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		<title>Ship:Venezia - Histórico de revisão</title>
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		<updated>2026-06-26T19:19:01Z</updated>
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		<id>https://wiki.wargaming.net/pt-br/index.php?title=Ship:Venezia&amp;diff=3348&amp;oldid=prev</id>
		<title>Ripper200:na: Criou página com '&lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&gt; &lt;!-- Add |Ship=code for manual override --&gt; {{WoWs_Ship |Promo=&lt;!-- in case of ghttps:...'</title>
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				<updated>2021-10-06T21:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;Criou página com &amp;#039;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it&amp;#039;s look like as this or next line) --&amp;gt; &amp;lt;!-- Add |Ship=code for manual override --&amp;gt; {{WoWs_Ship |Promo=&amp;lt;!-- in case of ghttps:...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add |Ship=code for manual override --&amp;gt;&lt;br /&gt;
{{WoWs_Ship&lt;br /&gt;
|Promo=&amp;lt;!-- in case of ghttps://wiki.wargaming.net/en/index.php?title=Ship:Venezia&amp;amp;action=edit#ift or promo ship write conditions to get it. (optional)--&amp;gt;&lt;br /&gt;
&amp;lt;!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Anno=&amp;lt;!-- you can write below short description for the ship. it will replace default once. --&amp;gt;&lt;br /&gt;
The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.&amp;lt;!-- &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Model3DViewer|54ded69dc28343f785c9c1bea2adbf30}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Performance=&amp;lt;!-- write text about performance in battles below --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
PERFORMANCE SECTION GUIDELINES&lt;br /&gt;
1.  Write a brief intro paragraph of 1-3 sentences.&lt;br /&gt;
2.  Write 1-3 paragraphs of &amp;quot;meat&amp;quot;.  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  &lt;br /&gt;
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''{{#var:ship_name}}'' sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. She feature an extra three barrels over ''[[Brindisi]]'' before her and significantly improved armor (unique penetration angles for her SAP shells were nerfed first, then removed totally). Captains who have made it to the end of the Italian Cruiser line will find ''{{#var:ship_name}}'' to be an upgrade over previous ships in the line.&lt;br /&gt;
&lt;br /&gt;
The gameplay of ''{{#var:ship_name}}'' very much revolves around her offensive abilities. With the improved autobounce angles on Italian SAP shells(then removed), seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible(not anymore, they removed improved angles for SAP shells). Bear in mind that due to the massive alpha strike that Venezia offers, you may saturate areas of the target much faster than using her HE slinging counterparts. This can be dealt with by alternating between the different sections of the target ship. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of ''{{#var:ship_name}}'''s broadside firepower.  &lt;br /&gt;
&lt;br /&gt;
Given the nature of high-tier armor schemes (namely the &amp;quot;all-or-nothing&amp;quot; scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.&lt;br /&gt;
&lt;br /&gt;
''{{#var:ship_name}}'' also features some very noticeable improvements to her armor. Unlike previous ships in the line, ''{{#var:ship_name}}'' features an internal belt and spaced armor, much like that of ''[[Henri IV]]''. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of ''[[Amalfi]]'' and ''[[Brindisi]]'' to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but ''{{#var:ship_name}}'' features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, ''{{#var:ship_name}}'''s lower-thickness plate actually extends above the waterline enough to make brawling a possibility. ''{{#var:ship_name}}'' also enjoys a small increase to her torpedo protection compared to previous vessels.&lt;br /&gt;
&lt;br /&gt;
Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario. &lt;br /&gt;
&lt;br /&gt;
By the time most captains reach ''{{#var:ship_name}}'', they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of ''{{#var:ship_name}}'' over previous ships. Play her to her strengths, and ''{{#var:ship_name}}'' can make a huge difference in the outcome of a battle.&lt;br /&gt;
&lt;br /&gt;
|Pros=&amp;lt;!-- write list of positive points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* With fifteen (15) 203mm guns, ''Venezia'''s broadside can be devastating&lt;br /&gt;
* Excellent ballistics, high shell velocity and flat arcs on both SAP and AP&lt;br /&gt;
* Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed&lt;br /&gt;
* The {{Exhaust Smoke Generator}} allows to quickly disengage while maintaining full speed&lt;br /&gt;
* Good continuous damage output on her anti-aircraft guns&lt;br /&gt;
* Extended above the waterline belt reaches the tip of the bow and is 40mm thick&lt;br /&gt;
* Armed with torpedoes with long range and low detectability&lt;br /&gt;
* Very good turret angles for a ship with 5 turrets&lt;br /&gt;
&lt;br /&gt;
|Cons=&amp;lt;!-- write list of negative points below. use * as in ordinary wiki-list. --&amp;gt;&lt;br /&gt;
* Poor concealment&lt;br /&gt;
* Horrible smoke firing penalty&lt;br /&gt;
* Very poor reload speed for a heavy cruiser&lt;br /&gt;
* The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in&lt;br /&gt;
* Poorly armored turrets can be disabled/destroyed often&lt;br /&gt;
* Anti-aircraft armament has a poor range of only 5.2 kilometers&lt;br /&gt;
* SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas&lt;br /&gt;
* Lacks utility tools such as {{Surveillance Radar}} and {{Hydroacoustic Search}}&lt;br /&gt;
&lt;br /&gt;
|Research=&amp;lt;!-- write text about priority sequence of research below --&amp;gt;&lt;br /&gt;
As a Tier X ship, ''{{#var:ship_name}}'' has no modules to research.&lt;br /&gt;
&lt;br /&gt;
|OptimalConfiguration=&amp;lt;!-- write some general text about selection of optimal configuration below (optional)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Upgrades=&amp;lt;!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:&lt;br /&gt;
* '''Slot 1''': {{Main Armaments Modification 1}}&lt;br /&gt;
* '''Slot 2''': {{Engine Room Protection}}&lt;br /&gt;
* '''Slot 3''': {{Aiming Systems Modification 1}}&lt;br /&gt;
* '''Slot 4''': {{Propulsion Modification 1}}&lt;br /&gt;
* '''Slot 5''': {{Concealment System Modification 1}} or {{Steering Gears Modification 2}}&lt;br /&gt;
* '''Slot 6''': {{Gun Fire Control System Modification 2}} &lt;br /&gt;
&lt;br /&gt;
|CommanderSkills=&amp;lt;!-- write text about best set of Commander Skills below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Commander Skills 3 CR&lt;br /&gt;
&amp;lt;!-- Ratings 1,2,3 are legit. Others are ignored.--&amp;gt; &lt;br /&gt;
| rating11 = 1 &amp;lt;!-- Grease the Gears --&amp;gt;&lt;br /&gt;
| rating12 =  &amp;lt;!-- Swift Fish --&amp;gt;&lt;br /&gt;
| rating13 =  &amp;lt;!-- Consumables Specialist --&amp;gt;&lt;br /&gt;
| rating14 = 3 &amp;lt;!-- Gun Feeder --&amp;gt;&lt;br /&gt;
| rating15 = 2 &amp;lt;!-- Incoming Fire Alert --&amp;gt;&lt;br /&gt;
| rating16 =  &amp;lt;!-- Last Stand --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating21 =  &amp;lt;!-- Pyrotechnician --&amp;gt;&lt;br /&gt;
| rating22 =  &amp;lt;!-- Fill the Tubes --&amp;gt;&lt;br /&gt;
| rating23 =  &amp;lt;!-- Consumables Enhancements --&amp;gt;&lt;br /&gt;
| rating24 = 2 &amp;lt;!-- Eye in the Sky --&amp;gt;&lt;br /&gt;
| rating25 = 2 &amp;lt;!-- Priority Target --&amp;gt;&lt;br /&gt;
| rating26 =  &amp;lt;!-- Expert AA Marksman --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating31 = 2 &amp;lt;!-- Heavy HE and SAP Shells --&amp;gt;&lt;br /&gt;
| rating32 =  &amp;lt;!-- Enhanced Torpedo Explosive Charge --&amp;gt;&lt;br /&gt;
| rating33 = 3 &amp;lt;!-- Adrenaline Rush --&amp;gt;&lt;br /&gt;
| rating34 =  &amp;lt;!-- Heavy AP Shells --&amp;gt;&lt;br /&gt;
| rating35 = 3 &amp;lt;!-- Superintendent --&amp;gt;&lt;br /&gt;
| rating36 = 2 &amp;lt;!-- Survivability Expert --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| rating41 = 1 &amp;lt;!-- Top Grade Gunner --&amp;gt;&lt;br /&gt;
| rating42 =  &amp;lt;!-- Outnumbered --&amp;gt;&lt;br /&gt;
| rating43 =  &amp;lt;!-- Radio Location --&amp;gt;&lt;br /&gt;
| rating44 =  &amp;lt;!-- Inertial Fuse for HE Shells --&amp;gt;&lt;br /&gt;
| rating45 = 3 &amp;lt;!-- Concealment Expert --&amp;gt;&lt;br /&gt;
| rating46 =  &amp;lt;!-- AA Gunner --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|Consumables=&amp;lt;!-- write text about selection of Consumables below --&amp;gt;&lt;br /&gt;
''{{#var:ship_name}}'' can equip the following consumables:&lt;br /&gt;
* '''Slot 1:''' {{Damage Control Party}}&lt;br /&gt;
* '''Slot 2:''' {{Exhaust Smoke Generator}}&lt;br /&gt;
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}&lt;br /&gt;
* '''Slot 4:''' {{Repair Party}}&lt;br /&gt;
&lt;br /&gt;
|Camouflage=&amp;lt;!-- write text about useful camouflage below --&amp;gt;&lt;br /&gt;
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.&lt;br /&gt;
&lt;br /&gt;
Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.&lt;br /&gt;
&lt;br /&gt;
|Signals=&amp;lt;!-- write text about best set of signals below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Signal Flags&lt;br /&gt;
| November Echo Setteseven = 1&lt;br /&gt;
| Mike Yankee Soxisix = &lt;br /&gt;
| India X-Ray = &lt;br /&gt;
| Juliet Whiskey Unaone = 1&lt;br /&gt;
| Victor Lima = &lt;br /&gt;
| Hotel Yankee = &lt;br /&gt;
| X-Ray Papa Unaone = 3&lt;br /&gt;
| Sierra Bravo = &lt;br /&gt;
&lt;br /&gt;
| November Foxtrot = 2&lt;br /&gt;
| Sierra Mike = 2&lt;br /&gt;
| India Delta = 3&lt;br /&gt;
| Juliet Yankee Bissotwo = &lt;br /&gt;
| India Yankee = 1&lt;br /&gt;
| Juliet Charlie = 3&lt;br /&gt;
&lt;br /&gt;
| Zulu = 3&lt;br /&gt;
| India Bravo Terrathree = 2&lt;br /&gt;
| Equal Speed Charlie London = 2&lt;br /&gt;
| Zulu Hotel = 2&lt;br /&gt;
| Papa Papa = 2&lt;br /&gt;
&lt;br /&gt;
| Wyvern = 2&lt;br /&gt;
| Red Dragon = 2&lt;br /&gt;
| Dragon Flag = 2&lt;br /&gt;
| Ouroboros = 2&lt;br /&gt;
| Hydra = 2&lt;br /&gt;
| Basilisk = 2&lt;br /&gt;
&lt;br /&gt;
| Leviathan = 2&lt;br /&gt;
| Scylla = 2&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
|Gallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|History=&amp;lt;!-- write text below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|HistoricalGallery=&amp;lt;!-- write below list of files with description (if necessary) separated with | --&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Video=&amp;lt;!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Ref= &amp;lt;!-- write below --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Ship Change Log&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display: none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.&lt;br /&gt;
*Available for testing by supertesters in the game starting from Update 0.8.7.&lt;br /&gt;
*Update 0.8.10:&lt;br /&gt;
**added to the tech tree.&lt;br /&gt;
**the starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 75 degrees.&lt;br /&gt;
*Update 0.9.1:&lt;br /&gt;
**fixed the name of the fire control system module.&lt;br /&gt;
*Update 0.9.3:&lt;br /&gt;
**minor fixes to textures and ship model.&lt;br /&gt;
*Update 0.9.4:&lt;br /&gt;
**minor fixes to textures and ship model.&lt;br /&gt;
*Update 0.9.6:&lt;br /&gt;
**the starting ricochet angle for a semi-armor-piercing shell was reduced from 75 to 70 degrees.&lt;br /&gt;
**main battery reload time increased from 20 to 20.5 s.&lt;br /&gt;
**rudder shift time increased from 11.6 s to 12.6 s.&lt;br /&gt;
*Update 0.9.7:&lt;br /&gt;
**main battery reload time increased from 20.5 to 21 s.&lt;br /&gt;
**rudder shift time increased from 12.6 s to 13.6 s.&lt;br /&gt;
*Update 0.10.0:&lt;br /&gt;
**the firing range of the secondary battery was increased to 7.3 km.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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		<author><name>Ripper200:na</name></author>	</entry>

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