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		<id>https://wiki.wargaming.net/pt-br/index.php?action=history&amp;feed=atom&amp;title=Ship%3APenetra%C3%A7%C3%A3o_da_Blindagem</id>
		<title>Ship:Penetração da Blindagem - Histórico de revisão</title>
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		<updated>2026-06-24T17:24:39Z</updated>
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	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=2137&amp;oldid=prev</id>
		<title>caduzanon:na: /* Dano do Projétil AP */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=2137&amp;oldid=prev"/>
				<updated>2021-04-05T20:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;‎Dano do Projétil AP&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 20h41min de 5 de abril de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 159:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 159:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Danos a contratorpedeiros causados por um projétil AP ou SAP com calibre maior que 280mm não passam de 10% do dano total do projétil. &amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0911-winter-trophies/#other-changes&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Danos a contratorpedeiros causados por um projétil AP ou SAP com calibre maior que 280mm não passam de 10% do dano total do projétil. &amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0911-winter-trophies/#other-changes&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_3b_V04_eng_small.gif &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‎&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frame_3b_V04_eng_small.gif &lt;/del&gt;]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_3b_V04_eng_small.gif |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;link=&lt;/ins&gt;]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Angular seu navio de modo correto é extremamente importante quando seu adversário está disparando AP: Quando um AP encontra uma blindagem angulada, ele tem que penetrar uma espessura maior da blindagem para penetrar corretamente. Ainda, em ângulos agudos com a superfície o projétil vai ricochetear, mesmo que ele possa penetrar. Um projétil que ricocheteia ainda pode causar dano, mas apenas para o mesmo navio. Para projéteis pesados vs. blindagem fina, o ricochete não ocorre; veja [[#Overmatch|Overmatch]] abaixo.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Angular seu navio de modo correto é extremamente importante quando seu adversário está disparando AP: Quando um AP encontra uma blindagem angulada, ele tem que penetrar uma espessura maior da blindagem para penetrar corretamente. Ainda, em ângulos agudos com a superfície o projétil vai ricochetear, mesmo que ele possa penetrar. Um projétil que ricocheteia ainda pode causar dano, mas apenas para o mesmo navio. Para projéteis pesados vs. blindagem fina, o ricochete não ocorre; veja [[#Overmatch|Overmatch]] abaixo.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_1a_V04_eng_small.gif|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frame_1a_V04_eng_small.gif&lt;/del&gt;]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_1a_V04_eng_small.gif|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;link=&lt;/ins&gt;]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_1b_V04_eng_small.gif‎|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frame_1b_V04_eng_small.gif&lt;/del&gt;]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Frame_1b_V04_eng_small.gif‎|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;link=&lt;/ins&gt;]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;Existem algumas distâncias em combate onde os AP vão encontrar tanto a blindagem do cinturão quanto a do convés em ângulos muito grandes, e terão grandes chances de não penetrar ou simplesmente ricochetear. Essa distância onde disparos diretos e disparos oblíquos não são muito efetivos é chamada de Zona de Imunidade (ZI). Apesar de ter um nome imponente, a zona de imunidade não implica em nenhum tipo de invulnerabilidade. Um navio em combate dentro da ZI ainda pode sofrer quanto for atingido, mas em teoria ele é imune a danos devastadores na cidadela. ('''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disparos oblíquos &lt;/del&gt;(plunging-fire) ainda precisam de mais testes, o problema com as distâncias cobertas causa o ricochete automático de muitos projéteis na blindagem do convés''').&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;Existem algumas distâncias em combate onde os AP vão encontrar tanto a blindagem do cinturão quanto a do convés em ângulos muito grandes, e terão grandes chances de não penetrar ou simplesmente ricochetear. Essa distância onde disparos diretos e disparos oblíquos não são muito efetivos é chamada de Zona de Imunidade (ZI). Apesar de ter um nome imponente, a zona de imunidade não implica em nenhum tipo de invulnerabilidade. Um navio em combate dentro da ZI ainda pode sofrer quanto for atingido, mas em teoria ele é imune a danos devastadores na cidadela. ('''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fogo Mergulhante &lt;/ins&gt;(plunging-fire) ainda precisam de mais testes, o problema com as distâncias cobertas causa o ricochete automático de muitos projéteis na blindagem do convés''').&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Immunity_zone.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jpeg&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Immunity_zone.jpeg&lt;/del&gt;]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Immunity_zone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-V2&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;link=&lt;/ins&gt;]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;=== Overmatch ===&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;=== Overmatch ===&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=2135&amp;oldid=prev</id>
		<title>caduzanon:na: /* Blindagem */</title>
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				<updated>2021-04-05T20:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;‎Blindagem&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 20h38min de 5 de abril de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 12:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 12:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Yamato29.jpg|thumb| Explosão do paiol do IJN Yamato]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Yamato29.jpg|thumb| Explosão do paiol do IJN Yamato]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Armor_schematics_1.png|Localização aproximada dos módulos essenciais|700px]] &lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Armor_schematics_1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-V2&lt;/ins&gt;.png|Localização aproximada dos módulos essenciais|700px]] &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;As partes vitais do navio são protegidas pela cidadela, que pode ser entendida como uma caixa extremamente bem protegida dentro do navio na qual contem maquinários importantes e o paiol. Apesar de ser desejável ter a menor cidadela possível, o espaço confinado era um importante meio de flutuabilidade reserva, e ajudava a prevenir que o navio afundasse mesmo que os outros compartimentos estejam inundados. No jogo, acertar precisamente na cidadela causa imenso dano que é difícil de consertar.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;As partes vitais do navio são protegidas pela cidadela, que pode ser entendida como uma caixa extremamente bem protegida dentro do navio na qual contem maquinários importantes e o paiol. Apesar de ser desejável ter a menor cidadela possível, o espaço confinado era um importante meio de flutuabilidade reserva, e ajudava a prevenir que o navio afundasse mesmo que os outros compartimentos estejam inundados. No jogo, acertar precisamente na cidadela causa imenso dano que é difícil de consertar.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Armor schematics 2.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jpeg&lt;/del&gt;|thumb|Seção do corte de um Encouraçado]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;[[File:Armor schematics 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-V2&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;|thumb|Seção do corte de um Encouraçado]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Da caixa da cidadela, tubulões ou fuste conhecidos como barbetas vão para cima para a torre de artilharia e a torre de comando. O paiol do navio é localizado ao redor das barbetas da artilharia, e contém os projéteis da bateria principal, assim como as cargas de pólvora. Acertos na cidadela em torno do paiol e detonando as munições causam uma espetacular &amp;quot;One-shot kill&amp;quot; ([[Ship:Detonação|Detonação]]).&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Da caixa da cidadela, tubulões ou fuste conhecidos como barbetas vão para cima para a torre de artilharia e a torre de comando. O paiol do navio é localizado ao redor das barbetas da artilharia, e contém os projéteis da bateria principal, assim como as cargas de pólvora. Acertos na cidadela em torno do paiol e detonando as munições causam uma espetacular &amp;quot;One-shot kill&amp;quot; ([[Ship:Detonação|Detonação]]).&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1859&amp;oldid=prev</id>
		<title>caduzanon:na: /* Água (Blindagem Líquida) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1859&amp;oldid=prev"/>
				<updated>2021-03-31T17:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;‎Água (Blindagem Líquida)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 17h10min de 31 de março de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 195:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 195:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|}&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|}&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Water &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Liquid Armor&lt;/del&gt;) ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Água &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blindagem Líquida&lt;/ins&gt;) ==&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seawater is really good armor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shells that impact the sea in close proximity to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship can still have significant effects&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Água é uma boa proteção&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contudo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projéteis que entram em contato com &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;água na beirada do navio ainda podem ter impactos devastadores&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fuse timers arm immediately upon contacting the water's surface&lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contact fuses detonate&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detonadores com timer armam imediatamente no contato com a superfície da água&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detonadores de contato explodem&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shells detonate on contact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blast effects are applied centered on the point of impact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibly damaging ship modules &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and even detonating magazines&lt;/del&gt;).&amp;lt;ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No fires&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;.&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;SAP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shells detonate&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but having no blast radius&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have no such effect&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Já que &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detonam no momento do contato&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;os efeitos da área de impacto são aplicados centrados no ponto de impacto&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possivelmente danificando módulos &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;até mesmo o paiol&lt;/ins&gt;). &amp;lt;ref&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sem incêndios&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no entanto&lt;/ins&gt;.&amp;lt;/ref&amp;gt; SAP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detonam&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e sem ter área de impacto&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;não têm tal efeito&lt;/ins&gt;. &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like solid armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seawater has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normalization effect&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The trajectories of &lt;/del&gt;AP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ordnance &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shells&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bombs, rockets&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become more horizontal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between 2º and 6º depending on a global parameter for each weapon&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assim como uma blindagem sólida&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;água tem um efeito normalizador&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as trajetórias de um &lt;/ins&gt;AP (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projéteis&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombas ou foguetes&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tornam-se mais horizontais&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variando entre 2° e 6° dependendo do parâmetro definido para cada canhão&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Water drag is ''much'' greater than air drag&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; It slows down &lt;/del&gt;AP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ordnance based on a coefficient for each weapon&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;:* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;O arrasto da água é muito maior que o do ar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ela desacelera o &lt;/ins&gt;AP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;baseado em um coeficiente para cada canhão&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As the shell (etc.) slows&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it loses energy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Thus penetration decreases significantly over distance&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the shell may still retain enough energy to penetrate a ship before the fuse timer expires&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially if it just happens to encounter a lightly armored section of the hull&lt;/del&gt;.&amp;lt;ref&amp;gt;Drachinifel, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;among others&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;holds the opinion that this is what caused the destruction of &lt;/del&gt;''HMS Hood''.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See his video &lt;/del&gt;[https://youtu.be/CLPeC7LRqIY &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/del&gt;].&amp;lt;/ref&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Underwater penetrations do not cause flooding&lt;/del&gt;.&amp;lt;ref&amp;gt;[[Ship:Update 0.4.1|Update 0.4.1]]&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com a perda de velocidade do projétil&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ele perde energia&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Então a penetração dele diminui significativamente com a distância&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contudo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;o projétil ainda pode conter energia suficiente para penetrar o navio antes que o detonador detone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especialmente se encontra uma parte pouco blindada do casco&lt;/ins&gt;. &amp;lt;ref&amp;gt;Drachinifel, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entre outros&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acredita que foi isso que causou a destruição do &lt;/ins&gt;''HMS Hood''.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Veja o vídeo dele (em inglês)&lt;/ins&gt;[https://youtu.be/CLPeC7LRqIY &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aqui&lt;/ins&gt;].&amp;lt;/ref&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penetrações debaixo d'água não causam inundações&lt;/ins&gt;. &amp;lt;ref&amp;gt;[[Ship:Update 0.4.1|Update 0.4.1]]&amp;lt;/ref&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Knowing that seawater is essentially liquid armor, armor systems designers save weight by providing little armor protection more than a meter or two below the waterline.  Ships with torpedo protection systems likely will absorb such a hit in the torpedo bulge.  Small ships such as destroyers with no armor to speak of may be 'penetrated' by a shell that would otherwise 'overpenetrate'. &lt;/del&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sabendo que a água e basicamente uma blindagem extra, só que líquida (a vá), designers de blindagem economizaram no peso ao prover pouca blindagem de 1 a 2 metros abaixo da linha d'água. Navios com proteção contra torpedo provavelmente irão absorver o impacto na proteção de torpedo. Navios menores como Contratorpedeiros, que não possuem tal proteção, podem ser 'penetrados' por um projétil que os atravessaria em superfície.&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Notes ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Notes ==&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1857&amp;oldid=prev</id>
		<title>caduzanon:na: /* Projéteis Penetrantes (AP) */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1857&amp;oldid=prev"/>
				<updated>2021-03-31T16:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎Projéteis Penetrantes (AP)&lt;/p&gt;
&lt;a href=&quot;https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;amp;diff=1857&amp;amp;oldid=1856&quot;&gt;Mostrar alterações&lt;/a&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1856&amp;oldid=prev</id>
		<title>caduzanon:na: /* Penetração de HE */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1856&amp;oldid=prev"/>
				<updated>2021-03-31T16:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;‎Penetração de HE&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 16h23min de 31 de março de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 101:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 101:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;*com IFHE: (arredonda pra cima (blindagem / 1.25) - 0.5) / (coeficiente de penetração)&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;*com IFHE: (arredonda pra cima (blindagem / 1.25) - 0.5) / (coeficiente de penetração)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''Exemplo:''' ''[[Shchors]]''possui 75 mm de blindagem na cidadela. Então seria necessário pelo menos (75 - 0,5)/(1/6) = 6 * 75 - 3 = 447 mm de diâmetro de projétil para acertar a cidadela com HE. Com IFHE isso diminui para (arredonda pra cima (75/1.25)-0,5)/(1/6) = 6 * 60 - 3 = 357 mm. Encouraçados britânicos, cruzadores e encouraçados alemães sem IFHE conseguem acertar a cidadela do Shchors com HE de 298 mm de diâmetro pra cima. Com IFHE, tais navios com 238mm de diâmetro no HE conseguem acertar a cidadela.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''Exemplo:''' ''[[Shchors]]'' possui 75 mm de blindagem na cidadela. Então seria necessário pelo menos (75 - 0,5)/(1/6) = 6 * 75 - 3 = 447 mm de diâmetro de projétil para acertar a cidadela com HE. Com IFHE isso diminui para (arredonda pra cima (75/1.25)-0,5)/(1/6) = 6 * 60 - 3 = 357 mm. Encouraçados britânicos, cruzadores e encouraçados alemães sem IFHE conseguem acertar a cidadela do Shchors com HE de 298 mm de diâmetro pra cima. Com IFHE, tais navios com 238mm de diâmetro no HE conseguem acertar a cidadela.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Armor-Piercing ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Armor-Piercing ==&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1855&amp;oldid=prev</id>
		<title>caduzanon:na: /* Penetração de HE */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1855&amp;oldid=prev"/>
				<updated>2021-03-31T16:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎Penetração de HE&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 16h23min de 31 de março de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 72:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 72:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''Segue abaixo a equação para calcular a penetração do HE. '''&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''Segue abaixo a equação para calcular a penetração do HE. '''&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gun caliber * the penetration coefficient with the result rounded to the nearest mm (.5 rounds up). This resulting value is the armor thickness that a HE shell can penetrate. Instead of multiplying by 1/4 or 1/6, you can instead divide by 4 or 6 as the math is the same. Here are some examples.&lt;/del&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;Calibre do canhão * coeficiente de penetração&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;com o resultado arredondado para o número mais próximo (,5 arredonda para cima). Esse valor encontrado é a espessura que o HE pode penetrar. Ao invés de multiplicar o calibre por 1/4 ou 1/6, você pode simplesmente dividir o valor por 4 ou 6 já que é a mesma coisa. Segue aqui alguns exemplos só pra fixar.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;Calibre do canhão * &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;O &lt;/del&gt;coeficiente de penetração com o resultado arredondado para o número mais próximo (,5 arredonda para cima). Esse valor encontrado é a espessura que o HE pode penetrar. Ao invés de multiplicar o calibre por 1/4 ou 1/6, você pode simplesmente dividir o valor por 4 ou 6 já que é a mesma coisa. Segue aqui alguns exemplos só pra fixar.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1854&amp;oldid=prev</id>
		<title>caduzanon:na: /* Penetração de HE */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1854&amp;oldid=prev"/>
				<updated>2021-03-31T16:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎Penetração de HE&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-marker&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Edição das 16h22min de 31 de março de 2021&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 59:&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 59:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;! HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Penetration Coefficient &lt;/del&gt;!! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guns&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ships Affected&lt;/del&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Coeficiente de penetração &lt;/ins&gt;HE !! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Navios em questão&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artilharia que afeta&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 30mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific penetration &lt;/del&gt;|| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100mm &lt;/del&gt;Type 98 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main guns of &lt;/del&gt;[[Akizuki]], [[Kitakaze]], [[Harugumo]] &amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100mm &lt;/del&gt;Type 98 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secondary guns of various IJN ships such as &lt;/del&gt;[[Zao]], [[Azuma]], [[Kii]] &amp;amp; [[Shikishima]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penetração especifica para &lt;/ins&gt;30mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;|| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bateria principal &lt;/ins&gt;Type 98 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100 mm, encontrada nos navios: &lt;/ins&gt;[[Akizuki]], [[Kitakaze]], [[Harugumo]] &amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bateria Secundária &lt;/ins&gt;Type 98 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100mm de vários navios japoneses como &lt;/ins&gt;[[Zao]], [[Azuma]], [[Kii]] &amp;amp; [[Shikishima]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4th penetration &lt;/del&gt;|| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;German Battleship Main Guns &lt;/del&gt;&amp;lt;br&amp;gt; 150mm+ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;German Cruiser Main Guns &lt;/del&gt;&amp;lt;br&amp;gt; 128mm+ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;German Destroyer Main Guns &lt;/del&gt;&amp;lt;br&amp;gt; 105mm, 128mm &amp;amp; 150mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;German Secondaries &lt;/del&gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;British Battleship Main Guns &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except &lt;/del&gt;[[Warspite]] &amp;amp; [[Hood]]) &amp;lt;br&amp;gt; 234mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;British Cruiser Main Guns of &lt;/del&gt;[[Cheshire]], [[Drake]] &amp;amp; [[Goliath]]&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 de penetração &lt;/ins&gt;|| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Encuraçados Alemães &lt;/ins&gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Cruzadores Alemães de &lt;/ins&gt;150mm+ &amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Contratorpedeiros Alemães de &lt;/ins&gt;128mm+ &amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Secundárias Alemãs de &lt;/ins&gt;105mm, 128mm &amp;amp; 150mm &amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Encouraçados Britânicos &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exceto &lt;/ins&gt;[[Warspite]] &amp;amp; [[Hood]]) &amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Cruzadores Britânicos de &lt;/ins&gt;234mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;[[Cheshire]], [[Drake]] &amp;amp; [[Goliath]]&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5th penetration &lt;/del&gt;|| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152-155mm Main Guns of &lt;/del&gt;Tier VIII-X &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cruisers &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Including the &lt;/del&gt;155mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guns of &lt;/del&gt;CA [[Mogami]])&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 de penetração &lt;/ins&gt;|| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baterias Principais dos Cruzadores de &lt;/ins&gt;Tier VIII-X &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152-155mm &amp;lt;br&amp;gt;&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Incluindo os anhões de &lt;/ins&gt;155mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;CA [[Mogami]]) &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|-&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6th penetration &lt;/del&gt;|| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All other ships&lt;/del&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 de penetração &lt;/ins&gt;|| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Todos os outros navios&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|}&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;|}&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The formula for calculating the &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penetration value is as follows&lt;/del&gt;.'''&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Segue abaixo a equação para calcular a penetração do &lt;/ins&gt;HE. '''&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Gun caliber * the penetration coefficient with the result rounded to the nearest mm (.5 rounds up). This resulting value is the armor thickness that a HE shell can penetrate. Instead of multiplying by 1/4 or 1/6, you can instead divide by 4 or 6 as the math is the same. Here are some examples.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;Gun caliber * the penetration coefficient with the result rounded to the nearest mm (.5 rounds up). This resulting value is the armor thickness that a HE shell can penetrate. Instead of multiplying by 1/4 or 1/6, you can instead divide by 4 or 6 as the math is the same. Here are some examples.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calibre do canhão * O coeficiente de penetração com o resultado arredondado para o número mais próximo (,5 arredonda para cima). Esse valor encontrado é a espessura que o HE pode penetrar. Ao invés de multiplicar o calibre por 1/4 ou 1/6, você pode simplesmente dividir o valor por 4 ou 6 já que é a mesma coisa. Segue aqui alguns exemplos só pra fixar.&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''127mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destroyer Example&lt;/del&gt;'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;21mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is the highest armor thickness that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;127mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell can penetrate&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;127mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HE shell will penetrate armor of &lt;/del&gt;21mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Contratorpedeiros de &lt;/ins&gt;127mm'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;21mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;que é &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;espessura máxima que será penetrada pelo projétil &lt;/ins&gt;HE.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil HE de &lt;/ins&gt;127mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penetrará blindagens de &lt;/ins&gt;21mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de espessura ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152mm &lt;/del&gt;Tier I-VII &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Cruiser Example&lt;/del&gt;'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;25mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is the highest armor thickness that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell from tier &lt;/del&gt;I-VII &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can penetrate&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 152mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell will penetrate armor of &lt;/del&gt;25mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Cruzadores Leves &lt;/ins&gt;Tier I-VII'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;25mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;que é &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;espessura máxima que será penetrada pelo projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm do Tier &lt;/ins&gt;I-VII.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm penetrará blindagens de &lt;/ins&gt;25mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de espessura ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152mm &lt;/del&gt;Tier VIII-X &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Cruiser Example&lt;/del&gt;'''&amp;lt;br&amp;gt;152mm / 5 = 30.4mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to 30mm which is the highest armor thickness that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell from tier &lt;/del&gt;VIII-X &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can penetrate&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 152mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell will penetrate armor of &lt;/del&gt;30mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Cruzadores Leves &lt;/ins&gt;Tier VIII-X &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm&lt;/ins&gt;'''&amp;lt;br&amp;gt;152mm / 5 = 30.4mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para 30mmque é &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;espessura máxima que será penetrada pelo projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm do Tier &lt;/ins&gt;VIII-X.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm penetrará blindagens de &lt;/ins&gt;30mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de espessura ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''203mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy Cruiser Example&lt;/del&gt;'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;34mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is the highest armor thickness that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;203mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell can penetrate&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 203mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell will penetrate armor of &lt;/del&gt;34mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;}}&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Cruzadores Pesados de &lt;/ins&gt;203mm'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;34mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;que é &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;espessura máxima que será penetrada pelo projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 203mm&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 203mm penetrará blindagens de &lt;/ins&gt;34mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de espessura ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;}}&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The formula for calculating the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penetration value is as follows&lt;/del&gt;.'''&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Segue abaixo a equação para calcular a penetração com &lt;/ins&gt;IFHE.'''&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Commander with the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will add &lt;/del&gt;25% (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;x1&lt;/del&gt;.25) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penetration value of all HE shells on the ship&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So while battleship main guns do not benefit from the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill as a rule &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they already have a high HE penetration value&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some players will want the IFHE skill for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secondary gun build&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;25% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus is added to the rounded HE penetration value from the previous formula&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The result of the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;calculation is always rounded down to find the HE penetration value&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here are some examples&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Se você possui um comandante com &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;habilidade &lt;/ins&gt;IFHE, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;será adicionado &lt;/ins&gt;25% (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;.25) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;da penetração do &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ao seu valor base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Enquanto a artilharia principal dos encouraçados não se beneficiam muito da &lt;/ins&gt;IFHE (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pois já possuem altas capacidades de penetração&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alguns jogadores irão optar por ter &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;habilidade quando montam um comandante focado em baterias secundárias/auxiliar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;O bônus de &lt;/ins&gt;25% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;é adicionado em cima do valor arredondado&lt;/ins&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;da fórmula anterior&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;O resultado dessa equação é arredondado para baixo para obter o valor da penetração com &lt;/ins&gt;IFHE. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Segue aqui alguns exemplos&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;{{AnnoWiki|content=&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''127mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destroyer &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Example&lt;/del&gt;'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;21mm. 21mm * 1.25 = 26.25mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded down to &lt;/del&gt;26mm.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 127mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell with the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill will shatter on &lt;/del&gt;27mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or greater of armor thickness and penetrate armor of &lt;/del&gt;26mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;. &amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Contratorpedeiros de &lt;/ins&gt;127mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com &lt;/ins&gt;IFHE'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;21mm. 21mm * 1.25 = 26.25mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para baixo para &lt;/ins&gt;26mm.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 127mm com a habilidade &lt;/ins&gt;IFHE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vai se desintegrar em blindagens de &lt;/ins&gt;27mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ou mais e penetrará blindagens de &lt;/ins&gt;26mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;152mm &lt;/del&gt;Tier I-VII &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Cruiser Example&lt;/del&gt;'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;25mm.   25mm * 1.25 = 31.25mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded down to &lt;/del&gt;31mm.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 152mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower than &lt;/del&gt;Tier VIII) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill will shatter on &lt;/del&gt;32mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or greater of armor thickness and penetrate armor of &lt;/del&gt;31mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Cruzadores Leves &lt;/ins&gt;Tier I-VII &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm&lt;/ins&gt;'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;25mm.   25mm * 1.25 = 31.25mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para baixo para &lt;/ins&gt;31mm.&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 152mm &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abaixo do &lt;/ins&gt;Tier VIII) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com a habilidade &lt;/ins&gt;IFHE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vai se desintegrar em blindagens de &lt;/ins&gt;32mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ou mais e penetrará blindagens de &lt;/ins&gt;31mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''203mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy Cruiser &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Example&lt;/del&gt;'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded to &lt;/del&gt;34mm.   34mm * 1.3 = 42.5mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded down to &lt;/del&gt;42mm.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A 203mm &lt;/del&gt;HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell with the &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill will shatter on 43mm or greater of armor thickness and penetrate armor of &lt;/del&gt;42mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness or less&lt;/del&gt;.&amp;lt;/p&amp;gt;}}&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&amp;lt;p&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo de Cruzadores Pesados de &lt;/ins&gt;203mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com &lt;/ins&gt;IFHE'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para &lt;/ins&gt;34mm.   34mm * 1.3 = 42.5mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredondado para baixo para &lt;/ins&gt;42mm.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Um projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de 203mm com a habilidade &lt;/ins&gt;IFHE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vai se desintegrar em blindagens de &lt;/ins&gt;42mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ou mais e penetrará blindagens de 41mm ou menos&lt;/ins&gt;.&amp;lt;/p&amp;gt;}}&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''HE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell diameter needed to penetrate armor&lt;/del&gt;:'''&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diâmetro do projétil &lt;/ins&gt;HE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessário para penetrar blindagem&lt;/ins&gt;:'''&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without IFHE&lt;/del&gt;: (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor &lt;/del&gt;- 0.5) / (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penetration_coefficient&lt;/del&gt;)&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sem&lt;/ins&gt;: (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blindagem &lt;/ins&gt;- 0.5) / (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coeficiente de penetração&lt;/ins&gt;)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;IFHE: (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;round_up&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor &lt;/del&gt;/ 1.25) - 0.5) / (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penetration_coefficient&lt;/del&gt;)&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com &lt;/ins&gt;IFHE: (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredonda pra cima &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blindagem &lt;/ins&gt;/ 1.25) - 0.5) / (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coeficiente de penetração&lt;/ins&gt;)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;?&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Example&lt;/del&gt;:''' ''[[Shchors]]'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;75 mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of citadel armor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Therefore it would take at least &lt;/del&gt;(75 - 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;5) / (1/6) = 6 * 75 - 3 = 447 mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shell diameter to citadel her with &lt;/del&gt;HE. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this decreases to &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;round_up&lt;/del&gt;(75 / 1.25) - 0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;5) / (1/6) = 6 * 60 - 3 = 357 mm. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;British battleships&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;German cruisers, and German battleships without &lt;/del&gt;IFHE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can citadel ''&lt;/del&gt;Shchors&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' with &lt;/del&gt;298 mm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shells or greater&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the addition of &lt;/del&gt;IFHE, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such ships can citadel her with shells of at least 238 mm diameter&lt;/del&gt;.&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker diff-marker__current&quot;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exemplo&lt;/ins&gt;:''' ''[[Shchors]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possui &lt;/ins&gt;75 mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de blindagem na cidadela&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Então seria necessário pelo menos &lt;/ins&gt;(75 - 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;5)/(1/6) = 6 * 75 - 3 = 447 mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de diâmetro de projétil para acertar a cidadela com &lt;/ins&gt;HE. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com &lt;/ins&gt;IFHE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isso diminui para &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arredonda pra cima &lt;/ins&gt;(75/1.25)-0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;5)/(1/6) = 6 * 60 - 3 = 357 mm. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Encouraçados britânicos&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cruzadores e encouraçados alemães sem &lt;/ins&gt;IFHE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conseguem acertar a cidadela do &lt;/ins&gt;Shchors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com HE de &lt;/ins&gt;298 mm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;de diâmetro pra cima&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com &lt;/ins&gt;IFHE, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tais navios com 238mm de diâmetro no HE conseguem acertar a cidadela&lt;/ins&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Armor-Piercing ==&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;== Armor-Piercing ==&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Penetra%C3%A7%C3%A3o_da_Blindagem&amp;diff=1853&amp;oldid=prev</id>
		<title>caduzanon:na em 13h44min de 31 de março de 2021</title>
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				<updated>2021-03-31T13:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>caduzanon:na</name></author>	</entry>

	<entry>
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		<title>caduzanon:na: Criou página com '{{VideoYT|lDt7vgENlcs}}    &amp;nbsp;&amp;nbsp;&amp;nbsp; {{VideoYT|DowoHyejth8}} __TOC__ == Armor == &lt;div class=&quot;thumb tright&quot;&gt;{{VideoYT|yQcutrneBJQ|320}}&lt;/div&gt;  Armor in World of Warshi...'</title>
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				<updated>2021-03-13T18:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;{{VideoYT|lDt7vgENlcs}}        {{VideoYT|DowoHyejth8}} __TOC__ == Armor == &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;  Armor in World of Warshi...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VideoYT|lDt7vgENlcs}}    &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
{{VideoYT|DowoHyejth8}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Armor ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|yQcutrneBJQ|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. A projectile that enters the ship can encounter up to four or five layers of armor and may be stopped or ricochet at each layer. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. &lt;br /&gt;
&lt;br /&gt;
Therefore, battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. Most of the other compartments are almost completely unarmored. This approach of providing either total or negligible protection is referred to as &amp;quot;all or nothing&amp;quot;. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance.&lt;br /&gt;
[[File:Yamato29.jpg|thumb| IJN Yamato magazine explosion]]&lt;br /&gt;
[[File:Armor_schematics_1.png|Approximate location of essential modules|700px]] &lt;br /&gt;
&lt;br /&gt;
The ship's vital parts are protected by a citadel, which can be visualized as an heavy armored box within the ship which contains the most vital machinery and vulnerable ammunition stores. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. In game, successfully causing damage to the citadel causes shells to inflict their maximum damage and such damage is the most difficult to repair.&lt;br /&gt;
[[File:Armor schematics 2.jpeg|thumb|Battleship cross-section]]&lt;br /&gt;
From the citadel box, shafts known as barbettes lead upwards to the ship's main gun turrets and conning tower. The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Penetrating the citadel armor around the magazine and detonating the stored ammunition often results in a spectacular one-shot kill.&lt;br /&gt;
&lt;br /&gt;
How can a player know where these important compartments are when he or she fires into the side of an unfamiliar ship? The citadel is rarely any further forward on a ship than her fore-most turret, and likewise rarely any closer to the stern than the aft-most turrets. Most ships citadels have their roof a short way above the waterline and on some the added plating on the side of the ship distinguishes the ships citadel belt (the side armor that protects the citadel) from the casemate belt (with the casemate being the rooms ontop of the citadel that form the deck that the superstructure sits upon). The armor scheme of ships is viewable ingame by expanding the Armor Layout section of the ships parameters found on the right hand side when viewing any ship in port. &lt;br /&gt;
&lt;br /&gt;
In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship and aerial bombs. However, due to to a large area that would have to be protected, battleships' deck armor is much thinner than the belt armor. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel.&lt;br /&gt;
&lt;br /&gt;
== Damage Saturation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|Iusj8WJx5PQ|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. Therefore a significant portion of the ship's interior space is needed for the every-day activities, but has no direct effect on ship's fighting capacity in the critical moments of the battle. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an effect on combat capability than a shell that hit the magazine or the engine compartment.&lt;br /&gt;
&lt;br /&gt;
[[File:FiveParts.jpeg|File:FiveParts.jpeg|700px]]&lt;br /&gt;
&lt;br /&gt;
That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). Roughly, the compartments are as follows: bow, stern, citadel, casemate (center part minus the citadel), and the superstructure. The total value of HP for all the compartments is roughly twice the ship's total hit point value ( fighting efficiency): in real life, the ship would be out of battle long before every last portion of it is destroyed. Furthermore, dealing repeated damage to the same part of a ship becomes increasingly inefficient as a ship cannot be sunk by damaging only one compartment of the ship alone (unless that compartment is the citadel). This reduction is called [[Ship:Damage_Saturation|Saturation]];&lt;br /&gt;
&lt;br /&gt;
Each section (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. The threshold levels for each section of each ship varies.&lt;br /&gt;
* Initially, the ship will receive damage normally. The section starts off clean and gets darker as it takes more damage.&lt;br /&gt;
* Once the first threshold is reached, the damage received is halved. At this stage, the section of the ship is visually blackened. This compartment is now saturated.&lt;br /&gt;
* Finally, once the second threshold is reached the section stops receiving damage exceeding 10% of a shells listed damage. There is no visual difference to the first threshold, you'll only notice that your shells stop doing damage to the section.&lt;br /&gt;
* Regardless of the state of the section, over-penetrations will always deal 10% of listed shell damage and citadel hits will always deal 100% of listed shell damage because the citadel section cannot be fully depleted. Saturation also affects the damage done by torpedoes, but torpedoes will also always deal at least 10% of their maximum damage.&lt;br /&gt;
* Damage from fire, flooding, over-penetration and citadel hits will not reduce any section's HP pool (but they will still reduce the ship's total HP as normal). A section with no HP left may still burn or flood normally and continue dealing damage to the ship.&lt;br /&gt;
&lt;br /&gt;
For a more in-depth explanation please see the full article; [[Ship:Damage_Saturation|Damage Saturation]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|lH9Qz2Y9MYM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HE penetration ==&lt;br /&gt;
&lt;br /&gt;
Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value based upon the calibre of the shell which is compared to the raw thickness of the armor to determine a successful penetration. The formula for calculating this penetration value depends on a penetration coefficient based on the nation and type of ship. The default coefficient is 1/6th of the shell's diameter for most ships, but 1/4th for most British battleships, certain German cruisers, and certain German battleships. Cruisers from Tier VIII-X with caliber of 152-155mm enjoys 1/5th HE penetration. Additionally, Japanese ships with 100mm main and secondary guns have special penetration value of 30 mm. &lt;br /&gt;
&lt;br /&gt;
If the armor is greater than this HE penetration value the shell shatters; if the armor is less or equal this value the shell penetrates. This penetration value can be increased by 25% with the Inertia Fuze for HE Shells (IFHE) commander skill but at the cost of halving the ships base fire chance.&amp;lt;ref&amp;gt;https://worldofwarships.asia/en/news/game-updates/update-092-european-destroyers/#ifhe-changes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HE coefficients are summarized in the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! HE Penetration Coefficient !! Guns/Ships Affected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30mm specific penetration || 100mm Type 98 main guns of [[Akizuki]], [[Kitakaze]], [[Harugumo]] &amp;lt;br&amp;gt; 100mm Type 98 Secondary guns of various IJN ships such as [[Zao]], [[Azuma]], [[Kii]] &amp;amp; [[Shikishima]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/4th penetration || German Battleship Main Guns &amp;lt;br&amp;gt; 150mm+ German Cruiser Main Guns &amp;lt;br&amp;gt; 128mm+ German Destroyer Main Guns &amp;lt;br&amp;gt; 105mm, 128mm &amp;amp; 150mm German Secondaries &amp;lt;br&amp;gt; British Battleship Main Guns (except [[Warspite]] &amp;amp; [[Hood]]) &amp;lt;br&amp;gt; 234mm British Cruiser Main Guns of [[Cheshire]], [[Drake]] &amp;amp; [[Goliath]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/5th penetration || 152-155mm Main Guns of Tier VIII-X Cruisers (Including the 155mm guns of CA [[Mogami]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1/6th penetration || All other ships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The formula for calculating the HE penetration value is as follows.'''&lt;br /&gt;
&lt;br /&gt;
Gun caliber * the penetration coefficient with the result rounded to the nearest mm (.5 rounds up). This resulting value is the armor thickness that a HE shell can penetrate. Instead of multiplying by 1/4 or 1/6, you can instead divide by 4 or 6 as the math is the same. Here are some examples.&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;p&amp;gt;'''127mm Destroyer Example'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm rounded to 21mm which is the highest armor thickness that a 127mm HE shell can penetrate.&amp;lt;br&amp;gt;A 127mm HE shell will penetrate armor of 21mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier I-VII Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm rounded to 25mm which is the highest armor thickness that a 152mm HE shell from tier I-VII can penetrate.&amp;lt;br&amp;gt;A 152mm HE shell will penetrate armor of 25mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier VIII-X Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 5 = 30.4mm rounded to 30mm which is the highest armor thickness that a 152mm HE shell from tier VIII-X can penetrate.&amp;lt;br&amp;gt;A 152mm HE shell will penetrate armor of 30mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''203mm Heavy Cruiser Example'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 rounded to 34mm which is the highest armor thickness that a 203mm HE shell can penetrate.&amp;lt;br&amp;gt;A 203mm HE shell will penetrate armor of 34mm thickness or less.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''The formula for calculating the IFHE penetration value is as follows.'''&lt;br /&gt;
&lt;br /&gt;
If you have a Commander with the IFHE skill, it will add 25% (x1.25) to the HE penetration value of all HE shells on the ship. So while battleship main guns do not benefit from the IFHE skill as a rule (they already have a high HE penetration value), some players will want the IFHE skill for a secondary gun build. The 25% bonus is added to the rounded HE penetration value from the previous formula. The result of the IFHE calculation is always rounded down to find the HE penetration value. Here are some examples.&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
&amp;lt;p&amp;gt;'''127mm Destroyer IFHE Example'''&amp;lt;br&amp;gt;127mm / 6 = 21.167mm rounded to 21mm. 21mm * 1.25 = 26.25mm rounded down to 26mm.&amp;lt;br&amp;gt;A 127mm HE shell with the IFHE skill will shatter on 27mm or greater of armor thickness and penetrate armor of 26mm thickness or less. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''152mm Tier I-VII Light Cruiser Example'''&amp;lt;br&amp;gt;152mm / 6 = 25.333mm rounded to 25mm.   25mm * 1.25 = 31.25mm rounded down to 31mm.&amp;lt;br&amp;gt;A 152mm HE shell (lower than Tier VIII) with the IFHE skill will shatter on 32mm or greater of armor thickness and penetrate armor of 31mm thickness or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''203mm Heavy Cruiser IFHE Example'''&amp;lt;br&amp;gt;203mm / 6 = 33.833 rounded to 34mm.   34mm * 1.3 = 42.5mm rounded down to 42mm.&amp;lt;br&amp;gt;A 203mm HE shell with the IFHE skill will shatter on 43mm or greater of armor thickness and penetrate armor of 42mm thickness or less.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''HE shell diameter needed to penetrate armor:'''&lt;br /&gt;
*without IFHE: (armor - 0.5) / (penetration_coefficient)&lt;br /&gt;
*with IFHE: (round_up(armor / 1.25) - 0.5) / (penetration_coefficient)&lt;br /&gt;
&lt;br /&gt;
'''Example:''' ''[[Shchors]]'' has 75 mm of citadel armor. Therefore it would take at least (75 - 0.5) / (1/6) = 6 * 75 - 3 = 447 mm shell diameter to citadel her with HE. With IFHE this decreases to (round_up(75 / 1.25) - 0.5) / (1/6) = 6 * 60 - 3 = 357 mm. British battleships, German cruisers, and German battleships without IFHE can citadel ''Shchors'' with 298 mm shells or greater. With the addition of IFHE, such ships can citadel her with shells of at least 238 mm diameter.&lt;br /&gt;
&lt;br /&gt;
== Armor-Piercing ==&lt;br /&gt;
&lt;br /&gt;
Unlike HE, the AP shell does damage only if it penetrates the armor. The fuze of the AP shell is initiated after it passes through armor, and historically the fuze times were calculated in a way that would allow the shell to explode after traveling about ten or so meters after passing through the armor; that way the shell exploded around the middle of the battleship. That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to activate the fuze. Let's illustrate the fuzing concept with the Iowa's AP Mark 8 16 inch projectile. Its Mark 21 Base Detonating Fuze (BDF) had a delay of 0.033 seconds. Fuze activation requires a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity. The muzzle velocity for a new gun and a full charge is 762 meters per second. Therefore, if the shell were to immediately hit an armor plate 1.5 inches thick after exiting the barrel, it would explode 762*0.033 = 25 meters after passing through that armor plate. Most AP shells in game have a fuzing time of 0.033 seconds, but there are shells with as much as 0.1 second fuzing time. As of patch 0.3.1, the armor thickness necessary for AP shell fuzing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm.&lt;br /&gt;
&lt;br /&gt;
Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). However, HE shells still has a chance to start fires or break modules with its splash damage). &lt;br /&gt;
&lt;br /&gt;
==== Ricochet angles ====&lt;br /&gt;
&lt;br /&gt;
Bounce or ricochet angles are stated in reference to the perpendicular, as in the illustration below, that is to say they are relative to a ship being parallel being 0°.  The standard angles for AP ricochets are:&lt;br /&gt;
:* 90-60° -&amp;gt; auto ricochet (at 90° a ship is completely bow in)&lt;br /&gt;
:* 60-45° -&amp;gt; chance to ricochet&lt;br /&gt;
:* 45-00° -&amp;gt; ricochet doesn't occur (at 0° a ship is completely broadside)&lt;br /&gt;
&lt;br /&gt;
Ricochet is not always possible; see [[#Overmatch|Overmatch]] below.&lt;br /&gt;
&lt;br /&gt;
Some ships fires shells that do not conform to standard angles and have &amp;quot;improved&amp;quot; angles, requiring the target to angle even further from the perpendicular to cause the shells to ricochet.&lt;br /&gt;
&lt;br /&gt;
The following ships have improved angles:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Tier !! Nation !! Ricochet Chance Begins !! Ricochet Guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| Techtree cruisers: [[Weymouth]], [[Caledon]], [[Danae]], [[Emerald]] || II - V || [[File:Wows flag UK.png|50 px|frameless|link=Ship:Ships_of_U.K.]] || 65° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Techtree cruisers: [[Leander]], [[Fiji]], [[Edinburgh]], [[Neptune]], [[Minotaur]] || VI - X || [[File:Wows flag UK.png|50 px|frameless|link=Ship:Ships_of_U.K.]] || 60° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| Premium cruiser [[Mysore]] || VI - X || [[File:Wows flag Commonwealth.png|50px|frameless|link=Ship:Ships_of_Commonwealth]] || 60° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| Techtree destroyers: [[Jutland]], [[Daring]] || IX - X || [[File:Wows flag UK.png|50 px|frameless|link=Ship:Ships_of_U.K.]] || 60° || 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| Premium battleships: [[Hood]], [[Duke of York]] || VII || [[File:Wows flag UK.png|50 px|frameless|link=Ship:Ships_of_U.K.]] || 60° || 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| USN 203 and 305 mm cruiser shells ([[Pensacola]], [[New Orleans]], [[Indianapolis]], [[Baltimore]], [[Wichita]], [[Anchorage]], [[Buffalo]], [[Des Moines]], [[Salem]], [[Alaska]], [[Alaska B]], [[Puerto Rico]]) || VI-X || [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]] || 60° || 67.5°&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship:Stalingrad|Stalingrad]] || X || [[File:Wows_flag_Russian_Empire_and_USSR.png|50 px|frameless|link=Ship:Ships_of_U.S.S.R.]] || 55° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship:Tallinn|Tallinn]], [[Ship:Riga|Riga]], [[Ship:Petropavlovsk|Petropavlovsk]] || VIII - X || [[File:Wows_flag_Russian_Empire_and_USSR.png|50 px|frameless|link=Ship:Ships_of_U.S.S.R.]] || 50° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| [[Tachibana]], [[Tachibana Lima]] || II || [[File:Wows flag Japan.png|50 px|frameless|link=Ship:Ships of Japan]] || 91°* || 60°&lt;br /&gt;
|-&lt;br /&gt;
| All other ships || All || All || 45° || 60°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If an AP shell strikes a target at an angle that causes it to ricochet no damage is dealt and the attacker receives a ricochet ribbon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to this setting, Tachibana's AP will never ricochet. This is not a bug.&lt;br /&gt;
&lt;br /&gt;
==== AP Shell Damage ====&lt;br /&gt;
&lt;br /&gt;
Penetrations deal 33% of the shell's listed damage (less when there is damage saturation). Whether AP or HE, it must penetrate the armor and detonate inside the ship. Over-penetrations deal 10% of the shell's listed damage. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuze. Citadel hits will always deal 100% of the shell's listed damage (though citadel over-penetration is still possible, and will only deal 10% damage). It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0).&lt;br /&gt;
&lt;br /&gt;
'''Special limit:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage to a destroyer caused by an AP or SAP shell with a caliber of 280 mm or larger cannot exceed 10% of the shell's maximum damage.&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://worldofwarships.eu/en/news/game-updates/update-0911-winter-trophies/#other-changes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_3b_V04_eng_small.gif ‎|Frame_3b_V04_eng_small.gif ]]&lt;br /&gt;
&lt;br /&gt;
Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Additionally, at shallow angles to the surface the shell will simply ricochet, even if it might otherwise be able to penetrate. A ricocheting shell may still cause damage, but only to the same ship. For heavy shells vs. thin armor, ricochet cannot occur; see [[#Overmatch|Overmatch]] below.&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1a_V04_eng_small.gif|Frame_1a_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1b_V04_eng_small.gif‎|Frame_1b_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
There are certain engagement ranges when AP shells will encounter both the belt and the deck armor at fairly large angles, and will have a high probability of either non-penetration or ricochets. The distance at which both plunging fire and direct enemy fire is less effective is called the immunity zone (IZ). Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. ('''plunging-fire still need more testing, the issue with the capped ranges causing the shells were benefit from it being &amp;quot;auto-bounce&amp;quot; against deck armor''')&lt;br /&gt;
&lt;br /&gt;
[[File:Immunity_zone.jpeg|Immunity_zone.jpeg]]&lt;br /&gt;
&lt;br /&gt;
=== Overmatch ===&lt;br /&gt;
&lt;br /&gt;
If the armor thickness is less than 1/14.3 of an AP shell's caliber, a ricochet does not occur regardless of armor encounter angle.&lt;br /&gt;
See [[Ship:Armor_thresholds#AP_overmatch|this table]] for examples.&lt;br /&gt;
&lt;br /&gt;
=== Normalization ===&lt;br /&gt;
&lt;br /&gt;
Shell impact off the perpendicular, whether due to armor angling or angle of flight, affects the flight path of a shell that passes through the armor.  This effect is called 'normalization'. The effect is important with multiple armor layers. Each layer changes the shell flight path toward the perpendicular, with the effect that subsequent layers are easier to penetrate because the angle of impact is closer to the perpendicular, i.e. they 'appear' thinner.&lt;br /&gt;
&lt;br /&gt;
Normalization is modeled by shell caliber.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Angle of Deflection &lt;br /&gt;
|-&lt;br /&gt;
| Battleship (283mm+) || 6º&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Cruiser (203mm+) || 7º&lt;br /&gt;
|-&lt;br /&gt;
| Light Cruiser (140mm+) || 8.5º&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer (less than 140mm) || 10º &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Water (Liquid Armor) ==&lt;br /&gt;
&lt;br /&gt;
Seawater is really good armor.  However, shells that impact the sea in close proximity to a ship can still have significant effects.&lt;br /&gt;
&lt;br /&gt;
:* Fuse timers arm immediately upon contacting the water's surface; contact fuses detonate.&lt;br /&gt;
:* Since HE shells detonate on contact, blast effects are applied centered on the point of impact, possibly damaging ship modules (and even detonating magazines).&amp;lt;ref&amp;gt;No fires, though.&amp;lt;/ref&amp;gt;  SAP shells detonate, but having no blast radius, have no such effect.&lt;br /&gt;
:* Like solid armor, seawater has a normalization effect.  The trajectories of AP ordnance (shells, bombs, rockets) become more horizontal, between 2º and 6º depending on a global parameter for each weapon.&lt;br /&gt;
:* Water drag is ''much'' greater than air drag.  It slows down AP ordnance based on a coefficient for each weapon.&lt;br /&gt;
&lt;br /&gt;
As the shell (etc.) slows, it loses energy.  Thus penetration decreases significantly over distance.  However, the shell may still retain enough energy to penetrate a ship before the fuse timer expires, especially if it just happens to encounter a lightly armored section of the hull.&amp;lt;ref&amp;gt;Drachinifel, among others, holds the opinion that this is what caused the destruction of ''HMS Hood''.  See his video [https://youtu.be/CLPeC7LRqIY here].&amp;lt;/ref&amp;gt; Underwater penetrations do not cause flooding.&amp;lt;ref&amp;gt;[[Ship:Update 0.4.1|Update 0.4.1]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Knowing that seawater is essentially liquid armor, armor systems designers save weight by providing little armor protection more than a meter or two below the waterline.  Ships with torpedo protection systems likely will absorb such a hit in the torpedo bulge.  Small ships such as destroyers with no armor to speak of may be 'penetrated' by a shell that would otherwise 'overpenetrate'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;br /&gt;
[[Category:Regras]]&lt;/div&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

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