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彈藥(戰艦世界)

彈藥(戰艦世界):修訂版本之間的差異

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2016年11月29日 (二) 10:54的修訂版本
新頁面: '''''World of Warships''''' ammo comes in two types - Armour Piercing (AP) and High Explosive (HE). Generally AP has higher potential damage per shell if it penetrates the target's a...
 
2016年12月7日 (三) 09:32的修訂版本
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?'''''World of Warships''''' ammo comes in two types - Armour Piercing (AP) and High Explosive (HE). +'''《戰艦世界》'''的彈藥可以分成兩類 – 穿甲彈(Armour Piercing,簡稱 AP)及高爆彈(High Explosive,簡稱 HE)。
  
?Generally AP has higher potential damage per shell if it penetrates the target's armour and especially if it penetrates the enemy ships citadel but can richochet if it hits at an extreme angle or simply bounce off heavily armoured ships or do minimal "spalling" damage. It's also possible to overpenetrate very lightly armoured ships such as destroyers doing minimal damage as the shell punches clean through the ship and out the other side.+* '''穿甲彈'''擁有較高的潛在傷害,但要造成這種程度的傷害,你需要穿透目標裝甲、甚至穿透目標裝甲區時才能達到。如果彈頭在極限級別的角度擊中目標,又或是遇上重厚的裝甲,那麼彈頭便會被彈開,或是造成極為輕微的傷害。遇上裝甲非常薄弱的艦艇時,你的彈頭也可能會發生過份穿透的情況,造成極為輕微的傷害。<br />
 +* '''高爆彈'''擁有相對較低的潛在傷害,但是會以較穩定持續的模式造成傷害。它們亦較容易無效化目標艦艇的模組,或是透過火災對目標造成傷害。
  
?HE does less potential damage than AP but is more consistent and has a better chance of knocking out modules and setting the enemy ship on fire for damage over time effects. 
  
?New players should stick to HE if they are not sure what ammo is appropriate as it's always at least somewhat effective but AP is more situational. More experienced players can consider the following information.+對新人玩家而言,高爆彈是較容易操控的彈藥,以便造成一定的傷害。對進階玩家而言,穿甲彈是重要的彈藥選擇,不過他們需要注意運用這種彈藥的時期:
  
?The general rule is load HE whenever you are not sure what ships you are going to encounter. Thereafter you should consider the following rules of thumb.+# '''驅逐艦:'''一般而言,驅逐艦擁有 5 inch 或是 12.7cm 主炮,而由於口徑細小的關係,它們的穿甲彈的穿透能力相對弱小,因此只能在極近距離下對目標造成一定程度的傷害。中階及高階蘇聯驅逐艦則有較大口徑的主炮,因此能在較遠的距離下對目標造成相當的傷害。<br />
 +# '''巡洋艦:'''一般而言,巡洋艦的穿甲彈能夠貫穿巡洋艦的裝甲區,唯在遠距離情況下,穿甲彈的穿透能力開始減弱。由於驅逐艦裝甲非常薄弱,因此巡洋艦在大部分情況都應該以高爆彈對付該種目標,以避免造成過穿傷害,浪費攻擊機會。在對抗主力艦方面,由於主力艦普遍裝甲重厚的關係,巡洋艦的穿甲彈難以對主力艦造成大規模的傷害,但是在近距離的情況下,又或是面對裝甲相對較薄弱的主力艦時,巡洋艦的穿甲彈能對主力艦造成相對較大的傷害。<br />
 +# '''戰艦:'''穿甲彈是主力艦最為常用的彈藥,其大口徑的特色讓主力艦享有極為龐大的潛在傷害能力。不過,有些艦艇的裝甲極為重厚,能夠抵禦口徑較低的主力艦級別穿甲彈,因此在面對這些目標的時候會發生無法造成有效傷害的情況。這時候,高爆彈則是較有傷害力的選擇。
  
?* ALL ships should use HE against aircraft carriers if they get into firing range - AP is likely to overpenetrate most carriers and HE can set the flight deck on fire - while burning Carriers cannot launch or recover aircraft. This is particularly true with USN carriers that lack armor to deflect even the smallest HE shells. 
  
?* The exception is with certain IJN carriers such as Hiryu and Shokaku. These ships should be hit with HE to set them on fire first, and then to AP in order to deal fair damage. Most AP can penetrate and deal good damage if aimed correctly.+儘管上述內容說明了運用穿甲彈的對象及時機,但是玩家仍然需要注意各種影響穿甲彈威力的系數,包括其穿透角度、目標裝甲厚度及特色、目標距離,以及彈頭本身的特有性質等,以發揮其全效。
? +
?* IJN Destroyers such as Mutsuki or Kagero should normally consider their guns as secondary weapons anyway and concentrate on torpedo strikes. Firing your guns makes you an easy target for any cruiser in the area, and considering the IJN Destroyers have poor guns compared to the USN or VMF it is wise to remain silent. If you do fire your guns, use HE. Your AP shells are unlikely to do much to enemy cruisers, much less battleships and if you're firing at enemy destroyers your priority is going to be knocking out their turrets and torpedo launchers so they can't fire back. Of course there are certain times and ships that may be exceptions, such as shooting a Kuma below 5 km.+
? +
?* USN and VMF Destroyers like Farragut or Kiev often have poor torpedo ranges, and therefore guns should be your main weapon. The general rule of thumb is still HE on practically every ship, except cruisers below 5 km and you have prior knowledge of the weak areas in the armor. RN destroyers have much better shell ballistics than USN or IJN, and AP may be a good choice against all cruisers below a certain range.+
? +
?* Light Cruisers such as Cleveland and Omaha should fire HE at enemy destroyers - AP is likely to overpenetrate. At enemy battleships you should use HE and try and set them on fire. Certain battleships have some armor on the superstructure, and AP shells can do fair damage if they are already on fire. Against enemy cruisers it depends on their relative armour and your gunnery skills, AP is the best choice for most cruisers but HE them if you are not sure.+
? +
?* Heavy Cruisers such as Pensacola or Aoba should stick to AP against all other cruisers. HE is still the most effective way for battleships and destroyers.+
? +
?* Battleships should use HE on destroyers and AP on cruisers and battleships. However, if you are outmatched in a battleship on battleship duel such as you as a Kongo facing a New Mexico, use HE since your AP shells will deflect off of the well-protected New Mexico.+
? +
?'''Note:''' Usually around Tiers 4 and 5 is when ships start getting better "Stats" Thus it is usually when you start to see Heavy cruisers and more heavily armored battleships. Past Tier 5 is when more players use AP more often due to the game being more challenging and ships having better overall stats and upgrades.+
? +
?{{VideoYT|dipcvKXStRw}}+
?{{#gw_breadcrumbs: Ship}}+
?[[Category:World of Warships]]+

2016年12月7日 (三) 09:32的修訂版本

《戰艦世界》的彈藥可以分成兩類 – 穿甲彈(Armour Piercing,簡稱 AP)及高爆彈(High Explosive,簡稱 HE)。

  • 穿甲彈擁有較高的潛在傷害,但要造成這種程度的傷害,你需要穿透目標裝甲、甚至穿透目標裝甲區時才能達到。如果彈頭在極限級別的角度擊中目標,又或是遇上重厚的裝甲,那麼彈頭便會被彈開,或是造成極為輕微的傷害。遇上裝甲非常薄弱的艦艇時,你的彈頭也可能會發生過份穿透的情況,造成極為輕微的傷害。
  • 高爆彈擁有相對較低的潛在傷害,但是會以較穩定持續的模式造成傷害。它們亦較容易無效化目標艦艇的模組,或是透過火災對目標造成傷害。


對新人玩家而言,高爆彈是較容易操控的彈藥,以便造成一定的傷害。對進階玩家而言,穿甲彈是重要的彈藥選擇,不過他們需要注意運用這種彈藥的時期:

  1. 驅逐艦:一般而言,驅逐艦擁有 5 inch 或是 12.7cm 主炮,而由於口徑細小的關係,它們的穿甲彈的穿透能力相對弱小,因此只能在極近距離下對目標造成一定程度的傷害。中階及高階蘇聯驅逐艦則有較大口徑的主炮,因此能在較遠的距離下對目標造成相當的傷害。
  2. 巡洋艦:一般而言,巡洋艦的穿甲彈能夠貫穿巡洋艦的裝甲區,唯在遠距離情況下,穿甲彈的穿透能力開始減弱。由於驅逐艦裝甲非常薄弱,因此巡洋艦在大部分情況都應該以高爆彈對付該種目標,以避免造成過穿傷害,浪費攻擊機會。在對抗主力艦方面,由於主力艦普遍裝甲重厚的關係,巡洋艦的穿甲彈難以對主力艦造成大規模的傷害,但是在近距離的情況下,又或是面對裝甲相對較薄弱的主力艦時,巡洋艦的穿甲彈能對主力艦造成相對較大的傷害。
  3. 戰艦:穿甲彈是主力艦最為常用的彈藥,其大口徑的特色讓主力艦享有極為龐大的潛在傷害能力。不過,有些艦艇的裝甲極為重厚,能夠抵禦口徑較低的主力艦級別穿甲彈,因此在面對這些目標的時候會發生無法造成有效傷害的情況。這時候,高爆彈則是較有傷害力的選擇。


儘管上述內容說明了運用穿甲彈的對象及時機,但是玩家仍然需要注意各種影響穿甲彈威力的系數,包括其穿透角度、目標裝甲厚度及特色、目標距離,以及彈頭本身的特有性質等,以發揮其全效。