-- write below --&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WoWS Ship Changelog Insert|1=&lt;br /&gt;
*Available for testing by supertesters in the game starting from Update 0.9.7.&lt;br /&gt;
{{WoWS Ship Testing Changes Insert|1= &lt;br /&gt;
*{{WoWS DevBlog Link Insert|45}}:&lt;br /&gt;
**Preliminary characteristics.&lt;br /&gt;
*{{WoWS DevBlog Link Insert|62}}:&lt;br /&gt;
**Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.&lt;br /&gt;
*{{WoWS DevBlog Link Insert|64}}:&lt;br /&gt;
**Sigma parameter reduced from 1.7 to 1.5.&lt;br /&gt;
**Added Defensive AA Fire consumable in a separate slot.&lt;br /&gt;
*{{WoWS DevBlog Link Insert|82}}:&lt;br /&gt;
**AP shell damage decreased from 12,400 to 11,800.&lt;br /&gt;
**AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.&lt;br /&gt;
}}&lt;br /&gt;
*Update 0.9.9:&lt;br /&gt;
**Available for completing all directives of Part 1 of the American Battleships event.&lt;br /&gt;
*Introduced into the game as a researchable ship in Update 0.9.11.&lt;br /&gt;
**Sigma parameter increased from 1.5 to 1.6.&lt;br /&gt;
*Update 0.9.12:&lt;br /&gt;
**Sigma parameter increased from 1.6 to 1.7.&lt;br /&gt;
**Armor penetration of shells increased by approximately 3.5%.&lt;br /&gt;
*Update 0.10.0:&lt;br /&gt;
**The firing range of the secondary battery was increased to 6.6 km.&lt;br /&gt;
*Update 0.10.1:&lt;br /&gt;
**Updated model of spotter aircraft.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --&amp;gt;&lt;/div&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

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