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		<title>ChangelogPlanes11 - 修訂沿革</title>
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		<updated>2026-06-29T08:37:19Z</updated>
		<subtitle>本站上此頁的修訂沿革</subtitle>
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		<title>Haswell：Created page with &quot;==Features Overview==  ''This patch will introduce a lot of new content for our players:''  *    New Focke-Wulf branch of German fighters *    Five new tier V Premium planes *...&quot;</title>
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				<updated>2014-05-22T09:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Features Overview==  &amp;#039;&amp;#039;This patch will introduce a lot of new content for our players:&amp;#039;&amp;#039;  *    New Focke-Wulf branch of German fighters *    Five new tier V Premium planes *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新頁面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Features Overview==&lt;br /&gt;
&lt;br /&gt;
''This patch will introduce a lot of new content for our players:''&lt;br /&gt;
&lt;br /&gt;
*    New Focke-Wulf branch of German fighters&lt;br /&gt;
*    Five new tier V Premium planes&lt;br /&gt;
*    Two new maps&lt;br /&gt;
*    New achievements and medals&lt;br /&gt;
&lt;br /&gt;
''The balance changes that have been introduced aim to fix the domination of high-altitude planes, which is very noticeable both in random battles and tournaments. The properties of high-flying planes will not be altered much; however, planes with a lower optimal altitude and more maneuverable planes will be retouched to give them more ways to avoid incoming fire and to be able to counter-attack more efficiently.''&lt;br /&gt;
&lt;br /&gt;
'''Game Settings'''&lt;br /&gt;
&lt;br /&gt;
''The amount of superiority bar progression that a team loses has been reduced to the following rates:''&lt;br /&gt;
&lt;br /&gt;
*    15% for a destroyed aircraft (was 50%)&lt;br /&gt;
*    30% for a destroyed ground target (was 50%)&lt;br /&gt;
*    90% for a destroyed HQ (was 100%)&lt;br /&gt;
&lt;br /&gt;
'''Training'''&lt;br /&gt;
&lt;br /&gt;
*    Added new training mission on how to attack ground targets&lt;br /&gt;
*    Added new descriptions to the &amp;quot;Team Battle&amp;quot; tutorial mission&lt;br /&gt;
*    Training Mission II now occurs on the updated &amp;quot;Harbor&amp;quot; map&lt;br /&gt;
&lt;br /&gt;
==New Planes==&lt;br /&gt;
'''New branch of German fighters:'''&lt;br /&gt;
&lt;br /&gt;
*    Heinkel He. 51 (tier II)&lt;br /&gt;
*    Focke-Wulf Fw. 159 (tier III)&lt;br /&gt;
*    Heinkel He. 112 (tier IV)&lt;br /&gt;
*    Focke-Wulf Fw. 190V (tier V)&lt;br /&gt;
*    Focke-Wulf Fw. 190A-5 (tier VI)&lt;br /&gt;
*    Focke-Wulf Fw. 190D (tier VII)&lt;br /&gt;
*    Focke-Wulf Ta. 152 (tier VIII)&lt;br /&gt;
*    Focke-Wulf Ta. 183 (tier IX)&lt;br /&gt;
*    Focke-Wulf Fw. 252 (tier X)&lt;br /&gt;
&lt;br /&gt;
'''Premium planes that are available for purchase in the in-game store and Premium Shop: '''&lt;br /&gt;
&lt;br /&gt;
*    Curtiss P-40 M-105 (USSR, tier V fighter)&lt;br /&gt;
*    Ilyushin IL-2 mod. (USSR, tier V attack aircraft)&lt;br /&gt;
*    Miles M. 20 (Great Britain, tier V fighter)&lt;br /&gt;
*    Grumman XF4U-1 (USA, tier V fighter)&lt;br /&gt;
*    Messerschmitt Me. 209V (Germany, tier V fighter)&lt;br /&gt;
&lt;br /&gt;
'''Paint schemes'''&lt;br /&gt;
&lt;br /&gt;
*    Each nation gets 20 new emblems that will be available on all planes&lt;br /&gt;
*    Alpha/Beta test paint schemes were added for the following planes:&lt;br /&gt;
**        BSh-1&lt;br /&gt;
**        Fw 56&lt;br /&gt;
**        Bf 209 A1&lt;br /&gt;
**        Bf 109 Z&lt;br /&gt;
**        He 51&lt;br /&gt;
**        J7W1&lt;br /&gt;
**        Hawk 75M&lt;br /&gt;
**        IL-10&lt;br /&gt;
**        F6U&lt;br /&gt;
**        LaGG-3&lt;br /&gt;
**        La-15&lt;br /&gt;
**        Bf 109 E&lt;br /&gt;
**        Bf 110 E&lt;br /&gt;
**        Fw 190 A1&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
''New game maps were added:''&lt;br /&gt;
&lt;br /&gt;
*    Fortress: Available for tier II-VII planes&lt;br /&gt;
*    Adriatic: Available for tier V-X planes&lt;br /&gt;
&lt;br /&gt;
*    'Harbor' map was completely redesigned. Available for tier I-V planes&lt;br /&gt;
*    Battle activity on the ground was added on the following maps: 'Harbor', 'El Halluf', 'Pacific', 'Bay' and 'Eastern Front'&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
'''Mouse'''&lt;br /&gt;
&lt;br /&gt;
*    Advanced Settings screen was changed. Additional camera settings for &amp;quot;Horizontal&amp;quot; camera binding mode were added&lt;br /&gt;
*    New camera added for the mouse control profile. The camera uses a different algorithm for how to revert to proper view when the plane is inverted&lt;br /&gt;
*    &amp;quot;Standard&amp;quot; camera preset was reconfigured for the new camera. A new preset for alternate &amp;quot;Free Camera&amp;quot; settings was added&lt;br /&gt;
*    The former horizon-bound camera mode from version 1.0 can now be found in the advanced mouse settings menu&lt;br /&gt;
*    When you save your custom mouse settings, the horizon-bound camera profile will be applied. To switch from your custom profile to the new camera, simply set the camera mode to “Free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Physics Changes==&lt;br /&gt;
'''Physics'''&lt;br /&gt;
&lt;br /&gt;
*    Planes' controllability was changed for below-optimal speeds. Improved controllability for close-to-stall speeds&lt;br /&gt;
*    Faster recovery from stalls&lt;br /&gt;
*    Improved roll controllability when stalling&lt;br /&gt;
*    Improved afterburner efficiency at critical altitudes&lt;br /&gt;
*    Roll maneuverability reduced at non-optimal altitudes&lt;br /&gt;
&lt;br /&gt;
'''Shooting'''&lt;br /&gt;
&lt;br /&gt;
*    The correlation between damage dealt and the altitude of two engaged planes has been removed. Previously, this connection led to insufficiently low damage rates when shooting at a plane from below, and excessively high damage rates when shooting at a plane from above&lt;br /&gt;
*    The difference in dispersion of fire at different speeds was reduced. Dispersion for shooting at low speeds was reduced&lt;br /&gt;
*    A bug, which led to plane speeds not being taken into account for damage calculation, was fixed. (This means that planes will now take more damage in head-on attacks)&lt;br /&gt;
&lt;br /&gt;
==Plane &amp;amp; Tech Tree Changes==&lt;br /&gt;
&lt;br /&gt;
'''U.S.S.R.'''&lt;br /&gt;
&lt;br /&gt;
*    I-5: low-altitude speed increased&lt;br /&gt;
*    I-15: low-altitude speed increased&lt;br /&gt;
*    I-16 (early): HP increased; low-altitude speed increased&lt;br /&gt;
*    I-16 (late): HP increased; low-altitude speed increased&lt;br /&gt;
*    I-17: HP increased; low-altitude speed increased&lt;br /&gt;
*    LaGG-3: HP increased; optimum altitude increased&lt;br /&gt;
*    Yak-1: HP increased; nominal and optimal speeds increased; weapons spread readjusted; boost power and recharge speed increased; low-altitude speed increased; speed gain when diving increased&lt;br /&gt;
*    Yak-7: HP increased; nominal and optimal speeds increased; MGs spread readjusted; low-altitude speed increased; boost power increased&lt;br /&gt;
*    Il-2: Airframe upgrade added&lt;br /&gt;
*    La-5: HP increased; weapons spread readjusted for dogfights; boost duration increased; optimum altitude increased&lt;br /&gt;
*    Yak-9: HP increased; nominal and optimal speeds increased; low-altitude speed increased; boost power increased&lt;br /&gt;
*    Yak-1M: HP increased; nominal and optimal speeds increased; low-altitude speed increased; speed gain when diving increased; weapons spread readjusted for dogfights; boost power; duration and recharge speed increased; increased optimum altitude&lt;br /&gt;
*    La-7: weapons spread readjusted; boost duration increased; optimum altitude increased&lt;br /&gt;
*    Yak-9U: HP increased; nominal and optimal speeds increased; low-altitude speed increased; increased boost power&lt;br /&gt;
*    Yak-3: HP increased; nominal and optimal speeds increased; low-altitude speed increased; weapons spread readjusted for dogfights; speed gain in diving increased; boost power; duration and recharge speed increased; increased optimum altitude&lt;br /&gt;
*    La-9: weapons spread readjusted for dogfight; boost duration increased; optimum altitude increased&lt;br /&gt;
*    Yak-15: HP increased; weapon efficiency increased; nominal and optimal speeds increased; low-altitude speed increased; boost recharge speed increased; optimum altitude increased&lt;br /&gt;
*    La-160: optimum altitude increased&lt;br /&gt;
*    Yak-19: HP increased; low-altitude speed increased; optimum altitude increased&lt;br /&gt;
*    La-15: optimum altitude increased&lt;br /&gt;
*    Yak-30: HP increased; nominal and optimal speeds increased; low-altitude speed increased; optimum altitude increased&lt;br /&gt;
&lt;br /&gt;
'''Germany'''&lt;br /&gt;
&lt;br /&gt;
*    Ar.65: Low-altitude speed increased&lt;br /&gt;
*    Ar.68: Low-altitude speed increased&lt;br /&gt;
*    Ao.192: Boost power reduced&lt;br /&gt;
*    Me.209A: Synchronized cannons MG151/20 (1941) replaced with MG151/20 (1944).&lt;br /&gt;
&lt;br /&gt;
'''U.S.A.'''&lt;br /&gt;
&lt;br /&gt;
*    P-12: low-altitude speed increased&lt;br /&gt;
*    P-23: low-altitude speed increased&lt;br /&gt;
*    F2F: low-altitude speed increased&lt;br /&gt;
*    F3F: low-altitude speed increased&lt;br /&gt;
*    Р-51Н: wing-mounted M3 machine guns replaced with MG-53HB&lt;br /&gt;
*    F7U: low-altitude speed increased&lt;br /&gt;
&lt;br /&gt;
'''Japan'''&lt;br /&gt;
&lt;br /&gt;
*    Type-91: low-altitude speed increased&lt;br /&gt;
*    A4N: low-altitude speed increased&lt;br /&gt;
*    А5М: HP increased&lt;br /&gt;
*    А6М1: HP increased; weapons spread readjusted for dogfights&lt;br /&gt;
*    А6М2: HP increased; weapons spread readjusted for dogfights, low-altitude speed increased, optimum altitude increased&lt;br /&gt;
*    А6М5: HP increased; weapons spread readjusted for dogfights, optimum altitude increased&lt;br /&gt;
*    А7М: HP increased; optimum altitude increased&lt;br /&gt;
*    J7W1: HP increased; nominal and optimal speeds increased, boost duration increased,  maneuverability slightly decreased&lt;br /&gt;
*    J7W2: HP increased; nominal and optimal speeds increased,  maneuverability decreased&lt;br /&gt;
*    J7W3: HP slightly increased, nominal and optimal speeds increased,  maneuverability decreased&lt;br /&gt;
&lt;br /&gt;
'''Great Britain'''&lt;br /&gt;
&lt;br /&gt;
*    Goldfinch: Low-altitude speed increased&lt;br /&gt;
*    Bulldog: Low-altitude speed increased&lt;br /&gt;
*    Demon: Low-altitude speed increased&lt;br /&gt;
*    Skua: Low-altitude speed increased&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree Changes'''&lt;br /&gt;
&lt;br /&gt;
*    Bf-110E: can now be researched from 20mm MG-FF/M.&lt;br /&gt;
*    Blenheim F: Browning Mk.II hull-mounted guns are now marked as such and need to be researched from the airframe module&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&lt;br /&gt;
''New tiered medals showing progress on the number of aerial kills, destroyed objects and epic achievements for destroyed enemy planes (with a higher tier than the player's plane) were added.''&lt;br /&gt;
&lt;br /&gt;
'''Epic Achievements'''&lt;br /&gt;
&lt;br /&gt;
*    Akamatsu medal: Awarded for destroying 3 or more enemy planes in one battle in a fighter. Enemy planes must be at least two tiers higher than the player’s plane&lt;br /&gt;
*    McGuire medal: Awarded for destroying 3 or more enemy planes in one battle in a heavy fighter. Enemy planes must be at least two tiers higher than the player’s plane&lt;br /&gt;
*    Yefimov medal: Awarded for destroying 3 or more enemy planes in one battle in a ground attack plane. Enemy planes must be at least two tiers higher than the player’s plane&lt;br /&gt;
*    tiered achievements:&lt;br /&gt;
**        Graf Medal IV class: Awarded for destroying 10 enemy planes&lt;br /&gt;
**        Graf Medal III class: Awarded for destroying 100 enemy planes&lt;br /&gt;
**        Graf Medal II class: Awarded for destroying 1,000 enemy planes&lt;br /&gt;
**        Graf Medal I class: Awarded for destroying 10,000 enemy planes&lt;br /&gt;
**        Begeldinov Medal IV class: Awarded for destroying 30 ground targets&lt;br /&gt;
**        Begeldinov Medal III class: Awarded for destroying 300 ground targets&lt;br /&gt;
**        Begeldinov Medal II class: Awarded for destroying 3,000 ground targets&lt;br /&gt;
**        Begeldinov Medal I class: Awarded for destroying 30,000 ground targets&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
*    Introductory video added&lt;br /&gt;
*    Added new function to the game settings to enable switching between different types of sniper modes&lt;br /&gt;
*    Two sliders for camera settings were added to the advanced mouse settings (see Controls section above)&lt;br /&gt;
*    Clicking the &amp;quot;Tech Tree&amp;quot; button from a plane’s research menu now returns to the tech tree that the plane in question belongs to&lt;br /&gt;
*    Login screen now has a limit to how many characters can be entered in the login and password fields (255 and 100 characters, respectively)&lt;br /&gt;
*    Keyboard navigation fixed for login screen. One can switch between the fields with the Tab key, but arrow keys only work inside the fields&lt;br /&gt;
*    Game mode menu was reworked&lt;br /&gt;
*    Camera movement was added to the Hangar when switching to “Service” or “Upgrades&amp;quot;&lt;br /&gt;
*    Tooltips for the modules now have a comparative function to show the difference in characteristics between the selected and mounted modules&lt;br /&gt;
&lt;br /&gt;
'''Battle Interface'''&lt;br /&gt;
&lt;br /&gt;
*    A special damage indicator icon was added for two-engine planes.&lt;br /&gt;
*    You can now check the battle chat log with the Page Up/Page Down keys.&lt;br /&gt;
*    The arrows on screen, pointing to the position of your enemies, have been increased in size and their transparency was reduced.&lt;br /&gt;
*    Afterburner indicator was changed to resemble the gun overheating indicator.&lt;br /&gt;
&lt;br /&gt;
'''Chat'''&lt;br /&gt;
&lt;br /&gt;
*    You can now resize the chat window&lt;br /&gt;
*    Sorting of the contact list was added&lt;br /&gt;
*    User channel moderation feature was added:&lt;br /&gt;
**        Ability to remove a user from the channel&lt;br /&gt;
**        Ability to restore access to the channel&lt;br /&gt;
*    High channel load mode was implemented. Now you can invite an unlimited number of players to the channel&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
&lt;br /&gt;
*    Hangar sounds were updated&lt;br /&gt;
*    New music added to login and Hangar screens&lt;br /&gt;
*    Significantly improved audio quality on all maps&lt;br /&gt;
&lt;br /&gt;
==Misc. Fixes and Changes==&lt;br /&gt;
&lt;br /&gt;
*    Various bugs in Flights, store, barracks and pilots' personal data were fixed&lt;br /&gt;
*    Fixed the bug that caused players in a Flight to end up in battles with planes of up to two tiers higher than the top plane in the flight&lt;br /&gt;
*    Bug with different number of ground targets on all maps was fixed&lt;br /&gt;
&lt;br /&gt;
'''Chat Bugfixes'''&lt;br /&gt;
&lt;br /&gt;
*    A range of bugs affecting the display of player names were fixed:&lt;br /&gt;
**        Moderator color not applying correctly&lt;br /&gt;
**        Numbers appearing instead of a player’s nickname&lt;br /&gt;
*    Fixed several bugs in the state and behavior of chat interface elements&lt;br /&gt;
*    The bug causing a channel creation window to freeze when entering an incorrect name was fixed&lt;br /&gt;
*    The bug occurring in the contact list when trying to change a user group name into the current name was fixed&lt;/div&gt;</summary>
		<author><name>Haswell</name></author>	</entry>

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