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		<title>Ship:Neptune - Histórico de revisão</title>
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		<title>caduzanon:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)  --&gt;{{WoWs_Ship|Promo=&lt;!-- in case of gift or promo ship write conditions to get it. --&gt;...'</title>
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				<updated>2021-04-05T14:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line)  --&amp;gt;{{WoWs_Ship|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. --&amp;gt;...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) &lt;br /&gt;
--&amp;gt;{{WoWs_Ship|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.&lt;br /&gt;
&amp;lt;!-- {{Model3DViewer|d70e5428fc4d418593b7be278796a333}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Performance=&amp;lt;!-- write text about performance in battles below --&amp;gt;&lt;br /&gt;
''Neptune'' represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of ''[[Fiji]]'' and ''[[Edinburgh]]'' are well-acquainted with by this point.&lt;br /&gt;
&lt;br /&gt;
The main improvement from ''Edinburgh'' to ''{{#var:ship_name}}'' is a vast increase in firepower. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, which — with a base reload time of just 5.0 seconds — represents full 50% boost in her rate-of-fire (70% with the appropriate upgrade). The traverse rate sees a noticeable improvement.  The range is improved as well, though the shells still lose velocity quickly, making it a challenge to hit anything smaller than a battleship at long range.&lt;br /&gt;
&lt;br /&gt;
Other aspects of ''{{#var:ship_name}}''’s firepower are greatly improved as well. She carries two quadruple-tube torpedo launchers per side, allowing her to devastate unwary ships that attempt to pursue her, sit in smoke, or come around islands. Finally, ''{{#var:ship_name}}''’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA.&lt;br /&gt;
&lt;br /&gt;
She retains both ''Edinburgh''’s {{Specialized Repair Teams}} and access to {{Surveillance Radar}}, but her detection range is notably higher; indeed, ''{{#var:ship_name}}'' has the highest detection radius of all British cruisers.  While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.&lt;br /&gt;
&lt;br /&gt;
On the downside, she has slightly less armor protection than ''Edinburgh'', but — more worryingly — a much higher citadel. A ''{{#var:ship_name}}'' exposed with her broadside to enemy cruisers with armor-piercing rounds loaded — or battleships at any angle — can expect to take heavy damage if not wiped off the map in short order. To make matters worse, she is larger and responds more sluggishly than ''Edinburgh'', making it more difficult to dodge enemy fire. Combined, these make it much harder to give up {{Smoke Generator}} for Surveillance Radar.&lt;br /&gt;
&lt;br /&gt;
''{{#var:ship_name}}'' is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her highly vulnerable citadel hidden away from enemy battleships and heavy cruisers. &lt;br /&gt;
&lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.&lt;br /&gt;
* Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.&lt;br /&gt;
* First-rate anti-aircraft suite; wrecks planes if her commander has the Expert AA Marksman and AA Gunner skills.&lt;br /&gt;
* Has access to {{Specialized Repair Teams}} that allow her to regenerate large amounts health.&lt;br /&gt;
* Can equip either Smoke Generator or Surveillance Radar.&lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Large detection radius. Even though Concealment Expert and {{Concealment System Modification 1}} are virtually required to play ''Neptune'' to her fullest, she still has large concealment.&lt;br /&gt;
* Very weak armor; she can bounce 228mm rounds at certain angles, but will be easily penetrated by shells of a larger caliber.&lt;br /&gt;
* Huge citadel that rides quite high above the waterline; can be a shock to new players.&lt;br /&gt;
* Very high shell arcs, making it difficult to hit targets at long ranges.&lt;br /&gt;
* Somewhat sluggish due to her large size and 710m turning circle.&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
As with ''[[Edinburgh]]'' her stock range is sufficient.  Research Hull (B) first, followed by the Fire Control System upgrade.  The Torpedo upgrade is very marginal, and can either be skipped or picked up after unlocking ''[[Minotaur]]''.&lt;br /&gt;
&lt;br /&gt;
|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
Unlike ''[[Edinburgh]]'', ''Neptune'' can't get her detection radius low enough to match her {{Surveillance Radar}} range.  She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.&lt;br /&gt;
&lt;br /&gt;
|Upgrades=&amp;lt;!-- write text about best upgrades below --&amp;gt;&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:&lt;br /&gt;
*'''Slot 1''': {{Main Armaments Modification 1}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*'''Slot 2''': {{Damage Control System Modification 1}}&lt;br /&gt;
*'''Slot 3''': {{Aiming Systems Modification 1}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*'''Slot 4''': {{Steering Gears Modification 1}}&lt;br /&gt;
*'''Slot 5''': {{Concealment System Modification 1}} &lt;br /&gt;
*'''Slot 6''': {{Main Battery Modification 3}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Upgrade Slot 1''' allows players to mount one of two viable options. '''Main Armaments Modification 1''' is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount {{Auxiliary Armaments Modification 1}}.&lt;br /&gt;
&lt;br /&gt;
'''Upgrade Slot 3''' offers choices for specialization in different roles. '''Aiming Systems Modification 1''' should be equipped for ship-to-ship combat. {{AA Guns Modification 1}} should be mounted when specializing for AA duties.&lt;br /&gt;
&lt;br /&gt;
'''Upgrade Slot 6''' provides choices for increased effectiveness of desired specializations. '''Main Battery Modification 3''' reduces main battery reload time, which benefits ''{{#var:ship_name}}'' in engagements with enemy ships. With the appropriate commander skills and upgrades, {{Auxiliary Armaments Modification 2}} is an easy choice for additional specialization in AA duties, making carrier players rethink their decision to send their planes into the airspace above ''{{#var:ship_name}}''.&lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
The same skills that benefited ''[[Edinburgh]]'' will continue to be of great use to ''Neptune''.  At Level 1, commanders are encouraged to take Last Stand to ensure ''Neptune'' retains at least some maneuverability even when her engines or rudder are knocked out.  At Level 2, Priority Target is a key skill as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment.  Other skills of interest for ''Neptune'' at Level 2 are Consumables Enhancements (to lengthen the duration of either her smoke screen or radar consumables) and Expert AA Marksman (a good team-play option that bolsters her AA suite).  At Level 3, the key skills are Adrenaline Rush and Superindendent, both of which are highly recommended.  Captains who find themselves relying heavily on her torpedo armament may also be interested in taking Enhanced Torpedo Explosive Charge.  At Level 4, the key skill that captains should prioritize is Concealment Expert in order to further enhance ''Neptune''’s already great concealment.  Captains may also be interested in taking AA Gunner (another good team-play option that gives an additional boost to an already solid AA suite) or Radio Location (to improve situational awareness, particularly against outflanking destroyers).&lt;br /&gt;
&lt;br /&gt;
Suggested initial skill order for first time ''Neptune'' captains: Last Stand -&amp;gt; Priority Target -&amp;gt; Adrenaline Rush -&amp;gt; Concealment Expert -&amp;gt; Superintendent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CS2 skill discussion for future reference: '''Anti-Aircraft Build:'''  Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Manual Fire Control for AA Armament at Level 4.  Concealment Expert should be taken ASAP (either with the 10th point or the 14th).  After that, invest points in Basic Firing Training, Adrenaline Rush, Smoke Screen Expert, Jack of All Trades, or Radio Position Finding.&lt;br /&gt;
&lt;br /&gt;
'''Generalist Build:'''  Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4.   Other strong skills worth considering after that include: Adrenaline Rush, Smoke Screen Expert, Radio Position Finding, or Jack of All Trades. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 CR&lt;br /&gt;
&amp;lt;!-- Ratings 1,2,3 are legit. Others are ignored.--&amp;gt; &lt;br /&gt;
| rating11 = 1 &amp;lt;!-- Grease the Gears --&amp;gt;&lt;br /&gt;
| rating12 = 1 &amp;lt;!-- Swift Fish --&amp;gt;&lt;br /&gt;
| rating13 = 0 &amp;lt;!-- Consumables Specialist --&amp;gt;&lt;br /&gt;
| rating14 = 0 &amp;lt;!-- Gun Feeder --&amp;gt;&lt;br /&gt;
| rating15 = 0 &amp;lt;!-- Incoming Fire Alert --&amp;gt;&lt;br /&gt;
| rating16 = 2 &amp;lt;!-- Last Stand --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 = 0 &amp;lt;!-- Pyrotechnician --&amp;gt;&lt;br /&gt;
| rating22 = 1 &amp;lt;!-- Fill the Tubes --&amp;gt;&lt;br /&gt;
| rating23 = 2 &amp;lt;!-- Consumables Enhancements --&amp;gt;&lt;br /&gt;
| rating24 = 0 &amp;lt;!-- Eye in the Sky --&amp;gt;&lt;br /&gt;
| rating25 = 3 &amp;lt;!-- Priority Target --&amp;gt;&lt;br /&gt;
| rating26 = 2 &amp;lt;!-- Expert AA Marksman --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 = 0 &amp;lt;!-- Heavy HE and SAP Shells --&amp;gt;&lt;br /&gt;
| rating32 = 2 &amp;lt;!-- Enhanced Torpedo Explosive Charge --&amp;gt;&lt;br /&gt;
| rating33 = 3 &amp;lt;!-- Adrenaline Rush --&amp;gt;&lt;br /&gt;
| rating34 = 0 &amp;lt;!-- Heavy AP Shells --&amp;gt;&lt;br /&gt;
| rating35 = 3 &amp;lt;!-- Superintendent --&amp;gt;&lt;br /&gt;
| rating36 = 2 &amp;lt;!-- Survivability Expert --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 = 0 &amp;lt;!-- Top Grade Gunner --&amp;gt;&lt;br /&gt;
| rating42 = 0 &amp;lt;!-- Outnumbered --&amp;gt;&lt;br /&gt;
| rating43 = 1 &amp;lt;!-- Radio Location --&amp;gt;&lt;br /&gt;
| rating44 = 0 &amp;lt;!-- Inertial Fuse for HE Shells --&amp;gt;&lt;br /&gt;
| rating45 = 3 &amp;lt;!-- Concealment Expert --&amp;gt;&lt;br /&gt;
| rating46 = 2 &amp;lt;!-- AA Gunner --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' can equip the following consumables:&lt;br /&gt;
* '''Slot 1:'''  {{Damage Control Party}}&lt;br /&gt;
* '''Slot 2:'''  {{Specialized Repair Teams}}&lt;br /&gt;
* '''Slot 3:'''  {{Hydroacoustic Search}}&lt;br /&gt;
* '''Slot 4:'''  {{Smoke Generator}} '''or''' {{Surveillance Radar}}&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.&lt;br /&gt;
&lt;br /&gt;
Players willing to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.   &lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
Captains who opted for the '''Anti-Aircraft Build''' recommended above are encouraged to equip a November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) signal in order to maximize ''{{#var:ship_name}}''’s AA output.  Regardless of configuration, India Delta ({{India Delta|Size=18px}}) and November Foxtrot ({{November Foxtrot|Size=18px}}) signals are also recommended for use.  X-Ray Papa Unaone will increase the action time of her smoke allowing a smokescreen-equipped ''Neptune'' to produce longer curtains of smoke, giving her more space to move around as well as technically increasing the total time she could potentially spend hidden within her own smoke so long as she finds herself within the final puff of smoke as the first puffs start to dissipate.&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
| November Echo Setteseven = 3&lt;br /&gt;
| Mike Yankee Soxisix = &lt;br /&gt;
| India X-Ray = &lt;br /&gt;
| Juliet Whiskey Unaone = &lt;br /&gt;
| Victor Lima = &lt;br /&gt;
| Hotel Yankee = &lt;br /&gt;
&lt;br /&gt;
| November Foxtrot = 3&lt;br /&gt;
| Sierra Mike = 3&lt;br /&gt;
| India Delta = 3&lt;br /&gt;
| Juliet Yankee Bissotwo = &lt;br /&gt;
| India Yankee = &lt;br /&gt;
| Juliet Charlie = 2&lt;br /&gt;
&lt;br /&gt;
| X-Ray Papa Unaone = 3&lt;br /&gt;
| Sierra Bravo = 2&lt;br /&gt;
&lt;br /&gt;
| Zulu = &lt;br /&gt;
| India Bravo Terrathree = 2&lt;br /&gt;
| Equal Speed Charlie London = 3&lt;br /&gt;
| Zulu Hotel = &lt;br /&gt;
| Papa Papa = &lt;br /&gt;
&lt;br /&gt;
| Wyvern = &lt;br /&gt;
| Red Dragon = 2&lt;br /&gt;
| Dragon Flag = &lt;br /&gt;
| Ouroboros = &lt;br /&gt;
| Hydra = &lt;br /&gt;
| Basilisk = &lt;br /&gt;
&lt;br /&gt;
| Leviathan = &lt;br /&gt;
| Scylla = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NeptuneSunset.png|''Neptune'' leads the charge with the Okinawa sunset behind her.&lt;br /&gt;
File:NeptuneIowa.png|''Neptune'' stays close to two friendly battleships for fire support.&lt;br /&gt;
File:NeptuneStorm.png|Under the cover of a storm, ''Neptune'' sails around a formation of enemy battleships undetected.&lt;br /&gt;
File:NeptuneDamaged.png|''Neptune'' takes several hits from an enemy ''[[North Carolina]]''.&lt;br /&gt;
File:NeptuneSinks.png|After receiving numerous shell and torpedo hits, ''Neptune'' begins to slip beneath the waves.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;quot;Neptune Design Y&amp;quot;, 1944&amp;lt;/h2&amp;gt;&lt;br /&gt;
====Specifications====&lt;br /&gt;
:15,350 tons displacement, standard&lt;br /&gt;
:18,740 tons displacement, full load&lt;br /&gt;
:199.6m length&lt;br /&gt;
:23.2m beam&lt;br /&gt;
:7.6m draft, full load&lt;br /&gt;
----&lt;br /&gt;
====Machinery====&lt;br /&gt;
:4 Admiralty boilers&lt;br /&gt;
----&lt;br /&gt;
====Performance====&lt;br /&gt;
:33.0 knots at 108,000 shaft horsepower&lt;br /&gt;
:7,500nm at 20 knots&lt;br /&gt;
----&lt;br /&gt;
====Armor====&lt;br /&gt;
:Main belt: 102mm&lt;br /&gt;
:Bulkheads: 102mm&lt;br /&gt;
:Protective bulkheads in machinery spaces: 32mm&lt;br /&gt;
:Magazine bulkheads: 32mm&lt;br /&gt;
:Decks: 25mm &lt;br /&gt;
:Machinery &amp;amp; Steering Gear Deck: 38mm&lt;br /&gt;
:Turrets: 102mm face, 51mm sides, 51mm roof, 51mm rear&lt;br /&gt;
:Barbettes: 38mm &lt;br /&gt;
----&lt;br /&gt;
====Armament====&lt;br /&gt;
=====Main=====&lt;br /&gt;
:Twelve (4x3) 152mm /50 QF Mk.V guns&lt;br /&gt;
=====Secondary=====&lt;br /&gt;
:Twelve (6x2) 114mm /45 QF Mk.V guns&lt;br /&gt;
=====Anti Aircraft=====&lt;br /&gt;
:Twenty (10x2) 40mm /56.3 OQF Mk.VIII 'Bofors' guns&lt;br /&gt;
:Twenty-eight (14x2) 20mm /70 Mk. II 'Oerlikon' guns&lt;br /&gt;
=====Torpedoes===== &lt;br /&gt;
:Sixteen (4x4) 533mm torpedo tubes&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Neptune_WoWS.png|none|frame|x400px|link=|Side and top down plan of &amp;quot;Design Y&amp;quot;, or ''Neptune'' (as it was known later during it's development).]]&lt;br /&gt;
&lt;br /&gt;
This ship is not to be confused with the ''[[Leander]]''-class ''Neptune''; ''Neptune'' as it appears in World of Warships was also known as &amp;quot;Design Y&amp;quot; of the 1944 Cruiser Design. &lt;br /&gt;
&lt;br /&gt;
The 1944 New Construction Programme for the Royal Navy called for the building of five, later increased to six new cruisers. Originally, these were to be the design N2 cruiser from 1943, armed with eight 5.25-inch (133mm) guns. However, the new First Sea Lord (Admiral of the Fleet, Sir Andrew Cunningham) insisted upon the new cruisers being armed with at least 6-inch (152mm) guns, which required the development of a new more modern gun and mount.&lt;br /&gt;
&lt;br /&gt;
Initially decided to be a cruiser with low angle 6-inch guns, Design Y as it was in November 1944 was armed with the new triple Mk.XXV turret, allowing the new 6-inch/50 QF Mk.V guns to be used in an anti-aircraft role, with an elevation of 80°. This was alongside the dual purpose secondary armament of 6 twin 4.5-inch (114mm) turrets of new construction, and a lighter anti-aircraft suite of ten twin 40mm Bofors and fourteen twin 20mm Oerlikons. The twin 40mm Bofors would housed in the new 'Buster' (Bofors Universal Stabilized Tachymetric Electric Radar) mount, however this project was cancelled, echoing the fate of the cruisers they would have armed. The ship itself was very large, displacing 15,350t at a standard load, and having a compliment of 1,351 crew, being fitted out as a flagship.&lt;br /&gt;
&lt;br /&gt;
By 1946, although design work had progressed, and variations were offered, the Admiralty decided the '1944 cruiser', now known as the ''Neptune'' class was out of date, too expensive and too large, so the 1944 cruiser project was cancelled. The design for the new cruisers passed on to the ''[[Minotaur]]'' class.&lt;br /&gt;
&lt;br /&gt;
The six cruisers planned to be built were allocated the names ''Neptune, Bellerophon, Centurion, Edgar, Mars'' and ''Minotaur''. ''Bellerophon'' was to be built at the Vickers-Armstrong shipyard on the River Tyne, changing from the [https://en.wikipedia.org/wiki/Minotaur-class_cruiser_(1943) ''Minotaur''-class cruiser (''Tiger'' sub-class)] she was planned to be originally.&lt;br /&gt;
&lt;br /&gt;
==== Historical Inaccuracies ====&lt;br /&gt;
* As designed, the ''Neptune'' class could have had raked tripod masts and funnels, or straight ones. However, in game, she has raked funnels with lattice masts which potentially could have been fitted as a revision to the design at a later date.&lt;br /&gt;
* The 'Buster' twin mount for the 40mm Bofors was cancelled, so in game hull (A) uses the RP50 Mk.V twin mount for the 40mm Bofors, and hull (B) uses the Mk.II 'STAAG'. &lt;br /&gt;
* Hull (A) uses 14 single 20mm Oerlikons instead of the 14 twin 20mm as designed.&lt;br /&gt;
* ''Neptune''’s top speed in game is 0.5 knots too high, 33.5 knots instead of 33.0 knots.&lt;br /&gt;
* The permanent camouflage of ''Neptune'' is roughly based on the camouflage carried by the ''[[Leander]]''-class cruiser ''Neptune'' in mid-1941. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Neptune_information_page_266.png|none|frame|link=|Information on the Neptune, from Norman Friedman's &amp;quot;British Cruisers, Two World Wars and After&amp;quot;, page 266.]]&lt;br /&gt;
&lt;br /&gt;
|HistoricalGallery= &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neptune_WoWS.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Video=&amp;lt;!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Ref=&lt;br /&gt;
# [https://en.wikipedia.org/wiki/Neptune-class_cruiser ''Neptune''-class cruiser - Wikipedia]&lt;br /&gt;
# British Cruisers, Two world wars and after by Norman Friedman&lt;br /&gt;
# [https://www.navweaps.com/Weapons/WNBR_6-50_mkN5.php Information on the 6-inch guns that were to be mounted on the Minotaur, and were later mounted on the post-war Tiger-class cruisers]&lt;br /&gt;
# [https://forum.worldofwarships.com/index.php?/topic/106549-design-name-of-the-tier-ix-cl-neptune/ Discussion on the origin of the designs of the Minotaur]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --&amp;gt;&lt;/div&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

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