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		<title>模板:ForceXboxSidebar - 修訂沿革</title>
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		<updated>2026-06-25T00:50:45Z</updated>
		<subtitle>本站上此頁的修訂沿革</subtitle>
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		<title>ForcestormX 在 2014年8月31日 (日) 16:14</title>
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				<updated>2014-08-31T16:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新頁面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{engine}}}|{{{engineTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{traverse}}}|{{{traverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{turretTraverse}}}|{{{turretTraverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{gunTraverse}}}|{{{gunTraverseTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{turretArmor}}}|{{{turretArmorTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{penetration}}}|{{{penetrationTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{rof}}}|{{{rofTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{ammo}}}|{{{ammoTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{view}}}|{{{viewTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{signal}}}|{{{signalTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}}&lt;br /&gt;
{{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}}&lt;br /&gt;
{{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}}&lt;br /&gt;
{{BattleTier}}&lt;br /&gt;
{{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}}&lt;br /&gt;
{{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}}&lt;br /&gt;
{{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_border&amp;quot; style=&amp;quot;padding: 0px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;b-performance_title b-performance_title__header&amp;quot;&amp;gt;{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]]&amp;amp;nbsp;&amp;amp;nbsp;{{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[image:{{#ifexist:Image:Wot_{{PAGENAME}}_render.jpg|Wot_{{PAGENAME}}_render.jpg{{!}}232px{{!}}Render|{{#ifexist:Image:anno{{{shortname}}}.png|anno{{{shortname}}}.png{{!}}Icon|NoRender3000.png|Missing Image}}}}|center]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_position&amp;quot;&amp;gt;'''{{#switch:{{lc:{{{nation}}}}}&lt;br /&gt;
|germany=Germany&lt;br /&gt;
|ussr=USSR&lt;br /&gt;
|usa=USA&lt;br /&gt;
|france=France&lt;br /&gt;
|uk=UK&lt;br /&gt;
|china=China&lt;br /&gt;
|japan=Japan&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;nation&amp;lt;/span&amp;gt;}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|light=Light Tank&lt;br /&gt;
|medium=Medium Tank&lt;br /&gt;
|heavy=Heavy Tank&lt;br /&gt;
|spg=SPG&lt;br /&gt;
|td=TD&lt;br /&gt;
|ttd=Turreted TD&lt;br /&gt;
|tspg=Turreted SPG&lt;br /&gt;
|lightTank=Light Tank&lt;br /&gt;
|mediumTank=Medium Tank&lt;br /&gt;
|heavyTank=Heavy Tank&lt;br /&gt;
|AT-SPG=TD&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;class&amp;lt;/span&amp;gt;}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}}&lt;br /&gt;
|i=[[:Category:Tier I Tanks|Tier I]]|1=Tier I&lt;br /&gt;
|ii=[[:Category:Tier II Tanks|Tier II]]|2=Tier II&lt;br /&gt;
|iii=[[:Category:Tier III Tanks|Tier III]]|3=Tier III&lt;br /&gt;
|iv=[[:Category:Tier IV Tanks|Tier IV]]|4=Tier IV&lt;br /&gt;
|v=[[:Category:Tier V Tanks|Tier V]]|5=Tier V&lt;br /&gt;
|vi=[[:Category:Tier VI Tanks|Tier VI]]|6=Tier VI&lt;br /&gt;
|vii=[[:Category:Tier VII Tanks|Tier VII]]|7=Tier VII&lt;br /&gt;
|viii=[[:Category:Tier VIII Tanks|Tier VIII]]|8=Tier VIII&lt;br /&gt;
|ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX&lt;br /&gt;
|x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X&lt;br /&gt;
|#default=&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;tier&amp;lt;/span&amp;gt;}}'''&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;spacer&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Battle Tiers&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;spacer&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;b-battles-levels&amp;quot;&amp;gt;[[Battle Tier|class=b-performance_title b-performance_title__link|]]&lt;br /&gt;
{{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Overview&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Mouse over &amp;quot;&amp;lt;div class=&amp;quot;wiki_tooltip&amp;quot;&amp;gt;▲&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tooltip_brown&amp;quot; style=&amp;quot;right:45px;&amp;quot;&amp;gt;Or joystick. &amp;lt;br /&amp;gt;&lt;br /&gt;
Whatever, really.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;quot; for more information&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&amp;amp;nbsp;&amp;amp;nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&amp;amp;nbsp;&amp;amp;nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;cost&amp;lt;/span&amp;gt;}}}} }}&lt;br /&gt;
{{DataLine| Hit Points |{{#if:{{{health|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{health}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; HP&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;health&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Weight Limit |{{#if:{{{weight|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{weight}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; t&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;weight&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Crew&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;{{#if:{{{crew|}}}|{{{crew}}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;crew&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Mobility&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Engine Power |{{#if:{{{engine|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{engine}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; hp&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;engine&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; km/h&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;speed&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Traverse |{{#if:{{{traverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{traverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;traverse&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{#var:hpt}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; hp/t&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;hp/weight&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Pivot |{{#if:{{{pivot|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{pivot}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;pivot&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;armor&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|td=&lt;br /&gt;
|spg=&lt;br /&gt;
|#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{turretArmor}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;turretArmor&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;Armament&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Shells |{{#if:{{{shellsstock|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{shellsstock}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Damage |{{#if:{{{damage|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{damage}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; HP&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;damage&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Penetration |{{#if:{{{penetration|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{penetration}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; mm&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;penetration&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Rate of Fire |{{#if:{{{rof|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{rof}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;rof&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{DPM}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;DPM&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Accuracy |{{#if:{{{accuracy|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{accuracy}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;accuracy&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Aim time |{{#if:{{{aim|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{aim}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{aimingTimeTop|}}}|{{{aimingTimeTop}}}|{{{aim}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;aim&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| {{#switch:{{lc:{{{class}}}}}&lt;br /&gt;
|td=Gun Traverse Speed&lt;br /&gt;
|spg=Gun Traverse Speed&lt;br /&gt;
|#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} &lt;br /&gt;
|td={{#if:{{{gunTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{gunTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|spg={{#if:{{{gunTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{gunTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|#default={{#if:{{{turretTraverse|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{turretTraverse}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; deg/s&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;turretTraverse&amp;lt;/span&amp;gt;}}&lt;br /&gt;
}} }}&lt;br /&gt;
{{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;}}|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunTraverseArc&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;°&amp;lt;/span&amp;gt;|}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;gunVerticalLimits&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{ammo}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; rounds&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;ammo&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;t-performance&amp;quot;&amp;gt;&lt;br /&gt;
{{DataLine| Chance of Fire | {{#if:{{{fire|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{fire}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; %&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;fire&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| View Range | {{#if:{{{view|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{view}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;view&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
{{DataLine| Signal Range | {{#if:{{{signal|}}}|&amp;lt;span class=&amp;quot;stock&amp;quot;&amp;gt;{{{signal}}}&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}&amp;lt;/span&amp;gt;|&amp;lt;span class=&amp;quot;error&amp;quot;&amp;gt;signal&amp;lt;/span&amp;gt;}} }}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-performance_title&amp;quot;&amp;gt;{{#ifeq:{{#var:switch}}|1|&amp;lt;span id=&amp;quot;switcher&amp;quot; style=&amp;quot;font-size:110%;font-weight:bold;cursor:pointer;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;switcherStock&amp;quot;&amp;gt;Values are Stock - click for Top&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;switcherTop&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;Values are Top - click for Stock&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#gw_vehicle_relatives:wotx:{{#var:tank}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;__NOTOC__&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missing or incorrect input will be red&lt;br /&gt;
*Add only the numerical statistic, not the unit (ie. &amp;quot;32&amp;quot; not &amp;quot;32km/h&amp;quot;)&lt;br /&gt;
*All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . &lt;br /&gt;
*Leave empty if stat is currently unavailable&lt;br /&gt;
*Inputs are limited by the format, example for Leichttraktor:&lt;br /&gt;
**'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. &amp;quot;Leichttraktor&amp;quot;), if nothing template will use page name &lt;br /&gt;
**'''shortname''' = WG's internal designation for the tank (used for image file name lookup)&lt;br /&gt;
**'''nation''' = nation tree of tank; acceptable input = &amp;quot;germany&amp;quot;, &amp;quot;ussr&amp;quot;, &amp;quot;usa&amp;quot;, &amp;quot;france&amp;quot;, &amp;quot;uk&amp;quot;, &amp;quot;china&amp;quot;, &amp;quot;Germany&amp;quot;, &amp;quot;USSR&amp;quot;, &amp;quot;USA&amp;quot;, &amp;quot;UK&amp;quot;, etc. (ie. &amp;quot;germany&amp;quot;)&lt;br /&gt;
**'''class''' = tank class; acceptable input = &amp;quot;light&amp;quot;, &amp;quot;medium&amp;quot;, &amp;quot;heavy&amp;quot;, &amp;quot;spg&amp;quot;, &amp;quot;td&amp;quot;, &amp;quot;ttd&amp;quot;, &amp;quot;tspg&amp;quot;, &amp;quot;Light&amp;quot;, &amp;quot;Medium&amp;quot;, &amp;quot;Heavy&amp;quot; etc. (ie. &amp;quot;light&amp;quot;)&lt;br /&gt;
**'''tier''' = tank tier; acceptable input = &amp;quot;I&amp;quot;...&amp;quot;X&amp;quot;, &amp;quot;i&amp;quot;...&amp;quot;x&amp;quot;, &amp;quot;1&amp;quot;...&amp;quot;10&amp;quot; (ie. &amp;quot;1&amp;quot;)&lt;br /&gt;
**'''cost''' = tank cost in store; (ie. &amp;quot;0&amp;quot;)&lt;br /&gt;
**'''premium''' = premium yes|no, can be skipped if no&lt;br /&gt;
**'''notInShop''' = tank is not available for gold yes|no, can be skipped if no&lt;br /&gt;
**'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no&lt;br /&gt;
**'''crew''' = &amp;lt;nowiki&amp;gt;crew members (seperated by &amp;lt;br /&amp;gt;); (ie. &amp;quot;1. Commander (Radio, Gunner)&amp;lt;br /&amp;gt; 2. Driver&amp;lt;br /&amp;gt; 3. Loader&amp;quot;)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**'''health''' = tank health/hit points; (ie. &amp;quot;110&amp;quot;)&lt;br /&gt;
**'''weight''' = tank weight and load limit (weight/load limit); (ie. &amp;quot;7.5/9.2&amp;quot;)&lt;br /&gt;
**'''engine''' = engine horse power; (ie. &amp;quot;51&amp;quot;)&lt;br /&gt;
**'''speed''' = tank speed limit; (ie. &amp;quot;32&amp;quot;)&lt;br /&gt;
**'''traverse''' = tank traverse speed; (ie. &amp;quot;34&amp;quot;)&lt;br /&gt;
**'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the &amp;quot;hpt&amp;quot; variable.)&lt;br /&gt;
**'''pivot''' = tank can pivot/turn around center&lt;br /&gt;
**'''turretTraverse''' = turret traverse speed; (ie. &amp;quot;40&amp;quot;) (not used for TDs or SPGs)&lt;br /&gt;
**'''gunTraverse''' = gun traverse speed; (ie. &amp;quot;40&amp;quot;) (used only for TDs or SPGs)&lt;br /&gt;
**'''gunTraverseArc''' = gun traverse arc; (ie. &amp;quot;360&amp;quot;)&lt;br /&gt;
**'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. &amp;quot;5/10&amp;quot;) - for multiple areas use front area&lt;br /&gt;
**'''armor''' = tank armor (front/side/rear); (ie.&amp;quot;14/12/12&amp;quot;)&lt;br /&gt;
**'''turretArmor''' = turret armor (front/side/rear); (ie.&amp;quot;14/12/12&amp;quot;)&lt;br /&gt;
**'''damage''' = standard shell damage (min-max); (ie.&amp;quot;22-42&amp;quot;)&lt;br /&gt;
**'''penetration''' = standard shell penetration (min-max); (ie.&amp;quot;24-44&amp;quot;)&lt;br /&gt;
**'''rof''' = rate of fire listed in Rounds per Minute; (ie. &amp;quot;30&amp;quot;). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''.&lt;br /&gt;
**'''ammo''' = ammo count; (ie. &amp;quot;105&amp;quot;)&lt;br /&gt;
**'''view''' = view range; (ie. &amp;quot;270&amp;quot;)&lt;br /&gt;
**'''signal''' = radio signal range; (ie. &amp;quot;100&amp;quot;)&lt;br /&gt;
**'''accuracy''' = gun dispersion @ 100m; (ie. &amp;quot;0.4&amp;quot;)&lt;br /&gt;
**'''aim''' = aim focus time; (ie. &amp;quot;1.5&amp;quot;)&lt;br /&gt;
**'''fire''' = change of engine fire; (ie. &amp;quot;25&amp;quot;)&lt;br /&gt;
**'''parent''' = vehicles that lead to this one in research tree, use [[Template:Contour|contour template]] (ie. &amp;lt;nowiki&amp;gt;{{contour|PzKpfw II}}&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
**'''child''' = vehicles that this vehicle leads to in research tree, use [[Template:Contour|contour template]] (ie. &amp;lt;nowiki&amp;gt;{{contour|PzKpfw II}}&amp;lt;/nowiki&amp;gt;) &lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Tank&lt;br /&gt;
|name = &lt;br /&gt;
|shortname = &lt;br /&gt;
|nation = &lt;br /&gt;
|class = &lt;br /&gt;
|tier = &lt;br /&gt;
|cost = &lt;br /&gt;
|premium= &lt;br /&gt;
|notInShop = &lt;br /&gt;
|unavailable = &lt;br /&gt;
|crew = &lt;br /&gt;
|health = &lt;br /&gt;
|healthTop = &lt;br /&gt;
|weight = &lt;br /&gt;
|weightTop = &lt;br /&gt;
|engine = &lt;br /&gt;
|engineTop = &lt;br /&gt;
|speed = &lt;br /&gt;
|traverse = &lt;br /&gt;
|traverseTop = &lt;br /&gt;
|pivot = &lt;br /&gt;
|pivotTop = &lt;br /&gt;
|turretTraverse = &lt;br /&gt;
|turretTraverseTop = &lt;br /&gt;
|gunTraverse = &lt;br /&gt;
|gunTraverseTop = &lt;br /&gt;
|armor = &lt;br /&gt;
|turretArmor = &lt;br /&gt;
|turretArmorTop = &lt;br /&gt;
|damage = &lt;br /&gt;
|damageTop = &lt;br /&gt;
|penetration = &lt;br /&gt;
|penetrationTop = &lt;br /&gt;
|rof = &lt;br /&gt;
|rofTop = &lt;br /&gt;
|ammo = &lt;br /&gt;
|ammoTop =&lt;br /&gt;
|view = &lt;br /&gt;
|viewTop = &lt;br /&gt;
|signal = &lt;br /&gt;
|signalTop = &lt;br /&gt;
|accuracy = &lt;br /&gt;
|accuracyTop = &lt;br /&gt;
|aim = &lt;br /&gt;
|aimTop = &lt;br /&gt;
|fire = &lt;br /&gt;
|fireTop = &lt;br /&gt;
|parent = &lt;br /&gt;
|child = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Force's Muddling Attempts at Self-Actualization]]&lt;br /&gt;
[[Category:C/P Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ForcestormX</name></author>	</entry>

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