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		<id>https://wiki.wargaming.net/zh-tw/index.php?action=history&amp;feed=atom&amp;title=Tank%3ACh17_WZ131_1_WZ132</id>
		<title>Tank:Ch17 WZ131 1 WZ132 - 修訂沿革</title>
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		<updated>2026-08-05T17:19:39Z</updated>
		<subtitle>本站上此頁的修訂沿革</subtitle>
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	<entry>
		<id>https://wiki.wargaming.net/zh-tw/index.php?title=Tank:Ch17_WZ131_1_WZ132&amp;diff=5195&amp;oldid=prev</id>
		<title>Oneechan：Updated information as the old one was several patches old</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/index.php?title=Tank:Ch17_WZ131_1_WZ132&amp;diff=5195&amp;oldid=prev"/>
				<updated>2015-01-21T05:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;Updated information as the old one was several patches old&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新頁面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TankData|Tank=Ch17_WZ131_1_WZ132&lt;br /&gt;
|&lt;br /&gt;
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|Sidebar_GunAlt= &lt;br /&gt;
|Sidebar_Camostop=17.1&lt;br /&gt;
|Sidebar_Camomove=17.1&lt;br /&gt;
|Sidebar_Camofire=3.7&lt;br /&gt;
|Sidebar_Passhard=0.479&lt;br /&gt;
|Sidebar_Passmed=0.575&lt;br /&gt;
|Sidebar_Passsoft=1.247&lt;br /&gt;
|Sidebar_DispTurret=0.134&lt;br /&gt;
|Sidebar_DispRecoil=3.836&lt;br /&gt;
|Sidebar_DispAccel=0.134&lt;br /&gt;
|Sidebar_DispTurning=0.134&lt;br /&gt;
&lt;br /&gt;
|InTheGame_pros=&lt;br /&gt;
* Very good agility and mobility thanks to its amazing track traverse and acceleration &lt;br /&gt;
* Great &amp;quot;on-the-move&amp;quot;-accuracy, especially with a Vertical Stabilizer mounted&lt;br /&gt;
* Excellent turret traverse which allows for easy and fast circling or switching between targets&lt;br /&gt;
* Sloped frontal armor can lead to the occasional lucky bounce&lt;br /&gt;
* Unlike most tier 8 lights, you can choose a gun depending on your playstyle (either a higher-DPM, lower-alpha 85mm or a vice versa 100mm)&lt;br /&gt;
* Best overall premium round on a tier 8 light when using the 100mm&lt;br /&gt;
&lt;br /&gt;
|InTheGame_cons= &lt;br /&gt;
* Very prone to module damage&lt;br /&gt;
* Modules are very XP-expensive, especially the '''100 mm 60-100T''' which rivals the XP cost of tier 8 heavies' top guns&lt;br /&gt;
* Lacking gun depression&lt;br /&gt;
* Worse hp/t than its predecessor&lt;br /&gt;
* 100mm guns both have the second worst-in-class DPM (only the AMX 13 90 has worse)&lt;br /&gt;
* Lacks an autoloader or outstanding DPM, which gives it significant trouble when dealing with other light tanks&lt;br /&gt;
* Generally outclassed by almost every other light tank that can do things better than it, mainly the [[Spähpanzer Ru 251|RU 251]] and the [[T-54 ltwt.|T-54 light]]&lt;br /&gt;
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|InTheGame_performance=&lt;br /&gt;
A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and both passive (great camo value and view range) and active scouting (great speed and traverse.)&lt;br /&gt;
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Other than missing a drum loader, the WZ-132 has a few benefits to the AMX 13 90 in some ways as a combat vehicle. Compared to the AMX 13 90, It's able to make sharper turns without losing speed, has a more accurate, slightly higher penetration and faster aiming gun, which is also more accurate when firing on the move. The tank also possess sloped frontal armor and turret, which might bounce enemy shells sometimes. However, the AMX 13 90 has the aforementioned autoloader (burst damage, very important with hit and run tactics) and a smaller profile (better camo rating/harder to hit).&lt;br /&gt;
&lt;br /&gt;
The WZ-132 has a great gun choice. You can either play with the more well-rounded '''85 mm 64-85TG''' or the more damage-oriented '''100 mm 60-100T'''. Should you select the former your tank will be more accurate, and have a substantially better rate of fire and DPM. Should you select the latter, you will have more penetration, more alpha, and APCR instead of HEAT. The 85mm gun lets you play more in the role of an agile and accurate supporting light tank. The 100 mm lets you perform like a speedy but poorly armored medium.&lt;br /&gt;
&lt;br /&gt;
A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 and the [[M41 Walker Bulldog|M41 Bulldog]] in any sort of brawl because of the latter's feared drum loader. Assuming neither tanks miss, they will be able to destroy or critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on the move accuracy, and sustained DPM. Staying at a distance (~50-100m) and keeping in motion when in an open area will often make the opponent miss their shot, while letting you fire accurately in return. Once their drum has been depleted, the WZ can easily kill it during its much longer reload time. Should most other tanks try to turn in a long curve, the WZ's superior agility will let it close the distance very fast.&lt;br /&gt;
&lt;br /&gt;
However, sadly, with the addition of new light tanks, the WZ-132 has started to become rather old. Rather than being an alternative to the AMX 13 90, it is now one of the worst &amp;quot;medium-like&amp;quot; light tanks. The RU 251 has far more DPM and is way faster while the T-54 ltwt has much better protection and (strangely) dispersion values. While the WZ-132 in itself is by no means a bad tank, it has simply become obsolete when it's compared to the competition. As such, unless you're going down the Chinese medium line through the lights, there's little point to playing the WZ-132 as of patch 0.9.5&lt;br /&gt;
&lt;br /&gt;
|InTheGame_research=&lt;br /&gt;
* You must research the new set of suspension in order to mount anything else.&lt;br /&gt;
* Once you have researched the new set of suspension, Research the new turret if you have researched the 100 mm 59-100T from the WZ-131, if you have not; research the 100 mm 59-100T and then the turret.&lt;br /&gt;
* If you want a faster reload, use the top 85mm gun until you have enough exp for the Tier 9 100 mm 60-100T.&lt;br /&gt;
* Now go for the Tier 9 100 mm 60-100T, as it will greatly ease the grind on the [[WZ-120]].&lt;br /&gt;
* The last engine doesn't improve the engine power, instead it increases the module hit points by a considerable amount, which can be useful combined with a removed speed governor. It's recommended to research this module last.&lt;br /&gt;
&lt;br /&gt;
|InTheGame_equipment=&lt;br /&gt;
Medium-Caliber Tank Gun Rammer, Camouflage Net, Coated Optics, Vertical Stabilizer&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|History=&lt;br /&gt;
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&lt;br /&gt;
|HistoricalGallery=&lt;br /&gt;
WZ-132.jpg&lt;br /&gt;
WZ-132 (2).jpg&lt;br /&gt;
WZ-132 (3).jpg&lt;br /&gt;
&lt;br /&gt;
|Ref_references=&lt;br /&gt;
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|Ref_sources=&lt;br /&gt;
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|Ref_links=&lt;br /&gt;
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|Sidebar_GunAlt= 100mm 60-100T&lt;br /&gt;
|Sidebar_Camostop=17.1&lt;br /&gt;
|Sidebar_Camomove=17.1&lt;br /&gt;
|Sidebar_Camofire=3.7&lt;br /&gt;
|Sidebar_Passhard=0.479&lt;br /&gt;
|Sidebar_Passmed=0.575&lt;br /&gt;
|Sidebar_Passsoft=1.247&lt;br /&gt;
|Sidebar_DispTurret=0.134&lt;br /&gt;
|Sidebar_DispRecoil=3.836&lt;br /&gt;
|Sidebar_DispAccel=0.134&lt;br /&gt;
|Sidebar_DispTurning=0.134&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Oneechan</name></author>	</entry>

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