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AT 15A
AT 15A
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XBOX:GB71 AT 15A
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{{xboxTankData|Tank=GB71_AT_15A |It was the first British tank destroyer to be added to the game. Nicknamed the "AT-AT", this tank is a slow moving warehouse, as such, it has good frontal defense like the [[Ferdinand]] and carries a fast-firing gun. While its alpha damage is very low, its reload time and accuracy ensure that no opponent wants to stay in your line of fire and risk being punctured to death. |Gallery= |InTheGame_pros= *High armor for a TD. When angled properly and opponents are in front of you, can often bounce shots. *Good Rate of Fire. *Very high accuracy. *Low ammo cost for non-Gold ammo. *Very wide gun traverse arc. *Very good gun depression *Immune to ramming from most tanks. |InTheGame_cons= *Very slow. *Weak gun mantlet and roof-mounted machine gun turret. *Low module health for tracks (splash damage will track you). *Very slow turning and very susceptible to being flanked. *Alpha damage is very lacking for its tier. *Horrible Matchmaking - very hard to contribute in a tier IX battle. |InTheGame_performance= The high frontal armor, while sporting great-looking stats, is tempered by a huge weakspot in both the large frontal plate below the gun and also the gun slit. This TD has very low hit points compared to the other British AT tanks. Angling is crucial to make the armor work. When properly angled, the front armor can bounce many rounds from Tier 7 and some Tier 8 tanks, which can be very satisfying in its own way. The wide gun traverse helps greatly with angling. The gun is very accurate but very weak. Knowing weakspots on enemy tanks is crucial to having any success with this tank, as most opponents cannot be penetrated without hitting a weakspot. Unfortunately, the AT 15A is slow and unmanueverable, making it easy prey for artillery and flankers. The high armor on the sides and back won't hold up for long against even light tanks, as the ammo rack is easily penetrated. Keep your enemies in front of you and at a distance and always travel with allies so they can hold off flankers. Also, use hard cover whenever possible, as Tier 5 and up artillery can easily one-shot you. Bear in mind that this tank does not have Preferential Matchmaking, so gets into Tier 9 matches, where it is very difficult to contribute in any meaningful way. The income generation for the AT-15A is fairly low for a Tier 7 Premium tank. However, note that the 8.6 release did increase the income - it used to be less than Tier 5 standard tanks. Also, the new 8.6 "Damage to Tracked" effect allows the AT-15A a brand new way to earn income against the many targets it cannot reliably damage by instead tracking them so allies can rip them up. However, despite these improvements the creditmaking still doesn't match other Tier 7 Premium tanks. This tank is not recommended for novice tankers. |InTheGame_research= |InTheGame_equipment= Tank Gun Rammer, Spall Liner, Vents, Coated Optics |History=The AT-15 was a Nuffield design suggestion from September 1943. After numerous experiments with asymmetrical design, army insisted on a vehicle with a gun mounted on the central axis. With AT-15 guidelines that will emerge A39 Tortoise were more then visible. Final proposal had 152 mm of sloped armor on the front, and 100 mm on the sides. Main armament consisted of the famous 17 ponder gun, which was at the time considered enough to penetrate any German armor it stood against. AT-15A was a slight modification of the project that was some 5 hons heavier. |HistoricalGallery= image:AT15.jpg{{!}}AT15 Technical Drawing |Ref_references= |Ref_sources= |Ref_links= }}
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