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FV215b (183)

FV215b (183)

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Premium  FV215b (183)

Icon
UK | Turreted TD | Tier X
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
5  Gold Cost
20002000 HP Hit Points
60/6460/64 t Weight Limit
Crew
  1. 車長 (通訊員)
  2. 炮手
  3. 駕駛
  4. 裝填手
  5. 裝填手
Mobility
800800 hp Engine Power
34.3/12 km/h Speed Limit
2424 deg/s Traverse
13.3313.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
152.4/50.8/76.2 mm Hull Armor
254/177.8/31.8254/177.8/31.8 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE
Shells
1150/1750/17501150/1750/1750 HP Damage
310/230/92310/230/92 mm Penetration



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2300

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2300
50% Crew: 1851.5
75% Crew: 2127.5
100% Crew: 2403.5
100% Crew
Vents: 2461
Rammer: 2668
Both: 2725.5
Both and BiA: 2794.5
Both and Max Crew %: 2909.5

Advantageous Damage Per Minute
First-shot DPM: 3450
50% Crew: 3001.5
75% Crew: 3277.5
100% Crew: 3553.5
100% Crew
Rammer: 3818
Vents: 3611
Both: 3875.5
Both and BiA: 3944.5
Both and Max Crew %: 4059.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.






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2300

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2300
50% Crew: 1851.5
75% Crew: 2127.5
100% Crew: 2403.5
100% Crew
Vents: 2461
Rammer: 2668
Both: 2725.5
Both and BiA: 2794.5
Both and Max Crew %: 2909.5

Advantageous Damage Per Minute
First-shot DPM: 3450
50% Crew: 3001.5
75% Crew: 3277.5
100% Crew: 3553.5
100% Crew
Rammer: 3818
Vents: 3611
Both: 3875.5
Both and BiA: 3944.5
Both and Max Crew %: 4059.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2817.5
75% Crew: 3237.5
100% Crew: 3657.5
100% Crew
Vents: 3745
Rammer: 4060
Both: 4147.5
Both and BiA: 4252.5
Both and Max Crew %: 4427.5

Advantageous Damage Per Minute
First-shot DPM: 5250
50% Crew: 4567.5
75% Crew: 4987.5
100% Crew: 5407.5
100% Crew
Rammer: 5810
Vents: 5495
Both: 5897.5
Both and BiA: 6002.5
Both and Max Crew %: 6177.5

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Turret Traverse
90° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
2020 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
FV215b (183)

Additional Statistics
(Top Configuration)

X

annoGB48_FV215b_183.png

5

The FV215b (183) is a British tier 10 premium turreted tank destroyer.

以 Conqueror Mk II 戰車為基礎的重型自走炮計畫,帶有 183 毫米火炮與可迴轉的後置炮塔及戰鬥室。該車被設計用來在遠距離 (最遠 1,829 公尺) 下反擊蘇聯戰車並且能承受 122 毫米戰車炮在最遠 500 公尺下的還擊。在開發出 193 毫米 Malkara 反戰車火箭之後 — 這是更便宜有效去反擊 IS 系列戰車的選擇 — 該車便失去了它的意義。該計畫在建造出空殼模型車之後不久就被取消。

Assault tank based on the Conqueror chassis with a 183mm gun mounted on it. The project was cancelled in the 1950s and it never saw military service.

Known as the "Death Star," this tank destroyer is well-known for its apocalyptic gun. Especially when loaded with premium shells, this monster is a death sentence to any tank and you must avoid frontal combat with this tank at all costs unless it's reloading.

As a downside, the FV215b (183) can only turn its turret 45 degrees either direction. The gun has a horrific load time and low ammo capacity, comparable to SPGs, and is not very accurate. So as long as you can outmaneuver its gun range you will be able to destroy it.

Modules / Available Equipment and Consumables

Modules

炮塔gun

炮塔

等級 炮塔 炮塔裝甲 (前/側/後,毫米) 炮管迴轉速度 (度/秒) 可視範圍 (公尺) 經驗 重量 (噸) 價格,
X FV215b 254/177.8/31.8 16 390 0 17000 66000
等級 炮管 平均穿透力 (毫米) 射擊速率 100 公尺處擴散度 瞄準時間 經驗 重量 (噸) 價格,
X 183 mm L4 310/230/92 1150/1750/1750 2 0.4 3.4 0 5400 335000
引擎

引擎

等級 引擎 引擎功率 (匹馬力) 火災發生機率 經驗 重量 (噸) 價格,
X Rolls-Royce Meteor Mk. 12 800 20 0 744 50000
懸吊

懸吊

等級 懸吊 負載限制 迴轉速度 (度/秒) 經驗 重量 (噸) 價格,
X FV215b 64 24 0 12000 82500
通訊設備

通訊設備

等級 通訊設備 通訊範圍 (公尺) 經驗 重量 (噸) 價格,
X SR C45 750 0 40 45600

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Unbelievable raw gun statistics: mind-boggling damage-per-shot, overkill penetration
  • Very wide fire arc vs other British TDs or even TDs in general
  • Excels at peek-a-boom while sidescraping due to decent armor and rear-mounted turret.
  • Fantastic turret armor


Cons:


  • Long reloading cycle
  • Poor gun handling: aim time is long but not unexpected, dispersion bloom from any source is extreme; subpar accuracy
  • Very limited ammunition storage
  • Extremely poor mobility due to terrain resistance


Performance

This vehicle is very different from its predecessor. The 183mm gun is still immensely powerful(as powerful as the 180mm gun on the Object 261) and has a turret as well. Due to these facts, the vehicle is capable to spread fear and unorganized retreat under its opponents on close and middle distances, making it a quite powerful defensive unit. Nevertheless, these advantages are only useful in urban battlefields, where flanking operations are often unavailable for the enemy due to cover from the own team.

On open and plain maps players should strictly avoid to lead a push in the first few minutes of a round if they do not want to get blown up by artillery fire and flanking medium or light tanks. Furthermore a player should look for good cover, where one can fire from . In case of the necessity of a push always stay in the second row and try to get flank cover from other tanks. If your teammates do not react or even refuse to cover you, try to use the landscape even more in order to avoid as much direct enemy fire as possible. When this is not possible, have an eye on the positions of the enemy and those of your team members and go to positions, from which you have natural cover from your team members (because then they will spot the enemy before they are able to spot you).

Finally, if you have HESH loaded, and you have a nice IS-7 in your sights, let the gun crack and see him lose most, if not all of his HP. Also, using gold HESH rounds, the FV215b (183) can easily turn an astray battle entirely in your favor. However, with only 230mm of penetration and a tendency for tracks and other spaced armor prevent penetration, the HESH shell is the ultimate in randomness and can only be used with careful aim or deliberate acceptance of 500 damage per shot.


Early Research

Vehicle is elite in its stock configuration.


Suggested Equipment


Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Improved Ventilation Class 3


Gallery

Historical Info

The FV215b (183) was a project variant of the FV 214, or its more known name, the Conqueror. The 183mm L4 tank gun developed by ARDE in the mid 50’s is the largest tank gun ever made and was first tested on the FV 4005 Conway. The huge gun, firing only HE or HESH rounds, was designed with the ability to defeat any current (IS-3) or future Soviet armour. After tests failed the gun would attempted to be mounted on the conqueror as the FV215b. Information about this project is very limited, as the project was scrapped after a full size mock up was built and examined.


Historical Gallery

Sources and External Links

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