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		<title>Ship:Ryūjō - Histórico de revisão</title>
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		<title>caduzanon:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)  --&gt;{{WoWs_Ship|Promo=&lt;!-- in case of gift or promo ship write conditions to get it. --&gt;...'</title>
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				<updated>2023-02-20T08:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line)  --&amp;gt;{{WoWs_Ship|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. --&amp;gt;...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) &lt;br /&gt;
--&amp;gt;{{WoWs_Ship|Promo=&amp;lt;!-- in case of gift or promo ship write conditions to get it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Model3DViewer|781e37c00a3a454d8d324b3e737dcac8}}&lt;br /&gt;
&lt;br /&gt;
|Performance=&lt;br /&gt;
{{block|!|content=Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}&lt;br /&gt;
The ''{{#var:ship_name}}'' is the best ship for players to get accustomed to the Japanese carrier play. &lt;br /&gt;
&lt;br /&gt;
'''Attack aircraft:'''&lt;br /&gt;
&lt;br /&gt;
The stock rocket aircraft have minuscule HP pools, drop only 4 rockets and have a tiny amount of engine boost. The potential damage of each individual rocket is, at best, mediocre. At worst, they are only worth using on DDs, as their alpha damage is horrible, and they will barely scratch cruisers and battleships. On the upside, the rockets are very accurate and shoot almost at the dead center of the aiming reticle. Although this means that you don't need to attack from broadside, the accuracy is a double edged sword as this means that you need to aim very precisely on DDs. Also the attack aircraft have a high top speed, but they have a small amount of engine boost. In all, these aircraft shouldn't be used even on DDs unless you have run out of other planes or are trying to save planes. Try to hit the DDs with torps as they will be far more effective than the rocket planes. The rocket planes should be used when trying to save other plane types. &lt;br /&gt;
&lt;br /&gt;
'''Torpedo bombers:'''&lt;br /&gt;
&lt;br /&gt;
Ryujo's torpedo bombers are the star of the show known for dealing large amounts of damage against targets from destroyers to aircraft carriers. They now launch two torpedoes at a time compared to her predecessor ''[[Hosho]]'' and can attack up to four times per squadron with the researchable planes. Learning to hit those torps, especially against destroyers, will be the gateway to success in higher tier games. The torpedoes themselves are very fast for aerial torpedoes of this tier, and have very high alpha damage. Landing &lt;br /&gt;
just 2 torpedo hits on DDs can potentially kill them in one shot, or at the very least, land devastating damage on them. These torpedo bombers should be your main weapon of choice against most enemy ships. However, it is worth noting that the torpedo bombers, and in fact all of the planes, have low HP pools. Good plane management is a must to be able to influence the battle in the late-game. &lt;br /&gt;
&lt;br /&gt;
'''Dive bombers:'''&lt;br /&gt;
&lt;br /&gt;
As a tier 6 ship, the player will face many opponents where they can citadel with AP bombs. The player will be able to learn which targets they can citadel and which they should avoid. The individual bomb damage is very good, but sometimes the aiming circle is very large and the accuracy of the bombs decreases substantially when maneuvers are conducted, so care must be taken to line up each bomb drop properly. But every bomb that lands on the enemy will hurt a lot.  It is recommended to use torpedo bombers and rocket planes more often than dive bombers because they will be more useful in more situations.&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
&lt;br /&gt;
It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. Its best to target cruisers with torpedo bombers as they have weak torpedo protection and torpedo bombers in one attack run alone can bring down a full hp cruiser to 2/3 of its health although battleships is another very important option. Dive bombers should be used when a cruiser or battleship looks suitable to citadel such as ''[[Fuso]]'' because bombs often deal poor amounts of damage when they don't hit the citadel of a ship. Players should drop the bombs where they will very likely hit the center of the ship which can land citadel damage. Players must learn to balance risk and reward when committing to an attack, blocking AA through mountains are a key way to land hits on ships to preserve aircraft hp. Attack runs on targets that are either isolated or have weak AA is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.&lt;br /&gt;
&lt;br /&gt;
'''Overall:'''&lt;br /&gt;
&lt;br /&gt;
Overall, ''Ryujo'' is a strong solid T6 CV suitable for beginner, she generally many strengths and fewer weaknesses. &lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Good concealment which boosts her survivability.&lt;br /&gt;
* Decent torpedo bombers that drop high speed torpedo.&lt;br /&gt;
* Ridiculously fast plane cruising speed and top speed meaning that she can attack more frequently than ''[[Ranger]]''. &lt;br /&gt;
* AP bombs can deal reasonable damage when both bombs hit the citadel, and this makes it hard for ships to heal.&lt;br /&gt;
* Powerful rockets that have decent accuracy, penetration, and damage that are effective against all ship types, even against tier 8 targets.&lt;br /&gt;
* Planes are very responsive and have a tight turning circle. &lt;br /&gt;
* Larger squadron and hangar size compared to other same-tier counterparts. &lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Weak armor protection and large size makes her easy to hit and easily gets citadel by destroyer HE shells although her survivability is better than ''[[Ranger]]''.&lt;br /&gt;
* AA is weaker than her counterpart ''[[Ranger]]'' and will not stop enemy aircraft carrier from attacking her.&lt;br /&gt;
* Low health pool of planes although this is offset by speed and damage. &lt;br /&gt;
* Bombers carry AP bombs that are effective only against select targets (e.g. larger cruisers and battleships) but not against destroyers or smaller ships as they will either miss entirely or overpen. &lt;br /&gt;
* Shockingly poor AP bomb damage when they do not hit the citadel of enemy ships.&lt;br /&gt;
* Stock attack aircraft only drop 4 rockets per run. Due to the high accuracy, precise aiming is required. &lt;br /&gt;
* Rockets have the longest machine gun delay at 3.8 seconds, which allows ships more time to react.&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
This is a suggested research path:&lt;br /&gt;
Captains should upgrade the torpedo bombers first, as they are ''Ryujo'''s most effective weapon. The upgrade gives a large increase in damage and also an increase in squadron size. Then, the attack aircraft or dive bombers should be upgraded next, according to the captain's preference. The attack aircraft upgrade is a large increase in payload from 4 to 8 rockets in each attack run. The dive bombers' upgrade will increase the alpha damage of the AP bombs and also give a tiny increase in hit points. Lastly, the B hull should be upgraded for more HP and better AA, which unlocks progression to  T8 ''[[Shokaku]]''. Generally, the extra hit points and AA should not be required if the captain can stay undetected by enemies. &lt;br /&gt;
&lt;br /&gt;
|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Upgrades=&amp;lt;!-- write text about best upgrades below --&amp;gt;&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' should be focused as much as possible on the torpedo bombers and are as follows:&lt;br /&gt;
*'''Slot 1''':  {{Air Groups Modification 1}} for faster plane return. &lt;br /&gt;
*'''Slot 2''':  {{Aircraft Engines Modification 1}} for higher speed. &lt;br /&gt;
*'''Slot 3''':  {{Torpedo Bombers Modification 1}} for longer attack time. &lt;br /&gt;
*'''Slot 4''':  {{Torpedo Bombers Modification 2}} for a larger HP pool. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber survivability.&lt;br /&gt;
&lt;br /&gt;
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies or behind islands and far back from the enemy fleet.&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 CV&lt;br /&gt;
&amp;lt;!-- Ratings 1,2,3 are legit. Others are ignored.--&amp;gt; &lt;br /&gt;
| rating11 =  &amp;lt;!-- Last Gasp --&amp;gt;&lt;br /&gt;
| rating12 =  &amp;lt;!-- Improved Engine Boost --&amp;gt;&lt;br /&gt;
| rating13 =  &amp;lt;!-- Engine Techie --&amp;gt;&lt;br /&gt;
| rating14 = 3 &amp;lt;!-- Air Supremacy --&amp;gt;&lt;br /&gt;
| rating15 =  &amp;lt;!-- Direction Center for Fighters --&amp;gt;&lt;br /&gt;
| rating16 =  &amp;lt;!-- Search and Destroy --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 = 3 &amp;lt;!-- Torpedo Bomber --&amp;gt;&lt;br /&gt;
| rating22 = 2 &amp;lt;!-- Swift Fish --&amp;gt;&lt;br /&gt;
| rating23 = 2 &amp;lt;!-- Improved Engines --&amp;gt;&lt;br /&gt;
| rating24 =  &amp;lt;!-- Repair Specialist --&amp;gt;&lt;br /&gt;
| rating25 =  &amp;lt;!-- Secondary Armament Expert --&amp;gt;&lt;br /&gt;
| rating26 =  &amp;lt;!-- Patrol Group Leader --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 = 2 &amp;lt;!-- Sight Stabilization --&amp;gt;&lt;br /&gt;
| rating32 = 2 &amp;lt;!-- Enhanced Armor-Piercing Ammunition --&amp;gt;&lt;br /&gt;
| rating33 =  &amp;lt;!-- Demolition Expert --&amp;gt;&lt;br /&gt;
| rating34 = 3 &amp;lt;!-- Aircraft Armor --&amp;gt;&lt;br /&gt;
| rating35 = 3 &amp;lt;!-- Survivability Expert --&amp;gt;&lt;br /&gt;
| rating36 =  &amp;lt;!-- Interceptor --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 = 2 &amp;lt;!-- Bomber Flight Control --&amp;gt;&lt;br /&gt;
| rating42 = 3 &amp;lt;!-- Proximity Fuse --&amp;gt;&lt;br /&gt;
| rating43 =  &amp;lt;!-- Close Quarters Expert --&amp;gt;&lt;br /&gt;
| rating44 =  &amp;lt;!-- Enhanced Aircraft Armor --&amp;gt;&lt;br /&gt;
| rating45 = 1 &amp;lt;!-- Hidden Menace --&amp;gt;&lt;br /&gt;
| rating46 =  &amp;lt;!-- Enhanced Reactions --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' are the same as the other T6 CVs and are as follows:&lt;br /&gt;
====Ship====&lt;br /&gt;
* '''Slot 1:''' {{Damage Control Party}}&lt;br /&gt;
* '''Slot 2:''' {{CAP Fighter}} [4]&lt;br /&gt;
====Attack Aircraft====&lt;br /&gt;
* '''Slot 1:''' {{Engine Cooling}} [2]&lt;br /&gt;
* '''Slot 2:''' {{Patrol Fighter}} [3]&lt;br /&gt;
====Torpedo Bombers====&lt;br /&gt;
* '''Slot 1:''' {{Engine Cooling}} [2]&lt;br /&gt;
* '''Slot 2:''' {{Patrol Fighter}} [3] &lt;br /&gt;
====Dive Bombers====&lt;br /&gt;
* '''Slot 1:''' {{Engine Cooling}} [2]&lt;br /&gt;
* '''Slot 2:''' {{Patrol Fighter}} [3]&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
{{TT Ship Camo Insert|shiptier=6}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
&amp;lt;!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Juliet Charlie          =  &amp;lt;!-- No Detonate --&amp;gt;&lt;br /&gt;
| India Yankee            =  &amp;lt;!-- -20% Fire duration --&amp;gt;&lt;br /&gt;
| Hotel Yankee            =  &amp;lt;!-- ram someone --&amp;gt;&lt;br /&gt;
| Juliet Yankee Bissotwo  =  &amp;lt;!-- -20% flood duration --&amp;gt;&lt;br /&gt;
| Victor Lima             = 1 &amp;lt;!-- +1/0.5% (160mm) fire, +4% flood --&amp;gt;&lt;br /&gt;
| India X-Ray             =  &amp;lt;!-- +1/0.5% (160mm) fire, +5% you detonate --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Juliet Whiskey Unaone   = 3 &amp;lt;!-- +15% flood, +5% you detonate --&amp;gt;&lt;br /&gt;
| Mike Yankee Soxisix     =  &amp;lt;!-- Secondaries: +5% range, -5% reload, -5% dispersion--&amp;gt;&lt;br /&gt;
| November Echo Setteseven= 2 &amp;lt;!-- +5% AA damage --&amp;gt;&lt;br /&gt;
| Sierra Mike             = 2 &amp;lt;!-- +5% speed --&amp;gt;&lt;br /&gt;
| November Foxtrot        = 2 &amp;lt;!-- -5% Consumables reload --&amp;gt;&lt;br /&gt;
| India Delta             =  &amp;lt;!-- +20% HP from Repair Party --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| X-Ray Papa Unaone       =  &amp;lt;!-- +15% Smoke Gen action time --&amp;gt;&lt;br /&gt;
| Sierra Bravo            =  &amp;lt;!-- +10% Hydro action time;  -10% DFAA reload time --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files without tags. description (if necessary) for each should be separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ryujo (1).jpg&lt;br /&gt;
File:Ryujo (2).jpg&lt;br /&gt;
File:Ryujo (3).jpg&lt;br /&gt;
File:Ryujo (4).jpg|''Ryūjō''’s aircraft preparing to takeoff.&lt;br /&gt;
File:Ryujo (5).jpg|''Ryūjō''’s fighter squadron taking off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
''Ryūjō'' (Japanese: 龍驤 &amp;quot;prancing dragon&amp;quot;) was a light aircraft carrier built for the Imperial Japanese Navy (IJN) during the early 1930s. Small and lightly built in an attempt to exploit a loophole in the Washington Naval Treaty of 1922, she proved to be top-heavy and only marginally stable and was back in the shipyard for modifications to address those issues within a year of completion. With her stability improved, ''Ryūjō'' returned to service and was employed in operations during the Second Sino-Japanese War. During World War II, she provided air support for operations in the Philippines, Malaya, and the Dutch East Indies, where her aircraft participated in the Second Battle of the Java Sea. During the Indian Ocean raid in April 1942, the carrier attacked British merchant shipping with both her guns and her aircraft. ''Ryūjō'' next participated in the Battle of the Aleutian Islands in June. She was sunk by American carrier aircraft at the Battle of the Eastern Solomons on 24 August 1942.&lt;br /&gt;
&lt;br /&gt;
===In-game historical inaccuracies===&lt;br /&gt;
* ''Ryujo'' sank two years before development of the D4Y2 Suisei began.&lt;br /&gt;
* The blue fuselage stripes on the A6M2 denotes an aircraft from the carrier ''[[Hiryū]]''; ''Ryūjō''’s fighters wore a yellow stripe.&lt;br /&gt;
* The red fuselage stripe on the D3A1 and B5N2 denotes aircraft from the carrier ''Akagi''. The yellow tail stripes on the latter aircraft represent the carrier group leader. &amp;quot;AI-301&amp;quot; belonged to Mitsuo Fuchida.&lt;br /&gt;
* ''Ryūjō''’s overall dark gray camouflage is missing.&lt;br /&gt;
* Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Ryūjō'' was sunk in August 1942.&lt;br /&gt;
&lt;br /&gt;
|HistoricalGallery=&amp;lt;!-- write below list of files without tags. description (if necessary) for each should be separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Авианосец IJN Ryūjō.jpg|Oblique view of ''Ryūjō'' at speed, September 1934.&lt;br /&gt;
File:IJN Ryūjō - вид с носа.jpg|Bow view of ''Ryūjō'', June 1933.&lt;br /&gt;
File:D1A2 над IJN Ryujo.jpg|''Ryūjō'' during the 1930s with a pair of Aichi D1A2 dive bombers overhead.&lt;br /&gt;
File:RyujoFlightdeck.jpg|Overhead view of ''Ryūjō'' at sea around 1935.&lt;br /&gt;
File:Battle of the Eastern Solomons2.jpg|The disabled ''Ryūjō'' (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer ''Amatsukaze'' (lower left) is moving away from ''Ryūjō'' at full speed and the destroyer ''Tokitsukaze'' (faintly visible, upper right) is backing away from the bow of ''Ryūjō'' in order to evade the B-17s' falling bombs.&lt;br /&gt;
File:B5N Val с авианосца Ryujo в воздухе.jpg|Cockpit view from a B5N of a ''Ryūjō'' squadron in flight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Video=&amp;lt;!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Ref= &amp;lt;!-- write below --&amp;gt;&lt;br /&gt;
# [https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Ry%C5%ABj%C5%8D Japanese aircraft carrier ''Ryūjō'' - Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{WoWS Ship Changelog Insert|1=&lt;br /&gt;
*Added to the game in Update 0.3.1 (Closed Beta).&lt;br /&gt;
*Update 0.4.1:&lt;br /&gt;
**Detectability range was increased from 9.0 to 9.9 km.&lt;br /&gt;
**The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:&lt;br /&gt;
*** Flight control Type 6 mod 1: 1 torpedo bomber, 2 bomber and 1 fighter squadrons to 2 torpedo bomber, 1 bomber and 1 fighter squadrons.&lt;br /&gt;
*** Flight control Type 6 mod 2: 2 torpedo bomber, 2 bomber and 1 fighter squadrons to 3 torpedo bomber, 2 bomber and 0 fighter squadrons.&lt;br /&gt;
*** Flight control Type 6 mod 3: 1 torpedo bomber, 1 bomber and 3 fighter squadrons to 2 torpedo bomber, 2 bomber and 1 fighter squadrons.&lt;br /&gt;
**The credit and experience earnings were reduced by a value between 5 and 10%.&lt;br /&gt;
*Update 0.5.2:&lt;br /&gt;
**Credit earnings increased by 8%.&lt;br /&gt;
**Experience earnings increased by 5%.&lt;br /&gt;
*Update 0.5.11:&lt;br /&gt;
**The hull's armor model was refined.&lt;br /&gt;
**Update 0.6.13:&lt;br /&gt;
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.&lt;br /&gt;
*Update 0.6.14:&lt;br /&gt;
**The action time of the Damage Control Party consumable was increased from 5 to 30 s, while fire resistance coefficient was changed to 0.8.&lt;br /&gt;
*Update 0.6.15:&lt;br /&gt;
**A bonus of -10% to the cost of the post battle repairs was added to the Type 10 permanent camouflage.&lt;br /&gt;
*Update 0.7.2:&lt;br /&gt;
**Players who completed the &amp;quot;Yamamoto Isoroku&amp;quot; collection were given the option to use an additional permanent camouflage color scheme.&lt;br /&gt;
*Update 0.7.6:&lt;br /&gt;
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.&lt;br /&gt;
*Update 0.7.9:&lt;br /&gt;
**The appearance of camouflage on the ship was fixed.&lt;br /&gt;
*Update 0.8.0:&lt;br /&gt;
**The Fighter squadron was changed to an Attack squadron:&lt;br /&gt;
*** Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 4.&lt;br /&gt;
**The Dive Bombers were changed:&lt;br /&gt;
*** Dive Bomber aircraft per squadron: 6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.&lt;br /&gt;
**The Torpedo Bombers were changed:&lt;br /&gt;
***Torpedo Bomber aircraft per squadron: 6; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1.&lt;br /&gt;
**For replacement and compensation due to the carrier rework, refer to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]&amp;lt;/span&amp;gt;.&lt;br /&gt;
**For consumables mounted by squadrons, refer to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]&amp;lt;/span&amp;gt;.&lt;br /&gt;
**For consumables mounted by Ryujo, refer to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]&amp;lt;/span&amp;gt;.&lt;br /&gt;
*Update 0.8.1.1:&lt;br /&gt;
**Preparation time for an attack was decreased from 5 to 4.5 s for the Torpedo Bombers B4Y Jean and B5N2 Kate.&lt;br /&gt;
** The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.&lt;br /&gt;
*Update 0.8.7:&lt;br /&gt;
**The Torpedo Bombers were changed:&lt;br /&gt;
***Number of aircraft in a squadron was increased from 6 to 8.&lt;br /&gt;
***Number of aircraft on deck was increased from 9 to 12.&lt;br /&gt;
**The Dive Bombers were changed:&lt;br /&gt;
***Number of aircraft in a squadron was increased from 6 to 8.&lt;br /&gt;
***Number of aircraft on deck was increased from 9 to 12.&lt;br /&gt;
*Update 0.9.2:&lt;br /&gt;
**The Dive Bombers were changed:&lt;br /&gt;
***The minimum time between attacks for bomber squadrons was increased from 5 to 8.5 s.&lt;br /&gt;
*Update 0.9.6:&lt;br /&gt;
**The Dive Bombers were changed:&lt;br /&gt;
***The damage of armor-piercing bombs on the stock bombers was decreased from 5,500 to 4,600.&lt;br /&gt;
***The damage of armor-piercing bombs on the researchable bombers was decreased from 6,100 to 5,100.&lt;br /&gt;
*Update 0.9.7:&lt;br /&gt;
**Attack Aircraft aiming reticle was rotated 90 degrees to appear horizontally.&lt;br /&gt;
**Minor corrections to geometry and textures.&lt;br /&gt;
**Research cost was decreased from 60,000 to 48,000 experience.&lt;br /&gt;
*Update 0.10.0:&lt;br /&gt;
**Patrol fighter speed was increased to 221 knots.&lt;br /&gt;
*Update 0.10.3:&lt;br /&gt;
**Hull (A) was removed. Hulls (B) and (C) were renamed to (A) and (B), respectively.&lt;br /&gt;
*Update 0.11.2:&lt;br /&gt;
**A bug was fixed that caused incorrect visual effects to play.&lt;br /&gt;
*Updated 0.11.8:&lt;br /&gt;
**Researchable torpedo bombers:&lt;br /&gt;
***Maximum torpedo damage reduced from 6,500 to 6,067.&lt;br /&gt;
***Chances of causing flooding reduced from 36% to 34%.&lt;br /&gt;
*Update 0.11.10:&lt;br /&gt;
**Type 91 mod. 2 torpedo of the researchable torpedo bombers was replaced with the Type 91 mod. 1 torpedo used by the stock torpedo bombers:&lt;br /&gt;
***Maximum damage reduced from 6,067 to 5,400.&lt;br /&gt;
***Range reduced from 4 to 3 km.&lt;br /&gt;
***Arming distance reduced from 491 to 447 m.&lt;br /&gt;
***Flooding chance reduced from 34 to 30%.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --&amp;gt;&lt;/div&gt;</summary>
		<author><name>caduzanon:na</name></author>	</entry>

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