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ChangelogPlanes151
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==Gameplay== '''Matchmaker''' *The possibility of creating a battle without mid-tier planes was reduced (for situations where planes have a two-tier disparity) '''Superiority''' *The rate of filling the scale was reduced by 15% ==Economy== *Increased the reward in Credits and Experience for damaging ground targets *Prices of bombs and rockets were reduced ==Physics and Balance== *The damage dealt to planes by course weapons was reduced *The damage dealt to planes by bombs and rockets was increased *Increased accuracy of large-caliber guns on ground attack planes but reduced their effectiveness against aircraft ==Graphics & Interface== *The plane characteristics panel received interactive icons of Crew members. Clicking them opens a standard Crew menu. Now the Crew can be replaced in any tab of the Hangar *The range of markers appearing (display range) for ground targets was reduced to 3000 meters. The transparency of markers for ground targets was changed *Max target range available for lock by pressing the"Next target" key (default: X) was limited to 3000 m ==Controls== '''Mouse''' *Improved performance of the "Automatically roll in turns" option *Introduced the prioritization of "Roll left/right" and "Pitch up/down" commands from the keyboard if the mouse cursor remains stationary for some time
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