M4A3E8 Sherman
Версия 16:32, 17 мая 2011 | Версия 16:32, 17 мая 2011 | |||
Строка 51: | Строка 51: | |||
===Skills and Perks === | ===Skills and Perks === | |||
? | '''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level, the crew member can start training another skill, and continue the process until training up all three skills. Skills increase in effectiveness as the crew member's proficiency increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy| | + | '''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle outside of the crew member's primary qualification. Training for these skills is available when a crewman reaches 100% in his primary qualification. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective skill level is shown below the crew member's name in the garage screen. After reaching 100% skill level, the crew member can start training another skill, and continue the process until training up all three skills. Skills increase in effectiveness as the crew member's proficiency increases. Currently, skills learned can only be deleted, losing all progress in that skill. Version 0.7.2 will introduce the ability to assign the experience gained in one skill to a different one for [[Gold_Economy|Gold]]. | |
'''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in between. | '''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in between. | |||
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[[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy''' | [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy''' | |||
? | ::At the cost of 200 [[Gold_Economy| | + | ::At the cost of 200 [[Gold_Economy|Gold]], this option trains a crew member to 100% skill level in their primary qualification, and thus automatically unlocking a secondary skill. | |
[[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' | [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' | |||
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[[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy''' | [[image:CrewTrainingTankAcademy.png|link=]] '''Tank Academy''' | |||
? | ::At the cost of 200 [[Gold_Economy| | + | ::At the cost of 200 [[Gold_Economy|Gold]], this option trains or retrains a crew member to 100% primary skill level. | |
[[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' | [[image:CrewTrainingRegimentalSchool.png|link=]] '''Regimental School''' | |||
Строка 302: | Строка 302: | |||
; Skills: ''See also:'' [[#Secondary_Qualifications|Secondary Qualifications]] | ; Skills: ''See also:'' [[#Secondary_Qualifications|Secondary Qualifications]] | |||
: This tab is where players can view all the secondary qualifications that are currently available for the crew member to learn. When a crewman is ready to start his training on a secondary qualification, a button will appear which will allow the player to commence the crew member's training. | : This tab is where players can view all the secondary qualifications that are currently available for the crew member to learn. When a crewman is ready to start his training on a secondary qualification, a button will appear which will allow the player to commence the crew member's training. | |||
? | ; Personal Data: Players can change the name and avatar of their crew member, where they can select from a list of pre-defined names, and a selection of face icons. Changing a crew member's personal details costs 50 [[Gold_Economy| | + | ; Personal Data: Players can change the name and avatar of their crew member, where they can select from a list of pre-defined names, and a selection of face icons. Changing a crew member's personal details costs 50 [[Gold_Economy|Gold]]. | |
===Moving Crew Member=== | ===Moving Crew Member=== | |||
? | ; Barracks: Here is where players can find all their crew members, whether they are in a tank or in the barracks itself. Players start with sixteen bunks in their barracks, and can increase the number of bunks by 16 for 300 [[Gold_Economy| | + | ; Barracks: Here is where players can find all their crew members, whether they are in a tank or in the barracks itself. Players start with sixteen bunks in their barracks, and can increase the number of bunks by 16 for 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not in a tank use a bunk in the barracks. Those who are in tanks are listed in the Barracks window, but they don't take up a bunk. By using the toggles and drop-down menu on the left side, a player can sort his crew members by their nationality, vehicle training, primary qualification, and location (whether assigned to a tank or not). Crewmen that are not currently in a tank can be dismissed from service to free up a bunk in the barracks. Dismissing a crew member is permanent, meaning the crewman is lost forever with any awards and skills he may have acquired. | |
; Garage: In the Garage, players will see icons on the left side that represent the crewmen who are operating the currently active vehicle, with the rank, last name, skills and their levels. Hovering over a crew member will provide additional information, revealing the crew member's full name, total primary skills, bonuses, and vehicle training. Players can left-click on a crew member to bring up a small pop-up menu, which will allow players to view the selected crew member's personal file, recruit a crew member who can fill the selected slot, select a crew member from the barracks who is capable of filling that slot, or send the selected crew member to the barracks. If there is no crew member in a crew slot, then clicking on the crew slot will bring up the crew recruitment menu, with the proper fields filled in for that vehicle. | ; Garage: In the Garage, players will see icons on the left side that represent the crewmen who are operating the currently active vehicle, with the rank, last name, skills and their levels. Hovering over a crew member will provide additional information, revealing the crew member's full name, total primary skills, bonuses, and vehicle training. Players can left-click on a crew member to bring up a small pop-up menu, which will allow players to view the selected crew member's personal file, recruit a crew member who can fill the selected slot, select a crew member from the barracks who is capable of filling that slot, or send the selected crew member to the barracks. If there is no crew member in a crew slot, then clicking on the crew slot will bring up the crew recruitment menu, with the proper fields filled in for that vehicle. |
Версия 16:32, 17 мая 2011
A06_M4A3E8_Sherman
- Командир
- Наводчик
- Водитель
- Радист
- Заряжающий
380 л.с. Мощность двигателя |
не задано л.с./т Удельная мощность |
48 км/ч Max скорость |
37 гр/сек Поворотливость |
63/38/38 мм Корпус (лоб/борт/корма) |
63/63/63 мм Башня, рубка (лоб/борт/корма) |
75mm Gun M3L/37 Орудие |
71 шт. Боекомплект |
83-138 HP Урон |
69-115 мм Бронепробиваемость |
18,02 выстр/мин Скорострельность |
43 гр/сек Скорость ГН |
не задано гр/сек Скорость ВН |
Углы ГН |
Углы ВН |
Модули
Ур. | Башня | Броня (мм) |
Поворот (гр/сек) |
Обзор (м) |
Вес (кг) |
Цена () | |
---|---|---|---|---|---|---|---|
V | D51072 (баз.) | 63/63/63 | 43 | 380 | {{{Орудия}}} | 4 800 | 10 300 |
VI | D51080 | 76/51/51 | 45 | 420 | {{{Орудия}}} | 4 800 | 17 050 |
A06_M4A3E8_Sherman в игре
Исследование и прокачка
- Орудие М1А2. Именно оно заставило игроков оценить данный танк. Естественно что хотелось бы заполучить его как можно раньше, но оно требует в общей сложности 16 тысяч опыта, а потому лучше начать с другого.
- Ходовая. Вот это как раз лучший претендент на исследование сразу после покупки. Проходимость A06_M4A3E8_Sherman с ними будет просто изумительна
Часть игроков убеждена что A06_M4A3E8_Sherman способен крутиться на месте, подобно САУ или немецким и американским тяжелым танкам. Но владельцы данного танка знают что это не так. Просто он, в отличии от других танков, при повороте на месте тормозит нужную гусеницу до полной остановки. А значит и радиус поворота стремится к нулю.
- Башня. Сама по себе она - ничто: прибавка к прочности минимальна (всего 30 единиц), бронирования по схеме Т29 и его старших братьев тоже не наблюдается. Но без нее Вам ни за что не установить М1А2
- Двигатель. Если Вы не поленились вывести M7 или M3 Lee в топ - можете не особенно торопиться, Wright Continental R-975C4 после улучшения ходовой обеспечит вполне достаточную разгонную динамику. Хотя, конечно, до установки Ford GAA танк не сможет полностью раскрыть свой потенциал.
- Радиостанция. 450 метров - хорошо, а 700 - лучше... Но для A06_M4A3E8_Sherman это не критично: средние танки идут в светляки неохотно и без особого успеха, до конца неудачного боя доживают редко. Поэтому SCR 506 можно пожертвовать в пользу наращивания огневой мощи и увеличения лошадей на тонну. Исследуем в последнюю очередь.
Боевая эффективность
Если Вы до этого имели опыт вождения других танков 6 уровня, то Вы наверняка помните "рикошетный" лоб Т-34-85 и непробиваемые маски немецких Scmallturm и Groβturm... Так вот забудьте о них - у A06_M4A3E8_Sherman нет ни того ни другого, есть только скорость, маневренность и бешеная скорострельность топовой пушки.
Оборудование, снаряжение и боекомплект
Галерея скриншотов
Внимание! Шаблон «Галерея» устарел.
Используй разметку <gallery></gallery>
Оценка A06_M4A3E8_Sherman
Историческая справка
Ссылки
- Ресурсы World of Tanks