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		<id>https://wiki.wargaming.net/zh-tw/Blitz_nations_japan</id>
		<title>Blitz nations japan</title>
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				<updated>2020-05-01T12:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;jafiwu:sea：少女與戰車 頭像&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;少女與戰車的頭像，可以在出現一次嗎？我想購買頭像&lt;/div&gt;</summary>
		<author><name>jafiwu:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.2</id>
		<title>遊戲版本（戰艦世界）:0.8.2</title>
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				<updated>2019-04-19T12:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：新頁面: __NOTOC__ {{VideoYT|s4fIl86KXR4}}  ==太空戰艦星際運動會== 我們的太空船正準備好戰鬥！愚人節即將到來，意味著我們即將再次前往太空參加星際大...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{VideoYT|s4fIl86KXR4}}&lt;br /&gt;
&lt;br /&gt;
==太空戰艦星際運動會==&lt;br /&gt;
我們的太空船正準備好戰鬥！愚人節即將到來，意味著我們即將再次前往太空參加星際大戰。&lt;br /&gt;
&lt;br /&gt;
您可以在4種新的戰鬥模式中測試您對抗其他玩家的力量：&lt;br /&gt;
* 土星環（重製的熱點模式）：現在地區彼此獨立被佔領。'''開放於4月1日至7日。'''&lt;br /&gt;
* 聯星：兩隊的關鍵地區最初覆蓋大範圍，位於敵方隊伍那一側並逐漸縮小。'''開放於4月1日至7日。'''&lt;br /&gt;
* 太空進擊：攻擊隊的目標是在有限的時間內擊毀防禦隊的太空站。雙方都有自己的優勢：攻擊隊的艦艇可重生，而防禦隊的艦艇會逐漸恢復它們的血量。'''開放於4月8日至14日。'''&lt;br /&gt;
* 魚雷打擊：驅逐艦高速航行的動態魚雷戰鬥。'''開放於4月15日至24日。'''&lt;br /&gt;
 &lt;br /&gt;
戰鬥將在4張用於太空戰鬥的地圖上進行。玩家可以駕駛12艘特殊太空船參加太空戰鬥。&lt;br /&gt;
除了新的戰鬥模式和地圖，您還會發現：&lt;br /&gt;
* 鐵礦 — 一種新的暫時資源。&lt;br /&gt;
* 11個X階艦艇的永久太空迷彩塗裝：其中9個是您已熟知的去年活動，外加2個新的''[[Hindenburg]]''和''[[Shimakaze]]''.&lt;br /&gt;
* 可研發的美國和法國VI至X階巡洋艦的仿生永久太空迷彩塗裝，可以達布隆取得。VI至IX階艦艇的迷彩塗裝也可以作為完成指令的獎勵取得。&lt;br /&gt;
* 稀有成就，在新的戰鬥模式中展示各種戰鬥技巧後授予。&lt;br /&gt;
&lt;br /&gt;
==「Fly! Strike! Win!」活動==&lt;br /&gt;
隨著0.8.2版更新，「Fly! Strike! Win!」活動的最後一部分將開始。它的規則類似於前面部分的規則，不同之處在於這次只有一個階段由四個指令組成，每個指令包含10個任務。此活動的指令將每週解鎖，並且需要依順序完成。各種遊戲內物品、可研發的美國和法國VI至IX階重型巡洋艦的永久太空迷彩塗裝，以及海軍航空兵貨櫃是完成任務和指令的獎勵。&lt;br /&gt;
&lt;br /&gt;
加值航空母艦也將很快地在加值商店中開放購買，更多細節將會在我們的官網上公布。&lt;br /&gt;
&lt;br /&gt;
您可以在每個海軍航空兵貨櫃找到下列獎勵之一：&lt;br /&gt;
* 有機會獲得下列加值航空母艦之一：''[[Graf Zeppelin]], [[Enterprise]], [[Saipan]]'', and ''[[Kaga]]''。帶有一個港口船位和一名帶有10個技能點數的指揮官。&lt;br /&gt;
* 2,000煤炭。&lt;br /&gt;
* 2個相同類型的特殊信號旗 (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, or Leviathan)。&lt;br /&gt;
* 3個科幻空間消耗性迷彩塗裝。&lt;br /&gt;
&lt;br /&gt;
加值商店將提供海軍航空兵加值貨櫃。您可以在每個貨櫃找到下列獎勵之一：&lt;br /&gt;
* 有機會獲得下列加值航空母艦之一：''[[Graf Zeppelin]], [[Enterprise]], [[Saipan]]'', and ''[[Kaga]]''。帶有一個港口船位和一名帶有10個技能點數的指揮官。&lt;br /&gt;
* 12,500煤炭。&lt;br /&gt;
* 20個相同類型的特殊信號旗 (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, Leviathan).&lt;br /&gt;
* 20個科幻空間消耗性迷彩塗裝。&lt;br /&gt;
&lt;br /&gt;
如果您在貨櫃中找到您的港口已經擁有以上艦艇，您將會獲得與完整艦艇同等花費的達布隆作爲補償。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{AnnoWiki|content=&lt;br /&gt;
'''開始：''' 2019/04/01 @ 08:00 (UTC+8)&lt;br /&gt;
&amp;lt;br&amp;gt;'''結束：''' 2019/04/25 @ 04:00 (UTC+8)}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
在0.8.2版更新發佈後，0.8.1獲得的所有王冠將以1：8的比例轉換為弗羅林。弗羅林可以在「Fly! Strike! Win!」活動的暫時類別中兌換銀幣、信號旗、戰艦加值帳號和Union Jack消耗性迷彩。請注意，此暫時類別將不再提供英國航空母艦。&lt;br /&gt;
&lt;br /&gt;
如果您在4月12日至4月26日期間定期登入遊戲，您可以在每日貨運部分獲得下列獎勵：銀幣、科幻空間迷彩、戰艦加值帳號、達布隆和海軍航空兵貨櫃。您總共可以獲得10個獎勵，而貨運開放14天。因此，您可以在兩週時間內略過四天而仍能獲得所有提供的獎勵！&lt;br /&gt;
&lt;br /&gt;
===航空母艦===&lt;br /&gt;
航空母艦的搶先體驗終於即將結束，而英國航空母艦即將在科技樹中取得正式位置。除了在之前版本更新已經為玩家所熟悉的艦艇外，將有可研發X階航空母艦 ''[[Audacious]]''來補強。她在遊戲中最令人印象深刻的是可以强化飛機的戰鬥效率。她的對艦攻擊機和轟炸機攜帶大量火箭和炸彈，而魚雷轟炸機的收斂魚雷錐讓它們在完全瞄準時能夠準確地攻擊敵人的艦艏或艦艉，以及它們的側舷。&lt;br /&gt;
&lt;br /&gt;
關於''[[Audacious]]''和其他英國航空母艦的更多詳細資訊可在[https://worldofwarships.asia/zh-tw/news/game-updates/british-aircraft-carriers/ 專屬文章]中找到。&lt;br /&gt;
&lt;br /&gt;
我們在加強航空母艦介面的工作仍持續進行：&lt;br /&gt;
* 主要介面模式顯示航空分隊數量指示器、當前航空中隊的最大飛機數量及它們的狀態。一個填滿的綠色指示器表示整備完畢的航空分隊。此模式讓玩家快速輕鬆地評估是否可以升空一個完整的航空中隊、它包含多少個航空分隊以及可以執行多少次攻擊。&lt;br /&gt;
* 替代模式顯示每種類型飛機的當前和最大數量，以及直到下一個新飛機出現在甲板上的剩餘時間。此模式可以評估各種類型飛機的總數，無需將它們劃分為航空中隊和航空分隊。&lt;br /&gt;
* Alt鍵預設用於顯示替代介面模式。&lt;br /&gt;
* 顯示的飛機血量指示器現在按航空分隊劃分。這讓玩家能夠更好地評估特定航空中隊可能執行的攻擊次數。&lt;br /&gt;
* 當在飛機上使用時，無線電定位指揮官技能讓尋找和追蹤驅逐艦變得容易，從而剝奪了它們的主要優勢 — 隱蔽。為了減少航空母艦對驅逐艦被偵測性的過度影響，無線電定位技能的效果將不再影響航空中隊。隨著0.8.0.3版更新中引進的空中被偵測範圍的變化，發現驅逐艦不僅對於艦艇來說更困難，對於飛機而言也一樣。如果您有一名掌握無線電定位技能的航空母艦專精指揮官，它將隨著版本更新的發佈被重置，而指揮官將獲得4個技能點數。這將讓您能夠重新分配這些點數。&lt;br /&gt;
* 任何企圖指揮航空中隊通過多艘艦艇的共同對空防禦範圍將迎來徒勞無功的飛機損失。為了解決這個問題，我們實行一種非線性增加防空炮引起的持續傷害的方法。在0.8.2版更新中，在一艘艦艇的對空防禦範圍內對一個航空中隊所造成的傷害將保持不變。如果共享一個防空火力範圍的艦艇數量增加，對航空中隊造成的持續傷害將低於總和，但仍遠高於其中任何一艘造成的傷害。這一新功能讓攻擊幾艘艦艇所組成的船團成為可能，而不會使合作防禦空襲的艦艇價值降低。&lt;br /&gt;
* 修正一個影響在當地天氣中艦艇的空中被偵測範圍的錯誤。這個錯誤是在對空防禦關閉後讓「空中被偵測範圍」參數減少90%，幾乎不可能可以偵測到這種艦艇。現在，當地天氣不會影響空中的被偵測範圍。&lt;br /&gt;
&lt;br /&gt;
請注意：隨著0.8.2版更新的發佈，庫存部分中以經驗和銀幣交換可研發航空母艦，或是以達布隆交換加值航空母艦的選項將不再提供。&lt;br /&gt;
&lt;br /&gt;
==改進的港口介面和服役紀錄==&lt;br /&gt;
我們在港口介面的工作仍持續進行，而在0.8.2版更新中我們重製了左側的橫幅。它們現在更加緊湊和統一。&lt;br /&gt;
&lt;br /&gt;
已新增一個顯示您的進度和即將到達的新遊戲功能的服役紀錄橫幅。在帳號進行前35場戰鬥後，此橫幅將被最小化。如果您的進度因為違反規章而被封鎖，此橫幅將顯示與此相關的資訊。&lt;br /&gt;
&lt;br /&gt;
為了空出一些空間給於玩家相關聯的資訊，我們還更新了港口左上角的面板。伺服器名稱和玩家數量已移至左上角，可選用ESC鍵開啟主選單。目前它們已被替換為選擇港口按鈕和個人資料服役紀錄中的軍章。&lt;br /&gt;
&lt;br /&gt;
某些在點擊暱稱時顯示的選項已被移除，因為它們在介面的其他部分中重複。現在只剩下「購買加值帳號」、「邀請好友」、「庫存」和「消息」項目。&lt;br /&gt;
&lt;br /&gt;
個人資料的「服役紀錄」部分引進下列改動，幫助玩家追蹤取得的進展和獲得的獎勵：&lt;br /&gt;
* 改變解鎖新遊戲內功能和獎勵的進度顯示。&lt;br /&gt;
* 您可以選擇遊戲中的功能並查看它的詳細說明和相關影片。&lt;br /&gt;
* 進度條顯示各種遊戲內成就提供的獎勵，以及玩家取得它們的進度。提示顯示開啟特定獎勵所需的戰鬥場數。&lt;br /&gt;
&lt;br /&gt;
上面提到的所有介面改動都改善了港口的視覺感，讓玩家更容易瀏覽開放給他們的各種遊戲內功能。&lt;br /&gt;
&lt;br /&gt;
在0.8.2版更新之前，開啟遊戲中的功能和獎勵是由服役紀錄等級決定的，而服役紀錄等級又取決於遊玩的戰鬥場數。隨著0.8.2的發佈，服役紀錄等級被移除，並且將直接計算遊玩的戰鬥場數以決定玩家可以使用哪些遊戲內功能。同時，開啟各種遊戲內功能所需的戰鬥場數保持不變。如果其中任何一個已經解鎖，您將不必再次解鎖。&lt;br /&gt;
&lt;br /&gt;
==給新玩家的港口提示系統==&lt;br /&gt;
為了方便新玩家，新增一系列引導玩家研發和獲得II階艦艇的提示。&lt;br /&gt;
&lt;br /&gt;
這些提示在您參加過一場戰鬥之後出現，額外條件是您有足夠的經驗和銀幣來研發和獲得一艘艦艇。購買一艘II階或更高階級的艦艇後，提示將消失。提示可以在進行遊戲時關閉，並且在再次造訪港口時（包含從戰鬥後進入時）或重啟遊戲時將重新顯示。&lt;br /&gt;
&lt;br /&gt;
如果玩家的港口已有II階或更高階級的艦艇，該提示將不會顯示。&lt;br /&gt;
&lt;br /&gt;
==公會戰鬥：跨伺服器配對==&lt;br /&gt;
&lt;br /&gt;
參加第5季公會戰鬥！&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{AnnoWiki|content=&lt;br /&gt;
'''開始：''' 2019/04/03 @ 19:30 (UTC+8)&lt;br /&gt;
&amp;lt;br&amp;gt;'''結束：''' 2019/05/27 @ 14:00 (UTC+8)}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
遊戲階段開放於：週三、週四、週六與週日。&lt;br /&gt;
&lt;br /&gt;
不同地區的黃金時段：&lt;br /&gt;
* 亞服 19:30 — 23:30 UTC+8&lt;br /&gt;
* 俄服 次日00:00 — 次日04:00 UTC+8&lt;br /&gt;
* 歐服 次日01:00 — 次日 05:00 UTC+8&lt;br /&gt;
* 美服 次日 07:30 — 次日 11:30 UTC+8&lt;br /&gt;
&lt;br /&gt;
「Land of Fire」賽季的規則維持不變：&lt;br /&gt;
* 玩家將使用X階艦艇。&lt;br /&gt;
* 一隊7艘艦艇，最多一艘主力艦並且不允許航空母艦參加。&lt;br /&gt;
* 評價系統有5個聯賽：Squall聯賽、Gale聯賽、Storm聯賽、Typhoon聯賽和Hurricane聯賽。&lt;br /&gt;
* 所有公會的評價將重置為基本值，但是在「North」賽季期間於各個聯賽中進行的第一場戰鬥（除了Squall聯賽），公會將獲得50點獎勵點數（最多200點）。&lt;br /&gt;
&lt;br /&gt;
新一季的主要變化集中在配對和地圖選擇法的改進，以及跨伺服器配對的引進。玩家可以獲得的獎勵總數幾乎維持不變，而鋼鐵的總數沒有改變 — 您仍然有機會獲得多達11,000個這種寶貴的資源。更多關於公會戰鬥第5季的詳細資訊可在[https://worldofwarships.asia/zh-tw/news/general-news/cvc-5-season/ 專屬文章]中找到。&lt;br /&gt;
&lt;br /&gt;
==軍火庫更新==&lt;br /&gt;
* 由於大幅增加的物品和功能，軍火庫將獲得一個新名稱 — 軍械庫。&lt;br /&gt;
* 更新的部分將備有50個包含加值艦艇的組合包，可以用達布隆交換。其中一些艦艇已從科技樹移除，以便更加關注在可研發艦艇。未來，我們計劃增加軍械庫中可以以達布隆取得的加值艦艇數量，為您提供更多的選擇。本節介紹的所有艦艇都帶有一個港口船位（包含在顯示的價格中）和一名帶有3個技能點數的指揮官。&lt;br /&gt;
* 我們為軍械庫裝備艦艇類型、國家、階級和所需資源的過濾器，以簡化所需艦艇的搜索。&lt;br /&gt;
* 從0.8.2版更新開始，將為軍械庫定期新增可用銅或鉬取得的新永久迷彩。取得它們所需的資源將隨每次版本更新交替。在0.8.2版更新中，驅逐艦''[[Black]]''將獲得她的新旗魚迷彩。&lt;br /&gt;
** 迷彩加成：&lt;br /&gt;
*** −3% 海上的被偵測距離&lt;br /&gt;
*** +4% 敵人攻擊您艦艇時射出的炮彈最大偏差度&lt;br /&gt;
*** +150% 每場戰鬥獲得的經驗&lt;br /&gt;
*** +150% 每場戰鬥自由經驗&lt;br /&gt;
*** +150% 每場戰鬥指揮官經驗&lt;br /&gt;
*** −20% 艦艇的戰後整備費用&lt;br /&gt;
&lt;br /&gt;
==遊戲平衡改動==&lt;br /&gt;
* 為了使遊戲更加舒適，所有IV階航空母艦的飛機巡航速度提高10%。&lt;br /&gt;
* 英國VI階航空母艦''[[Furious]]'':&lt;br /&gt;
** 原廠轟炸機的改動：&lt;br /&gt;
*** 一個航空分隊的轟炸機數量從1增加到2。&lt;br /&gt;
*** 飛機整備時間從142秒降低到96秒。&lt;br /&gt;
*** 攻擊時的十字準星橢圓大小增加22%。&lt;br /&gt;
** 可研發轟炸機的改動：&lt;br /&gt;
*** 一個航空分隊的轟炸機數量從1增加到2。&lt;br /&gt;
*** 攻擊時的十字準星橢圓大小增加30%。&lt;br /&gt;
*** 可研發魚雷轟炸機的魚雷已被原廠魚雷轟炸機的魚雷取代：&lt;br /&gt;
*** 傷害從5,930降低到5,200。&lt;br /&gt;
*** 造成進水的機率從51%降低到45%。&lt;br /&gt;
** 您的轟炸機現在只能進行2次攻擊而不是4次攻擊，但為了平衡這一點，每次接近您的目標都會更有效率，並且航空中隊將花費更短的時間在防空火力下。 十字準星的大小已增加，以考慮到航空分隊新增的第二架飛機，以及投放的炸彈數量增加。&lt;br /&gt;
** 可研發魚雷轟炸機的魚雷已被取代，因為它們之前表現出比起其他同類型艦艇好太多的性能。除此之外，增加的轟炸機傷害可以彌補這一變化。&lt;br /&gt;
&lt;br /&gt;
==額外內容與改動==&lt;br /&gt;
* 新增新的實況夢迷彩，可以在官方《戰艦世界》實況期間獲得。&lt;br /&gt;
* 迷彩提供下列加成：&lt;br /&gt;
** −3% 海上的被偵測距離&lt;br /&gt;
** +4% 敵人攻擊您艦艇時射出的炮彈最大偏差度&lt;br /&gt;
** +100% 每場戰鬥自由經驗&lt;br /&gt;
** +20% 每場戰鬥獲得的銀幣&lt;br /&gt;
* 新增航空母艦''[[Saipan]]''的紀念旗幟，以及購買包含所有加值航空母艦的組合包的航空母艦艦隊旗幟。&lt;br /&gt;
* 新增一個在拜訪由《戰艦世界》團隊舉辦的玩家會面後授予的臂章。&lt;br /&gt;
* 新增一個King of the Sea比賽參加者在取得特殊成就後授予的臂章。&lt;br /&gt;
* 日本 IX 階巡洋艦''[[Azuma]]''已經被加入科技樹裡了，現在可以用1,000,000自由經驗兌換。''Azuma''搭載了 310 毫米口徑的火炮，並且因為威力強大的齊射、令人感到舒服的彈道表現以及配備了強大的日本 HE 彈而顯得出眾。以上提及的所有內容還要加上以對一艘巡洋艦來說令人印象深刻的血量，還有維修小組消耗品的額外使用次數與較短的裝填時間作為輔助。&lt;br /&gt;
&lt;br /&gt;
==效能提升==&lt;br /&gt;
我們考量過您們對戰鬥中遊戲效能惡化的意見回饋，並對這方面的問題進行了一些研究。從中獲得的結果讓我們得以進行下列改良：&lt;br /&gt;
* 我們修復了一個關於處理大量元素的介面問題，這是一個會造成大規模假當機的例子，還有畫面每秒幀數大幅下降的根本問題。&lt;br /&gt;
* 我們修正了火災與進水狀態以及受損配件圖示更新的邏輯。在一些情況下，這些更新邏輯會對效能產生很明顯的負面影響。&lt;br /&gt;
* 我們也必須在戰鬥中關閉材質載入，即所謂的材質串流功能。因為它與已知的串流問題有關聯，會造成效能的急遽下降。這個改動不會影響客戶端的穩定性，此串流功能會在近期的更新中回歸，以讓我們可以繼續提升內容的品質。&lt;br /&gt;
&lt;br /&gt;
所有從玩家那裡收到的回饋均經過我們精心的處理，像是我們檢視了玩家所提出的「每秒幀數下降與對空防禦的視覺效果有關」的理論，而我們調查的結果發現到問題的根本原因與玩家的懷疑並不相符，對空防禦的效果對效能並沒有任何嚴重的負面影響，而上面也已經敘述了造成這個問題的根本原因。&lt;br /&gt;
&lt;br /&gt;
我們十分感謝您們提供的許多摘要與錯誤報告，這些報告在我們辨別與解決問題時提供了相當大的幫助。&lt;br /&gt;
&lt;br /&gt;
==其他改動與改進==&lt;br /&gt;
* 下列艦艇的幾何形狀和紋理略有改進：''[[Hermes]], [[Kagero]], [[Lightning]], [[Oktyabrskaya Revolutsiya]], [[Bourgogne]]''和''[[Minsk]]''.&lt;br /&gt;
* 調整下列航空母艦甲板上的飛機位置：''[[Indomitable]], [[Graf Zeppelin]]''和''[[Enterprise]]''.&lt;br /&gt;
* 在Ring和Shards地圖的島嶼上新增城市。&lt;br /&gt;
* 移除I階艦艇上的可研發配件。它們提供的加成被包含在艦艇參數中。每個已研發的配件將為相關艦艇增加600經驗，而每個已購買的配件將增加6,000銀幣。&lt;br /&gt;
* 增加相同階級和類型的隨機可研發艦艇在聯合作戰中代替類似艦艇出現在玩家艦艇對面的機率。&lt;br /&gt;
&lt;br /&gt;
==錯誤修正==&lt;br /&gt;
* 修正如果在登入過程中因失去網路連線而造成遊戲客戶端凍結在授權階段的問題。&lt;br /&gt;
* 修正顯示消耗品自動重新補充費用的錯誤。&lt;br /&gt;
* 新增巡洋艦 ''[[Leander]]''的另一種永久迷彩色彩組合。&lt;br /&gt;
* 修正在個人資料的總結部分選擇其他戰鬥類型後圖示未變更的錯誤。&lt;br /&gt;
* 修正如果戰鬥機跟隨的航空分隊發動攻擊會造成戰鬥機消失的錯誤。&lt;br /&gt;
* 修正戰鬥介面中深水魚雷圖示顯示不正確的問題。&lt;br /&gt;
* 修正防禦用對空火力消耗品錯誤的說明：移除關於轟炸機和魚雷轟炸機攻擊準確度下降的無關資訊。&lt;br /&gt;
* 修正航空母艦 ''[[Enterprise]]'' and ''[[Shokaku]]''的飛機名稱錯誤的問題。&lt;br /&gt;
* 戰鬥結果畫面上由飛機造成的傷害部分現在只顯示給航空母艦。&lt;br /&gt;
* 修正113毫米口徑炮未被考慮在航空母艦''[[Indomitable]]''的對空防禦長動作範圍內的問題。&lt;br /&gt;
* 現在航空中隊會正確發現殺人鯨行動中的所有敵方建築。&lt;br /&gt;
* 語音聊天的聲音輸出將預設到裝置。&lt;br /&gt;
* 修正使用最後一次戰鬥機消耗品時無法發揮作用的錯誤。&lt;br /&gt;
* 修正造成掉落中的炸彈在航空分隊轉彎時投放會錯開十字準星的錯誤。&lt;br /&gt;
* 修正在自動防撞系統作用時方向舵指示器的方向舵位置未更新的錯誤。&lt;br /&gt;
* 修正科技樹中驅逐艦''[[Daring]]''錯誤的說明：顯示她正確的主炮口徑（113毫米）。&lt;br /&gt;
* 修正在頻繁按下W/S鍵的情況下，飛機加速可以運作更長時間的錯誤。&lt;br /&gt;
* 現在，所有成就會在獲得它們全部時以全螢幕顯示。&lt;br /&gt;
* 修正技能和升級品影響飛機的速度時，飛機十字準星顯示不正確的問題。&lt;br /&gt;
* 將不再顯示新圖示如果玩家無法使用裡面的新功能。&lt;br /&gt;
* 修正造成艦艇上的火災和煙幕效果消失的錯誤。&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.2.0.1</id>
		<title>遊戲版本（戰艦世界）:0.8.2.0.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.2.0.1"/>
				<updated>2019-04-19T11:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：新頁面: * 我們對X階戰鬥中的航空母艦數量進行了軟限制。現在，在大多數情況下，每個隊伍不會超過一艘航空母艦。但是如果配對機制未能在佇列...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 我們對X階戰鬥中的航空母艦數量進行了軟限制。現在，在大多數情況下，每個隊伍不會超過一艘航空母艦。但是如果配對機制未能在佇列中的第一名玩家等待進入戰鬥的三分鐘內組成一場戰鬥，則每個隊伍最多將被分配到兩艘航空母艦。在X階戰鬥（VIII至X階艦艇）中，每個隊伍有三艘航空母艦的狀況將不再出現，而每個隊伍有兩艘航空母艦的戰鬥數量將大幅減少。&lt;br /&gt;
**但請記住，上述規則僅應用在包含VIII至X階艦艇的戰鬥。在較低階級，將應用之前的規則，允許每個隊伍最多三艘航空母艦配對進一場戰鬥。這是由於這些階級的航空母艦越來越受歡迎，以及它們對戰鬥結果的整體影響力較弱。更多細節可在此處獲得。我們將繼續關注這種情況，並準備好進行任何必要的修正。&lt;br /&gt;
* 修正了錯誤計算炸彈掉落軌跡的問題。這個問題導致當炸彈在接近的最後一刻投放，瞄準圈的邊緣僅略微「觸及」目標時，目標艦艇受到炸彈命中的次數超過可能被炸到次數。&lt;br /&gt;
* 修正一個無線電定位技能就算在艦艇被擊毀後仍持續作用的問題。&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.1.1</id>
		<title>遊戲版本（戰艦世界）:0.8.1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.1.1"/>
				<updated>2019-04-19T11:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：新頁面: 正如之前所承諾的一樣，我們將繼續調整航空母艦與其他水面艦之間的平衡。 * 日本''Shokaku''與''Hakuryu''的魚雷轟炸機 - B6N Tenzan, B7A Ryu...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;正如之前所承諾的一樣，我們將繼續調整航空母艦與其他水面艦之間的平衡。&lt;br /&gt;
* 日本''[[Shokaku]]''與''[[Hakuryu]]''的魚雷轟炸機 - B6N Tenzan, B7A Ryusei, C6N Saiun, J5N Tenrai Type 91 mod. 7的瞄準速度被增加。&lt;br /&gt;
* Preparation time during the beginning of an attack is reduced from 5 to 4.5 seconds for Japanese Torpedo Bombers B4Y Jean and B5N2 Kate on Ryujo; and down to 4 seconds for Japanese Torpedo Bombers B6N Tenzan, B7A Ryusei, C6N Saiun, and J5N Tenrai Type 91 mod. 7 on ''Shokaku'' and ''Hakuryu''.&lt;br /&gt;
** 以上修改可以將攻擊變得更加舒適並減少攻擊時所需的距離。&lt;br /&gt;
* 在戰鬥開始時，''Shokaku''與''Hakuryu'' 甲板上的魚雷轟炸機數量增加至兩組，這將加強魚雷轟炸機的影響力。&lt;br /&gt;
* 為了提高''Shokaku''與''Hakuryu''魚雷轟炸機的戰鬥力，我們修改了「修理」消耗品的時間。冷卻時間從180秒改為120秒，但費用從3增加&lt;br /&gt;
* 航空母艦''[[Kaga]]''飛機上炸彈墜落的時間增加了10%，因此，這將使目標能夠更好地反擊以及躲避炸彈。魚雷轟炸機的恢復時間從75秒增加至90秒，這將需要更準確地控制與出擊，並使航空母艦對損失的飛機更加敏感。&lt;br /&gt;
* 為了降低''[[Graf Zeppelin]]''魚雷轟炸機過高的攻擊效率，一枚魚雷的傷害從6,000減少至5,500。&lt;br /&gt;
* 擁有可研發配件的航空母艦中，基本航空中隊的血量被提高。此更改不會影響到加值航空母艦與IV階航空母艦。目前基本航空中隊的生命力與可研發航空中隊的生命力之間的差距不超過5%。該變化將使航空母艦的基本配件被更多運用。&lt;br /&gt;
* 除了驅逐艦以外，所有艦艇的空中能見度不可低於防空範圍。這將避免當航空中隊在關閉P鍵並飛過防空關閉的範圍時，因再次開啟防空而受到嚴重損害的情況。在這次修改之後，航空中隊將在同一時間或在進入防空範圍之前監測到該艦艇。這將適用在''[[Worcester]], [[Minotaur]], [[Cleveland]], [[Atlanta]], [[Flint]]''與其他部分艦艇。驅逐艦與飛機的相互作用會保持在同一水平。使用P鍵禁用防空武器的戰術也將適用在這些艦艇上。&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.1</id>
		<title>遊戲版本（戰艦世界）:0.8.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.1"/>
				<updated>2019-04-19T11:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{VideoYT|R31bASNKuLA}}&lt;br /&gt;
&lt;br /&gt;
==英國航空母艦==&lt;br /&gt;
從封閉測試開始，《戰艦世界》中僅有兩條可研發的航空母艦分支 — 日本和美國。英國航空母艦很快就會加入它們，而您可以在0.8.1版更新中獲得這些艦艇的搶先體驗資格。&lt;br /&gt;
 &lt;br /&gt;
===英國飛機的特色===&lt;br /&gt;
英國飛機的血量比它們的同階對手更多。為了增強這個優勢並對具有強大對空防禦能力的艦艇進行大膽攻擊，我們建議您選擇飛機裝甲和生存專家的指揮官技能並安裝位於欄位4的升級品。&lt;br /&gt;
&lt;br /&gt;
英國轟炸機以不同的方式投放它們的酬載，即使用水平轟炸戰術投放大量炸彈。散佈橢球朝航空中隊的航線平行擴大，並且尺寸大於其他國家轟炸機的散佈橢球。此功能可以讓您以最好的途徑對目標造成巨大傷害。&lt;br /&gt;
&lt;br /&gt;
英國對艦攻擊機攜帶大量火箭，而魚雷轟炸機則配備強大但射程短的魚雷。英國魚雷轟炸機具有良好的機動性，但巡航速度相對較低，因此可以使用加速來減速達到瞬間迴轉的效果。&lt;br /&gt;
&lt;br /&gt;
請注意，航空母艦仍然需要進行平衡調整。因此，英國航空母艦的技術特性可能隨著未來的版本更新而改變。影響航空母艦的平衡調整是在航空母艦抵達正式伺服器之後做出的。採取此決定的原因是在測試期間玩家接受的遊戲玩法與他們在正式伺服器上的運作方式不同，這就是為什麼在測試期間不可能將航空母艦平衡帶到最終狀態。在此過程中，我們非常感謝您的回饋和支持！&lt;br /&gt;
&lt;br /&gt;
==「Fly！Strike！Win！」活動==&lt;br /&gt;
活動將在0.8.1版更新中繼續。和以前一樣，四個新階段將開放給玩家。一個階段持續一週，每個階段由四個指令組成，每個指令包含六到八個戰鬥和經濟任務。獎勵包括各種遊戲內物品、王冠和空中補給貨櫃。&lt;br /&gt;
&lt;br /&gt;
「Fly！Strike！Win！」活動將開放給服役記錄達到等級12且在隨機戰鬥和聯合作戰中使用V至X階艦艇的玩家。一些任務可以在行動中完成。&lt;br /&gt;
&lt;br /&gt;
一旦完成特定階段的所有指令，您就可以進入名人堂，您在那裡可以透過達到特定評價點數來獲得獎勵。在每週結束時，前100名最佳玩家將獲得一項名為「前100」的專屬成就。&lt;br /&gt;
&lt;br /&gt;
===「Fly！Strike！Win！」在軍火庫===&lt;br /&gt;
軍火庫獲得一個新的暫時類別，含有三個帶有可研發英國航空母艦的組合包：&lt;br /&gt;
* Tier IV ''[[Hermes]]''&lt;br /&gt;
* Tier VI ''[[Furious]]''&lt;br /&gt;
* Tier VIII ''[[Implacable]]''&lt;br /&gt;
&lt;br /&gt;
想要獲得帶有航空母艦的組合包，您需要「Fly! Strike! Win!」活動中的新暫時資源 — 王冠和弗羅林。&lt;br /&gt;
&lt;br /&gt;
如何獲得王冠？&lt;br /&gt;
* 完成「Fly！Strike！Win！」活動指令；&lt;br /&gt;
* 完成一系列每日戰鬥任務；&lt;br /&gt;
* 在軍火庫以達布隆兌換（此選項只能使用三次）。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
如何獲得弗羅林？&lt;br /&gt;
* 透過完成「Fly！Strike！Win！」活動的指令和戰鬥任務而獲得的空中補給貨櫃裡可以得到；&lt;br /&gt;
* 完成一系列每日戰鬥任務；&lt;br /&gt;
* 可以在加值商店購買的空中補給加值貨櫃裡可以得到。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
只有在0.8.1版更新的首三週，您才能獲得王冠、弗羅林和空中補給貨櫃作為完成指令和一系列戰鬥任務的獎勵。&lt;br /&gt;
&lt;br /&gt;
帶有航空母艦的組合包僅能以特定順序依序獲得。每個組合包只提供給每個帳號一次。&lt;br /&gt;
&lt;br /&gt;
王冠只能交換為帶有航空母艦的組合包。任何剩餘的王冠都可以用1比8的比例兌換為弗羅林，但僅限於0.8.1版更新的第四週。弗羅林可隨時交換，以及換成任何其他遊戲內物品：銀幣、戰艦加值帳號時間、Union Jack迷彩塗裝或戰鬥和經濟信號旗。&lt;br /&gt;
&lt;br /&gt;
隨著0.8.2版更新的發佈，所有剩餘的王冠將以1：8的比例自動轉換為弗羅林。您仍然可以在0.8.2版更新的軍火庫中花費弗羅林。&lt;br /&gt;
&lt;br /&gt;
==「海軍航空兵」收藏==&lt;br /&gt;
新的「海軍航空兵」收藏包括16個物品，裡面您會發現飛機模型、著艦信號官的信號和英國航空母艦的徽章。該收藏的第一個物品可以從空中補給貨櫃中獲得。其餘的將出現在空中補給貨櫃和每日貨櫃中。您只需在收集第一個物品後，透過開啟「收藏」選項啟動收藏畫面的訂閱。&lt;br /&gt;
&lt;br /&gt;
作為完成主題清單的獎勵，您可以在各種迷彩塗裝的色彩組合中做選擇。完成 整個收藏的獎勵是英國VIII階航空母艦Implacable的永久迷彩塗裝，並可在聯邦艦艇迷彩的各種色彩組合中做選擇，以及在英國航空母艦上安裝兩面旗幟。&lt;br /&gt;
&lt;br /&gt;
您可以將重複物品以5：1的比例交換為海軍航空兵收藏中任何缺少的物品。您可以選擇重複物品要交換到的物品。當您完成收藏，您帳號中所有剩餘的重複物品將以下列比例交換為銀幣：1重複物品 =15,000銀幣。&lt;br /&gt;
&lt;br /&gt;
關於「Fly！Strike！Win！」活動、新的軍火庫類別以及「海軍航空兵」收藏的更多細節可以在[https://worldofwarships.asia/zh-tw/news/game-updates/fly-strike-win/ 專屬文章]中找到。&lt;br /&gt;
&lt;br /&gt;
==英國航空母艦每日貨運==&lt;br /&gt;
如果您在2月28日至3月14日期間定期登入遊戲，您可以在每日貨運頁面獲得下列獎勵：&lt;br /&gt;
* 3個Union Jack迷彩塗裝&lt;br /&gt;
* 50,000銀幣&lt;br /&gt;
* 50,000銀幣&lt;br /&gt;
* 1天戰艦加值帳號&lt;br /&gt;
* 1個空中補給貨櫃&lt;br /&gt;
* 50,000銀幣&lt;br /&gt;
* 5個Union Jack迷彩塗裝&lt;br /&gt;
* 1天戰艦加值帳號&lt;br /&gt;
* 50達布隆&lt;br /&gt;
* 1個空中補給貨櫃&lt;br /&gt;
&lt;br /&gt;
您總共可以獲得10個獎勵，而貨運開放14天。因此，您可以在兩週時間內略過四天而仍然獲得所有提供的獎勵！&lt;br /&gt;
&lt;br /&gt;
==遊戲內機制改進==&lt;br /&gt;
我們仔細監控基礎遊戲機制，並不斷尋找改進它們的方法。在0.8.1版更新，我們將改動進水和監視雷達消耗品的機制。&lt;br /&gt;
&lt;br /&gt;
===監視雷達===&lt;br /&gt;
自0.8.1版更新開始，{{監視雷達}}消耗品將按照下列方式運作：被偵測的艦艇會立即出現在小地圖上，但是6秒後才會被整個敵方隊伍看見，前提是該艦艇在這整段時間裡都停留在雷達範圍內。配置為依靠隱蔽值和煙幕的驅逐艦與巡洋艦將有機會移動。這將使它們有機會閃避大多數敵人的射擊，同時減少受到的傷害。&lt;br /&gt;
&lt;br /&gt;
使用{{監視雷達}}消耗品的艦艇與其目標的交互作用保持不變：它將立即在小地圖和遊戲中可見。&lt;br /&gt;
&lt;br /&gt;
因此，配置上依靠隱蔽值的艦艇將能夠更積極地遊玩。攜帶雷達的艦艇將能夠像以前一樣有效地進行戰鬥，但是在消耗品啟動後的最初六秒內，它將只能依靠自身的努力而不是團隊合作。&lt;br /&gt;
&lt;br /&gt;
===介面===&lt;br /&gt;
{{監視雷達}}、{{水底搜索}}和{{絕對捕獲}}將具有獨特的指示器以通知您偵測到您的艦艇的方式為何。&lt;br /&gt;
 &lt;br /&gt;
此外，每當一名玩家啟動{{監視雷達}}或{{水底搜索}}時，艦艇上方將出現一個特殊標誌。友軍聊天中還會跳出一條訊息，通知已啟動特定消耗品。&lt;br /&gt;
&lt;br /&gt;
===進水===&lt;br /&gt;
之前，在傷害控制小組消耗品無法立即使用的情況下，艦艇受到進水折磨的狀況意味著她沉沒或受到嚴重傷害的機率非常高。&lt;br /&gt;
&lt;br /&gt;
在機制更新後，我們已減少進水的持續時間以及一次進水可造成的傷害。但是，一艘艦艇現在可以同時受到兩個進水的折磨。這可能發生在艦艇的艦艏端和艦艉端，分界線正好位於艦艇的中間。但是，一艘艦艇的任一端不能同時受到超過一個進水的影響。&lt;br /&gt;
&lt;br /&gt;
進水降低艦艇的推進力，對她的機動性造成顯著影響，使該艦成為敵人的脆弱目標。在新的更新版本中，受影響艦艇的推進力懲罰增加，伴隨其他機制的改動，讓進水並沒有不如以前那般危險。&lt;br /&gt;
&lt;br /&gt;
因此，對於新手而言，進水的狀況將不那麼痛苦，並讓更有經驗的玩家更有效地管理他們的艦艇血量，為他們提供更多機會進行反擊。&lt;br /&gt;
&lt;br /&gt;
現在玩家不會再那麼謹慎，也不會對使用傷害控制小組消耗品有所保留，因此整體而言這情況並不會減少，反倒會增加進水所造成的平均傷害。&lt;br /&gt;
&lt;br /&gt;
關於介面以及進水的機制和監視雷達消耗品的更多詳情可以在[https://worldofwarships.asia/zh-tw/news/game-updates/flooding-and-radar-changes/ 專屬文章]中找到。&lt;br /&gt;
&lt;br /&gt;
==Shards地圖調整==&lt;br /&gt;
[[Shards]]地圖上島嶼的位置和高度已經改變。&lt;br /&gt;
&lt;br /&gt;
在中央關鍵地區附近更加對稱的島嶼將使巡洋艦和驅逐艦在隊友佔領其中一個側翼後更有效地守住它。&lt;br /&gt;
&lt;br /&gt;
而側翼關鍵地區周圍的島嶼的佈置為封閉區域內的移動提供更多空間。從地圖中心接近時，關鍵地區會更容易佔領。&lt;br /&gt;
&lt;br /&gt;
此地圖的視覺外觀和照明也已經改動。此地圖將用於VIII至X階艦艇的戰鬥。&lt;br /&gt;
&lt;br /&gt;
==港口==&lt;br /&gt;
我們一直致力於優化港口並引進介面改進。現在，港口的元素將更加流暢地出現。這樣的更新並不會停止，您可以期待這項工作隨著未來的版本更新持續進行。&lt;br /&gt;
&lt;br /&gt;
==音效==&lt;br /&gt;
遊戲的音效已被更新：&lt;br /&gt;
* 改動和改善天氣效果、空中爆炸和炮彈擊中陸地及飛機的音效。&lt;br /&gt;
* 改進敦克爾克港和克隆施塔特港的音效環境：炸彈爆炸和煙火聲同步。&lt;br /&gt;
* 改進海軍基地港的聲音環境：新增通過艦艇的汽笛聲，並重製蒸汽火車頭的音效。&lt;br /&gt;
* 改進港口和戰鬥中的音樂和聲音環境組合。為實現此目標，我們移除「音樂」滑動條，並用滑動條替換「港口中音樂」和「戰鬥中音樂」勾選框。這樣可以對背景音效進行精確微調以創造更愉快的體驗。&lt;br /&gt;
* 改進高和超高品質音效設定的空間和時間處理效果。離艦艇很遠的聲音現在更加自然。&lt;br /&gt;
* 改進遊戲中的語音聊天。在接收/發送語音訊息時增加遊戲音量的自動降低。遊戲中的聲音將不再干擾接聽對話者的聲音。為語音聊天新增無線電通訊效果，程度透過遊戲設定中的特殊滑動條進行調節。&lt;br /&gt;
* 我們還應該提到新的Wwise – Auro-Headphones™外掛程式，它為遊戲創造一個完整的3D音效環境。要開啟Auro-3D®，請在音效設定中選擇「耳機」模式，然後體驗海戰聲音的全部美感！&lt;br /&gt;
&lt;br /&gt;
==遊戲內經濟改動==&lt;br /&gt;
擊毀更高階艦艇獲得的銀幣已增加。例如，一艘VI階艦艇擊毀VII和VIII階艦艇將獲得更多銀幣和經驗。因此，參加更高階級戰鬥的人可能會因為他們的努力而獲得更多獎勵。&lt;br /&gt;
&lt;br /&gt;
==過渡到64位元系統==&lt;br /&gt;
從0.8.1版更新開始，我們將終止對32位元（x86）作業系統的支援。遊戲客戶端不會在這些系統上啟動。&lt;br /&gt;
&lt;br /&gt;
更多詳情在[https://worldofwarships.asia/zh-tw/news/general-news/to_64-bit_and_directX_10_1/ 專屬文章]提供。&lt;br /&gt;
&lt;br /&gt;
==遊戲平衡改動==&lt;br /&gt;
修正巡洋艦Minotaur的防空防禦作用範圍的一個錯誤。中程防空炮組的作用範圍從5公里降低到4公里，讓它與其他X階巡洋艦的防空炮作用範圍保持一致。&lt;br /&gt;
* ''[[Minotaur]]''的中程防空防禦作用範圍最初為5公里，而她的炮組造成無數次爆炸並造成高水準的連續傷害。鑑於此巡洋艦的被偵測性較低，這導致飛機在發現''[[Minotaur]]''後幾乎立即進入她的中程防空炮的火力覆蓋之下。結果，英國巡洋艦在對抗敵機方面表現出過高的效率。&lt;br /&gt;
&lt;br /&gt;
==額外內容與改動==&lt;br /&gt;
戰鬥信號旗將在軍火庫的信號旗類別開放以銀幣兌換。&lt;br /&gt;
* 20× India Yankee ({{India Yankee|Size=18px}}) – 1,920,000{{Credits}}&lt;br /&gt;
* 20× India Delta ({{India Delta|Size=18px}}) – 2,400,000{{Credits}}&lt;br /&gt;
* 20× Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}) – 480,000{{Credits}}&lt;br /&gt;
* 20× Juliet Charlie ({{Juliet Charlie|Size=18px}}) – 1,920,000{{Credits}}&lt;br /&gt;
* 20× November Foxtrot ({{November Foxtrot|Size=18px}}) – 1,920,000{{Credits}}&lt;br /&gt;
* 20× Hotel Yankee ({{Hotel Yankee|Size=18px}}) – 240,000{{Credits}}&lt;br /&gt;
* 20× Sierra Mike ({{Sierra Mike|Size=18px}}) – 2,400 000{{Credits}}&lt;br /&gt;
* 20× November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) – 1,920,000{{Credits}}&lt;br /&gt;
* 20× Victor Lima ({{Victor Lima|Size=18px}}) – 3,840,000{{Credits}}&lt;br /&gt;
* 20× India X-Ray ({{India X-Ray|Size=18px}}) – 2,880,000{{Credits}}&lt;br /&gt;
* 20× Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) – 1,440,000{{Credits}}&lt;br /&gt;
* 20× Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) – 960,000{{Credits}}&lt;br /&gt;
&lt;br /&gt;
「貨櫃」類別將補上一個包含5個「北角海戰」收藏貨櫃的組合包，可用5,000煤炭兌換。&lt;br /&gt;
&lt;br /&gt;
英國航空母艦的搶先體驗時刻將以倫敦港的安裝為標誌：一個冬季園遊會抵達那裡，帶來遊樂設施和帶有節日物品的看台現在沿著陽光普照的積雪海濱人行道延伸。&lt;br /&gt;
&lt;br /&gt;
農曆新年已經結束，龍港將回復到它先前的形式。&lt;br /&gt;
&lt;br /&gt;
為驅逐艦Błyskawica和航空母艦Implacable新增永久迷彩塗裝。它們提供下列加成：&lt;br /&gt;
* −3% 海上的被偵測距離&lt;br /&gt;
* +4% 敵人攻擊您艦艇時射出的炮彈最大偏差度&lt;br /&gt;
* −10% 艦艇的戰後整備費用&lt;br /&gt;
* +50% 每場戰鬥經驗&lt;br /&gt;
* 驅逐艦''[[Błyskawica]]''的迷彩塗裝可以透過完成20次每日戰鬥任務獲得，而航空母艦''[[Implacable]]''的迷彩塗裝在完成整個「海軍航空兵」收藏後給予。&lt;br /&gt;
&lt;br /&gt;
IX階巡洋艦''[[Alaska]]''新增到科技樹。此艦艇可以用1,000,000{{FXP}}兌換獲得。&lt;br /&gt;
&lt;br /&gt;
新增下列艦艇供開發者、超級測試者和社群貢獻者測試：&lt;br /&gt;
* 法國VIII階驅逐艦''L'Effronté''&lt;br /&gt;
* 義大利VI階主力艦''Giunio Bruto''&lt;br /&gt;
* 蘇聯III階主力艦''[[Knyaz Suvorov]]''&lt;br /&gt;
* 蘇聯IV階主力艦''[[Gangut]]''&lt;br /&gt;
* 蘇聯V階主力艦''[[Pyotr Velikiy]]''&lt;br /&gt;
* 蘇聯VI階主力艦''[[Izmail]]''&lt;br /&gt;
* 蘇聯VII階主力艦''[[Sinop]]''&lt;br /&gt;
* 蘇聯VIII階主力艦''[[Vladivostok]]''&lt;br /&gt;
* 蘇聯IX階主力艦''[[Sovetsky Soyuz]]''&lt;br /&gt;
* 蘇聯X階主力艦''[[Kreml]]''&lt;br /&gt;
* 蘇聯VIII階主力艦''[[Lenin]]''&lt;br /&gt;
* 美國VIII階巡洋艦''[[Montpelier]]''，巡洋艦''[[Cleveland]]''的複製品，有下列不同：&lt;br /&gt;
** 血量 – 從36,900增加到37,500&lt;br /&gt;
** 主炮裝填時間 – 從6.5秒增加到7秒&lt;br /&gt;
** 炮彈散佈 – 從2增加到2.15&lt;br /&gt;
* 日本VIII階驅逐艦''[[Yukikaze]]''，驅逐艦''[[Kagero]]''的複製品，但攜帶不同魚雷：&lt;br /&gt;
** 最大傷害 – 21,367&lt;br /&gt;
** 魚雷射程 – 8公里&lt;br /&gt;
** 速度 – 76節&lt;br /&gt;
** 裝填時間 – 104秒&lt;br /&gt;
** 魚雷發射管180度迴轉時間 – 7.2秒&lt;br /&gt;
** 魚雷被偵測距離 – 1.9公里&lt;br /&gt;
&lt;br /&gt;
==活動貨櫃==&lt;br /&gt;
空中補給貨櫃提供：&lt;br /&gt;
* 獲得下列英國艦艇之一的戰鬥任務的機會：''[[Edinburgh]]''（VIII階）、''[[Hood]]''（VII階）、''[[Duke of York]]''（VII階）、 ''[[Vanguard]]''（VIII階）；&lt;br /&gt;
* 1個特殊旗幟（Basilisk、九頭龍、Leviathan、龍、紅龍、雙足飛龍、Scylla或銜尾蛇）或一個消耗性Union Jack迷彩塗裝；&lt;br /&gt;
* 50個弗羅林；&lt;br /&gt;
* 一個來自海軍航空兵收藏的物品。&lt;br /&gt;
&lt;br /&gt;
加值商店將提供的特殊加值貨櫃有著更多獎勵：&lt;br /&gt;
* 獲得下列英國艦艇之一的戰鬥任務的機會：''[[Edinburgh]]''（VIII階）、''[[Hood]]''（VII階）、''[[Duke of York]]''（VII階）、 ''[[Vanguard]]''（VIII階）；&lt;br /&gt;
* 9個特殊旗幟（Basilisk、九頭龍、Leviathan、龍、紅龍、雙足飛龍、Scylla或銜尾蛇）或9個消耗性Union Jack迷彩塗裝；&lt;br /&gt;
* 100個弗羅林；&lt;br /&gt;
* 一個來自海軍航空兵收藏的物品。&lt;br /&gt;
&lt;br /&gt;
==其他改動與改進==&lt;br /&gt;
一個既小但又期待已久的改動是可以透過一次點擊開啟所有收集的貨櫃。現在，打開貨櫃的速度變得更快了，而獲得的獎勵將顯示在另一個單獨的視窗中。&lt;br /&gt;
* 對下列艦艇的幾何形狀和紋理進行小改進：''[[Vanguard]], [[Oktyabrskaya Revolutsiya]], [[Queen Elizabeth]], [[Dunkerque]]'', and ''[[Kaga]]''.&lt;br /&gt;
* 優化魚雷軌跡和艦艇被擊毀時產生的泡沫的視覺效果。&lt;br /&gt;
* 修正將一名玩家新增到聯絡人清單時可能導致客戶端關閉的罕見錯誤。&lt;br /&gt;
* 修正美國VIII階加值航空母艦''[[Enterprise]]''經濟設定中的問題。收益能力和戰後整備費用與加值艦艇的參數值回到一致。&lt;br /&gt;
* 修正在選擇要加強的防空分區時將游標移動到螢幕左端時攝影機轉動的問題。&lt;br /&gt;
* 修正位於主力艦''[[Roma]]''艦艉端彈射式戰鬥機紋理不正確的問題。&lt;br /&gt;
* 修正在轉彎過程中按下Esc/F1鍵後，航空中隊沒有停止轉彎的問題。&lt;br /&gt;
* 修正在離開公會後重置指揮官技能的折扣消失的問題。&lt;br /&gt;
* 修正「炮火音量」滑動條位置改變時音量降低不正確的問題。&lt;br /&gt;
* 修正排名戰選擇按鈕在達到排名1後仍然啟動的問題。&lt;br /&gt;
* 修正火災、進水效果和玩家艦艇動向在近距離顯示在望遠鏡視角的問題。&lt;br /&gt;
* 驅逐艦''[[Kagero]]''主炮的敘述被修正。&lt;br /&gt;
* 主力艦''[[Hood]]''防空炮的敘述被修正。&lt;br /&gt;
* 修正在極少情況下飛機起飛期間導致遊戲客戶端意外終止的錯誤。&lt;br /&gt;
* 修正由{{引擎加速}}修改的飛機速度不影響發射炮彈速度的錯誤。&lt;br /&gt;
* 修正在控制飛機時更新攝影機位置延遲的情況下導致遊戲客戶端意外終止的錯誤。&lt;br /&gt;
* 修正魚雷不存在時卻魚雷警告出現的錯誤。&lt;br /&gt;
* 降低「返回艦艇」語音指令播放的頻率。現在，只有在按下F鍵後一個航空中隊返回航空母艦時才會播放此訊息。&lt;br /&gt;
* 修正排名戰專家徽章的獨特星星新增不當的問題。在0.8.1版更新中，將移除不正確的徽章進度。玩家將根據他們在第十一賽季排名戰中的成功而獲得星星。&lt;br /&gt;
* 改進November Foxtrot信號旗的敘述，現在您能夠確認這個信號旗所適用的艦艇與航空中隊消耗品種類。&lt;br /&gt;
* 改進在戰鬥開始之前顯示關於使用防空分區提示的敘述。現在它會顯示所有可用於調整防空分區的按鈕。&lt;br /&gt;
* 修復從貨櫃中獲得的收集物品上「重複」字樣錯誤顯示的問題。&lt;br /&gt;
* 修復將一名玩家加到訓練房時會造成當機的問題。&lt;br /&gt;
* 修改關於飛機發射魚雷射程相關的提示敘述。現在它會正確的顯示數字的捨入。&lt;br /&gt;
* 修復無法從港口選擇視窗獲知加值帳號時間的問題。&lt;br /&gt;
* 修正Benson的永久萬聖節迷彩沒有改變主炮塔外觀的問題。&lt;br /&gt;
* 修正''[[ARP Kongō]]、[[ARP Haruna]]、[[ARP Kirishima]]''以及''[[ARP Hiei]]''的最大射程範圍，現在她們與擁有改良型GFCS的主力艦Kongo的最大射程範圍相對應。&lt;br /&gt;
* 改善公會海軍基地的外觀，在港口水域增加了更為逼真的枝葉與島嶼，您也可以再次看見山上的鋸木廠。&lt;br /&gt;
* 「賽事。制海權」劇情中飛機出現在Trap、Sea of Fortune、Land of Fire、Shards、North、Warrior's Path和Tears of the Desert地圖上的位置已經改變。它們現在位於地圖邊界。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0.3</id>
		<title>遊戲版本（戰艦世界）:0.8.0.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0.3"/>
				<updated>2019-04-19T10:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：新頁面: 0.8.0.3版更新會影響航空母艦與驅逐艦的相互作用， {{戰鬥機}} 消耗品以及某些艦艇的平衡性。  * 對艦攻擊機即使在改變攻擊方向時也具有...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.8.0.3版更新會影響航空母艦與驅逐艦的相互作用， {{戰鬥機}} 消耗品以及某些艦艇的平衡性。&lt;br /&gt;
&lt;br /&gt;
* 對艦攻擊機即使在改變攻擊方向時也具有良好的機動性以及精確地瞄準度，所以在應對驅逐艦時有著非常好的能力。但驅逐艦幾乎沒有反擊的機會。她的極快速度使對艦攻擊機成功擊退了佔點區的驅逐艦，並在戰鬥的初期階段強行與隊友保持近距離，以免遭受空中攻擊。考慮到上述因素，我們降低了對艦攻擊機對驅逐艦的效力，但同時也保留了飛機的主要特性。這些更改將適用於所有航空母艦。&lt;br /&gt;
** 增加了攻擊準備時間，無法對驅逐艦進行即時攻擊。&lt;br /&gt;
** 改動了瞄準參數：現在飛機在攻擊期間改變方向會受到極大的懲罰，並且在機動時將無法準確射擊。&lt;br /&gt;
** 減少了所有對艦攻擊機的攻擊時間，並提高了瞄準時間。但瞄準標線的最大減少量將保持不變。這是鼓勵各位艦長可以準確的瞄准敵方，並在正確的時刻發出準確的攻擊。&lt;br /&gt;
** 降低了在準備攻擊期間和攻擊期間的機動性，這使對艦攻擊機將無法輕易瞄準移動中的驅逐艦。&lt;br /&gt;
* 因此，移動中的驅逐艦可以躲過在攻擊時改變方向的航空中隊。對艦攻擊機與無法快速應對的其他艦艇有著相互作用，這將不會變動並保持在同一水平。&lt;br /&gt;
* 所有艦艇在空中的能見度降低了20%。這將減少戰鬥開始時航空母艦的偵查能力，並使驅逐艦長時間的不被發現，只要藉助P鍵關閉防空。&lt;br /&gt;
* 為了提高「戰鬥機」消耗品的效率，我們更改了其設定。現在，戰鬥機可迅速開始在其影響範圍內攻擊敵方航空中隊。&lt;br /&gt;
* 提高了巡航速度，以及增加了消耗品類航空中隊的飛機數量，由2-3-4增加至3-5-7。&lt;br /&gt;
* 減少了「戰鬥機」的生命值，這將強調他們對艦艇的弱點，以及作為一種工具來說效率較低。此外，航空中隊巡邏戰鬥機的半徑根據等級將發生變化： VI階為2.5公里，VIII階沒有變動，X階為3.5公里。&lt;br /&gt;
* 由於大量的魚雷效率過高，我們降低了''[[Midway]]''魚雷轟炸機的攻擊能力。這些魚雷已經被較弱的魚雷而取代（目前最大傷害是4233而不是5367），並且進水的幾率被降低。其他參數保持不變。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
加值航空母艦''[[Enterprise]]''的更改內容如下：&lt;br /&gt;
* 各方面轟炸機已經改變與航空母艦''[[Lexington]]''的SB2C Helldiver轟炸機相似。但她仍然擁有AP炸彈。這一改變將增加航空中隊的生存能力。&lt;br /&gt;
* 降低了魚雷瞄準時間。魚雷瞄準設定現在與航空母艦''[[Lexington]]''的TBF Avenger魚雷轟炸機相似。之前，魚雷瞄準時間較長且機動懲罰較低。現在，瞄準會更快且機動懲罰會更高。因此，在正確的攻擊時間內，魚雷轟炸機將更加快速和準確的射出魚雷。&lt;br /&gt;
* 加快了對艦攻擊機的補給時間。這將更快的補充戰鬥中墜落的飛機。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
其他修復內容：&lt;br /&gt;
* 修復了驅逐艦的消耗品{{防禦用對空火力 II}}的冷卻時間。現在它低於{{防禦用對空火力 I}}的冷卻時間。&lt;br /&gt;
* 減少了英國航空母艦轟炸機中隊的規模以及提高了炸彈墜落的時間。由於炸彈墜落的特性，與其他轟炸機相比，英國航空母艦的性能過高。而這些變化將使他們保留著自己的特征，也會保持更平衡的傷害輸出。&lt;br /&gt;
* 我們對航空母艦''[[Furious]]''基本模塊中的對艦攻擊機數量以及航空母艦''[[Indomitable]]''的對艦攻擊機進行了調整。目前攻擊時由2架飛機出擊而不是3架飛機。這將使一個航空中隊可進行3次攻擊。&lt;br /&gt;
* 修復了當艦艇''[[Huanghe]]''使用農曆新年迷彩時，導致炮彈懸浮在空中的錯誤。&lt;br /&gt;
* 2月23日，聖彼得堡港口將裝飾為慶祝祖國保衛者日。在0.8.1版更新發佈之前，港口將一直保持節日氣氛。&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0.2</id>
		<title>遊戲版本（戰艦世界）:0.8.0.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0.2"/>
				<updated>2019-04-19T10:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* 修復了VIII階艦艇的防空傷害過大的錯誤；&lt;br /&gt;
* 調整了所有階級的防空傷害；&lt;br /&gt;
* 修復了持續傷害值計算錯誤的問題。因此，所有艦艇的持續傷害值調整了5%；&lt;br /&gt;
* 對於一些測試艦艇做了平衡調整: ''[[Neustrashimy]], [[Viribus Unitis]], [[Yahagi]], [[Exeter]]''.&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0</id>
		<title>遊戲版本（戰艦世界）:0.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89:0.8.0"/>
				<updated>2019-04-19T10:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC____NOEDITSECTION__&lt;br /&gt;
{{VideoYT|vTU_EwcJPtA}}&lt;br /&gt;
&lt;br /&gt;
我們即將推出一系列關於航空母艦的版本更新。除了新的遊戲體驗之外，版本更新0.8.0還將舉辦一場名為「Fly! Strike! Win!」的活動，有著與海軍航空隊有關的新指令。&lt;br /&gt;
&lt;br /&gt;
== 航空母艦重製：玩法 ==&lt;br /&gt;
所有細節都會在一系列文章中提供，我們會在文章中描述飛機控制和攻擊的新系統、特殊消耗品、科技樹的改動以及遊戲的其他面向。想成為真正的王牌飛行員嗎？請繼續閱讀，本文中的資訊將派上用場。首先，我們來看看一些重點。&lt;br /&gt;
&lt;br /&gt;
請注意，在測試中間，不可能一次性將平衡調整正確，因為測試伺服器與正式伺服器有很大的不同。它提供不同的遊戲狀態和不完整的統計數據，許多您的對手被機器人取代。在航空母艦重製發佈後的幾個月內，任何飛機參數，包括航空分隊中飛機的數量和類型，都將被改動。在此過程中，我們非常感謝您的回饋和支持！&lt;br /&gt;
&lt;br /&gt;
=== 航空母艦：馴服您的飛機 ===&lt;br /&gt;
在新概念下，您在空中只能控制一個航空中隊，但是現在您可以使用您的航空中隊在一次攻擊任務中進行幾次攻擊。&lt;br /&gt;
&lt;br /&gt;
除此之外，一種新型的飛機 — 對艦攻擊機 — 將出現在遊戲中，裝備無導引火箭。魚雷和俯衝轟炸機將繼續由您指揮。&lt;br /&gt;
使用WASD鍵和滑鼠控制航空中隊。&lt;br /&gt;
&lt;br /&gt;
一旦您選定您的目標並準備攻擊，點擊滑鼠左鍵。這將導致航空分隊從航空中隊分離並切換到攻擊模式。當陣型準備就緒後，再次按下滑鼠左鍵讓它攻擊您的目標。&lt;br /&gt;
&lt;br /&gt;
我們已盡一切努力使每艘艦艇的對空防禦系統保持獨特。現在，防空炮座分為三種類型，取決於它們的作用距離：&lt;br /&gt;
&lt;br /&gt;
短程炮（口徑：小於和等於30毫米）&lt;br /&gt;
中程炮（口徑：小於和等於85毫米）&lt;br /&gt;
長程砲（口徑：大於85毫米）.&lt;br /&gt;
防空炮座以一定頻率持續對航空中隊中一架隨機選擇的飛機進行一定程度的傷害。此外，中程和長程防空炮座將發射會在敵方航空中隊飛行路徑上爆炸的炮彈，顯著傷害炮彈爆炸區域內的飛機。&lt;br /&gt;
&lt;br /&gt;
每個航空中隊現在都將裝備特定的消耗品：「戰鬥機」、「引擎冷卻」和「維修」。&lt;br /&gt;
&lt;br /&gt;
「戰鬥機」消耗品取代之前安裝在艦艇上的彈射式戰鬥機。在此消耗品啟動後，將召喚一個戰鬥機航空中隊進入戰鬥。如果戰鬥機是被飛機召喚，它們將抵達被請求協助的地方附近進行巡邏。如果此消耗品被艦艇啟動，戰鬥機將不會前往地圖上的特定點，而是護衛該艦艇。如果敵方飛機進入它們的巡邏區域，戰鬥機會自動攻擊它們，並且可以摧毀同等於該區域巡邏戰鬥機數量的敵機。&lt;br /&gt;
&lt;br /&gt;
有關新飛機控制、攻擊模式、飛機類型以及對空防禦和消耗品機制的更多詳細資訊，請參見專屬文章。&lt;br /&gt;
https://worldofwarships.asia/zh-tw/news/game-updates/cv8-how-to-play/&lt;br /&gt;
&lt;br /&gt;
=== 航空母艦：翻新您的航空母艦 ===&lt;br /&gt;
所有對遊戲玩法產生影響的改動涉及像是配對系統、科技樹、經濟、升級、指揮官技能等遊戲面向的改動。&lt;br /&gt;
&lt;br /&gt;
在科技樹中，航空母艦將僅放置在偶數階級。&lt;br /&gt;
戰鬥每一隊最多配對三艘航空母艦。&lt;br /&gt;
現在，您將有更多適合您的航空母艦選項和更多可以在戰鬥中追尋的戰術，但是您需要進行數十場的戰鬥才能獲得對機制的良好理解，並成為真正的飛行王牌。面對新的對空防禦機制，控制航空中隊變成一件棘手的事情：您需要掌握及時開始移動的技巧，以迴避防空炮彈的爆炸，密切關注敵方航空中隊，並預測目標的行動。&lt;br /&gt;
&lt;br /&gt;
{{Block|i|content=自1月31日至2月8日，您可以免費重置技能並免費重新訓練指揮官。所有與飛機或對空防禦系統交互作用的升級品都將從您的艦艇卸下，以便您可以按照自己喜歡的方式對您的艦艇進行「翻新」。}}&lt;br /&gt;
&lt;br /&gt;
有關該主題的所有詳細資訊均可在另一篇文章中找到。&lt;br /&gt;
https://worldofwarships.asia/zh-tw/news/game-updates/cv8-how-to-tune/&lt;br /&gt;
&lt;br /&gt;
=== 航空母艦：選擇您的國家 ===&lt;br /&gt;
==== 日本航空母艦 ==== &lt;br /&gt;
日本航空母艦擁有快速打擊飛機和AP炸彈。我們重製了AP炸彈的機制，使它們更有趣但更難使用：炸彈命中艦艇的彈道和角度取決於您放放炸彈的位置。&lt;br /&gt;
&lt;br /&gt;
 :* IV Hosho&lt;br /&gt;
&lt;br /&gt;
 :*  VI Ryujo&lt;br /&gt;
&lt;br /&gt;
 :*  VIII Shokaku&lt;br /&gt;
&lt;br /&gt;
 :*  X Hakuryu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 美國航空母艦 ====&lt;br /&gt;
美國航空母艦擁有更強大的飛機、觸發距離較短的魚雷和對艦攻擊機的兩種火箭。&lt;br /&gt;
&lt;br /&gt;
 :*  IV Langley&lt;br /&gt;
 :*  VI Ranger&lt;br /&gt;
 :*  VIII Lexington&lt;br /&gt;
 :*  X Midway&lt;br /&gt;
&lt;br /&gt;
但是，如果您不喜歡新的玩法或是想要從頭開始再次研發整個航空母艦分支到X階，0.8.2版本釋前，您可以用任何已取得的可研發航空母艦兌換成銀幣和自由經驗，並以達布隆全額出售加值航空母艦。航空母艦的補償規則目的在於確保玩家獲得最大的好處，而且一般原則非常簡單：您什麼都不會失去，甚至可以獲得好處。&lt;br /&gt;
&lt;br /&gt;
有關航空母艦的獨特功能和更換規則的更詳細資訊，請閱讀我們的特殊文章。&lt;br /&gt;
https://worldofwarships.asia/zh-tw/news/game-updates/cv8-which-nation-to-choose/&lt;br /&gt;
&lt;br /&gt;
== 排名戰：第十一季 ==&lt;br /&gt;
排名戰的第十一季將真正脫穎而出：戰鬥將以IX階艦艇在重製的軍備競賽模式中進行戰鬥。我們已添加新的加成並強化掉落增益效果的邏輯，以便在此遊戲模式中為海戰添加更多現實。&lt;br /&gt;
:* 格式：6對6；&lt;br /&gt;
:* 比平時賽季的時間短：僅27天；&lt;br /&gt;
:* 較少排名：新賽季僅提供18個排名；&lt;br /&gt;
:* 較少聯賽：只有聯賽2、聯賽1和超級聯賽。海狼聯賽將關閉；&lt;br /&gt;
:* 然而，儘管排名數量減少，獎勵的總額（價值）幾乎與之前的賽季相同；&lt;br /&gt;
:* 您可以獲得的鋼鐵數量（5,500）也不會改變。&lt;br /&gt;
&lt;br /&gt;
More details about the Ranked Battles are available in a separate article. https://worldofwarships.com/en/news/development/ranked-11-arms-race/&lt;br /&gt;
&lt;br /&gt;
== 海戰：公會之間的衝突 ==&lt;br /&gt;
您的公會需要石油來開發公會基地並獲得額外的加成？不要錯過代號為「海戰」的每週競賽！&lt;br /&gt;
&lt;br /&gt;
比賽將分為兩個階段：&lt;br /&gt;
&amp;quot;準備&amp;quot;：從週一到週四。在這個階段，您的公會需要確認參加，並透過所有公會成員的共同努力，獲得一定數量的基本經驗以進入下一階段；&lt;br /&gt;
&amp;quot;決戰&amp;quot;：從週五到週日。這時您將與另一個公會競爭，而您的主要工作是讓您獲得的星星數量超越對手。以不同類型和國家的艦艇獲得基本經驗將給予星星。&lt;br /&gt;
&lt;br /&gt;
== 遊戲平衡改動 ==&lt;br /&gt;
我們改動了隱蔽專家技能：所有類型的艦艇現在將獲得10%的加成。之前數值為航空母艦16%、主力艦14%、巡洋艦12%和驅逐艦10%。&lt;br /&gt;
&lt;br /&gt;
對各類型艦艇產生影響後：&lt;br /&gt;
&lt;br /&gt;
:* 如果驅逐艦意外發現自己處於接近巡洋艦的危險地帶，她們將有更多的時間開始移動；&lt;br /&gt;
:* 由於更好的隱蔽，巡洋艦可以減少對主力艦的恐懼；&lt;br /&gt;
:* 對於主力艦，此技能似乎不再是必備的，允許在配置選擇方面提供更大的靈活性。&lt;br /&gt;
&lt;br /&gt;
這種技能的改動將消除奇怪的情況，就如一艘尺寸巨大的艦艇可以獲得比較小艦艇更高的隱蔽加成。&lt;br /&gt;
&lt;br /&gt;
我們將密切關注統計數據，如果任何艦艇變得太過強大，我們將採取措施。&lt;br /&gt;
&lt;br /&gt;
在0.8.0版更新中，部分大型巡洋艦的火災持續時間已從45秒增加到60秒。這是一項全面性的改動而受影響的艦艇如Kronshtadt、Stalingrad、Azuma和Alaska。&lt;br /&gt;
&lt;br /&gt;
大型巡洋艦的優良裝甲防護在長時間的戰鬥中創造過度的生存優勢。當這些艦艇明智地擺角時，唯一對它們造成可觀傷害的方法就是使它們起火。透過延長這些巡洋艦的滅火時間，我們將它們與「普通」巡洋艦保持同一水準，同時保留其獨特的特徵：每次齊射的高傷害、裝甲區的良好裝甲防護以及大量的血量。&lt;br /&gt;
&lt;br /&gt;
統計數據顯示下列艦艇的數值落後於其同階級和同種類的艦艇。基於她們個別的特性，我們做了一些平衡性修改以提升她們的效率。&lt;br /&gt;
&lt;br /&gt;
日本主力艦Izumo，IX階：&lt;br /&gt;
將sigma值從1.8增加到2.0使得炮彈落點在擴散橢圓內能更加集中。&lt;br /&gt;
提高火炮的精準度能補償主炮的特殊配置，這個改動將使這艘主力艦變得更加強大。&lt;br /&gt;
&lt;br /&gt;
日本主力艦Kii，VIII階：&lt;br /&gt;
主炮重新裝填時間從31秒縮短到30秒；&lt;br /&gt;
我們更改了魚雷武器的下列參數：&lt;br /&gt;
射程從6公里增加到10公里；&lt;br /&gt;
速度從63節降低到62節；&lt;br /&gt;
最大傷害從14,600增加到17,233。&lt;br /&gt;
這樣的改動讓Kii成為一艘有更多機會使用魚雷發射管的艦艇，從此魚雷不會再被當成是「最後手段」的武器來使用了。原先因為魚雷發射角度受限，使得玩家得將側舷暴露在敵人的火力之下。&lt;br /&gt;
&lt;br /&gt;
日本主力艦Nagato，VII階：&lt;br /&gt;
主炮重新裝填時間從32秒縮短到30秒。&lt;br /&gt;
我們藉由縮短艦炮的重新裝填時間來強調Nagato是一艘犧牲了裝甲保護換來良好機動性和少量精準火炮的主力艦。&lt;br /&gt;
&lt;br /&gt;
美國主力艦Colorado，VII階：&lt;br /&gt;
將sigma值從1.9增加到2.0。&lt;br /&gt;
新的sigma值將使這艘主力艦成為一艘以不錯的機動性、良好的裝甲和少量精準火炮而聞名的慢速艦艇。&lt;br /&gt;
&lt;br /&gt;
法國主力艦Dunkerque，VI階：&lt;br /&gt;
將主炮的重新裝填時間從28秒縮短到26秒。&lt;br /&gt;
縮短重新裝填時間將能彌補Dunkerque小口徑主炮的缺點，使得這艘主力艦的性能與其他VI階主力艦相比顯得更加平衡。&lt;br /&gt;
&lt;br /&gt;
英國主力艦Hood，VII階：&lt;br /&gt;
將sigma值從1.8增加到1.9使炮彈在擴散橢圓內的落點更加集中，以提升艦艇的射擊精準度；&lt;br /&gt;
AP引信延遲從0.015秒增加到0.033秒。&lt;br /&gt;
新的引信啟動時間將使穿甲彈更常在裝甲艦的裝甲區引爆，但會在攻擊輕型裝甲目標時造成更多的過度擊穿。&lt;br /&gt;
&lt;br /&gt;
法國驅逐艦Aigle，VI階：&lt;br /&gt;
魚雷射程從7公里增加到8公里。&lt;br /&gt;
增加魚雷射程讓這艘法國驅逐艦有更多機會能在不被敵人發現的情況下發射魚雷，讓她有更多機會能夠擊中主力艦。&lt;br /&gt;
&lt;br /&gt;
美國驅逐艦Mahan，VII階：&lt;br /&gt;
主炮重新裝填時間從4秒縮短到3.3秒。&lt;br /&gt;
儘管該驅逐艦在其同階級的每秒傷害統計數據是名列前茅的，但由於其艦炮的特殊彈道，往往使得她在與其他驅逐艦交戰時無法感受到這個優勢。新的參數雖然不會改變其主炮彈道，但會顯著提升與敵方驅逐艦在近距離交戰時的作戰效率。&lt;br /&gt;
&lt;br /&gt;
美國驅逐艦Sims，VII階：&lt;br /&gt;
修改了預設魚雷的數值：&lt;br /&gt;
射程從5.5公里增加到7公里；&lt;br /&gt;
修改了可選魚雷的數值：&lt;br /&gt;
射程從9.2公里增加到10.5公里；&lt;br /&gt;
最大傷害從8,500增加到9,667；&lt;br /&gt;
重新裝填時間從72秒增加到76秒。&lt;br /&gt;
藉由修改了預設和可選魚雷的特性來強調Sims兩種不同玩法之間的差異：&lt;br /&gt;
&lt;br /&gt;
使用射程短且速度快的魚雷來造成很高傷害的「高風險，高報酬」遊戲玩法；&lt;br /&gt;
與敵人之間保持較遠的距離，但魚雷傷害較小且速度慢的相對安全玩法。&lt;br /&gt;
蘇聯驅逐艦Ognevoi，VIII階，和Udaloi，IX階：&lt;br /&gt;
「維修小組」消耗品已被加到額外的欄位中：&lt;br /&gt;
裝載數：1（維修小組I）和2（維修小組II）；&lt;br /&gt;
重新裝載時間：120秒（維修小組I）和80秒（維修小組II）；&lt;br /&gt;
持續時間：28秒；&lt;br /&gt;
血量恢復速度：每秒0.5%的血量。&lt;br /&gt;
蘇聯驅逐艦Kiev，VIII階：&lt;br /&gt;
「維修小組」消耗品被加到「發煙機」的欄位中：&lt;br /&gt;
裝載數：2（維修小組I）和3（維修小組II）；&lt;br /&gt;
重新裝載時間：120秒（維修小組I）和80秒（維修小組II）；&lt;br /&gt;
持續時間：28秒；&lt;br /&gt;
血量恢復速度：每秒0.5%的血量。&lt;br /&gt;
添加「維修小組」消耗品將使這艘艦艇能更有效地與敵方驅逐艦進行對決，並使得進展到X階的過程更具有邏輯性。&lt;br /&gt;
&lt;br /&gt;
== 額外內容與改動 ==&lt;br /&gt;
英國V階巡洋艦Exeter已被加入給開發者、超測成員和社群貢獻者測試。&lt;br /&gt;
&lt;br /&gt;
=== 農曆新年 ===&lt;br /&gt;
為慶祝農曆新年，我們加入新貨櫃、迷彩塗裝和獨特指揮官。&lt;br /&gt;
&lt;br /&gt;
2019年農曆新年貨櫃和2019年農曆新年加值貨櫃。&lt;br /&gt;
&lt;br /&gt;
2019年農曆新年貨櫃和2019年農曆新年加值貨櫃。&lt;br /&gt;
&lt;br /&gt;
Anshan、Loyang、Huanghe和Irian的農曆新年迷彩和特殊永久迷彩塗裝。&lt;br /&gt;
&lt;br /&gt;
龍港已經改變。港口將以夜晚顯示。我們還增加了一些新的音效。&lt;br /&gt;
&lt;br /&gt;
=== 指揮官 ===&lt;br /&gt;
我們新增兩名獨特指揮官 —Dà Róng和Quán Róng— 兩位都有著強化技能。&lt;br /&gt;
&lt;br /&gt;
拆除專家 - +1% to each type&lt;br /&gt;
+3% HE彈造成目標火災的機率（預設：+2%）；&lt;br /&gt;
+2% 火箭造成目標火災的機率（預設：+1%）；&lt;br /&gt;
+6% HE炸彈造成目標火災的機率（預設：+5%）。&lt;br /&gt;
&lt;br /&gt;
生存專家&lt;br /&gt;
&lt;br /&gt;
每個艦艇階級為您的艦艇+400血量和飛機+20血量（預設：分別+350和+15）&lt;br /&gt;
指揮官Dà Róng將作為完成一系列戰鬥任務的獎勵，而指揮官Quán Róng將可以在軍火庫購買。&lt;br /&gt;
&lt;br /&gt;
=== Musashi和Kronshtadt ===&lt;br /&gt;
從0.8.0版更新開始，IX階艦艇Musashi和Kronshtadt將無法以自由經驗購買，也無法在遊戲客戶端以煤炭取得。&lt;br /&gt;
&lt;br /&gt;
這些艦艇在它們的階級變得非常受歡迎，為了避免IX階戰鬥被這些艦艇佔據以及保持多樣性，我們決定無限期取消購買或獲得這些艦艇的可能性。&lt;br /&gt;
&lt;br /&gt;
這些艦艇已經被法國IX階主力艦Jean Bart取代，我們還計劃在不久的將來提供美國IX階巡洋艦Alaska。&lt;br /&gt;
&lt;br /&gt;
=== 軍火庫 ===&lt;br /&gt;
軍火庫中將提供一套包含2019年農曆新年貨櫃和其他遊戲內好東西的組合包。為了確保您能收到作為主要獎勵的一位獨特指揮官Quán Róng以及一艘加值艦艇  VIII Irian，請您連續且依序購買組合包。請記住，您有可能在組合包中的其中一個農曆新年貨櫃裡獲得加值巡洋艦Irian。&lt;br /&gt;
&lt;br /&gt;
組合包包含：&lt;br /&gt;
15個2019年農曆新年貨櫃，只需花費8,888達布隆；&lt;br /&gt;
9個2019年農曆新年貨櫃和加值艦艇Irian的特殊永久迷彩，只需花費8,888達布隆；&lt;br /&gt;
3個2019年農曆新年貨櫃、獨特指揮官Quán Róng、加值艦艇Irian和 一面「Irian」紀念旗幟，只需花費8,888達布隆。&lt;br /&gt;
 &lt;br /&gt;
=== 行動更新 ===&lt;br /&gt;
鑒於航空母艦玩法的改動，一些行動被從輪換中移除：&lt;br /&gt;
&lt;br /&gt;
:* 櫻花&lt;br /&gt;
:* Operation Dynamo&lt;br /&gt;
:* 終極前沿&lt;br /&gt;
:* 營救Raptor&lt;br /&gt;
:* Hermes&lt;br /&gt;
&lt;br /&gt;
上述這些行動中的部分遊戲過程與航空母艦密切相關，但很不幸的，現階段機器人還沒被「訓練」到能應付新的遊戲過程。我們已經在著手進行這些行動的「升級」作業，我們將盡力讓它們重新回到遊戲中。&lt;br /&gt;
&lt;br /&gt;
== 其他改動和改進 ==&lt;br /&gt;
應廣大玩家的要求，現在在圖形設定中將多一個能更改戰鬥中霧透明度的選項。在預設的情況下，它將被設為最小值，因此，對於目前戰鬥中霧的畫面感到舒適的玩家不需要做任何更改。但如果您想讓遊戲中的霧變得更透明，那就將霧的透明度設定值調到最大。然而，霧是無法完全被移除的，因為它對於遊戲過程的視覺感知來說是個重要的參數。這個設定也能讓您在戰鬥中更改涉及到當地天氣活動的視覺畫面。&lt;br /&gt;
&lt;br /&gt;
如果艦艇不在目標的視線範圍內，則會立即消除在主炮開火後對該艦艇所施加的被偵測性懲罰，上述問題已被修正。在0.8.0版更新中，無論目標敵人是否看得到開火的艦艇，該懲罰都將持續作用20秒。&lt;br /&gt;
&lt;br /&gt;
改善陰影和火災、進水和煙霧效果之間的相互作用。&lt;br /&gt;
&lt;br /&gt;
當一艘艦艇獲得精英狀態時，將在通知中添加一則消息告知玩家。&lt;br /&gt;
&lt;br /&gt;
精英艦艇的特性說明將以一個提示視窗的形式加到配件分頁中。&lt;br /&gt;
&lt;br /&gt;
我們重製了巡洋艦Mikhail Kutuzov的裝甲防護幾何形狀，增加了更多細節。這些改動不會影響到艦艇的作戰性能。&lt;br /&gt;
&lt;br /&gt;
對下列艦艇的幾何形狀和紋理進行了小改進：Akizuki、Mahan、Asashio B、Atago B、Dreadnought、Bourgogne、Hood、Perth、West Virginia 41和Vanguard。&lt;br /&gt;
&lt;br /&gt;
重製了驅逐艦Kagero的模型，為了讓它與艦艇的原型保持一致，我們在艦身和主炮炮塔的幾何形狀、煙囪的厚度、上層建築的形式、防空火炮的位置和其他地方進行了許多改動。這些改動將不會影響艦艇的作戰性能。&lt;br /&gt;
&lt;br /&gt;
調整了「Urashima」迷彩，讓它能在遊戲中吻合到新的驅逐艦Kagero。&lt;br /&gt;
&lt;br /&gt;
修正了遊戲客戶端中用來購買加值帳號時間的視窗顯示不正確的問題。&lt;br /&gt;
&lt;br /&gt;
如果玩家從未獲得「空中之王」和「防空火炮專業」成就，這些成就將不會再顯示於個人資料的「成就」頁面中。&lt;br /&gt;
&lt;br /&gt;
修正了公會和分艦隊聊天視窗無法最大化的問題。&lt;br /&gt;
&lt;br /&gt;
修正了在解析度為1,366 х 768或更小的螢幕上發生的艦艇卷軸和「偉大的Prinz」戰役任務重疊的問題。&lt;br /&gt;
&lt;br /&gt;
修正了主力艦Hood在卷軸中的顯示問題。&lt;br /&gt;
&lt;br /&gt;
對捷克斯洛伐克軍團臂章做了小改動。&lt;br /&gt;
&lt;br /&gt;
每日貨運的獎勵清單現在會自動切換到當天。&lt;br /&gt;
&lt;br /&gt;
修正了在戰役視窗中無法選擇公會戰鬥的原因說明中服務文本的顯示問題。&lt;br /&gt;
&lt;br /&gt;
修正了在設置分艦隊時作戰任務顯示不正確的問題。&lt;br /&gt;
&lt;br /&gt;
修正了選擇行動的畫面中行動名稱超出其欄位限制的問題。&lt;br /&gt;
修正了港口鏡頭在飛過倫敦港口中的艦艇配件時發生運作不正確的問題。&lt;br /&gt;
&lt;br /&gt;
增強了視覺效果的顯示。玩家移動鏡頭時，將不會再有畫面被中斷的問題。舉例來說，這個改動有助於避免魚雷尾跡的中斷。&lt;br /&gt;
&lt;br /&gt;
加入一個選項得以重新設定重播保存的參數，您可以透過編輯 preferences.xml 檔案的 scriptsPreferences 區塊來達成這項動作，往後的更新將不會影響您的新設定。要更改參數請編輯以下的字串：&lt;br /&gt;
maxReplaysToSave — 已經被儲存的重播數量, 0 — 儲存所有重播, N — 儲存倒數 N 場戰鬥的重播&lt;br /&gt;
&lt;br /&gt;
修復會在戰鬥中造成輕微的記憶體洩漏的問題。&lt;br /&gt;
&lt;br /&gt;
[[分類:遊戲版本（戰艦世界）]]&lt;/div&gt;</summary>
		<author><name>SINEWONG:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/Tank_nations_sweden</id>
		<title>Tank nations sweden</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/Tank_nations_sweden"/>
				<updated>2018-05-30T10:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;HKGN_H1TM4N:sea：Translating from WG wiki-en&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:瑞典}}&lt;br /&gt;
[[File:Дерево развития Швеции.jpg|thumb|right|400px|0.9.17 Swedish Tech Tree]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|JdTcw9ospaU|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
雖然'''瑞典'''在第二次世界大戰期間保持中立，但瑞典卻開發了多台戰車和精細戰車工業。當時德國早期的汽車設計為瑞典戰車開發項目奠定了工程基礎，瑞典軍隊利用了他們對細節的追求而開發一系列有趣的戰車模型。&lt;br /&gt;
&lt;br /&gt;
多元化的瑞典戰車工業提供了足夠的坦克製作瑞典科技樹，並在9.17時引入了這兩條瑞典科技線：一邊是[[Tank Destroyer|驅逐戰車]]科技線，另一邊是包含[[Light Tank|輕型戰車]]、[[Medium Tank|中型戰車]]及[[Heavy Tank|重型坦克]]的'''混合科技線'''。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;混合科技線&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|ehgs0KHe71k|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
'''輕型戰車(I - III階):'''&amp;lt;br&amp;gt;&lt;br /&gt;
遊戲初始戰車是1階的 Strv fm/21，2階是 Strv m/38 light tank,它們的性能及數據均相當平均，另一台2階的輕型戰車是L-60[[Premium Tanks|加值戰車]]，L60 無疑是一台值得保留的禮品加值戰車，具有不錯的速度和機動性，良好的裝甲防護，與一支優秀的的主砲。&lt;br /&gt;
&lt;br /&gt;
'''中型戰車(IV - VII階):'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lago是一台相對上堅固（相比前幾階）的4階中型戰車，而5階的Strv m / 42 中型戰車則與[[M4 Sherman|M4 雪曼]]，[[T-34]]和[[Pz.Kpfw. IV Ausf. H|Pz.Kpfw. IV]] 接近，但它更擁有令人矚目的15°俯角！第6階的是Strv 74中型坦克，它擁有同階中最優秀的一種主砲，此外，還有瑞典6階[[Premium Tanks|加值戰車]]Strv m / 42-57 Alt A.2，在第7階則是Leo，它在同階中擁有優異的機動性、以及最高的每發傷害，使它成為真正的掠食者。&lt;br /&gt;
&lt;br /&gt;
'''重型戰車(VIII - X階):'''&amp;lt;br&amp;gt;&lt;br /&gt;
Emil I是一台8階重型坦克，使用了AMX 50 100 的自動裝填系統，然而，它的短填時間相對長(3 秒 vs 2.75 秒)，以及相對低的穿透力(217 APCR 彈藥 vs. 232 AP 彈藥)，但它仍有其他優勝地方，Emil I砲塔的裝甲能有效地阻擋來自較低階或同階戰車的攻擊，加上它的體積相對較小，主砲更擁有良好俯角（12°），促使Emil I能掌握一系列的情況。Emil II 是承接的 9階重型戰車，它同樣可以與法國坦克（在這個情況下是 AMX 50 120）比較，Emil II 的體積更小並且具有更好的正面砲塔裝甲，優秀的的俯/仰角可以讓它遠離戰區也能擊毀敵人，而科技線最高的10階重型坦克Kranvagn，它與Emil I、Emil II 也很相似，不過它經過進一步的改良，令它在戰場上能起更大的作用。&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;驅逐戰車科技線:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;{{VideoYT|Z_Bn-_t4AJE|320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Swedish tank destroyers are swift, well-armed, and excellent at keeping low profiles. They lack armour protection, though at higher tiers this is somewhat mitigated by extreme sloping.&lt;br /&gt;
&lt;br /&gt;
'''Low Tiers II - IV:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Pvlvv fm/42, Ikv 72 and Sav m/43 (tiers II–IV) are the bread-and-butter low-tier TDs. They deal impressive damage if they secure good vantage point and have allied support to keep them safe. They can't count on their armor, but make up for it with above-average maneuverability and decent guns, while small silhouettes reduce the chance of being spotted. Tiers III–IV can excel by abusing their amazing gun depression and taking unusual positions on uneven terrain. The Sav m/43 can choose from two guns: a more accurate 75mm gun that also has solid pen stats or the DPM-strong, but less accurate 105mm.&lt;br /&gt;
&lt;br /&gt;
'''Medium Tiers V - VII:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sitting at tiers V–VII are three textbook snipers: Ikv 103, Ikv 65 Alt II and Ikv 90 Typ B. They are good on maps with hills and ridges thanks to solid gun depression and elevation angles. The Ikv 103 comes with a set of two 105mm top guns, equipped with HEAT shells. Tiers VI–VII mount monstrous 9cm Bofors guns with respectable penetration. Keep in mind the unreliable armor—stay near teammates who can keep you from the scrap heap.&lt;br /&gt;
&lt;br /&gt;
'''High Tiers VIII - X:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tiers VIII–X introduce new gameplay mechanics: Travel and Siege modes. Once you reach tier VIII's UDES 03, there’s one simple rule: avoid firing when going at full speed; in Travel mode, it's the worst of its tier (but considerably better at it than its brethren at tiers IX–X). Just find a favorable spot and empty your gun in Siege mode, because that turns the UDES 03 into the most formidable TD tier VIII has ever seen. Top-tier Swedish tank destroyers, the Strv 103-0 and Strv 103B, demand rapid decision making. The Strv 103B is similar to some tanks in Armored Warfare with its front grille, that causes HE and HEAT shells to detonate before it hits the main armour. The grille also can make it tricky for small to mid-calibre AP shells to penetrate the tank because of the incredibly sloped main armour. If you’re in Travel mode, use speed to your advantage and don’t even think about shooting—save it for Firing mode once you’ve secured a good position. With their highly regarded damage making capability, you should be able to rack up hits with uncanny frequency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{separator|small}}&lt;br /&gt;
&amp;lt;h2&amp;gt;輕型戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;中型戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;重型戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = heavyTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;驅逐戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = sweden | class = AT-SPG | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>HKGN_H1TM4N:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/Tank_nations_czech</id>
		<title>Tank nations czech</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/Tank_nations_czech"/>
				<updated>2018-05-30T09:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;HITM3N_S2:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:捷克斯洛伐克}}&lt;br /&gt;
[[image:Graffiti_stickers_czech.png|left|link=|]]&lt;br /&gt;
第二次世界大戰期間德國吞併捷克斯洛伐克（捷克）並由捷克協助製造的裝甲車和火砲運輸車。這些戰鬥車輛擁有良好的火力和不錯的機動性，然而卻犧牲了防護能力和耐用性。&lt;br /&gt;
----&lt;br /&gt;
[[image:Czechoslovakian tech tree.jpg|thumb|right|400px|0.9.18 版本的捷克科技樹]]&lt;br /&gt;
除了法國科技樹上的早期輕型坦克，捷克的[[Light Tanks|輕型坦克]]比遊戲中所有國家的輕型坦克還要慢。然而，這些坦克的防護相對上足夠，而且火力亦相對地強大。&lt;br /&gt;
&lt;br /&gt;
到了捷克科技線中期，捷克的中型坦克以機動換取裝甲，意味著機動性得到大幅改善，而且擁有一挺不錯的主砲；其中三台戰車：'''ŠkodaT 25'''，'''ŠkodaT 50'''和'''TVP T 50/51'''配備自動裝填系統的主砲，可提供良好的DPM。&lt;br /&gt;
&lt;br /&gt;
相對初期，玩家使用捷克輕型坦克的遊玩方法是相同的，但到了5階開始，玩角可以選擇充當偵察的角色，並且可以輕鬆躲避敵方的攻擊；玩家也可以選擇充當狙擊手，坦克將具有精準的主砲、優異的穿透力、很好的隱藏值。事實上，6階或以上的（排除 T-34/100）中型坦克，遊玩風格與英國的[[Cromwell|克倫威爾]]很相似。&lt;br /&gt;
&lt;br /&gt;
最後，所有捷克5階或以上的坦克的最大問題在於它的承重能力，在進行其他升級之前很大機會須先進行懸吊系統的升級，這使得玩家在研發配件時相當痛苦。另一個問題是彈藥儲存的脆弱性，這使得玩家幾乎不得不裝備濕式彈藥架。&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{separator|small}}&lt;br /&gt;
&amp;lt;h2&amp;gt;輕型戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = lightTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;中型戰車&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;lvl1&amp;quot;&amp;gt;&lt;br /&gt;
{{#gw_vehicle_list:wot: nation = czech | class = mediumTank | order = level | style = image | divider = • }}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[category:nations]]&lt;br /&gt;
{{#gw_breadcrumbs:Tank}}&lt;/div&gt;</summary>
		<author><name>HITM3N_S2:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E6%88%B0%E5%BD%B9%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>戰役（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E6%88%B0%E5%BD%B9%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T17:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[File:Icon_22.png|left]]&lt;br /&gt;
Available to players of [[Ship:Account Level#Account Level 10|Account Level 10]] and higher, campaigns offer a set of special missions which must be completed in succession. They teach newcomers important subtleties of the game while allowing experienced players to expand their horizons, and players of all skill levels and experience can earn epic rewards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How Campaigns Work ==&lt;br /&gt;
戰役是在地圖界面中佈置的一系列連續任務。單個任務由多項工作組成，必須先完成多個任務，然後才能進行下一個任務。  &lt;br /&gt;
* 每個任務都由單獨的工作組成，完成這些工作會獲得星星([[File:Campaign_pin.png|20px|link=]])來解鎖最後的工作。  &lt;br /&gt;
* 完成相同的工作時, 您將獲得星星。&lt;br /&gt;
* 但是完成工作的獎勵您只會被給予一次。&lt;br /&gt;
* 通過完成工作獲得足夠的星星之後，戰役任務需要完成先前任務“最後的工作”，才能前進到下一個任務。&lt;br /&gt;
* 如果您有加值帳號，則可以一次進行三個任務。如果您沒有加值帳號，則一次只能進行兩個任務。&lt;br /&gt;
* 如果玩家在戰鬥中滿足了任務的要求，但在戰鬥結束前返回端口並在戰役界面中取消了任務，則不計算完成。&lt;br /&gt;
* 取消工作將會失去工作的所有進度。&lt;br /&gt;
* 完成最後的任務，您將獲得獨特的獎勵。 &lt;br /&gt;
&lt;br /&gt;
== Active Campaigns ==&lt;br /&gt;
Below is the list of campaigns currently available in ''World of Warships''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ List of Active Campaigns&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 60px; vertical-align: middle;&amp;quot; | 徽章&lt;br /&gt;
! style=&amp;quot;width: 400px; vertical-align: middle;&amp;quot; | 戰役&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 任務&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 工作&lt;br /&gt;
! style=&amp;quot;width: 200px; vertical-align: middle;&amp;quot; | Dates Active&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:Icon_22.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Science_of_Victory|勝利的科學]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''永久戰役'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC002_CampaignSB_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Honorable_Service|榮譽服務]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''永久戰役'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC006_Yamamoto_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Yamamoto Isoroku|Yamamoto Isoroku]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''永久戰役'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC010_Halsey_logo_big-1.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Hit Hard Hit Fast Hit Often|打得猛! 打得快! 打得勤!]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''永久戰役'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Five Epochs of the Navy|海軍的五個時代]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''永久戰役'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC013 Jerzy Swirski logo big.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Strong-Willed|堅定意志]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Temporary Campaign&amp;lt;br&amp;gt;for 6 months after&amp;lt;br&amp;gt;release of 0.9.3.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inactive Campaigns ==&lt;br /&gt;
The below campaigns are no longer active.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ List of Inactive Campaigns&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 60px; vertical-align: middle;&amp;quot; | 徽章&lt;br /&gt;
! style=&amp;quot;width: 400px; vertical-align: middle;&amp;quot; | 戰役&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 任務&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 工作&lt;br /&gt;
! style=&amp;quot;width: 200px; vertical-align: middle;&amp;quot; | Dates Active&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC003_NewYear2017BasicCampaign_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:The Hunt for Graf Spee|獵殺 ''Graf Spee'']]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | 22 December 2016 -&amp;lt;br&amp;gt;18 January 2017&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC004_NewYear2017EliteCampaign_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Santa's Christmas Convoys|聖誕老人船團]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | 22 December 2016 -&amp;lt;br&amp;gt;18 January 2017&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC005_Bismarck_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:The_Hunt_for_Bismarck|狩獵 ''Bismarck'']]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 18 May 2017 -&amp;lt;br&amp;gt;7 June 2017&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC008_NewYear2018Elite_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:New Year's Raid|新年突襲]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 20 December 2017 -&amp;lt;br&amp;gt;19 January 2018&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC007_NewYear2018Basic_logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Battle of the North Cape|北角海戰]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 20 December 2017 -&amp;lt;br&amp;gt;19 January 2018&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC009 ViveLaFrance logo.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:The Gold of France|法國黃金]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 28 February 2018 -&amp;lt;br&amp;gt;28 March 2018&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:PCQC011_NewYear2019PEF_logo_big.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Mighty Prinz|偉大的Prinz]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 19 December 2018 -&amp;lt;br&amp;gt;29 January 2019&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: middle; &amp;quot; | [[File:Steel_monsters_campaign_badge.png|60px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Steel Monsters|鋼鐵猛獸]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | First sold on 20 December 2018 to be completed within 180 days of purchase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[https://worldofwarships.asia/zh-tw/news/game-guides/campaigns-strong-willed/ Campaigns in World of Warships]. 25 Jun 2020.&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E7%BE%A9%E5%A4%A7%E5%88%A9%E8%89%A6%E8%89%87</id>
		<title>艦艇:義大利艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E7%BE%A9%E5%A4%A7%E5%88%A9%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T08:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content=link= With the fall of the Roman Empire in 476 AD, the Italian peninsula would not be united for over a thousand...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag Italy.png|frameless|left|link=]]&lt;br /&gt;
With the fall of the Roman Empire in 476 AD, the Italian peninsula would not be united for over a thousand years until the proclamation of the Kingdom of Italy in 1861.  Out of this unification was born the Italian Royal Navy, known as the ''Regia Marina''.  Situated in the very center of the Mediterranean, the newly established ''Regia Marina'' attempted to claim the Mediterranean Sea as ''Mare Nostrum'' (literally &amp;quot;Our Sea&amp;quot;), constantly vying for supremacy against [[Ship:Ships_of_France|France]], [[Ship:Ships_of_U.K.|England]], and Austria-Hungary, keeping the ''Regia Marina'' at the forefront of Italian politics.  Unfortunately, they were hampered from the very beginning by a serious lack of cohesion and uniformity in their officers and equipment, pitiful naval budgets resulting in poor infrastructure and facilities with which to support the navy, and rapidly advancing technologies that the divided naval schools of Italy couldn’t keep up with.  The navies of Austria-Hungary and Italy eventually spent most of World War I keeping each other at bay in their respective harbors, with the notable exceptions of the latter's MAS motorboats (''mezzi d'assalto'', or torpedo armed motorboats) and the first working prototypes of miniature single-torpedo armed submarines — dubbed &amp;quot;human torpedoes&amp;quot; — employed to sink two Austro-Hungarian battleships late in the War.&lt;br /&gt;
&lt;br /&gt;
During the interwar period, the ''Regia Marina'' was once again pressured by the changing global political situation to choose a proper design doctrine for their warships.  Concluding that the French would be their most likely adversaries, they emphasized speed and long-range gunnery, and set about modernizing their older World War I dreadnoughts, building the ''Littorio''-class battleships and a wide variety of destroyers, submarines and cruisers, including the ''Zara''-class: the best-protected heavy cruisers ever built until they were surpassed almost 20 years later by the U.S. Navy's ''[[Des Moines]]'' class.  Entering World War II with the fourth largest navy in the world, the ''Regia Marina'' nevertheless struggled against the French and British navies for dominance over the Mediterranean.  While having long gun ranges and excellent fire control systems, a near total disregard for radar and sonar technology consigned the ''Regia Marina'' to a “fair weather fleet”, relying on visual sighting of targets and making overcast days and night battles incredibly disadvantageous.  Greatly aware of their inability to replace losses, naval commanders were forced to confer with headquarters for virtually any engagement, wasting precious time and failing to press even the clearest of decisive advantages.  Reasoning that they would only operate in the Mediterranean Sea near the Italian Peninsula, no resources were allocated to the development of naval aviation. Despite this, the ''Regia Marina'' had a reputation for having well-designed ships and well-trained seamen, showing their defiance after the Battle of Taranto by heavily damaging the battleships HMS ''[[Queen Elizabeth]]'' and HMS ''Valiant'', and fighting on against the Royal Navy — a highly experienced foe with overwhelmingly superior numerical and technological advantage — doggedly holding onto the Mediterranean for three long years until the Armistice of 1943.   As World War II in Europe drew to a close nearly two years later in May 1945, the surviving units of the ''Regia Marina'' were scattered; sequestered or interned in various Allied ports in various states of repair.&lt;br /&gt;
&lt;br /&gt;
The birth of the Republic of Italy in June 1946 saw the ''Regia Marina'' re-title itself as the ''Marina Militare'' (Military Navy); the following year, Italy was forced to divest nearly all of her surviving naval forces as part of the formal peace process with the victors of World War II.  The threat of the Soviet Union, though, quickly pushed the western European powers and the United States into ensuring that Italy had the tools and ability to defend herself, particularly after the new republic became one of the founding members of the North Atlantic Treaty Organization (NATO) in 1949.  As a part of the new alliance, the primary concern of the ''Marina Militare'' became littoral control of the Adriatic and Tyrrhenian Seas.  Today, the Italian Navy operates modern vessels of nearly every type, from aircraft carriers ''Cavour'' and ''Giuseppe Garibaldi'' all the way down to diesel-powered attack submarines and coastal patrol boats.&lt;br /&gt;
}}{{#vardefine:cur_nation|italy}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%81%AF%E9%82%A6%E8%89%A6%E8%89%87</id>
		<title>艦艇:聯邦艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%81%AF%E9%82%A6%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T08:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;MegaHarlequin:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag Commonwealth.PNG|frameless|left|link=]]“英聯邦”誕生於二十世紀初大英帝國衰落期間。1931年12月通過威斯敏斯特法規正式成立，最初的七個成員國是英國，澳大利亞，加拿大，紐西蘭，南非，愛爾蘭和紐芬蘭。今天，目前它由遍布全球的52個主權國家組成，其中包括與英國或大英帝國沒有任何政治或經濟聯繫的國家。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
組成英聯邦的幾個國家或地区中有幾個也拥有自己的軍隊。總的來說，他們在戰艦世界中共用一面旗帜，但每個海軍都有自己的歷史和傳統。&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Wows flag Canada.png|68px|frameless|left|link=]]Established following the introduction of the Naval Service Bill by then Prime Minister Sir Wilfrid Laurier, the Naval Service of Canada (NSC) was intended as a distinct naval force for the Dominion, that, should the need arise, could be placed under British control. The bill received royal assent on 4 May 1910. Initially equipped with two former Royal Navy vessels, HMCS ''Niobe'' and HMCS ''Rainbow'', King George V granted permission for the service to be known as the '''Royal Canadian Navy''' on 29 August 1911.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the first years of the First World War, the RCN's six-vessel naval force patrolled both the North American west and east coasts to deter the German naval threat, with a seventh ship, HMCS ''Shearwater'' joining the force in 1915. Just before the end of the war in 1918, the Royal Canadian Naval Air Service was established with the purpose of carrying out anti-submarine operations; however, it was disbanded after the armistice of 11 November.&lt;br /&gt;
&lt;br /&gt;
After the war, the Royal Canadian Navy took over certain responsibilities of the Department of Transport's Marine Service, and slowly started to build its fleet, with the first warships specifically designed for the RCN being commissioned in 1932. At the outbreak of the Second World War, the Navy had 11 combat vessels, 145 officers and 1,674 men. During the Second World War, the Royal Canadian Navy expanded significantly, ultimately gaining responsibility for the entire Northwest Atlantic theatre of war. By the end of the war, the RCN had become the fifth-largest navy in the world after the United States Navy, the Royal Navy, the Imperial Japanese Navy, and the Soviet Navy, with over 900 vessels and 375 combat ships. During the Battle of the Atlantic, the RCN sank 31 U-boats and sank or captured 42 enemy surface vessels, while successfully completing 25,343 merchant crossings. The Navy lost 24 ships and 1,797 sailors in the war.&lt;br /&gt;
&lt;br /&gt;
In 1940–41, the Royal Canadian Navy Reserves scheme for training yacht club members developed the first central registry system.&lt;br /&gt;
&lt;br /&gt;
From 1950 to 1955, during the Korean War, Canadian destroyers maintained a presence off the Korean peninsula, engaging in shore bombardments and maritime interdiction. During the Cold War, the Navy developed an anti-submarine capability to counter the growing Soviet naval threat. In the 1960s, the Royal Canadian Navy retired most of its Second World War vessels, and further developed its anti-submarine warfare capabilities by acquiring the Sikorsky CH-124 Sea King, and successfully pioneered the use of large maritime helicopters on small surface vessels. At that time, Canada was also operating an aircraft carrier, HMCS ''Bonaventure'', flying the McDonnell F2H Banshee fighter jet until 1962, as well as various other anti-submarine aircraft.&lt;br /&gt;
----&lt;br /&gt;
[[File:Wows flag Australia.png|68px|frameless|left|link=]][[Image:Ship_PUSC506_Perth_1942.png|frame|right|link=Ship:Perth|HMAS ''Perth'', Tier VI cruiser]]With the vast majority of its population spread along the long coastlines of the country, Australia relied upon detached units from the Royal Navy to provide naval defense for more than a century.  This arrangement remained the status quo until 1909, when talks began of a dedicated naval unit to be deployed to Australian waters.  It was decided between the British Admiralty and the Australian Government that Australia would purchase a &amp;quot;fleet unit&amp;quot; consisting of six destroyers, three cruisers, three submarines, various auxiliaries, and a battlecruiser.  The first two ships, HMAS ''Yarra'' and HMAS ''Parramatta'', reached Australian waters in November 1910, and on 10 July 1911 King George V granted the title of '''Royal Australian Navy''' to the Commonwealth Naval Forces.  By 1913, the completed Australian fleet — led by battlecruiser HMAS ''Australia'' — entered Sydney Harbour for the first time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The RAN served on the frontlines of World War I, supporting Australian landings in the invasion of the German New Guinea colonies and attacking the Ottoman Navy in the Sea of Marmora during the Gallipoli campaign.  HMAS ''Sydney'' faced off alone against SMS ''[[Emden]]'' in the middle of the Indian Ocean and won — earning the RAN's first victory at sea — while HMAS ''Australia'' was later involved in the Battle of Jutland.  After the war, the RAN — like most other navies around the world — was forced to make changes as a result of the Washington Naval Treaty of 1922.  They had to scrap their only battlecruiser as a result of the treaty, but gained several pre-war submarines and destroyers.&lt;br /&gt;
&lt;br /&gt;
During the inter-war period, older ships were sold for scrap while newer heavy cruisers, light cruisers, submarines, destroyers, and a seaplane carrier found their way into RAN service.  Hampered by the inter-war disarmament policies due to shifting economic and political situations, the RAN rose once again to fight in World War II.  Throughout 1940, the RAN distinguished itself in the Mediterranean with the famous destroyers of the &amp;quot;Scrap Iron Flotilla&amp;quot;.  RAN units returned to defend the Australian homeland when war broke out in the Pacific and enemy ships prowled Australian waters, fighting against the encroaching Empire of Japan as close to home as the Coral Sea. &lt;br /&gt;
&lt;br /&gt;
Since the end of the Second World War, the Royal Australian Navy has served in operations from the Korean Theater to East Timor, focusing on protecting Australia’s interests in the southwestern Pacific region and peacekeeping around the globe with a 50-strong fleet of modern destroyers, frigates, submarines, and auxiliaries. &lt;br /&gt;
----&lt;br /&gt;
[[File:Wows flag New Zealand.png|68px|frameless|left|link=]]Much like their neighbors across the Tasman Sea, New Zealand was protected by the [[Ship:Ships of U.K.|Royal Navy]] from its founding well into the twentieth century.  The residents of New Zealand took an active role in contributing to their own defense early on, contributing spar torpedo boats to their assigned division of the Royal Navy late in the nineteenth century as well as providing full funding for the ''Indefatigable''-class battlecruiser HMS ''New Zealand'' commissioned into His Majesty's service in 1911.  ''New Zealand'' served throughout the duration of World War I, seeing action at Heligoland Blight, Dogger Bank, and in the Battle of Jutland.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;New Zealand Naval Forces&amp;quot; were formally organized as a part of the Naval Defence Act of 1913, and referred to as the New Zealand Division of the Royal Navy from 1921 onwards.  The New Zealand Division was largely comprised of cruisers and lighter units, including HMS ''[[Leander]]'', HMS ''Achilles'', and a pair of ''[[Danae]]''-class cruisers.  With the outbreak of World War II in September 1939, New Zealand joined the rest of the British Empire in declaring war on Germany.  Recognizing that the existing New Zealand Division was already largely independent and self-sufficient, King George VI christened it the '''Royal New Zealand Navy''' on 1 October 1941.  The RNZN contributed ships and men in several key theaters of operations during the course of the war, seeing action — and suffering losses — in both the Atlantic and Pacific Oceans as well as the Mediterranean Sea. &lt;br /&gt;
&lt;br /&gt;
Having grown to nearly sixty ships by August 1945, the RNZN was drastically scaled down in size following the conclusion of the Second World War.  Nevertheless, RNZN forces continued to participate in combat operations in conjunction with the United Nations by contributing ships to both the Korean War and intervention efforts in East Timor.  The modern RNZN has fewer than a dozen ships in service: a mix of frigates, coastal patrol vessels, and other light craft that patrol home waters and ensure the sovereignty and safety of their homeland.  &lt;br /&gt;
}}&lt;br /&gt;
{{#vardefine:cur_nation|commonwealth}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
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{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%95%E5%9C%8B%E8%89%A6%E8%89%87</id>
		<title>艦艇:法國艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%95%E5%9C%8B%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content= link='''&amp;quot;Honor, Homeland, Valor, Discipline.&amp;quot;''' These are still the four tenets that define the ''Marine Natio...&lt;/p&gt;
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&lt;div&gt;{{AnnoWiki&lt;br /&gt;
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[[File:Wows flag France.png|frameless|left|link=]]'''&amp;quot;Honor, Homeland, Valor, Discipline.&amp;quot;''' These are still the four tenets that define the ''Marine Nationale'' — or &amp;quot;La Royale&amp;quot; — as one of the world's oldest navies.  The ''Marine Nationale'' was  instrumental in establishing the French colonial empire and engaging in near-constant conflicts with their European neighbors, particularly the [[Ship:Ships_of_U.K.|Royal Navy]].  Despite constantly being dwarfed in overall size by their closest rival, the well-funded and well-equipped ''Marine Nationale'' still had an outsized influence on world events and naval strategy, being deeply involved in the [[Ship:Ships of U.S.A.|American]] Revolutionary War in the 18th century, the modernizing efforts of the [[Ship:Ships_of_Japan|Imperial Japanese Navy]] in the 19th century, negotiating the various post-World War I naval treaties early in the 20th century, and developing the ''Jeune École'' naval theory.  Its engineers and shipbuilders were among the best in the world, building the ''Le Fantasque'' class of destroyers — the world's fastest to this day — and while the French paid little heed to naval aviation, their focus on battleships, especially fast battleships, produced the ''[[Dunkerque]]'' and ''Richelieu'' classes, regarded by some as the most successful designs built under the displacement limits of the Washington Naval Treaty.&lt;br /&gt;
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Largely spared from the deep military budget cuts brought about by the Treaty of Versailles during the interwar period, the ''Marine Nationale'' took part in the Battle of the Atlantic, Operation Weserübung, and Operation Dynamo at the onset of the Second World War. However, the signing of the Armistice of 22 June 1940 with [[Ship:Ships_of_Germany|Germany]] meant that all operations with the Allies had to be suspended under the new Vichy France client state, with the exception of those who were able to join the Free French Naval Forces.  While the terms of the Armistice meant that France was officially neutral, the British did not want to risk having the most powerful vessels of the ''Marine Nationale'' fall into enemy hands.  The Royal Navy was directed to execute Operation Catapult, an attack on the French naval forces docked at Mers-el-Kébir, Algeria, on 3 July 1940, greatly souring relations between two powers.  Nevertheless, rather than allow them to be captured by the Germans as part of Case Anton, French sailors scuttled the remainder of their fleet in Toulon on 27 November 1942, retaining their honor till the very end.&lt;br /&gt;
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{{Video|53F9hciFT7w|width=320|Developer diary for French cruisers.}}&lt;br /&gt;
===Cruisers=== &lt;br /&gt;
====Playstyle====   &lt;br /&gt;
French cruisers are very fast, enabling them to fulfill a variety of roles. They are capable of being effective destroyer hunters and cruiser killers. These cruisers are excellent fire-starters, benefitting from a high fire chance. This can be used to great effect against battleships. However, it is important to be careful because with the exception of the Tier II ship, ''[[Jurien de la Gravière]]'', French cruisers below Tier VII are not well-armored. At lower tiers, it is important to preserve health and avoid extended gunfights with other cruisers and battleships.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Image:Ship_PFSC107_Algerie.png|frame|right|link=Ship:Algérie|''Algérie'', Tier VII cruiser]]At Tier V, ''[[Émile Bertin]]'' has access to the {{Hydroacoustic Search}} consumable; torpedo range is also improved to 9 kilometers, which remains the same throughout subsequent tiers. At Tier VI, ''[[La Galissonnière]]'' and premium ship ''[[De Grasse]]'' are the first cruisers that have access to an upgraded version of the {{Engine Boost}} consumable.  While active, the ship's speed is increased by 15-20%.  All French cruisers that are Tier VI and above can mount the standard or premium version of this consumable.  At Tier VI, these cruisers also gain access to the {{Defensive AA Fire}} consumable, which can be mounted by replacing Hydroacoustic Search. The anti-aircraft armaments of French cruisers are sub-optimal, so the use of Defensive AA Fire should be timed well to ensure that enemy aircraft squadrons cannot drop bombs and torpedoes accurately.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Boasting up to 110 millimeters of armor at Tier VII, ''[[Algérie]]'' is the first of the French heavy cruisers.  With the addition of armor, these higher tier French cruisers are able to take a hit; however, the armor should not be relied on.  Proper positioning, evasive maneuvers, and use of cover are tactics that will ensure the survival of French cruisers throughout a match.  At Tier X, players can look forward to ''[[Henri IV]]''. This cruiser is a formidable opponent.  With the Engine Boost consumable active, ''Henri IV'' can reach 43.9 knots, which is faster than most destroyers!  ''Henri IV'' is a heavy hitter, sporting 240 millimeter main guns with a 12.3 second reload time.  These guns have good shell arcs and velocities, allowing for long range accuracy up to the maximum range of 19.08 kilometers.  If needed, ''Henri IV'' is capable of restoring health with access to the {{Repair Party}} consumable.&lt;br /&gt;
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===Battleships===&lt;br /&gt;
[[Image:Ship_PFSB506_Dunkerque_1940.png|frame|right|link=Ship:Dunkerque|''Dunkerque'', Tier VI battleship]]&lt;br /&gt;
====Playstyle====&lt;br /&gt;
The only French battleship currently in the game is a premium ship, ''[[Dunkerque]]''. With a top speed of 29.5 knots, ''Dunkerque'' is very fast for a Tier VI battleship. She also boasts an excellent rudder-shift time of 14 seconds, which can be upgraded. She has an entirely forward facing main armament, comprised of two turrets, each with four (4) 330-millimeter rifles. ''Dunkerque'' has a maximum firing range of 18.5 kilometers, which can be extended with the {{Spotting Aircraft}} consumable. Due to the layout of her armament, it is wise to avoid close-quarters engagements with ''Dunkerque''. She has the ability to turn quickly, but her length makes her an easy target for destroyers and aircraft with torpedoes. &lt;br /&gt;
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''Dunkerque'' is an excellent choice for hunting cruisers due to her top speed, maneuverability, and mid-caliber guns. To get the best results in a battle, avoid getting too close to the enemy. Keep the bow pointed towards ships with high caliber guns to avoid extensive damage. ''Dunkerque's'' mid-size gun caliber means that well-armored targets may prove hard to penetrate with armor-piercing (AP) shells. If these shells aren't working, don't hesitate to switch to high-explosive (HE) in order to light fires!&lt;br /&gt;
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{{#vardefine:cur_nation|france}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
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{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%9B%E4%BA%9E%E8%89%A6%E8%89%87</id>
		<title>艦艇:泛亞艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%9B%E4%BA%9E%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Auncer:sea：&lt;/p&gt;
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&lt;div&gt;{{AnnoWiki&lt;br /&gt;
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|content=[[File:Wows flag Pan Asia.png|frameless|left|link=]]&lt;br /&gt;
泛亞科技樹並非源自一個特定的國家，而是包括來自亞太地區不同國家地區的艦艇。現在戰艦世界的泛亞科技樹之中包含有分別來自人民解放軍海軍、中華民國海軍、印尼海軍、大韓民國海軍和泰國皇家海軍的眾多艦艇。在遊戲中，每艘艦艇可以懸掛泛亞科技樹旗幟，也可以飄揚各自的海軍旗幟。&lt;br /&gt;
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[[File:Wows flag China.png|68px|frameless|left|link=]][[Image:Ship_PZSD506_Anshan.png|frame|right|link=Ship:Anshan|PLAN 鞍山，VI級驅逐艦]]&lt;br /&gt;
'''中國人民解放軍海軍（PLAN）'''於1950年9月正式成立，最初是建立在中國內戰（第二次國共內戰）期間從中華民國海軍叛逃的部隊之上。雖然當時在名義上是中國人民解放軍的獨立分支，但從屬於地面的戰友的地位這給他們帶來了各種成長的煩惱。&lt;br /&gt;
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人民解放軍海軍於20世紀50年代早期的擴張，主要是源自從蘇聯海軍購買的舊式護衛艦和驅逐艦，而中共則在蘇聯的幫助下於本國境內發展了造船和海軍建築技術。直到20世紀80年代末和蘇聯解體，人民解放軍海軍仍主要集中在沿海和河流作戰上。如今的中國大陸，在世界事務和海軍事務中的作用日益突出，這使得人民解放軍海軍的現代化和遠洋能力爆炸性增長，並在今天繼續擴大。中國人民解放軍至少經營著一艘現代航空母艦，這艘航母改造自前蘇聯時代的未完成艦艇，同時人民解放軍海軍也發展他們自己的航母建設計畫；1981年，他們擁有了第一艘核彈道飛彈潜艇，並繼續改進自己的各式水面艦艇和潜艇。&lt;br /&gt;
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[[File:Wows flag ROC.png|68px|frameless|left|link=]][[Image:Ship_PZSD508_LoYang.png|frame|right|link=Ship:Loyang|ROCS 洛陽，VIII級驅逐艦]]'''中華民國海軍（ROCN）'''的前身是清朝末年新建海軍。而中華民國海軍的創始可以追溯到1912年，在清朝滅亡和隨後的中華民國建立之後，中華民國臨時政府成立了海軍部。中華民國海軍在民國初年的政治混亂中，最終效忠於當時由國民黨主導的國民政府。面對當時的國防壓力，中華民國的海軍深知自己無法對抗[[艦艇:日本艦艇|日本帝國海軍（IJN）]]的海上力量，因而一直把重點放在河上巡邏和沿岸作戰上。&lt;br /&gt;
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在1937年第二次中日戰爭開始的日子裏，中國海軍僅存的少量艦艇幾乎被消耗殆盡，直到第二次世界大戰鄰近結束，中國獲得自美國租借的一些艦艇，這支海上力量實際上才重新存在。重建的中華民國海軍擁有來自日本投降、賠償的艦艇與來自盟軍援贈的艦艇。但是在之後國內的政治風波之中，也就是1946年3月爆發的中國內戰期間，一些海軍部隊因為支持共產主義軍隊而叛離，使得中華民國海軍再次面臨被摧毀的境地。1949年10月，在蔣中正與國民革命軍在大陸上為毛澤東主導的共產黨挫敗之後，忠實的中華民國海軍部隊幫助和保護了超過100萬民眾從中國大陸撤離到臺灣島。&lt;br /&gt;
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在韓戰爆發之後，西方國家的海軍，尤其是美國的海軍迅速地與中華民國海軍發展關係，並在此後的幾十年中支持他們。各國科技和海軍物資的轉移使中華民國海軍保持了現代性，儘管當地造船廠缺乏自主建造潜艇的能力，但已成功地委託建造了一批護衛艦、巡防艦和當地巡邏船加入海軍服役。整合了從美國、法國、德國和荷蘭購買的船隻，現代中華民國海軍得以遂行地方沿海控制和反封鎖措施的任務。&lt;br /&gt;
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[[File:Wows flag South Korea.png|68px|frameless|left|link=]][[Image:Ship_PZSD109_Chung_Mu.png|frame|right|link=Ship:Chung Mu|ROKS 忠武，IX級驅逐艦]]&lt;br /&gt;
雖然直到1948年8月15日大韓民國成立後不久才非正式成立，但現代的'''大韓民國海軍（ROKN）'''起源於1945年11月11日日本從朝鮮半島撤出後成立的海防部隊。起初負責韓國水域的當地巡邏和沿岸防禦，其海防部隊逐步發展成為韓國海岸警衛隊并最終改組為大韓民國海軍。&lt;br /&gt;
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這支新興的海軍幾乎沒有時間來開發任何艦船就被捲入了朝鮮戰爭。在獲得他國出售和捐赠的二战剩余艦船和物资，以及联合国成员国海军的积极支持下，大韓民國迅速建立了一直有效且具有進攻性的海軍。當戰爭結束後，這支海軍漸漸發展為一支能夠維持住大韓民國與朝鮮民族主義人民共和國之間長期而不穩定的和平的海軍。&lt;br /&gt;
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自朝鮮戰爭結束以來，韓國海軍一直致力於建設海軍力量，以遏製朝鮮民主主義人民共和國海軍(DPRKN)及其沿海軍事力量。到20世紀70年代末，韓國經濟與造船業的增長使他們得以自行發展海軍艦隊，擁有了自主建造的護衛艦、驅逐艦和輕型巡洋艦。現代大韓民國海軍繼續執行著威懾侵略、維護國家海洋權益和支持國家外交政策的使命。自21世紀以來，作為其總體使命的一部分，它已經參與了部分維和行動。&lt;br /&gt;
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[[File:Wows flag Indonesia.png|68px|frameless|left|link=]][[Image:Ship_PZSD107_Gadjah_Mada.png|frame|right|link=Ship:Gadjah Mada|KRI 加劄馬達，VII級驅逐艦]]&lt;br /&gt;
'''印度尼西亞海軍'''(''Tentara Nasional Indonesia-Angkatan Laut''，或TNI–AL)成立於1945年9月10日，在印度尼西亞國民革命的初期，最初主要由在荷蘭皇家海軍或日本帝國海軍服役的印度尼西亞水手組成。革命中的艦隊由被俘的日本艦船組成，在沖突過程中與荷蘭海軍發生了數次沖突。&lt;br /&gt;
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革命的結束標誌著印尼海軍向現代化海軍發展的開始。根據1949年12月圓桌會議的結果，印尼海軍獲得各種戰爭裝備和海軍基地。並在接下來的數十年間強化了自身海軍實力，組建了一直獨特的艦隊，還成立了自己的海軍陸戰隊和海軍航空兵。它從它國獲得海軍作戰裝備的種類和規模都在不斷擴大，不論是從荷蘭或是其他國家。&lt;br /&gt;
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隨著印尼海軍實力的日益增強，使得其成功幫助政府處理了20世紀50年代湧現的無數分裂主義運動。幫助羽翼未豐的印度尼西亞在冷戰最激烈的時候免於被內部解體，安然的生存於這場遍及全球的美蘇衝突之中。隨著與蘇聯的關係日益密切，一些[[艦艇:蘇聯艦艇|蘇聯海軍]]進入了印尼海軍服役。在1965年九三〇事件的餘波中，印尼切斷了與蘇聯的聯繫。幾年的政治動蕩時間最終導致了一個更加民主的政府的誕生，它追求與美英國等西方國家建立更緊密的聯系，並尋求來自西方國家的經濟投資。&lt;br /&gt;
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印度尼西亞海軍在1980年代進行了一次重大的現代化改進，增加了導彈巡洋艦和其他先進技術到它們的武備庫。目前，印度尼西亞擁有東南亞最強大的海軍，並且因為與韓國簽訂協定得以有能力建造现代导弹巡洋舰和潜艇聞名於世。&lt;br /&gt;
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[[File:Wows flag Thailand.png|68px|frameless|left|link=]][[Image:Ship_PZSD103_Phra_Ruang.png|frame|right|link=Ship:Phra Ruang|RTNS 帕襄，III級驅逐艦]]&lt;br /&gt;
在於英法兩個國家（這兩個國家都占領了泰國的鄰國）發生了衝突後，暹羅在19世紀後半葉開始重組軍隊。&lt;br /&gt;
'''泰國皇家海軍(RTN)'''成立於1875年，當時被稱為暹羅皇家海軍。但經管有著皇室的支持，暹羅在第一次世界大戰結束以前並沒有現代化戰艦，當時的暹羅公民捐款給拉瑪四世國王，從[[艦艇:英國艦艇|英國皇家海軍]]購買了一艘R級驅逐艦“HMS 輻射號”。這艘船被重新命名為“RTNS 帕襄”並服役於她的新海軍，這是第一艘服役於暹羅海軍的現代化戰艦。&lt;br /&gt;
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暹羅隨後向日本造船廠訂購了兩艘海岸巡邏船、兩艘潛艇和數量眾多的驅逐艦。這些船只參與了1932年的暹羅立憲革命，將暹羅的君主專製轉變了當今泰國的君主立憲製，並發動了第二次泰法战争，利用1940年法國淪陷的那個秋天收復了在19世紀沖突中被法國侵佔的領土。法泰戰爭最終由日本的調解下於1941年5月9日在東京簽署的條約而結束。但在七個月後，日本入侵並征服了泰國，迫使泰國征服在1942年1月向同盟國宣戰。&lt;br /&gt;
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1945年夏天，第二次世界大戰的結束給東南亞帶來了更多的政治動蕩。日本人的撤退和歐洲殖民勢力的削弱給許多國家留下了經歷重大變革的空間。在苏联和中国的支持下，共產主義思想開始在中南半島傳播。在美國與皇室的合力下，泰國最終抵擋住了共產主義的影響並加入了聯合國，泰國海軍也由此參加了朝鮮戰爭和越南戰爭（分別協助大韓民國和越南共和國）。&lt;br /&gt;
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如今，現代化的泰國皇家海軍繼續發展著它們的綜合實力，並成為東南亞唯一擁有航母的國家。與台灣一樣，當地的造船業也有能力建造現代化的護衛艦和驅逐艦，而不必完全依賴於西方國家。&lt;br /&gt;
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=== 驅逐艦 ===&lt;br /&gt;
==== 特性 ====&lt;br /&gt;
[[Image:Ship_PZSD104_Shen_Yang.png|frame|right|link=Ship:Shenyang|ROCS 沈陽，IV級驅逐艦]]&lt;br /&gt;
在組成泛亞驅逐艦分支的各戰艦中，沒有任何一艘船來自她們在《戰艦世界》中所懸掛的旗幟的國家。每一艘艦船都是從外國海軍購買，然後在各自的亞洲海軍中服役。因此，這條線是一個奇怪的混合風格，涉及到當前遊戲中的其他每一條驅逐艦線。但所有的所有泛亚驱逐舰共有的一个共同特点是它们装备[[魚雷（戰艦世界）|深水鱼雷]]。與其他驅逐艦上安裝的魚雷不同，這些魚會下潛至5-6米的深度，這意味著它們無法攻擊敵人驅逐艦。與之相對的它們帶來的高傷害和更小的探測距離將給戰列艦、航空母艦以及大多數巡洋艦造成致命打擊。自8級[[咸陽]]起，泛亞驅逐艦將可以使用改良型的雷達消耗品，其持續時間和射程比類似級別的巡洋艦短。但不幸的是她們必須犧牲{{Smoke Generator}}來換取雷達。&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:cur_nation|pan_asia}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%A2%E8%98%AD%E8%89%A6%E8%89%87</id>
		<title>艦艇:波蘭艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%B3%A2%E8%98%AD%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content=link= Political enthusiasm for a fully fledged Polish Navy had always been tepid; a relatively short coastline a...&lt;/p&gt;
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&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag Poland.png|frameless|left|link=]]&lt;br /&gt;
Political enthusiasm for a fully fledged Polish Navy had always been tepid; a relatively short coastline and access to the Atlantic restricted by its Scandinavian neighbors led the Polish leadership to relegate what little naval assets Poland had to river and coastal defence. The first attempt at a proper navy, the Polish–Lithuanian Commonwealth Navy, achieved great success against Sweden in the Polish-Swedish War (1600-1629), but was completely destroyed by Denmark in 1637. No serious attempts at rebuilding the navy were made throughout the rest of the Commonwealth's existence, and its dissolution at the Partitions of Poland in the late 18th century meant that any hopes of doing so had all but vanished. It was Józef Piłsudski, then-Commander in Chief of the Polish Armed Forces, who founded what is now known as the modern Polish Navy on 28 November 1918, nearly three centuries after its destruction.  Once again, her primary purpose was to protect the Polish coastline against various threats, with an emphasis on fast submarines, powerful destroyers, and judicious use of mines.  However, the Great Depression limited the Polish Navy's major combat vessels to a mere 4 destroyers, 5 submarines, and the minelayer ORP ''Gryf'' at the onset of World War II.&lt;br /&gt;
&lt;br /&gt;
Initially deciding on a strategy of harassment and indirect engagement, Polish naval command realized that the small, mostly landlocked Baltic Sea was well within range of the [[Ship:Ships_of_Germany|Kriegsmarine]] ''and'' the Luftwaffe, and that any ship would be quickly found and sent to the bottom if they were to remain there.  Thus on 29 August 1939, the Peking Plan was executed with assistance from the [[Ship:Ships_of_U.K.|Royal Navy]], evacuating the destroyers stationed in the Baltic — ORP ''Burza'', ORP ''[[Błyskawica]]'' and ORP ''Grom'' — to the naval base at Leith, Scotland, just 3 days before the invasion of Poland and the outbreak of war.  Initially seen as &amp;quot;abandoning&amp;quot; their country, the operation was a wise decision by the Polish naval command, preserving the destroyers to allow them to take part in the defense of Norway, Operation Dynamo, the Battle of the Atlantic, and dozens of escort and convoy missions.  Moreover, supplemented by ships from the Royal Navy, the Polish Navy in exile as a whole also participated in major engagements such as the sinking of ''[[Bismarck]]'', Operation Jubilee, and Operation Overlord.  On the other hand, ORP ''Gryf'' and ORP ''Wicher'', who had remained behind in the Baltic Sea, were sunk within the first three days of the war. &lt;br /&gt;
&lt;br /&gt;
Poland's years as a Warsaw Pact country did not diminish her need for a naval presence in the Baltic Sea, and that remained the focus of her navy for a half century following the close of World War II.  Joining the North Atlantic Treaty Organization (NATO) on 29 March 1999 forced a change in that mindset; the Polish Navy of the 21st century has re-focused on greater levels of international cooperation and sea-going patrols in cooperation with her new NATO partners, developing a specialization in sub-surface combat.  &lt;br /&gt;
}}&lt;br /&gt;
{{#vardefine:cur_nation|poland}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%8B%B1%E5%9C%8B%E8%89%A6%E8%89%87</id>
		<title>艦艇:英國艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%8B%B1%E5%9C%8B%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content=link=From the early 18th century until the middle of the 20th century, the Royal Navy of the United Kingdom was the...&lt;/p&gt;
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&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag UK.png|frameless|left|link=]]From the early 18th century until the middle of the 20th century, the Royal Navy of the United Kingdom was the most powerful in the world, defeating the [[Ship:Ships_of_France|French]], Dutch and Spanish navies to establish the British Empire as the dominant world power — the &amp;quot;empire on which the sun never sets&amp;quot; — influencing many aspects of life in numerous countries across the world, even today. Due to this historical prominence, although many other navies have similar designations, only the United Kingdom's is referred to as &amp;quot;The Royal Navy&amp;quot; without further qualification. The Royal Navy pioneered many advances in naval technology and strategy: the construction of HMS ''Dreadnought'', whose revolutionary design so shocked the world that battleships for a time became generically labelled as &amp;quot;dreadnought&amp;quot; or &amp;quot;pre-dreadnought&amp;quot;; the first battlecruisers; the world's first carrier-launched, all-aircraft attack at the Battle of Taranto; anti-submarine warfare advancements such as sonar, high-frequency direction finding, hydrophones, depth charges, and the &amp;quot;Hedgehog&amp;quot; anti-submarine mortar; and innovations to aircraft carrier designs such as concentrating the bridge and flight control tower into one island superstructure (as opposed to a ''flush deck'' configuration), steam catapults and ski-jump ramps for launching aircraft, and full-length, armored, and angled flight decks.&lt;br /&gt;
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Up to and during the First World War, the [[Ship:Ships_of_Germany|Germans]] attempted to challenge the might of the Royal Navy, only to be blockaded and stymied by the latter's superior tactics (drawn from centuries of experience) and numbers; however, the effectiveness of Germany's U-boats on unescorted shipping taught the British important lessons in convoy tactics - a lesson which the [[Ship:Ships_of_U.S.A.|Americans]] would soon learn upon their entry into the Second World War. Although World War I severely depleted the British and consequently the Royal Navy, it was still a formidable force, and after the London and Washington Naval Treaties were no longer being observed by the other nations in 1938, it set about rapidly re-arming itself to reaffirm its place as the most powerful navy in the world. This did not come by easily however, as it suffered massive losses in the opening stages of World War II with the sinking of HMS ''Courageous'', HMS ''Glorious'', and HMS ''[[Hood]]'' in the Atlantic, and HMS ''Hermes'', HMS ''Repulse'' and HMS ''Prince of Wales'' in the Pacific. Nevertheless, the Royal Navy's resilience won through, playing a major part in Operations Dynamo, Husky, Torch, Avalanche, and Overlord; the guarding of supply lines that enabled the British and her allies to fight in all theaters of the War; the British Pacific Fleet distinguished herself in every engagement she was involved in, despite facing various logistical and political difficulties; the systematic cornering and sinking of the Kriegsmarine's powerful battleships and battlecruisers; the seizing of many Enigma-related codebooks and machines; and the near-annihilation of the U-boat fleet in the Battle of the Atlantic. Both World Wars greatly taxed the British Empire, and her decline led to the Royal Navy handing the reins over to the US Navy as the most powerful navy in the world.&lt;br /&gt;
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===Cruisers===&lt;br /&gt;
====History====&lt;br /&gt;
The history of Royal Navy cruisers is one of innovation and economy. Like those of competing naval powers, the Royal Navy had primarily — at the beginning of the 20th century — two basic types of cruiser: the armored cruiser and scout cruiser. Though there were many different designs reflecting the two simultaneous pressures of rapidly advancing technology and naval conservatism, nearly all would have found their place in the battle line (armored cruisers) or serving as the eyes of the fleet or with destroyers (scout cruisers).&lt;br /&gt;
&lt;br /&gt;
By 1907, lessons absorbed by the naval powers of the world following the Battle of Tsushima — as well as the concurrent construction and design of HMS ''Dreadnought'' — ensured that the end of the era of the armored cruiser was at hand. For the Royal Navy, this was a time of even greater and more rapid design experimentation. Under the leadership of Sir John Fisher, the Royal Navy was to enter a period of reform and rearmament, the consequences of which would help to shape future of British cruiser development. Because of Fisher’s energetic support for the battlecruiser theory, cruiser design in the Royal Navy began to demonstrate a preference for smaller, faster ships. Cruisers of the Royal Navy built post-HMS ''Dreadnought'' but before World War I were stout, well-armed, and possessed of good sea-keeping qualities when compared to their counterparts in other navies. The 152mm rifle became the standard British cruiser armament during this period.&lt;br /&gt;
&lt;br /&gt;
Service during World War I saw Royal Navy cruisers primarily engaged in the protection of Entente shipping, hunting German cruisers engaged in anti-shipping activities, engagements with light elements of the German fleet, and serving the traditional role of fleet scouts. Cruiser construction reached an all-time high, with over fifty produced before the end of the war in 1918; all of them of smaller, faster designs.&lt;br /&gt;
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The interwar period became one of parsimony and restriction for the Royal Navy. Heavily in debt to the [[Ship:Ships_of_U.S.A.|United States]], possessing an enormous number of ships needing disposal, and lacking the economic expansion which had driven the pre-war naval construction programs, the United Kingdom readily agreed to become a signatory party to the Washington Naval Treaty of 1922. Cruiser production fell off sharply, and design priorities began to change. What would be needed now were cruisers which could be produced cheaply and possessed all-weather operational abilities, low operational cost, and high endurance. The primary armament of choice would remain the 152mm rifle, despite construction of the ''Hawkins'' class (which would carry 190mm rifles).&lt;br /&gt;
&lt;br /&gt;
The signing of the London Naval Treaty in 1930 would have far-reaching consequences for cruiser design around the world. Cruisers would now be designated as &amp;quot;light&amp;quot; or &amp;quot;heavy&amp;quot; by their armament, with light cruisers mounting 155mm or smaller rifles and heavy cruisers mounting rifles greater than 155mm to a limit of 203mm. Though the Royal Navy would evolve the ''Hawkins'' design — eventually fielding 203mm-armed heavy cruisers beginning with the County class — the preference would remain with the smaller, cheaper to construct and operate 133mm and 152mm-armed light cruisers. This policy would remain in effect throughout World War II, as no heavy cruisers were built after the County and ''York'' classes.&lt;br /&gt;
&lt;br /&gt;
World War II would see the cruisers of the Royal Navy come to prominence, engaging in nearly every type of mission conceivable — from naval gunfire support to convoy protection — and they would do so in every ocean of the world. Flexible and capable, British and [[Ship:Ships_of_Commonwealth|Commonwealth]] cruisers would participate in nearly every action fought by their respective navies, from the defeat of ''[[Admiral Graf Spee]]'', to the defense of Arctic convoys, to the protection of aircraft carrier task forces in the Pacific. Gun cruisers would remain in high service demand with the Royal Navy through the end of the war and into the post-war and Cold War years, with the last of them, the ''Tiger'' class, being retired in the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship_PBSC507_Belfast_1959.png|frame|right|link=Ship:Belfast|HMS ''Belfast'', Tier VII cruiser]]&lt;br /&gt;
====Playstyle====&lt;br /&gt;
British cruisers in World of Warships share many similarities with [[Ship:Ships_of_U.S.A.|American]] and [[Ship:Ships_of_Germany|German]] cruisers, with fast-firing guns housed in quick-turning turrets; however, they fire only armor-piercing rounds.  While the lack of high-explosive shells greatly reduces their versatility against more heavily armored ships or well-angled opponents, their AP shells' fuse lengths and penetration values are improved over other nations' such that shots are able to penetrate in places where they would normally bounce off. In addition, they do not have another mainstay of cruisers: the {{Defensive AA Fire}} consumable. This means that Royal Navy cruisers have to brute force their way through aircraft attacks, which isn't as bad as it sounds given that their AA firepower can be on par with American cruisers (and eventually exceeds them with ''[[Neptune]]'' and ''[[Minotaur]]'').  Their armor is quite thin with rather large citadels, although like American cruisers, this weakness is partially offset by their citadels being mostly below the waterline, with exposed parts reinforced with additional armor.  However, this is where the bad news ends; while having average rudder shift timings, British cruisers have extremely good acceleration values (and good top speeds) that allow them to maintain near-maximum speeds even while doing sharp turns; their concealment values are among the best for cruisers of all nations; they have additional access to other consumables like {{Repair Party}}, {{Surveillance Radar}}, and {{Smoke Generator}} that most other cruisers can only dream of having, giving them unparalleled utility.  Their torpedo armament is sufficient for the most part — having decent ranges with 60-knot speeds – and instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.  Skilled captains will use these cruisers' agility and tools to get themselves into advantageous positions or out of sticky situations and dictate engagements on their own terms.&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
[[Image:Ship_PBSB107_King_George_V.png|frame|right|link=Ship:King George V|HMS ''King George V'', Tier VII battleship]]&lt;br /&gt;
====Playstyle====&lt;br /&gt;
British [[Ship_types_battleship|battleships]] rule the seas with grace and exemplary combat ability. These formidable ships are a serious threat to ships from every nation. At low tiers, these battleships are well-armored, making them very hard to kill with smaller caliber guns. However, they can be susceptible to large caliber AP shells. Players in British battleships should make an attempt to avoid close-range gunfights with other battleships. Excelling in medium to long range combat, these ships can burn their enemies to the waterline before they have a chance to close the range. British battleships fire some of the best high explosive shells in the game. They have a very high fire chance, which means that many salvoes will result in fires started on the decks of enemy ships. However, their withering firepower isn't limited to HE shells. If an enemy ship is foolish enough to show her broadside, British AP rounds can be a quick ticket to port. Luckily, these ships aren't limited to just gunfighting. As players progress through the line, they will find the power of the anti aircraft armament to increase with each new ship they unlock. When fully specialized for AA in higher tiers, airspace above these battleships is a no-fly zone.  Another perk of Tier IX's ''[[Lion]]'' and Tier X's ''[[Conqueror]]'' is an extraordinary version of the {{Repair Party}} consumable that makes up for their lower health pools pool compared to similar tier battleships. In certain situations, this repair is capable of restoring nearly half of the ship's total hit points. All of this means that these battleships are truly survivors who fight to their last hit point.&lt;br /&gt;
}}&lt;br /&gt;
{{#vardefine:cur_nation|uk}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
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{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E5%BE%B7%E5%9C%8B%E8%89%A6%E8%89%87</id>
		<title>艦艇:德國艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E5%BE%B7%E5%9C%8B%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag Germany.png|frameless|left|link=]]Throughout most of European history, Germany's naval prowess had always been eclipsed by its [[Ship:Ships_of_U.K.|British]], [[Ship:Ships_of_France|French]], Dutch and Spanish neighbors.  A unified Germany only came into being in the late 19th century, thus it did not play a major role in the European colonial period; while its inherited coastline (largely from the Kingdom of Prussia) was relatively long, Germany's geographical location at the center of the European continent meant that greater preference was given to its army and its navy never went beyond being a coastal defense force.  Beginning in the late 19th century, Kaiser Wilhelm II pursued a policy of naval strengthening, believing that a powerful navy was the key to power on the world stage and possibly also wishing to compete with his cousin, King George V of Britain.  While the meteoric rise of the Imperial German Navy caught the attention of Europe and brought about a costly naval arms race, it was never able to out-build and out-innovate the Royal Navy, who responded with powerful and revolutionary designs such as HMS ''Dreadnought'' and the ''[[Queen Elizabeth]]''-class battleships.  Nevertheless, the Imperial German Navy was a formidable force in World War I, being the first navy in the world to display the crippling effectiveness of submarines (despite technological limitations) against unescorted merchant shipping and slow, sluggish warships.&lt;br /&gt;
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&lt;br /&gt;
After her defeat, Germany once again set about attempting to challenge the Royal Navy with &amp;quot;Plan Z&amp;quot;, but the earlier-than-expected outbreak of World War II meant that it could not be fully implemented, leaving her navy — now known as the Kriegsmarine — severely under-equipped to go toe-to-toe with the Royal Navy.  This caused her surface fleet to be mostly relegated to operations support (such as ''Operation Weserübung'', the invasion of Norway and Denmark) and commerce raiding.  However, the Kriegsmarine had powerful (but very few) battleships and battlecruisers, scoring victories in sinking HMS ''[[Hood]]'' and HMS ''Glorious'' and putting up valiant, stubborn resistance — a testament to the crews' tenacity — until the superior numbers of British forces wore them down.  As in World War I, more feared than her surface combatants were her fleet of U-boats; the largest, most powerful in the world and under the command of Grand Admiral Karl Dönitz — an experienced submariner himself who was instrumental in the buildup of the U-boat fleet after the scrapping of &amp;quot;Plan Z&amp;quot; — they wreaked havoc on British and [[Ship:Ships_of_U.S.A.|American]] fleets and supply lines, sinking 14 million tons of shipping and more enemy warships than any other class throughout the war.  Eventually, mounting losses inflicted by the Royal Navy resulted in the Kriegsmarine's surrender along with Germany on 8 May 1945, Victory in Europe (V-E) Day.&lt;br /&gt;
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===Destroyers===&lt;br /&gt;
[[Image:Ship_PGSD107_Leberecht_Maass.png|frame|right|link=Ship:Leberecht Maass|''Leberecht Maass'', Tier VII destroyer]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
German [[ship_types_destroyer|destroyers]] offer a mix in playstyles.  A captain who enjoys Russian destroyers will enjoy the primary gun handling.  Fans of Japanese destroyers will enjoy their fast-reloading torpedoes.  And American destroyer captains will find themselves in one of the best capture point destroyers available.  The early tiers encourage aggressive play with forward-firing torpedo arcs all the way to Tier IV.  Charge an enemy battleship with {{Engine Boost}}, change course to fire both front torpedoes, close to point-blank range, turn and unload.  Unlike American destroyers, German {{Smoke Generator}} consumables do not last as long, so they are mainly used as a defensive measure.  The Tier V [[ship:T-22|''T-22'']] loses the forward-facing torpedo arcs and serves as a transition from the low tier destroyers to the high tier.  Things get interesting at Tier VI with the [[ship:Ernst_Gaede|''Ernst Gaede'']], as it adds one more tool to the German captain's arsenal: {{Hydroacoustic Search}}.  Now the hunted becomes the hunter, as German Destroyers from Tier VI and above are able to charge an enemy smoke cloud, activate {{Hydroacoustic Search}}, and spot incoming torpedoes and the enemy ship itself.  Enemy destroyers are no longer safe remaining in their smoke cloud on a capture point.  Kill them or drive them off and capture the point!  {{Hydroacoustic Search}} also enables German destroyers to screen ahead of the fleet and locate incoming torpedoes aimed at friendly battleships.  To mix things up, both the Tier VI [[ship:Ernst_Gaede|''Ernst Gaede'']] and the Tier VIII [[ship:Z-23|''Z-23'']] allow for 150mm guns.  These guns, coupled with strong [[Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|armor-piercing]] shells, enable the experienced German captain to citadel broadside cruisers.  This destroyer line does have some drawbacks, however.  These ships can be vulnerable to enemy aircraft spotting or attacking them.  In addition, their wide hull makes it very easy for enemy cruisers and battleships to penetrate with [[Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|armor-piercing]] shells, doing more damage than expected.  A German destroyer captain must keep these weaknesses in mind when operating in a battle. Teamwork is of the utmost importance!&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
[[Image:Ship_PGSC108_Hipper.png|frame|right|link=Ship:Admiral Hipper|''Admiral Hipper'', Tier VIII cruiser]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
German [[Ship_types_cruiser|cruisers]] start off as lighter versions of their contemporaries, but as they progress up the tiers (especially past Tier VI), their true prowess is revealed: turrets that turn lightning-fast, housing guns that rapidly fire powerful [[Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|armor-piercing]] shells at long ranges, outranging both American and Japanese cruisers and even some battleships.  Moreover, they commonly have the highest health values of their tier — allowing them to take a beating before going down — and their shells have reasonable firing arcs (i.e. no rainbow-like arcs such as those found on American destroyers and light cruisers) making gunnery very comfortable.  Interestingly, their torpedoes from Tier V onwards are all exactly the same; do not underestimate them, however, for while a 6.0 km range is only marginally better than mid-tier American destroyers, at 64 knots German cruiser torpedoes are the fastest torpedoes mounted by any cruiser in the game until Tier IX Japanese cruiser ''[[Ibuki]]'' gets her upgraded torpedo module.  Mid-tier German cruisers have mediocre anti-aircraft suites at best, but at Tier VIII and above they are loaded with a mix of long-range, high damage 40mm, 55mm, and 105mm guns that provide excellent AA protection for themselves and allied ships — particularly with the {{Defensive AA Fire}} consumable — and are frequently a source of frustration for enemy carrier captains.  The downside is that German cruisers overall suffer from below average to average armor, poor concealment values, sub-par HE shell damage, and rather average speed and maneuverability. Starting at Tier IV, German cruisers have access to a superior version of the {{Hydroacoustic Search}} consumable.&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
[[Image:Ship_PGSB107_Gneisenau.png|frame|right|link=Ship:Gneisenau|''Gneisenau'', Tier VII battleship]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
German [[Ship_types_battleship|battleships]] exemplify their focus on designs and armor schemes capable of absorbing extraordinary amounts punishment and still remain afloat.  Their main armament is often slightly smaller than their same-tier counterparts — though they reload quicker — and they frequently have more hit points and better armor, making them some of the most survivable battleships in the game. Their historical &amp;quot;turtleback&amp;quot; armor is modeled accurately in-game; they are more resilient the closer in they get to their enemies, though their armor schemes do leave them more vulnerable to long-range [[Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|plunging fire]].  These battleships feature heavy secondary armaments up-and-down the line, further rewarding players who are able to work into close-range brawls with enemy capital ships.  Like their cruiser comrades, mid-to-high tier German battleships typically feature excellent long-range anti-aircraft firepower on the backs of their 105mm dual purpose batteries, but their AA doesn't continue to scale up the closer enemy planes get like [[Ship:Ships_of_U.S.A.|American battleship]] anti-aircraft firepower does.  Though they feature quicker-than-average rudder shift times, they tend to have very large turning circles that make avoiding both ship and aerial torpedoes difficult.  German battleships at Tier VIII and up receive access to the {{Hydroacoustic Search}} consumable to help alleviate this, but it is a constant threat that captains must keep in mind. &lt;br /&gt;
&lt;br /&gt;
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}}{{#vardefine:cur_nation|germany}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%98%87%E8%81%AF%E8%89%A6%E8%89%87</id>
		<title>艦艇:蘇聯艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E8%98%87%E8%81%AF%E8%89%A6%E8%89%87"/>
				<updated>2018-03-19T07:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content=link=With over half her massive landmass bordered by water, Russia's navy was (and still is tod...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows flag Russian Empire and USSR.png|frameless|left|link=]]With over half her massive landmass bordered by water, Russia's navy was (and still is today) divided into four major fleets: the Pacific, Northern, Baltic and Black Sea Fleets; at the height of the Russian Empire, the Imperial Russian Navy was the fourth most powerful fleet in the world after [[Ship:Ships_of_U.K.|Great Britain]], Spain and [[Ship:Ships_of_France|France]]. Lagging technological advancement and disastrous wars greatly dented her power, resulting in mixed performance in World War I; the Baltic Fleet played a largely defensive role, the Black Sea Fleet distinguished herself against the Ottoman Navy and the Pacific Fleet had faded into insignificance following the Russo-Japanese War and the Battle of Tsushima in 1905.  (The Northern Fleet was created during World War I to protect shipping in the Barents Sea.)  The Imperial Russian Navy suffered a near-complete collapse in the Russian Revolution and resulting Civil War, and was eventually succeeded by the Soviet Union's Red Fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the years between the World Wars, the rapidly-industrializing Soviet Union (or U.S.S.R.) planned to rebuild the navy, but the Great Purge prevented any meaningful progress and the Red Fleet would only have a handful of cruisers, obsolete battleships and a reasonable number of destroyers when the U.S.S.R. entered World War II in June 1942 with ''Operation Barbarossa'' (Germany's invasion of the Soviet Union). However, the Soviet Navy would go on to perform with distinction: their large number of submarines were used to great effect by the Baltic Fleet against the [[Ship:Ships_of_Germany|Kriegsmarine]] and the Finnish Navy despite suffering great losses themselves; the Soviet Naval Aviation service, while not having a single aircraft carrier, sank more ships and crew than any other unit of the Soviet Navy; and Russian resourcefulness and tenacity was exemplified by naval guns still being put to use even after extensive damage to individual ships (such as battleship ''Marat'').  Great numbers of sailors and naval equipment were drafted to reinforce the Red Army as needed, participating with incredible valor in many significant engagements, including the Battles of Odessa, Sevastopol, Stalingrad, Novorossiysk, and Leningrad. After World War II, the Red Fleet was renamed the Soviet Navy, and went on to play a major role in the Cold War with the United States.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Destroyers===&lt;br /&gt;
[[Image:Ship_PRSD206_Pr_7.png|frame|right|link=Ship:Gnevny|''Gnevny'', Tier VI destroyer]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Russian [[Ship:Destroyers|destroyers]] are an oddity; they frequently feel as if they have the powerful, fast-firing guns of their American counterparts mounted in the arduously slow-turning turrets of the Japanese destroyer line.  However, that is where the similarities end; Russian destroyers excel at long- to mid-range gunnery where they can keep their enemies at an arms' length.  Their guns often fire out at similar or longer ranges than their American counterparts, but have flatter firing arcs and faster shell velocities, allowing them to snipe distant targets and even citadel lightly armored cruisers (since players can reliably fire at their broadsides at medium ranges, something that American destroyers struggle with).  Most of the ships in this class will reach speeds of up to 43 knots, making many of them the fastest ships in their tiers, but their maneuverability and concealment values are lackluster in comparison.  Coupled with their slow turret turning speeds, Russian destroyers will struggle against the American destroyers in a close-range gunnery knife fight.  Their torpedoes also leave much to be desired; the miserable effective range of 4.0 km persists until Tier VIII, and they will never exceed 10.0 km range even at top-tier; on the bright side, with fast speeds of 65-70 knots and a good number of 9 or 10 torpedo tubes on most destroyers, audacious captains can pull off spectacular ambushes or shotgun engagements (just don't forget about the minimum arming distance).&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
[[Image:Ship_PRSC108_Pr_68_Chapaev.png|frame|right|link=Ship:Chapayev|''Chapayev'', Tier VIII cruiser]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Russian [[Ship:Cruisers|cruisers]] are similar to their American and German counterparts — focusing on gunnery — but are more or less the eponymous &amp;quot;jack of all trades&amp;quot; cruisers.  From from Tier VI onwards, they mount largely 6-inch (152mm) guns that behave much like the fast-firing guns of the American Tier VI cruiser ''[[Cleveland]]'', but they have more of the Kriegsmarine's flat firing arcs and high shell velocities.  Overall their anti-aircraft armament is middle-of-the road, and sufficient primarily for self-defense (with a few notable exceptions such as Tier VIII premium ''[[Mikhail Kutuzov]]'').  The turning radii and rudder shift of the entire line leaves much to be desired, but they do have excellent speed.  With this deadly combination of speed and quick-firing, highly accurate guns, they can repeatedly pound enemies at long ranges with impunity while having the flexibility to adapt to changing conditions on the battlefield when required.  However, they are generally among the largest cruisers in the game, with proportionately large citadels and lousy concealment values as a result (the Tier X ''[[Moskva]]'' being nearly the size of ''[[Yamato]]'').  They typically have rather thin armor that sometimes even destroyer guns can put a round into and penetrate.  Their torpedoes are as pitiful as their destroyer counterparts, with only ''[[Dmitri Donskoi]]'' at Tier IX having a reasonable range of 8km and the rest of the line stuck at 4-5 km, despite sharing the same 65-knot speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:cur_nation|ussr}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%8B%B3%E7%AB%A0%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>勳章（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%8B%B3%E7%AB%A0%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T07:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{panel content|title=勛帶|content=&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:420_ribbon_frag.png|left|link=]] '''擊毀''' - 擊毀敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:425 ribbon main caliber.png|left|link=]] '''命中目標''' - 以您的主炮命中敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PenS Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:364_subribbon_main_caliber_penetration.png|left|link=]] '''擊穿''' - One ribbon is awarded per main battery full penetration.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPenS Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:365_subribbon_main_caliber_over_penetration.png|left|link=]] '''過度擊穿''' - One ribbon is awarded per main battery over-penetrating hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NoPenS Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:363_subribbon_main_caliber_no_penetration.png|left|link=]] '''未擊穿''' - (sometimes called '''Shatter''') - One ribbon is awarded per main battery non-penetrating hit.  Note that no damage is dealt by this kind of hit.  However, a non-penetrating hit from a High Explosive shell may still produce blast damage.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BulgS Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:42_subribbon_bulge.png|left|link=]] '''命中魚雷防護''' - One ribbon is awarded per main battery shell that penetrates the torpedo bulge but not the underlying armor, thus doing no damage to the ship.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RicS Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:362_subribbon_main_caliber_ricochet.png|left|link=]] '''跳彈''' - One ribbon is awarded per main battery ricochet hit.  Note that no damage is dealt by this kind of hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:417_ribbon_citadel.png|left|link=]] '''命中裝甲區''' - 命中敵方艦艇的裝甲區&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:421_ribbon_crit.png|left|link=]] '''失去作用''' - 讓敵方艦艇配件失去作用&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:419_ribbon_burn.png|left|link=]] '''引發火災''' - 使敵方艦艇起[[Ship:Fire|火]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievement&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:412_ribbon_secondary_caliber.png|left|link=]] '''命中目標''' - 以您的副炮命中敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FragAA Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:422_ribbon_plane.png|left|link=]] '''擊落飛機''' - 擊落敵方飛機&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FragFtr Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:72_ribbon_splane.png|left|link=]] '''以戰鬥機擊落''' - 以戰鬥機摧毀一架敵方飛機&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HitT Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:424_ribbon_torpedo.png|left|link=]] '''命中目標''' - 以魚雷命中敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flood Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:418_ribbon_flood.png|left|link=]] '''造成進水''' - 造成敵方艦艇[[Ship:Flooding|進水]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HitB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:423_ribbon_bomb.png|left|link=]] '''命中目標''' - 以炸彈命中敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PenB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:525 subribbon bomb penetration.png|left|link=]]'''擊穿''' - One ribbon is awarded per full bomb penetration.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPenB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:526 subribbon bomb over penetration.png|left|link=]]'''過度擊穿''' - One ribbon is awarded per bomb over-penetrating hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NoPenB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:524 subribbon bomb no penetration.png|left|link=]]'''未擊穿''' - One ribbon is awarded per bomb non-penetrating hit.  Note that no damage is dealt by this kind of hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BulgB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:43_subribbon_bomb_bulge.png|left|link=]] '''命中魚雷防護''' - One ribbon is awarded per bomb hit that penetrates the torpedo bulge but does no damage to the ship.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RicB Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:523 subribbon bomb ricochet.png|left|link=]]'''跳彈''' - One ribbon is awarded per bomb ricochet hit.  Note that no damage is dealt by this kind of hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HitR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:659_ribbon_rocket.png|left|link=]] '''命中目標''' - 以火箭命中敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PenR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:37 subribbon rocket penetration.png|left|link=]]'''擊穿''' - One ribbon is awarded per full rocket penetration.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OPenR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:38 subribbon rocket over penetration.png|left|link=]]'''過度擊穿''' - One ribbon is awarded per rocket over-penetrating hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NoPenR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:39 subribbon rocket no penetration.png|left|link=]]'''未擊穿''' - One ribbon is awarded per rocket non-penetrating hit.  Note that no damage is dealt by this kind of hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BulgR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:41_subribbon_rocket_bulge.png|left|link=]] '''命中魚雷防護''' - One ribbon is awarded per rocket that penetrates the torpedo bulge but does no damage to the ship.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RicR Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:37 subribbon rocket ricochet.png|left|link=]]'''跳彈''' - One ribbon is awarded per rocket ricochet hit.  Note that no damage is dealt by this kind of hit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spot Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:532_ribbon_detected.png|left|link=]] '''發現''' - 發現在戰鬥中從未被發現的艦艇, 或是保持隱蔽超過90 s秒&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Def Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:416_ribbon_base_defense.png|left|link=]] '''防禦''' - 擊中正在佔領關鍵地區或我方基地的敵方艦艇&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CoCap Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:414_ribbon_base_capture_assist.png|left|link=]] '''協助佔領''' - 協助佔領關鍵地區或敵方基地&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cap Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:415_ribbon_base_capture.png|left|link=]] '''佔領''' - 佔領關鍵地區或敵方基地&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fort Rib&amp;quot; style=&amp;quot;min-height:87px;&amp;quot;&amp;gt;[[File:673 ribbon building kill.png|left|link=]] '''Destroyed''' - One ribbon is awarded for obtaining the last hit which destroys a fort or shore installation. &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%B8%B3%E8%99%9F%E7%AD%89%E7%B4%9A%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>帳號等級（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%B8%B3%E8%99%9F%E7%AD%89%E7%B4%9A%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: __NOTOC__ leftWorld of Warships offers players a smooth progression by introducing new content step-by-step. These milestones are represented by Account Le...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Wows_logo_small.png|left]]World of Warships offers players a smooth progression by introducing new content step-by-step. These milestones are represented by Account Levels in the Service Record under the &amp;quot;Profile&amp;quot; tab in the Port screen. By accumulating experience in battles, captains also raise their Account Level and unlock new opportunities as well as rewards.  Below is a list of the most important milestones currently available in the game. More features, game modes, and content will be added to the game with time.  Keep any eye out!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 1&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Coop_battle_wows.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 500&amp;lt;br&amp;gt;&lt;br /&gt;
All players start their World of Warships journey at Account Level 1, which grants them access to [[Ship:Game Modes#Co-Op Battle|Co-Op Battles]].  New captains will be pitted against computer AI-controlled ships as they discover the basics of gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 2&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_17.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 1,500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 500,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Upon reaching Account Level 2, players are granted access to the various national tech trees in the game, allowing them to purchase new ships.  They also earn the ability to purchase improved modules — such as range or hull upgrades — for existing ships.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 3&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Random_battle_wows.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 3,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 500,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Account Level 3 allows players to queue up in [[Ship:Game Modes#Random_Battle|Random Battles]], earning experience and credits faster than before.  In Random Battles, players will find themselves battling other players as opposed to the computer-controlled bots they previously fought in [[Ship:Game Modes#Co-Op Battle|Co-Op Battles]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 4&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_21.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 1,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Containers become available at Account Level 4, providing players with additional opportunities to earn [[Doubloon_Economy_(WoWS)|credits]], [[Ship:Consumables|consumables]], Free experience, and — potentially — rare rewards like [[premium ships]]!  Containers are earned by acquiring regular ship experience in battle, and provide fresh opportunities for earnings by resetting every day.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 5&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_reward_freexp.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 3,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 3,000 Free experience&lt;br /&gt;
&lt;br /&gt;
Beginning at Account Level 5, players begin to earn [[Doubloon_Economy_(WoWS)#Free_Experience_.28XP.29|Free experience]] as well as regular experience.  Free experience can be spent on unlocking new ships and upgrades as needed, and undistributed experience can be converted to Free experience using doubloons.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 6&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_12.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 3,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 1,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
[[Ship:Upgrades|Upgrades]] become available to players starting at Account Level 6, allowing captains to customize and improve the performance of various aspects of the ships in their port.  Ships can mount as many as six upgrades, depending on their tier.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 7&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_reward_Crew.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 3,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 2,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Account Level 7 introduces players to one of the most important mechanics in World of Warships: [[Ship:Commander|commanders]].  Just like the ship, the commander assigned to her also earns experience in battles, allowing them to acquire skills that further customize and improve a ship's performance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 8&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_24.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 3,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 1,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Reaching Account Level 8 grants players the ability to queue up for [[Ship:Scenarios|Scenarios]].  Scenarios are challenging PvE encounters that pit a team of 7 players against a series of increasingly difficult AI-controlled bot opponents, while working towards a list of primary and secondary objectives.  Rewards for top performance include camouflage, flags, commanders, and even Premium time!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 9&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_22.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': &amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 2,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Once they have achieved Account Level 9, players are able to participate in [[Ship:Campaigns|Campaigns]].  Campaigns are long-term projects in World of Warships, as players choose a certain number tasks to pursue at a given time in order to continue progression towards unlocking additional rewards.  Completing each task likewise awards credits, flags, Free experience, and more!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 10&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_4.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 10,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 25x [[Ship:Consumables#Signal_Flags|Juliet Charlie]], 25x [[Ship:Consumables#Signal_Flags|November Foxtrot]], 25x [[Ship:Consumables#Signal_Flags|Juliet Whiskey Unaone]], 25x [[Ship:Consumables#Signal_Flags|November Echo Setteseven]], 25x [[Ship:Consumables#Signal_Flags|India Delta]], 25x [[Ship:Consumables#Signal_Flags|India X-Ray]], 25x [[Ship:Consumables#Signal_Flags|Sierra Mike]], 25x [[Ship:Consumables#Signal_Flags|India Yankee]], 25x [[Ship:Consumables#Signal_Flags|Juliet Yankee Bissotwo]], 25x [[Ship:Consumables#Signal_Flags|Victor Lima]]&lt;br /&gt;
&lt;br /&gt;
Attaining Account Level 10 grants players the ability to mount [[Ship:Flags#Signals|Signal Flags]] on their ships.  Signal Flags are earned via the [[Ship:Achievements|Achievement]] system, and are expended when used.  Many of them provide significant buffs to experience and credits earned in battle, with others granting small buffs to ship performance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 11&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_15.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 10,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 100x [[Ship:Camouflage#Standard Camouflage|Type 5]] Camouflage&lt;br /&gt;
&lt;br /&gt;
A player's reward for unlocking Account Level 11 is the ability to mount [[Ship:Camouflage|camouflage]] on their ships.  Camouflage  provides a variety of bonuses, from reductions in spotting range, to additional credit earnings, to additional experience for the ship and commander at the conclusion of battle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 12&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_9.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': 10,000&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 24 hours of Premium Account time&lt;br /&gt;
&lt;br /&gt;
Once they have reached Account Level 12, players have access to Missions and Challenges.  These provide additional rewards above and beyond those attained through regular battle, and vary from additional credits or experience, to earning a brand new ship just for playing the game!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 13&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_23.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': &amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 2,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
Reaching Account Level 13 grants players access to the Inventory screen, allowing them to better manage their inventory of ship modules, [[Ship:Camouflage|camouflage]], [[Ship:Upgrades|upgrades]], and [[Ship:Consumables|consumables]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 14&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon_16.png|right|link=]]&lt;br /&gt;
'''Experience required to advance to next level''': &amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward for achieving this level''': 3,000,000[[Image:Silver_icon.png|link=Ship:Economy]]&lt;br /&gt;
&lt;br /&gt;
[[Ship:Game Modes#Ranked Battle|Ranked Battles]] become accessible to players who have earned Account Level 14.  Ranked Battles provide a more team-focused experience over Random Battles, while granting unique rewards up to and including reward ships that are only attainable by playing Ranked games!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Account Level 15&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Icon 27.png|right|link=]]&lt;br /&gt;
'''Reward for achieving this level''': 50x [[Ship:Consumables#Damage Control Party|Damage Control Party II]], 25x [[Ship:Consumables#Repair Party|Repair Party II]], 25x [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search II]], 25x [[Ship:Consumables#Smoke Generator|Smoke Generator II]], 25x [[Ship:Consumables#Torpedo Reload Booster|Torpedo Reload Booster II]], 25x [[Ship:Consumables#Catapult Fighter|Catapult Fighter II]], 25x [[Ship:Consumables#Engine Boost|Engine Boost II]], 25x [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire II]], 25x [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft II]], 25x [[Ship:Consumables#Surveillance Radar|Surveillance Radar II]]&lt;br /&gt;
&lt;br /&gt;
Players wishing to experience the challenge of Clan Battles must first attain Account Level 15.  Once they do, they'll have the ability to join their Clan on the battlefield, queueing up as a group to challenge others on their server's Clan Rating leader boards.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%A4%BE%E7%BE%A4%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>遊戲社群（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%A4%BE%E7%BE%A4%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: link=Community Contributors are players who assist and help other players of World of Warships, such as showing off their love for the ga...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PCEE088 NA EU community.png|left|none|link=]]Community Contributors are players who assist and help other players of World of Warships, such as showing off their love for the game over their Twitch stream or by posting YouTube videos, running a fan site or Facebook page providing helpful answers, writing guides, running in-game events in our contest area, etc.  They are basically players who voluntarily dedicate time and energy towards their love for World of Warships and in doing so, improve the online community experience for others!  &lt;br /&gt;
&lt;br /&gt;
==Qualifications==&lt;br /&gt;
* Must be over 18 years of age.&lt;br /&gt;
* Must have a genuine interest in Wargaming games and products.&lt;br /&gt;
* Contributor must behave and create content in compliance with our Terms of Service, End-User Legal Agreement, Official Game Rules.&lt;br /&gt;
* Contributor's content must have the potential to reach and influence the audience (in other words, Contributor must produce quality content).&lt;br /&gt;
* Contributor must have a genuine interest in helping us build a healthy community around our games by sharing constructive feedback.&lt;br /&gt;
* Contributor must be actively involved in at least 1 community oriented channel such as Forums, Facebook, YouTube, Twitter, Twitch.&lt;br /&gt;
&lt;br /&gt;
==Current Community Contributors by Server==&lt;br /&gt;
{{Ship:List of Community Contributors}}&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
; '''Do Community Contributors represent Wargaming?&lt;br /&gt;
: The Community Contributors are trusted members of the community that Wargaming works with very closely with by sharing info with them as well as help them in their projects. Their opinions and stances remain totally their own and not those of Wargaming. &lt;br /&gt;
; '''How does Wargaming select those who become Community Contributors?&lt;br /&gt;
: Each case will be considered individually. However, a Community Contributor should have at least 3 months of (continuous) community contribution and interaction with Wargaming.net players via different channels such as: forum, fan site, YouTube, Twitter, Facebook etc.  Additionally, Contributors should have a good forum conduct for no less than half a year. No medium to major offenses are allowed.&lt;br /&gt;
; '''Do Community Contributors receive any payment from Wargaming?&lt;br /&gt;
: Nope. Those recognized as Community Contributors work with their respective server community staff to further fuel their hobby and audience, but there is no payment involved.&lt;br /&gt;
; '''Can I recommend someone to become the World of Warships Community Contributor?&lt;br /&gt;
: Of course! However Contributors will always be selected by the Community team.&lt;br /&gt;
; '''What comes with being a Community Contributor?&lt;br /&gt;
: Within a region's community, players will automatically have a “Community Contributor” rank placed next to their name on the forum in blue.  Additionally, those recognized will occasionally receive: social media promotion on Wargaming's main Facebook/Twitter/website, early access to certain game content, items to giveaway to their readers/viewers for selected contests and events. &lt;br /&gt;
; '''So how can I apply to be a Community Contributor?&lt;br /&gt;
: Players can send an application via PM to the community team on their respective server.  Please make sure to include all the members listed below in the PM, and include some samples of your work and/or links to respective channels.&lt;br /&gt;
:: '''EU server''': [https://forum.worldofwarships.eu/profile/500173834-ph3lan/ Ph3lan], [https://forum.worldofwarships.eu/profile/514368142-mrconway/ MrConway], [https://forum.worldofwarships.eu/profile/540077471-kandly/ Kandly]&lt;br /&gt;
:: '''NA server''': [https://forum.worldofwarships.com/profile/1028626083-radar_x/ RadarX]&lt;br /&gt;
:: '''ASIA server''': TBD&lt;br /&gt;
; '''Cool! Are there already any Community Contributors?&lt;br /&gt;
: Yes! Some of you may have already noticed streams and community members getting mentioned on the official World of Warships Facebook to bring more exposure to their videos, contests, streams or guides. Other community contributors have been given access to new ships coming out in the upcoming patches to share with the player base.&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>遊戲版本（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%81%8A%E6%88%B2%E7%89%88%E6%9C%AC%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Update|new &lt;br /&gt;
| Update = 0.8.2&lt;br /&gt;
| Release Date = 1 April 2019&lt;br /&gt;
| Contents = The official launch of the British aircraft carrier line, a new premium Japanese cruiser, the conclusion of the &amp;quot;Fly! Strike! Win!&amp;quot; event, the return of epic space battles, and more!&lt;br /&gt;
}}&lt;br /&gt;
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{{Separator | large}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;2019 Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.2.0.1|遊戲版本：0.8.2.0.1]]&lt;br /&gt;
Release Date: 10 April 2019&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.2|遊戲版本：0.8.2]]&lt;br /&gt;
Release Date: 1 April 2019&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.1.1|遊戲版本：0.8.1.1]]&lt;br /&gt;
Release Date: 6 March 2019&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.1|遊戲版本：0.8.1]]&lt;br /&gt;
Release Date: 2019/02/28&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.0.3|遊戲版本：0.8.0.3]]&lt;br /&gt;
Release Date: 2019/02/22&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.0.2|遊戲版本：0.8.0.2]]&lt;br /&gt;
Release Date: 2019/02/08&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.0.1|遊戲版本：0.8.0.1]]&lt;br /&gt;
Release Date: 7 February 2019&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本（戰艦世界）:0.8.0|遊戲版本：0.8.0]] &lt;br /&gt;
Release Date: 2019/01/31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.7.12&lt;br /&gt;
| Release Date = 19 December 2018&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.7.11.1&lt;br /&gt;
| Release Date = 5 December 2018&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.7.11&lt;br /&gt;
| Release Date = 21 November 2018&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.7.10.2&lt;br /&gt;
| Release Date = 12 November 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.10.1]] &lt;br /&gt;
Release Date = 31 October 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.10]] &lt;br /&gt;
Release Date = 17 October 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.9.1]] &lt;br /&gt;
Release Date = 27 September 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.9]] &lt;br /&gt;
Release Date = 19 September 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.8]] &lt;br /&gt;
Release Date = 22 August 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.7]] &lt;br /&gt;
Release Date = 25 July 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.6]] &lt;br /&gt;
Release Date = 27 June 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.5.1]] &lt;br /&gt;
Release Date = 14 June 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.5]] &lt;br /&gt;
Release Date = 30 May 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.4.1]] &lt;br /&gt;
Release Date = 10 May 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.4]] &lt;br /&gt;
Release Date = 25 April 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.3]] &lt;br /&gt;
Release Date = 28 March 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.2.2]] &lt;br /&gt;
Release Date = 19 March 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.2.1]] &lt;br /&gt;
Release Date = 6 March 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.2]] &lt;br /&gt;
Release Date = 28 February 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.1.1]] &lt;br /&gt;
Release Date = 14 February 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.1]] &lt;br /&gt;
Release Date = 7 February 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.0.2]] &lt;br /&gt;
Release Date = 24 January 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.0.1]] &lt;br /&gt;
Release Date = 18 January 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.7.0]] &lt;br /&gt;
Release Date = 17 January 2018&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.15.1.1]] &lt;br /&gt;
Release Date = 9 January 2018&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;2017 Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[遊戲版本：0.6.15.1]] &lt;br /&gt;
Release Date = 27 December 2017&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.15]] &lt;br /&gt;
Release Date = 20 December 2017&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.14.2]] &lt;br /&gt;
Release Date = 13 December 2017&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.14.1]] &lt;br /&gt;
Release Date = 7 December 2017&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.14]] &lt;br /&gt;
Release Date = 29 November 2017&lt;br /&gt;
&lt;br /&gt;
[[遊戲版本：0.6.13.1]] &lt;br /&gt;
Release Date = 10 November 2017&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.13&lt;br /&gt;
| Release Date = 8 November 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.12.1&lt;br /&gt;
| Release Date = 25 October 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.12.0.1&lt;br /&gt;
| Release Date = 19 October 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.12&lt;br /&gt;
| Release Date = 18 October 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.11.1.1&lt;br /&gt;
| Release Date = 3 October 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.11.1&lt;br /&gt;
| Release Date = 27 September 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.11&lt;br /&gt;
| Release Date = 20 September 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.10.1&lt;br /&gt;
| Release Date = 13 September 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.10&lt;br /&gt;
| Release Date = 30 August 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.9.1.1&lt;br /&gt;
| Release Date = 24 August 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.9.1&lt;br /&gt;
| Release Date = 22 August 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.9&lt;br /&gt;
| Release Date = 9 August 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.8.2&lt;br /&gt;
| Release Date = 2 August 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.8.1&lt;br /&gt;
| Release Date = 22 July 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.8&lt;br /&gt;
| Release Date = 19 July 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.7.1&lt;br /&gt;
| Release Date = 12 July 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.7&lt;br /&gt;
| Release Date = 28 June 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.6.1.1&lt;br /&gt;
| Release Date = 22 June 2017&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update|&lt;br /&gt;
| Update = 0.6.6.1&lt;br /&gt;
| Release Date = 14 June 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.6&lt;br /&gt;
| Release Date = 7 June 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.5.1&lt;br /&gt;
| Release Date = 24 May 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.5&lt;br /&gt;
| Release Date = 17 May 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.4.1&lt;br /&gt;
| Release Date = 3 May 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.4&lt;br /&gt;
| Release Date = 19 April 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.3.1&lt;br /&gt;
| Release Date = 5 April 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.3&lt;br /&gt;
| Release Date = 29 March 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.2.2&lt;br /&gt;
| Release Date = 21 March 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.2.1&lt;br /&gt;
| Release Date = 15 March 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.2&lt;br /&gt;
| Release Date = 6 March 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.1.1&lt;br /&gt;
| Release Date = 15 February 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.1&lt;br /&gt;
| Release Date = 8 February 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.0.1&lt;br /&gt;
| Release Date = 25 January 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.6.0&lt;br /&gt;
| Release Date = 18 January 2017&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.16.1&lt;br /&gt;
| Release Date = 27 December 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.16&lt;br /&gt;
| Release Date = 21 December 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.15.2&lt;br /&gt;
| Release Date = 14 December 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.15.1&lt;br /&gt;
| Release Date = 7 December 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.15&lt;br /&gt;
| Release Date = 30 November 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.14.1&lt;br /&gt;
| Release Date = 16 November 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.14&lt;br /&gt;
| Release Date = 9 November 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.13.1&lt;br /&gt;
| Release Date = 26 October 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.13&lt;br /&gt;
| Release Date = 19 October 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.12.1&lt;br /&gt;
| Release Date = 10 October 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.12&lt;br /&gt;
| Release Date = 28 September 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.11.1&lt;br /&gt;
| Release Date = 19 September 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.11&lt;br /&gt;
| Release Date = 7 September 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update|&lt;br /&gt;
| Update = 0.5.10.1&lt;br /&gt;
| Release Date = 24 August 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.10&lt;br /&gt;
| Release Date = 17 August 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.9.1&lt;br /&gt;
| Release Date = 3 August 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.9&lt;br /&gt;
| Release Date = 27 July 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.8.1&lt;br /&gt;
| Release Date = 13 July 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.8&lt;br /&gt;
| Release Date = 3 July 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.7&lt;br /&gt;
| Release Date = 22 June 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.6.1&lt;br /&gt;
| Release Date = 1 June 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.6&lt;br /&gt;
| Release Date = 25 May 2016&lt;br /&gt;
}}&lt;br /&gt;
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{{Update&lt;br /&gt;
| Update = 0.5.5.2&lt;br /&gt;
| Release Date = 18 May 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.5.1&lt;br /&gt;
| Release Date = 11 May 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.5&lt;br /&gt;
| Release Date = 4 May 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.4.2&lt;br /&gt;
| Release Date = 12 April 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.4.1&lt;br /&gt;
| Release Date = 30 March 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.4&lt;br /&gt;
| Release Date = 23 March 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.3.2&lt;br /&gt;
| Release Date = 9 March 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.3.1&lt;br /&gt;
| Release Date = 25 February 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.3&lt;br /&gt;
| Release Date = 18 February 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.2.4&lt;br /&gt;
| Release Date = 3 February 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.2.3&lt;br /&gt;
| Release Date = 27 January 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.2.2&lt;br /&gt;
| Release Date = 20 January 2016&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;2015 Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.2.1&lt;br /&gt;
| Release Date = 28 December 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.2&lt;br /&gt;
| Release Date = 23 December 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.1.4&lt;br /&gt;
| Release Date = 9 December 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.1.3&lt;br /&gt;
| Release Date = 2 December 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.1.2&lt;br /&gt;
| Release Date = 18 November 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.1.1&lt;br /&gt;
| Release Date = 12 November 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.1&lt;br /&gt;
| Release Date = 5 November 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.0.3&lt;br /&gt;
| Release Date = 21 October 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.0.2&lt;br /&gt;
| Release Date = 6 October 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.0.1&lt;br /&gt;
| Release Date = 28 September 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.5.0&lt;br /&gt;
| Release Date = 17 September 2015&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Open Beta Test Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Open Beta Testing began on 2 July 2015 and was open to the public. &lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.1&lt;br /&gt;
| Release Date = 1 September 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0.5&lt;br /&gt;
| Release Date = 3 August 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0.4&lt;br /&gt;
| Release Date = 27 July 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0.3&lt;br /&gt;
| Release Date = 13 July 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0.2&lt;br /&gt;
| Release Date = 6 July 2015 &lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Closed Beta Test Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Closed Beta Testing began on 12 March 2015 and took place entirely under NDA. &lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0.1&lt;br /&gt;
| Release Date = 29 June 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.4.0&lt;br /&gt;
| Release Date = 25 June 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1.5&lt;br /&gt;
| Release Date = 18 June 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1.4&lt;br /&gt;
| Release Date = 11 June 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1.3&lt;br /&gt;
| Release Date = 4 June 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1.2&lt;br /&gt;
| Release Date = 28 May 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1.1&lt;br /&gt;
| Release Date = 21 May 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.1&lt;br /&gt;
| Release Date = 13 May 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.0.5&lt;br /&gt;
| Release Date = 22 April 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.0.3&lt;br /&gt;
| Release Date = 7 April 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.0.2&lt;br /&gt;
| Release Date = 19 March 2015&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;Closed Alpha Test Updates&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Alpha Testing began on 18 October 2013 and took place entirely under NDA. &lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.3.0.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.4&lt;br /&gt;
| Release Date = 5 March 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.3.3&lt;br /&gt;
| Release Date = 9 February 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.3.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.3.1.5&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.3.1&lt;br /&gt;
| Release Date = 16 January 2015&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.3&lt;br /&gt;
| Release Date = 29 December 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.2.6&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.2.5&lt;br /&gt;
| Release Date = 3 December 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.2.2&lt;br /&gt;
| Release Date = 13 November 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.2.1&lt;br /&gt;
| Release Date = 6 November 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.2&lt;br /&gt;
| Release Date = 5 November 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.5&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.4.1&lt;br /&gt;
| Release Date = 30 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.4&lt;br /&gt;
| Release Date = 29 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.3&lt;br /&gt;
| Release Date = 19 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.2&lt;br /&gt;
| Release Date = 10 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1.1&lt;br /&gt;
| Release Date = 9 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.1&lt;br /&gt;
| Release Date = 9 September 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.4.3&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.4.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.4.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.4&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.3.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.3&lt;br /&gt;
| Release Date = 4 August 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.2&lt;br /&gt;
| Release Date = 28 July 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0.1&lt;br /&gt;
| Release Date = 21 July 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.2.0&lt;br /&gt;
| Release Date = 14 July 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.7.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.7&lt;br /&gt;
| Release Date = 27 June 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.6.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.6&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.5&lt;br /&gt;
| Release Date = 16 June 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.4&lt;br /&gt;
| Release Date = 9 June 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.3&lt;br /&gt;
| Release Date = 2 June 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.2&lt;br /&gt;
| Release Date = 28 May 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7.1&lt;br /&gt;
| Release Date = 7 May 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.7&lt;br /&gt;
| Release Date = 2 May 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.6&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.5&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.4&lt;br /&gt;
| Release Date = 14 April 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.3.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.3&lt;br /&gt;
| Release Date = 7 April 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.2&lt;br /&gt;
| Release Date = 1 April 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.6&lt;br /&gt;
| Release Date = 18 March 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.5.3&lt;br /&gt;
| Release Date = 3 March 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.5.2&lt;br /&gt;
| Release Date = 24 February 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.5.1&lt;br /&gt;
| Release Date = 17 February 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.5&lt;br /&gt;
| Release Date = 10 February 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.4.4&lt;br /&gt;
| Release Date = 27 January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.4.3&lt;br /&gt;
| Release Date = 20 January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.4.2&lt;br /&gt;
| Release Date = 13 January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.4.1&lt;br /&gt;
| Release Date = 9 January 2014&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.4&lt;br /&gt;
| Release Date = 27 December 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.3.3&lt;br /&gt;
| Release Date = 23 December 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.3.2&lt;br /&gt;
| Release Date = 16 December 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.3.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.3&lt;br /&gt;
| Release Date = 3 December 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.2.4&lt;br /&gt;
| Release Date = 25 November 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.2.3&lt;br /&gt;
| Release Date = 11 November 2013&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.2.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.2.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.1.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.0.2&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Update&lt;br /&gt;
| Update = 0.1.0.1&lt;br /&gt;
| Release Date = &lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog (World of Warships)| ]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E6%94%B6%E8%97%8F%E5%93%81%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>收藏品（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E6%94%B6%E8%97%8F%E5%93%81%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[File:Collection_Screen.png|right|thumb|The Collections screen is located in the Profile section of the main menu.]]&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
[[File:Key_coming_soon.png|60px|left|link=]]Introduced in [[Ship:Update 0.6.5|Update 0.6.5]], '''collections''' are a way for players to earn unique collectibles, fill albums, and build complete collections to earn a special reward!}}&lt;br /&gt;
&lt;br /&gt;
== How Collections Work ==&lt;br /&gt;
You can usually find collection items in [[Ship:Container|Containers]], and each item has an equal chance to appear. &lt;br /&gt;
* A separate album is added to a player's account for each collection after they earn the first item from a collection, but the button to see the album only becomes visible in their tab after obtaining that first item.  &lt;br /&gt;
* Collection items cannot be sold, so when players earn an item already in one of their collections, it is considered a &amp;quot;duplicate&amp;quot;.&lt;br /&gt;
* Duplicates can be exchanged for missing collection items.  Simply select an item you don't have instead of duplicates and exchange it; exchange rates vary by collection.&lt;br /&gt;
* After a collection is complete, any remaining duplicates automatically convert into credits.&lt;br /&gt;
* Several collections can be completed by purchasing [[Ship:Container#Special_containers|containers]] specific to that collection in the [[Ship:Armory|Armory]] using coal.&lt;br /&gt;
* Some collections have a subscription option to receive items randomly in daily supply crates by selecting the &amp;quot;collecting&amp;quot; option on the collection's screen. Players can only subscribe to one collection at a time.&lt;br /&gt;
* A few collections were only available to be started by completing a campaign but have an open-ended completion date accomplished by subscription. An example that is still available to start is the [[Ship:Yamamoto_Collection|Yamamoto Isoruku collection]] started by completing the permanent [[Ship:Yamamoto Isoroku|Yamamoto Isoroku campaign]].&lt;br /&gt;
&lt;br /&gt;
== Available Collections ==&lt;br /&gt;
Below is the list of collections currently available for completion in World of Warships. Some collections previously ran for a limited time during an in-game event but are now available to be started and completed by other methods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ List of Available Collections&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 標誌&lt;br /&gt;
! style=&amp;quot;width: 400px; vertical-align: middle;&amp;quot; | 收藏&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 元素數量&lt;br /&gt;
! style=&amp;quot;width: 200px; vertical-align: middle;&amp;quot; | Original Dates&lt;br /&gt;
! style=&amp;quot;width: 200px; vertical-align: middle;&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA004_Yamamoto.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Yamamoto_Collection|「Yamamoto Isoruku」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 永久戰役 &amp;quot;[[Ship:Yamamoto Isoroku|Yamamoto Isoroku]]&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 戰役,加值貨櫃, '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA009_AmericanArc-1.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:American Cruisers Collection|「美國巡洋艦」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 永久戰役 &amp;quot;[[Ship:Hit Hard Hit Fast Hit Often|打得猛! 打得快! 打得勤!]]&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 戰役, 軍械庫貨櫃, '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA002_Bismarck.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Bismarck_Collection|狩獵 Bismarck 收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 18 May 2017 -&amp;lt;br&amp;gt;7 June 2017&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA003_Dunkirk.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Dunkirk_Collection|「敦克爾克」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 19 July 2017 -&amp;lt;br&amp;gt;2 August 2017&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA008 Vivalafrance.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Vive La France Collection|「法國萬歲」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 9 February 2018 -&amp;lt;br&amp;gt;28 March 2018&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA005 HappyBirthday.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:2nd_Anniversary_Collection|「《戰艦世界》兩週年」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 13 September 2017 -&amp;lt;br&amp;gt;28 September 2017&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA006_HappyNewYear2018.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Battle of the North Cape Collection|「北角海戰」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 20 December 2017 -&amp;lt;br&amp;gt;19 January 2018&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA010_HappyBirthday2018.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:3rd_Anniversary_Collection|「《戰艦世界》三週年」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA013_HappyNewYear2019.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Belle Époque Collection|Belle Époque」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA014_BritishCVArc.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Naval Aviation Collection|「海軍航空兵」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update_0.8.1#.22Naval_Aviation.22_Collection|0.8.1 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃, '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA012_BritishArc.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Royal Navy Destroyers Collection|「Royal Navy 驅逐艦」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update_0.7.11#Collection|0.7.11 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃, '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA016_SovietBBArc.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:In the Service of the Motherland Collection|「為祖國服務」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update_0.8.4#The_.22Victory.22_Competition|0.8.4 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃, '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA018_ITCA_0810.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Resolute and Rapid Collection|「收藏決心與速度」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update 0.8.11|0.8.11 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 軍械庫貨櫃&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA024_USABB_0910.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Always Courageous Collection|「永不畏懼」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update 0.9.10|0.9.10 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Combat Mission Groups (27)'''&amp;lt;br&amp;gt;'''Daily shipments (4)'''&amp;lt;br&amp;gt;'''Missions (10)'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limited Availability Collections ==&lt;br /&gt;
The below collections are either started through external means or are no longer available to start but may still be completed through subscription.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ List of Limited Availability Collections&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 標誌&lt;br /&gt;
! style=&amp;quot;width: 400px; vertical-align: middle;&amp;quot; | 收藏&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 元素數量&lt;br /&gt;
! style=&amp;quot;width: 250px; vertical-align: middle;&amp;quot; | Original Dates&lt;br /&gt;
! style=&amp;quot;width: 200px; vertical-align: middle;&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA007_HSF2018.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:High School Fleet Collection|「高校艦隊」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | 18 January 2018 -&amp;lt;br&amp;gt;29 May 2018&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA017_FrenchDDArc.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Legion of Honor Collection|「榮譽軍團」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update 0.8.7|0.8.7 版本更新]] - [[Ship:Update 0.8.8|0.8.8 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA021_CAPT.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Bad Advice Collection|「壞忠告: 幕後花絮」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | April Fools 2020&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''News Button''', '''Redemption Code''', '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA020_Kots.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:King of the Sea Collection|「King of the Sea」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Watching Tournament'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA015_AzurLane.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Azur Lane Collection|「碧藍航線」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; |&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Premium Container''', '''News Button'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA011_Ovechkin.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:The Great Eight Collection|「The Great Eight」 收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update_0.7.10#Collaboration_with_Alex_Ovechkin|0.7.10 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''Premium Container''', '''Subscription'''&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA022_GF097.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:German_Navy_Collection|「德國海軍」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update 0.9.7|0.9.7 版本更新]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | '''News Button''', '''Directives''', '''Daily shipments''', '''Missions'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unavailable Collections ==&lt;br /&gt;
The below collections are no longer available for completion. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ List of Unavailable Collections&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 標誌&lt;br /&gt;
! style=&amp;quot;width: 400px; vertical-align: middle;&amp;quot; | 收藏&lt;br /&gt;
! style=&amp;quot;width: 100px; vertical-align: middle;&amp;quot; | 元素數量&lt;br /&gt;
! style=&amp;quot;width: 250px; vertical-align: middle;&amp;quot; | Original Dates&lt;br /&gt;
|- style=&amp;quot;height:80px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; | [[File:PCZA019_HappyNewYear2020.png|90px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | [[Ship:Shipbuilding Collection|「造船」收藏]]&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; font-size:150%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; &amp;quot; | [[Ship:Update 0.8.11|0.8.11 版本更新]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[https://worldofwarships.eu/zh-tw/news/general-news/collections-completion-and-rewards-097/ 收藏：完成與獎勵]. 11 Aug 2020.&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;br /&gt;
[[Category:Rules pages]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%8A%87%E6%83%85%E6%88%B0%E5%BD%B9%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>劇情戰役（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%8A%87%E6%83%85%E6%88%B0%E5%BD%B9%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{Video|vKSR4l11oio|width=375|Learn more about Scenarios.}}{{AnnoWiki|content= left'''Scenarios''' are a Player vs. Environment (PvE) game mode in which seven play...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Video|vKSR4l11oio|width=375|Learn more about Scenarios.}}{{AnnoWiki|content=&lt;br /&gt;
[[File:Icon_24.png|left]]'''Scenarios''' are a Player vs. Environment (PvE) game mode in which seven players team up to complete several tasks.  Similar to random battles, excellence in battle is rewarded.  Poor performance in battle will lead to reduced rewards or may result in a loss. Teamwork should be prioritized to have the best chance of winning. In scenarios, there are multiple objectives. The primary objective must be completed in order to win the scenario. In addition, there are secondary objectives which reward players with an additional star upon completion. A perfect run — that is, completing all objectives — will result in five stars.}}&lt;br /&gt;
&lt;br /&gt;
__TOC____NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Basics of Scenarios ==&lt;br /&gt;
* Scenarios are for captains with an [[Ship:Account Level#Account Level 8|Account Level 8]] or higher and helming Tier VI and VII ships.&lt;br /&gt;
* The maximum team size in a Scenario is seven (7) players.&lt;br /&gt;
* Success is based on mission completion, not enemy destruction. Focus on the objectives! &lt;br /&gt;
* After a Scenario ends, the participating ship will need to wait 30 minutes to embark on further Scenarios (but other ships can be used immediately).  Captains may pay 75,000{{Credits}} to unlock the ship they just played an play it in another Scenario immediately.&lt;br /&gt;
&lt;br /&gt;
== Forming a Team == &lt;br /&gt;
[[File:Scenario rewards.jpg|right|thumb|300px|link=|Scenario rewards are only earned once per star.]]&lt;br /&gt;
Scenarios let players create Extended Divisions, a Division containing four to seven players exclusive to Scenario mode.  &lt;br /&gt;
&lt;br /&gt;
Captains can also jump into the &amp;quot;Operation of the Week&amp;quot; solo and be automatically placed in a Division.  When forming an Extended Division for the Operation of the Week, the game will help captains fill out a Division that queues with less than seven players.  Players can disable this function by clicking the lock icon on their Extended Division.  This drop-in/auto-complete feature is only available for the Operation of the Week. &lt;br /&gt;
&lt;br /&gt;
== Eligible Ships ==&lt;br /&gt;
Currently, Scenarios only allow either Tier VI or VII ships, depending on the scenario. [[Ship:Flags|Signal flags]] and [[ship:consumables|premium consumables]] increase the chances for success. &lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
[[File:Aegis_splash.jpg|right|thumb|375px|link=|The post-battle splash screen details the objectives completed.]]The amount of credits and experience earned from an Operation depends on the number of completed objectives and your battle performance. Average earnings per battle fall between the earning averages of Co-Op and Random battles.&lt;br /&gt;
&lt;br /&gt;
Each Scenario includes a main objective and five secondary objectives.  Players are awarded a star ([[File:Campaign_pin.png|20px|link=]]) for every secondary objective completed, but only if they accomplish the main objective.  A non-repeatable reward is granted for every star earned.&lt;br /&gt;
* If two stars are earned in a Scenario, two rewards are granted.  If the Scenario is completed again and three stars are earned, only one reward is granted for that third star.&lt;br /&gt;
* If players complete the Scenario and earn all five stars, they are issued all five rewards.  There are no additional rewards for completing that Scenario and earning five stars again.&lt;br /&gt;
* No additional rewards are granted for completing the Scenario again and earning the same number of stars.&lt;br /&gt;
&lt;br /&gt;
Depending on which tasks are completed, rewards range from signal flags to premium account time.  At the end of each Scenario, a splash screen will appear, which breaks down the results and rewards.  This splash screen can be used to gauge success in the Scenario.  &lt;br /&gt;
&lt;br /&gt;
== List of Scenarios ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;Season 1&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Newport_banner.png|right|x175px|link=Ship:Defense of Naval Station Newport]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Defense of Naval Station Newport|Defense of Naval Station Newport]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VI ships only.'''&lt;br /&gt;
* '''Description:'''  Superior enemy forces were spotted approaching naval station Newport.  Your mission is to defend the base until the arrival of the allied attack squadron.  Save the base's infrastructure and moored support ships.  Remember, if we lose the Newport base, we will lose control over the entire region!&lt;br /&gt;
* '''Goal:'''  Defend the base.  Prevent the destruction of essential onshore installations and support ships.  Hold out until the arrival of the allied attack squadron.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Aegis_banner.png|right|x175px|link=Ship:Operation Aegis]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation Aegis|Operation: Aegis]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VI ships only.'''&lt;br /&gt;
* '''Description:'''  An allied naval division has been attacked.  Some ships have been destroyed, and the transport ships that were captured are being convoyed to the enemy base now.  Intercept the enemy convoy and take back the allied ships.&lt;br /&gt;
* '''Goal:'''  Take back allied ships and protect them en route to their destination.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Killer Whale banner.png|right|x175px|link=Ship:Operation Killer Whale]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation Killer Whale|Operation: Killer Whale]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VI ships only.'''&lt;br /&gt;
* '''Description:'''  Reconnaissance reports that the enemy's major forces have left the naval base.  Now is a good time for a swift raid and massive destruction.  There are only a few ships left to defend the base, with some of them under repair.&lt;br /&gt;
* '''Goal:'''  Destroy the enemy base and retreat in the direction designated by reconnaissance.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Raptor Rescue banner.png|right|x175px|link=Ship:Operation_Raptor_Rescu]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation_Raptor_Rescue|Operation: Raptor Rescue]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VI ships only.'''&lt;br /&gt;
* '''Description:''' A sudden night attack on an allied aircraft-carrying squadron turned out to be catastrophic: all escort ships were lost, and the aircraft carrier ''Raptor'' was badly damaged.  Extensive damage incapacitated the ship.  Your task force is ordered to find the carrier, repair the ship, and escort her from the danger zone.&lt;br /&gt;
* '''Goal:'''  Escort the support ships to the carrier ''Raptor''.  Escort the carriers safely out of the combat zone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;Season 2&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Ultimate Frontier banner.png|right|x175px|link=Ship:The Ultimate Frontier]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:The Ultimate Frontier|The Ultimate Frontier]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VII ships only.'''  &lt;br /&gt;
* '''Description:'''  With the battlefront getting closer and closer, amid persistent air strikes on Rouen Atoll, the project pursued by Japanese scientists and engineers is threatened.  To avoid a catastrophe, a group of transport aircraft is sent to Rouen with a mission to evacuate all personnel and documentation.  All warships must provide protection for the aircraft and the aerodrome until the evacuation is complete.&lt;br /&gt;
* '''Goal:'''  Protect the group of transport aircraft arriving at the base.  Defend the aerodrome until embarkation is finished and the aircraft leave the base.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Narai banner.png|right|x125px|link=Ship:Operation Narai]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation Narai|Operation: Narai]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VII ships only.'''  &lt;br /&gt;
* '''As of [[Ship:Update 0.7.2|Update 0.7.2]] this operation has been made unavailable for an indefinite amount of time.'''&lt;br /&gt;
* '''Description:'''  It is required to break through the enemy defenses and remove all enemy forces from the water zone of the base.  We'll also secure victory if we manage to provide cover for the assault transport ships to land the majority of troopers!&lt;br /&gt;
* '''Goal:'''  Gain control over the enemy base by breaking through the enemy's defenses, eliminating all hostile forces and escorting the assault transport ships in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; float:right;&amp;quot;&amp;gt;[[File:Hermes banner.png|right|x125px|link=Ship:Operation Narai]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation Hermes|Operation: Hermes]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier VII and VIII [[File:Wows flag France.png|frameless|20px|link=]] French battleships; and Tier VII [[File:Wows flag France.png|frameless|20px|link=]] French, [[File:Wows flag UK.png|frameless|20px|link=]] British, and [[File:Wows flag USA.png|frameless|20px|link=]] American cruisers only.'''&lt;br /&gt;
* '''Description:'''  The battleship holds are filled with gold, and the ships are on a raid through the Atlantic to the American shores.  The enemy has sent their best forces to stop the convoy.  A thunderstorm is gaining strength at the expected encounter point.  Use the weather conditions wisely to gain an advantage over the superior forces of the enemy.&lt;br /&gt;
* '''Goal:'''  Escort the squadron led by flagship ''Rouan'' to the designated sector.  Make sure the gold is transported safely.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;Special Events&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-description gw-frame-1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; float:right;&amp;quot;&amp;gt;[[File:S05_Dunkirk-full.png|right|x175px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:table; margin:10px; min-width:400px&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;[[Ship:Operation Dynamo|Operation Dynamo]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
* '''Tier V and VI - Special Ships Only'''&lt;br /&gt;
This scenario has the friendly task force support the evacuation of Allied troops at Dunkirk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E6%97%97%E5%B9%9F%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>旗幟（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E6%97%97%E5%B9%9F%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:12:53Z</updated>
		
		<summary type="html">&lt;p&gt;SINEWONG:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki|content=&lt;br /&gt;
[[File:Icon_4.png|left]]&amp;lt;br&amp;gt;At [[Ship:Account Level#Account Level 10|Account Level 10]], captains unlock the ability to fly '''signals''' on their ships that grant small bonuses to gameplay and rewards. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; On achieving [[Ship:Account Level#Account Level 14|Account Level 14]], captains can display non-national '''flags'''. }}&lt;br /&gt;
&lt;br /&gt;
__TOC____NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships.  In game, they confer combat or economic bonuses to the ship flying them.  A maximum of eight (8) signals can be flown simultaneously on battleships, cruisers, and destroyers; aircraft carriers are limited to four (4) signals.&lt;br /&gt;
&lt;br /&gt;
{{Block|i|content=With the release of Update 0.8.0 you can use up to 8 signals on aircraft carriers, as with other ship types.}}&lt;br /&gt;
&lt;br /&gt;
Signals are consumed after use.  They can be obtained as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Ship:Achievements|In-game achievements]]. Each achievement (except Devastating Strike) grants signals once per 24-hour period. (For example: the first time each day that a captain earns the &amp;quot;Confederate&amp;quot; [[Ship:Achievements|achievement]], he would be awarded 10 &amp;quot;Zulu Hotel&amp;quot; signals.  A second &amp;quot;Confederate&amp;quot; within the 24 hour window would yield no signals.)&lt;br /&gt;
* All signals (except Special Signals) can be purchased in the [[Ship:Arsenal|Arsenal]] for Coal. &lt;br /&gt;
* Some signals may be purchased from the Premium Shop (depending on server).&lt;br /&gt;
* Signals can be acquired from [[Ship:Container|containers]], especially the Signals &amp;amp; Camouflage containers.&lt;br /&gt;
* Campaigns, challenges, and combat missions often reward signals.&lt;br /&gt;
* Playing one battle in a Public Test will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals.&lt;br /&gt;
* Economic Signals can be purchased at the time of mounting for in-game currency{{Doubloons}} if Auto-Resupply is enabled.&lt;br /&gt;
* Special Signals can be obtained only through containers, events, or missions.&lt;br /&gt;
&lt;br /&gt;
Signals may be sold for credits, though this is generally not worthwhile, especially for Economic Signals.&lt;br /&gt;
&lt;br /&gt;
In order to equip signals, click the &amp;quot;Exterior&amp;quot; tab under the BATTLE! button in the top center of the screen, then select &amp;quot;SIGNALS&amp;quot; from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the &amp;quot;Mount&amp;quot; button.  You can also choose to Auto-Resupply your signals, so that after each battle, a replacement signal is automatically mounted on your ship.  If you do not select this option, your ship will have no signals mounted when you return to port after your next battle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Combat Signals&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Combat Signals}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Economic Signals&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Economic Signals}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Special Signals&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Special Signals}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
=== National Flags ===&lt;br /&gt;
Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation.&lt;br /&gt;
Ships from tech trees that cover multiple nations — such as [[Ship:Ships of Commonwealth|Commonwealth]] or [[Ship:Ships of Pan-Asia|Pan-Asia]] — can choose to fly either the &amp;quot;national&amp;quot; flag shown in the tech tree, or the ensign of the nation they actually represent.&lt;br /&gt;
&lt;br /&gt;
=== Non-national Flags ===&lt;br /&gt;
Beginning at [[Ship:Account Level#Account Level 14|Account Level 14]] captains may elect to hoist a non-national flag alongside the ship's national flag.  These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.  &lt;br /&gt;
&lt;br /&gt;
Flags differ from Signals in key ways.  &lt;br /&gt;
* Signals are functional where flags are cosmetic.  (The few flags that affect rewards are rare and generally unavailable.)  &lt;br /&gt;
* A player is limited to displaying one (1) non-national flag on each ship.  (The ability to display two may be earned through some [[Ship:Collections|Collections]].) &lt;br /&gt;
* A flag is not consumed when displayed; it stays hoisted until the captain hauls it down. &lt;br /&gt;
* The same flag may be displayed on more than one ship at a time.  &lt;br /&gt;
&lt;br /&gt;
The below are all non-national flags:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Ranked Flags&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Ranked Flags}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Promotional Flags&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Promotional Flags}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Special Flags&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Special Flags}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Ship Flags&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Ship Flags}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;List of Charity Flags&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:List of Charity Flags}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%85%B6%E4%BB%96%E6%A9%9F%E5%88%B6%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>其他機制（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%85%B6%E4%BB%96%E6%A9%9F%E5%88%B6%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: == Cyclones == {{AnnoWiki |icon= Cyclone_Indicator_Other_Mechanics_Thumbnail.jpg |content='''Cyclones''' occur by chance in certain maps, and affect spotting mechanic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Ship:Cyclones|Cyclones]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Cyclone_Indicator_Other_Mechanics_Thumbnail.jpg&lt;br /&gt;
|content='''Cyclones''' occur by chance in certain maps, and affect spotting mechanics.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ship:Damage_Saturation|Damage Saturation]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Damage Saturation Thumbnail Other Mechanics.jpg&lt;br /&gt;
|content='''Damage Saturation''' occurs when a ship has taken excessive damage to a specific module. When saturated, a module is no longer capable of taking additional damage.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ship:Detonation|Detonation]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Hipper Detonation Other Mechanics thumbnail.jpg&lt;br /&gt;
|content='''Detonation''' is the destruction of a ship caused by ignition of the ship's magazine modules. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ship:Ramming|Ramming]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Tashkent_Rams_Hashidate_Other_Mechanics_Thumbnail.jpg&lt;br /&gt;
|content='''Ramming''' is a collision with another ship which results in damage or destruction.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ship:Secondary_Armament|Secondary Armament]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Bismarck_Secondary_Armament_Other_Mechanics_Thumbnail.jpg&lt;br /&gt;
|content=A ship's '''Secondary Armament''' automatically engages enemy ships that are within firing range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Ship:Smoke_Screens|Smoke Screens]] ==&lt;br /&gt;
{{AnnoWiki&lt;br /&gt;
|icon= Minotaur_Smoke_Screen_Other_Mechanics_Thumbnail.jpg&lt;br /&gt;
|content='''Smoke Screens''' are used to break line-of-sight and remain undetected.  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E9%80%B2%E6%B0%B4%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>進水（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E9%80%B2%E6%B0%B4%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T03:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: __NOTOC____NOEDITSECTION__ The &amp;quot;Flooding&amp;quot; ribbon is awarded for causing flooding to an enemy ship. {{AnnoWiki|content= File:239_icon_floodin...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[File:418_ribbon_flood.png|right|thumb|The &amp;quot;Flooding&amp;quot; ribbon is awarded for causing flooding to an enemy ship.]]&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
[[File:239_icon_flooding.png|left]]'''Flooding''' in World of Warships is a damage-over-time effect that occurs due to damage taken below the waterline, most commonly from being struck by enemy torpedoes.  Ships that are undergoing flooding do not list in-game as they would in real life, but do have their top speed reduced by approximately 20% in addition to the damage-over-time effect.}}&lt;br /&gt;
&lt;br /&gt;
==Causing Flooding==&lt;br /&gt;
&lt;br /&gt;
Only two effects have a chance to cause a ship to flood:&lt;br /&gt;
&lt;br /&gt;
* Being struck by a [[Torpedoes (WoWS)|torpedo]] (enemy or friendly).&lt;br /&gt;
* Being [[ship:Ramming|rammed]] by an enemy ship.&lt;br /&gt;
&lt;br /&gt;
[[File:Torpedo_protection.png|thumb|A ship's torpedo protection is shown in the Port screen under the Survivability tab.  If no value is shown, it is considered to be zero.]]&lt;br /&gt;
A ribbon is awarded when a flood is caused to an enemy ship.  Though captains may be awarded multiple flooding ribbons, it is not possible for a ship to suffer from the effects of multiple floods; either a ship is flooding or it is not.  This is distinctly different from [[Ship:Fire|fires]], where a ship can suffer from multiple simultaneous fires that stack their damage-over-time effects together.&lt;br /&gt;
&lt;br /&gt;
==Flooding Chance==&lt;br /&gt;
 &lt;br /&gt;
The probability of a ship flooding depends on where it is struck by the torpedo (or rammed by the enemy ship), the presence of [[Ship:Upgrades|upgrades]] on the damaged ship (specifically, Damage Control System Modification 1), and the [[Ship:Flags#Signals|signals]] mounted on the attacking ship: Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) increases the chance of causing a flood by 15%; Victor Lima ({{Victor Lima|Size=18px}}) increases it by 4%.  Many ships — most battleships and aircraft carriers, as well as some heavy cruisers — have torpedo bulges built into their citadel armor that reduces not only damage taken from the torpedo, but the chance that the torpedo will cause flooding.  This is displayed in the port UI as &amp;quot;Torpedo Protection&amp;quot; under the Survivability tab.&lt;br /&gt;
&lt;br /&gt;
In order to calculate the flood chance of a given torpedo versus a given ship, the following formula is utilized:&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content='''&amp;lt;nowiki&amp;gt;{&amp;lt;/nowiki&amp;gt; [ ( 1 - [Torpedo Protection] - [Damage Control Modification 1] ) x 0.33 &amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt; x ( [Torpedo Flood Chance] + [Signals] ) = Flood Chance'''}}&lt;br /&gt;
&lt;br /&gt;
* The value of &amp;quot;Torpedo Protection&amp;quot; varies by ship and is displayed in the port screen.  &lt;br /&gt;
* The value of &amp;quot;Damage Control Modification 1&amp;quot; is 0.03 if the appropriate [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|upgrade]] is installed; otherwise, it is zero.&lt;br /&gt;
* &amp;quot;Torpedo Flood Chance&amp;quot; varies by torpedo; the values can be found in the tables below.&lt;br /&gt;
* &amp;quot;Signals&amp;quot; varies depending on which signals are equipped; both Victor Lima ({{Victor Lima|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) can increase the flooding chance of torpedoes.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that this formula is dependent upon the torpedo striking the torpedo protection (torpedo bulges) on the ship in question.  If the torpedo strikes farther forward or astern of this protection, the damage and flood chance reduction afforded by the torpedo protection will not apply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;Ship-Launched Torpedo Statistics&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:Torpedo Data}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h3&amp;gt;Aerial Torpedo Statistics&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{Ship:Aerial Torpedo Data}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{block|i|content=As an example, we can compare the flood chance of a Type 93 mod. 3 torpedo from ''[[Shimakaze]]'' against ''[[Yamato]]''’s vaunted torpedo protection.  The ''Yamato'' has Damage Control Modification 1 installed.  The ''Shimakaze'' commander is flying both the Victor Lima ({{Victor Lima|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) signals.  The flood chance would be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{ [ (1.00) - (0.55) - (0.03) ] x 0.33 } x [ (4.06) + (0.15) + (0.04) ]  =  58.91% flood chance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the ''Shimakaze'' was to de-mount the signal flags, the flood chance would be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{ [ (1.00) - (0.55) - (0.03) ] x 0.33 } x [ 4.06 ]  =  56.27% flood chance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the same ''Shimakaze'' was to attack a ''[[Montana]]'' that did not have Damage Control Modification 1 installed, the flood chance would be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{ [ (1.00) - (0.37) ] x 0.33 } x [ 4.06 ]  =  84.41% flood chance'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flooding Effects==&lt;br /&gt;
&lt;br /&gt;
[[File:Затопление_значок.jpg|thumb|The user interface will display this icon — overlayed with the remaining duration — when a ship is experiencing flooding.]]  &lt;br /&gt;
Flooding damage reduces a ship's health by '''0.667% of its total health pool per second'''.  If a flood is not controlled (see below) and is allowed to run for its full duration, a ship will lose just over '''60%''' of its total health pool to a single flood.&lt;br /&gt;
&lt;br /&gt;
In addition, ships that are flooding have their top speed reduced by 15-20% (depending on class).&lt;br /&gt;
&lt;br /&gt;
==Controlling Flooding==&lt;br /&gt;
&lt;br /&gt;
The effects of flooding can only be removed by utilization of the {{Damage Control Party}} consumable, or by waiting for the flood duration timer to expire.  Flooding has a base duration of '''90 seconds''', which can be reduced several ways:&lt;br /&gt;
&lt;br /&gt;
* Equipping [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Damage Control Modification 2]] will reduce the duration by 15%.&lt;br /&gt;
* Using a commander with the Level 3 commander skill [[Ship:Commander#List of Endurance Skills|Basics of Survivability]] will reduce the duration by 15%.&lt;br /&gt;
* Flying the Juliet Yankee Bissotwo [[Ship:Flags#Signals|signal]] ({{Juliet Yankee Bissotwo|Size=18px}}) will reduce the duration by 20%.  &lt;br /&gt;
&lt;br /&gt;
Each of these effects stacks with the others; however, they are multiplicative rather than cumulative.&lt;br /&gt;
&lt;br /&gt;
{{block|i|content=  For example, if all three effects are stacked, the flooding duration is: '''90 seconds x 0.85 x 0.85 x 0.80 = 52.02 seconds'''.}}&lt;br /&gt;
&lt;br /&gt;
The below table provides the flood durations and total health loss for the different combinations of the above three effects.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:300px&amp;quot; | Modifiers&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Total Damage &lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| Total damage &lt;br /&gt;
| 60% of base health &lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier &lt;br /&gt;
| 51% of base health &lt;br /&gt;
| 77 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With a -20% modifier &lt;br /&gt;
| 48% of base health &lt;br /&gt;
| 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers &lt;br /&gt;
| 43.4% of base health &lt;br /&gt;
| 65 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier and a -20% modifier &lt;br /&gt;
| 40.8% of base health &lt;br /&gt;
| 61 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers and a -20% modifier &lt;br /&gt;
| 34.7% of base health &lt;br /&gt;
| 52 seconds&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All damage sustained by flooding is 100% recoverable by ships that can use the {{Repair Party}} consumable.&lt;br /&gt;
&lt;br /&gt;
{{#gw_breadcrumbs: Ship}}&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E7%81%AB%E7%81%BD%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>火災（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E7%81%AB%E7%81%BD%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T02:52:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: __NOTOC____NOEDITSECTION__ {{AnnoWiki|content= left'''Fire''' in World of Warships is a damage-over-time effect that occurs due to damage taken from e...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
{{AnnoWiki|content=&lt;br /&gt;
[[Image:240_icon_fire_small.png|left]]'''Fire''' in World of Warships is a damage-over-time effect that occurs due to damage taken from enemy high explosive shells or aircraft bomb hits.  Fire is represented visually by flames spewing from the deck or superstructure of a ship, as well as by flames along the edges of the in-game user interface.  Ships can sustain multiple fires simultaneously; each part of a ship that is on fire increases the amount of damage that a ship suffers per second.}}&lt;br /&gt;
[[File:419_ribbon_burn.png|right|thumb|The &amp;quot;Set on Fire&amp;quot; ribbon is awarded for setting fire to an enemy ship.]]&lt;br /&gt;
&lt;br /&gt;
==Setting Fires==&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_UI.png|right|thumb|The user interface will display several different indicators to let captains know their ship is on fire.  The timer shows only the duration of the most recent fire set.]]&lt;br /&gt;
&lt;br /&gt;
There are two different things that can potentially cause a ship to catch on fire:&lt;br /&gt;
&lt;br /&gt;
* Being struck by a high explosive shell (enemy or friendly).&lt;br /&gt;
* Being struck by an aircraft bomb (enemy or friendly).&lt;br /&gt;
&lt;br /&gt;
A ribbon is awarded when a fire is caused on an enemy ship; captains are awarded a &amp;quot;Set on Fire&amp;quot; ribbon for each individual fire that they set.  Every ship has four distinct areas along its main deck that can be set on fire.  Fires may be set by high explosive shells — including those fired by secondary batteries — or by bomber aircraft according to the fire chance of the individual shell or bomb and the fire resistance of the targeted ship.&lt;br /&gt;
&lt;br /&gt;
==Fire Chance==&lt;br /&gt;
&lt;br /&gt;
Each ship hull in the game has a fire resistance coefficient.  These are not specific to individual ships and are dictated solely based on ship tier and the currently equipped hull (premium ships always use the Top Hull coefficient for their tier).   Due to how fire chance is calculated, the lower the coefficient, the more resistant a ship is to catching fire.  The coefficients are shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:125px; vertical-align:middle&amp;quot; | Ship Tier&lt;br /&gt;
! style=&amp;quot;width:200px; vertical-align:middle&amp;quot; | Fire Resistance Coefficient&amp;lt;br&amp;gt;[[File:WowsshipclassDestroyerDefault.png|link=]] [[File:WowsshipclassCruiserDefault.png|link=]][[File:WowsshipclassBattleshipDefault.png|link=]] (Stock Hull)&lt;br /&gt;
! style=&amp;quot;width:200px; vertical-align:middle&amp;quot; | Fire Resistance Coefficient&amp;lt;br&amp;gt;[[File:WowsshipclassDestroyerDefault.png|link=]] [[File:WowsshipclassCruiserDefault.png|link=]][[File:WowsshipclassBattleshipDefault.png|link=]] (Top Hull)&lt;br /&gt;
! style=&amp;quot;width:200px; vertical-align:middle&amp;quot; | Fire Resistance Coefficient&amp;lt;br&amp;gt;[[File:WowsshipclassAirCarrierDefault.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Tier I &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1.0000&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; rowspan=&amp;quot;3&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Tier II &lt;br /&gt;
|-&lt;br /&gt;
| Tier III &lt;br /&gt;
| 1.0000&lt;br /&gt;
| 0.9667&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV &lt;br /&gt;
| 0.9334&lt;br /&gt;
| 0.9001&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 0.8000&lt;br /&gt;
|-&lt;br /&gt;
| Tier V&lt;br /&gt;
| 0.8668 &lt;br /&gt;
| 0.8335&lt;br /&gt;
|-&lt;br /&gt;
| Tier VI &lt;br /&gt;
| 0.8002&lt;br /&gt;
| 0.7669&lt;br /&gt;
|-&lt;br /&gt;
| Tier VII &lt;br /&gt;
| 0.7336&lt;br /&gt;
| 0.7003&lt;br /&gt;
|-&lt;br /&gt;
| Tier VIII &lt;br /&gt;
| 0.6670&lt;br /&gt;
| 0.6337&lt;br /&gt;
|-&lt;br /&gt;
| Tier IX &lt;br /&gt;
| 0.6004&lt;br /&gt;
| 0.5671&lt;br /&gt;
|-&lt;br /&gt;
| Tier X &lt;br /&gt;
| 0.5338&lt;br /&gt;
| 0.5005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chance to set fire for a single high explosive shell (or aircraft bomb) hitting a section is calculated by the following formula:&lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content='''[Fire Resistance Coefficient] x ( 1 - [Damage Control Modification 1] - [Fire Prevention] ) x ( [Projectile Base Fire Chance] + [Demolition Expert] + [Signals] - [Inertial Fuse for HE Shells]) = Fire Chance'''}}&lt;br /&gt;
&lt;br /&gt;
* The value of &amp;quot;Damage Control Modification 1&amp;quot; is 0.05 if the appropriate [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|upgrade]] is installed; otherwise, it is zero.&lt;br /&gt;
* The value of &amp;quot;Fire Prevention&amp;quot; is 0.10 if a commander with the appropriate [[Ship:Commander#Fire Prevention|Commander skill]] is in command of the ship that is under attack; otherwise, it is zero.&lt;br /&gt;
* &amp;quot;Projectile Base Fire Chance&amp;quot; is displayed in the Port screen — for high-explosive shells — by mousing over the Main Battery information underneath the Artillery tab.  For aircraft bombs, the base fire chance is a fixed number based on the size and type of ordnance used and varies between 1.08 (for the 140 lb. bombs carried by ''[[Kaga]]'') and 1.65 (for the 1000 kg bombs deployed aboard ''[[Graf Zeppelin]]'').  See the [[Ship:Aerial_Combat#Dive Bombers|Aerial Combat page]] for more info.&lt;br /&gt;
* &amp;quot;Demolition Expert&amp;quot; is 0.02 if a commander with the appropriate [[Ship:Commander#Demolition Expert|skill]] is in command of the ship that fired the shell (or dropped the bomb); otherwise, it is zero.&lt;br /&gt;
* &amp;quot;Signals&amp;quot; varies depending on which signals are equipped; both Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) can increase the fire chance of high-explosive shells.&lt;br /&gt;
&lt;br /&gt;
{{block|!|content=As an example, we can compare the chance of a single ''[[Benson]]'' high explosive shell lighting a fire on an enemy ''[[Bismarck]]''.  The ''Bismarck'' is using Hull (B) and Damage Control Modification 1, but her commander does not have Fire Prevention.  The ''Benson'' commander has Demolition Expert (but not Inertia Fuse for HE Shells) and is flying both the Victor Lima and India X-Ray signals.  The fire chance would be:&lt;br /&gt;
&lt;br /&gt;
'''(0.6337) x (1 - 0.05 - 0.00) x (0.05 + 0.02 + 0.005 + 0.005 - 0.00) =  4.82% fire chance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the ''Bismarck'' commander acquires the Fire Prevention skill, the chance would then be:&lt;br /&gt;
&lt;br /&gt;
'''(0.6337) x (1 - 0.05 - 0.10) x (0.05 + 0.02 + 0.005 + 0.005 - 0.00) =  4.31% fire chance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the ''Benson'' commander didn't have Demolition Expert or the signals equipped, the chance would be:&lt;br /&gt;
&lt;br /&gt;
'''(0.6337) x (1 - 0.05 - 0.10) x (0.05 + 0.00 + 0.00 - 0.00) =  2.69% fire chance'''}}&lt;br /&gt;
&lt;br /&gt;
The above example can be used to demonstrate the usefulness of the Demolition Expert on certain ships, especially those with a high rate of fire and a low individual fire chance per shell (such as ''[[Atlanta]]'', ''[[Gearing]]'', or ''[[Akizuki]]'').  &lt;br /&gt;
[[File:Fire_chance_UI.png|right|thumb|A shell's base fire chance can be found my hovering the mouse over the Main Battery information in the Port screen.]]&lt;br /&gt;
&lt;br /&gt;
==Fire Damage==&lt;br /&gt;
&lt;br /&gt;
Damage dealt by each instance of fire on a ship is fixed as 0.3% of its total health pool per fire per second (0.4% for aircraft carriers).   Each fire has a base duration of '''60 seconds''' for battleships and aircraft carriers, and '''30 seconds''' for cruisers and destroyers.  A fire which is allowed to burn for the full duration on a battleship will consume '''18%''' of a ship's maximum health ('''24%''' for carriers).  Captains of capital ships — aircraft carriers and battleships — can quickly see, then, that while one fire might be considered a nuisance, two or more are a major threat to their ship.&lt;br /&gt;
&lt;br /&gt;
==Other Effects of Fire==&lt;br /&gt;
&lt;br /&gt;
* Ships that are on fire have their surface detection range increased by 2.0 km and their aerial detection radius increased by 3.0 km.  This is particularly noteworthy for destroyer captains.&lt;br /&gt;
* Aircraft carriers that are on fire cannot launch or recover aircraft, unless their commander has trained the [[Ship:Commander#Emergency Takeoff|Emergency Takeoff skill]] which allows planes to take off and land while the flight deck is on fire at the cost of double the servicing time.&lt;br /&gt;
&lt;br /&gt;
==Extinguishing Fires==&lt;br /&gt;
&lt;br /&gt;
Fires can only be extinguished by utilization of the {{Damage Control Party}} consumable, or by waiting for the fire duration timer to expire.  The duration of a fire can be reduced in several ways:&lt;br /&gt;
&lt;br /&gt;
* Equipping {{Damage Control System Modification 2}} will reduce the duration by 15%.&lt;br /&gt;
* Using a commander with the Level 3 commander skill [[Ship:Commander#Basics of Survivability|Basics of Survivability]] will reduce the duration by 15%.&lt;br /&gt;
* Flying the India Yankee ({{India Yankee|Size=18px}}) [[Ship:Flags#Signals|signal]] will reduce the duration by 20%.&lt;br /&gt;
&lt;br /&gt;
Each of these effects stacks with the others; however, they are multiplicative rather than cumulative.&lt;br /&gt;
&lt;br /&gt;
{{block|!|content=  For example, if all three reduction effects are stacked, the duration of a single fire on a battleship or carrier is: '''60 seconds x 0.85 x 0.85 x 0.80 = 34.68 seconds'''.}}&lt;br /&gt;
&lt;br /&gt;
The below tables provide the fire durations and total health loss for the different combinations of the above three effects.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|+ Fire Impacts to Battleships and Aircraft Carriers&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:300px&amp;quot; | Modifiers&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Total Damage to Battleships &lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Total Damage to Carriers &lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| Total damage &lt;br /&gt;
| 18% of base health &lt;br /&gt;
| 24% of base health &lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier &lt;br /&gt;
| 15.3% of base health &lt;br /&gt;
| 20.4% of base health &lt;br /&gt;
| 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With a -20% modifier &lt;br /&gt;
| 14.4% of base health &lt;br /&gt;
| 19.2% of base health &lt;br /&gt;
| 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers &lt;br /&gt;
| 13.005% of base health &lt;br /&gt;
| 17.34% of base health &lt;br /&gt;
| 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier and a -20% modifier &lt;br /&gt;
| 12.24% of base health &lt;br /&gt;
| 16.32% of base health &lt;br /&gt;
| 41 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers and a -20% modifier &lt;br /&gt;
| 10.404% of base health &lt;br /&gt;
| 13.872% of base health &lt;br /&gt;
| 35 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|+ Fire Impacts to Destroyers and Cruisers&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:300px&amp;quot; | Modifiers&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Total Damage&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:175px&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| Total damage &lt;br /&gt;
| 9% of base health &lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier &lt;br /&gt;
| 7.7% of base health &lt;br /&gt;
| 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With a -20% modifier &lt;br /&gt;
| 7.2% of base health &lt;br /&gt;
| 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers &lt;br /&gt;
| 6.5% of base health &lt;br /&gt;
| 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With one -15% modifier and a -20% modifier &lt;br /&gt;
| 6.12% of base health &lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| With two -15% modifiers and a -20% modifier &lt;br /&gt;
| 5.2% of base health &lt;br /&gt;
| 17 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All damage sustained by fires is 100% eligible for recovery by ships that can use the {{Repair Party}} consumable. Note that a standard Repair Party heals up to 14% of a ship's base health (16.8% with the India Delta ({{India Delta|Size=18px}}) signal) over 28 seconds, comparable to a single fire on a battleship depending on other modifiers.&lt;br /&gt;
{{#gw_breadcrumbs: Ship}}&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%8F%AF%E8%A6%8B%E6%80%A7%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>可見性（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%8F%AF%E8%A6%8B%E6%80%A7%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T02:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: A ship or aircraft is spotted when another enemy ship or aircraft gets close enough to detect it, and if necessary for the type of detection, has line of sight (LoS).  == Detection ran...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship or aircraft is spotted when another enemy ship or aircraft gets close enough to detect it, and if necessary for the type of detection, has line of sight (LoS).&lt;br /&gt;
&lt;br /&gt;
== Detection range ==&lt;br /&gt;
&lt;br /&gt;
The most important value is '''detection range,''' which is divided into two categories:&lt;br /&gt;
&lt;br /&gt;
*'''Surface Detectability Range:''' This is the range at which a ship will be detected by an enemy ship. A '''Line of Sight (LoS)''' is required between the spotting ship and the ship being spotted. A ship will not be spotted if there are no enemy ships within this range.&lt;br /&gt;
*'''Air Detectability Range:''' This is the range at which a ship will be detected by an enemy aircraft. This is usually shorter than the surface detectablity range. Unlike surface detection, catapult launched aircraft can spot enemy ships within 4 km of itself regardless of LoS, beyond that range they need LoS to the ship. Carrier based aircraft are not restricted by LoS at all when detecting enemy ships.&lt;br /&gt;
&lt;br /&gt;
All aircraft have a surface detectability range of 8 km and an air detectability range of 7 km.&lt;br /&gt;
&lt;br /&gt;
Launching torpedoes will not increase a ship's detectability range. Sailing slowly or stopping completely will not reduce a ship's detectability.&lt;br /&gt;
&lt;br /&gt;
=== Firing main guns ===&lt;br /&gt;
&lt;br /&gt;
Firing main guns will increase surface detectability (&amp;quot;bloom&amp;quot;) to the current maximum range of the main guns. Air detectability will also increase by a smaller amount depending on the ship (and it is possible in this situation for air detectability range to exceed surface detectability, e.g ''[[König]]''). Detectability will reset after 20 seconds. However, if the ship remains undetected at the moment of the bloom it will reset immediately.&lt;br /&gt;
&lt;br /&gt;
=== Firing AA guns ===&lt;br /&gt;
&lt;br /&gt;
Firing AA guns will increase air detectability (but not surface detectability) by an amount depending on the ship. The detectability resets immediately when the AA guns stop firing. AA guns can be toggled with the P key.&lt;br /&gt;
&lt;br /&gt;
=== Fires ===&lt;br /&gt;
&lt;br /&gt;
A ship that is on fire will have 3 km added to their detectability range (2 km by air) for as long as it is on fire. The increase does not stack with multiple fires.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades, skills, camouflage ===&lt;br /&gt;
&lt;br /&gt;
A ship's detectability range can be decreased by using certain upgrades, skills and camouflage. The bonuses from each of them can also stack together, so a Kagero (with base surface detectability range of 6.84 km) fully decked for concealment can have a surface detectability range of only 5.37 km.&lt;br /&gt;
&lt;br /&gt;
== View range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cone_indicating render_and_view_range_in minimap.jpg|320px|thumb|Note that only the allied battleship is rendered while the other two ships outside the player's view range are not rendered]]&lt;br /&gt;
Another value is '''view range,''' which also doubles as a ship's render/targeting range. It is indicated by the outer limit of the grey cone on the player's minimap in battle. Any ship outside of this range can not be detected by the player, while any allied ships and spotted enemy ships outside of it will not be drawn on the player's screen but will be displayed on the player's minimap as outlined icons. In general, the taller the ship the higher its view range will be. Therefore battleships tend to have very long view ranges (in excess of over 20 km), while destroyers usually have shorter view ranges than other ship classes.&lt;br /&gt;
&lt;br /&gt;
Aircraft carriers have unlimited view range, while aircraft (both catapult launched and carrier based) have a view range of 11 km. In most cases, view range has little impact on ship to ship detection, because it is usually far higher than the detectability range of the ships being spotted. The only time view range has any appreciable effect on ship to ship detection is when the spotting ship has a lower view range than the target's detectability range, such as a destroyer attempting to spot certain battleships. In these cases, the target is spotted not at its detectability range but at the moment it enters the view range of the spotting ship.&lt;br /&gt;
&lt;br /&gt;
=== Cyclones ===&lt;br /&gt;
&lt;br /&gt;
Cyclones reduce view range for all ships on the map. At full effect the detection range is limited to 8 km.&lt;br /&gt;
Radar increases detection range (to the same value as radar range) for its duration during cyclones but only for the ship using radar.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Diagram_showing_relationship_between_detection_range_and_view_range.png|352px|right]]&lt;br /&gt;
In the diagram to the right, assuming all ships are enemies to one another, the destroyer (pink) can detect the cruiser (orange) as the cruiser is within the destroyer's view range (pink dashed line) and the distance between the two ships is smaller than than the cruiser's detectability range (orange line). However, the destroyer can not detect the battleship (blue) even though the distance between them is smaller than the battleship's detectability range (blue line) because the battleship is outside of the destroyer's view range (pink dashed line).&lt;br /&gt;
&lt;br /&gt;
The cruiser on the other hand can detect the battleship, as it is within the cruiser's view range and the distance between them is smaller than the battleship's detectability range, however the cruiser can not detect the destroyer even though it is within the cruiser's view range because the distance between them is larger than the DD's detectability range.&lt;br /&gt;
&lt;br /&gt;
The battleship can not detect either the destroyer or cruiser even though the battleship's view range encompasses both of them because their distance to the battleship is larger than their respective detectability range.&lt;br /&gt;
&lt;br /&gt;
If the destroyer and the battleship are on the same team while the cruiser is on the opposing team, the destroyer will spot the cruiser for the battleship and it will appear as a solid icon on the battleship's minimap and be rendered in its main view. If the destroyer and the cruiser are on the same team while the battleship is on the opposing team, the cruiser will spot the battleship for the destroyer but it will only appear as an outline in the destroyer's minimap and not rendered in its main view.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
Smoke works by '''blocking LoS.'''  If a ship is inside a smoke screen or have a smoke screen between it and all possible spotters, it can remain undetected even when there are enemy spotters within its detectability range. For air detection, smoke is considered as being at the same height as flying aircraft, therefore a catapult launched aircraft needs to be close to or over the smoke screen in order to detect any ships hiding beyond it. However, an aircraft can not detect a ship that is inside the smoke screen itself even if the aircraft is flying directly over the ship. If you fire your main battery then your detection radius will &amp;quot;bloom&amp;quot; outwards to a certain amount depending on your ship and if an enemy ship is present within that range then you shall be detected '''regardless of whether you are within or behind the smoke'''. Hence smoke is '''not a cloaking device.'''&lt;br /&gt;
&lt;br /&gt;
=== Hydroacoustic Search ===&lt;br /&gt;
&lt;br /&gt;
Hydroacoustic Search automatically detects ships and torpedoes at a fixed range when active, regardless of LoS.&lt;br /&gt;
&lt;br /&gt;
=== Surveillance Radar ===&lt;br /&gt;
&lt;br /&gt;
Surveillance Radar automatically detects ships at a fixed range when active. It does not detect torpedoes, but has a longer range than Hydroacoustic Search and is active for a shorter period.&lt;br /&gt;
&lt;br /&gt;
== Proximity spotting ==&lt;br /&gt;
&lt;br /&gt;
At 2 km ships will automatically detect each other regardless of LoS, making it possible for ships to be detected even if they are hiding inside a smoke screen or behind terrain. The ship upgrade Target Acquisition System Modification 1 will extend it permanently to 3 km.&lt;br /&gt;
&lt;br /&gt;
== Torpedoes ==&lt;br /&gt;
&lt;br /&gt;
Torpedoes are detected at different ranges according to its type, the values are the same for both surface and air detection. The consumable Hydroacoustic Search can help detect torpedoes by providing a flat proximity spotting range that is higher than the range the torpedoes are normally detected for a limited duration. Once a torpedo has been spotted, it will remain spotted for the duration of its run.&lt;br /&gt;
&lt;br /&gt;
== Radio Position Finding ==&lt;br /&gt;
&lt;br /&gt;
This commander skill displays a white marker indicating the approximate (22.5 degree sector) direction---but not distance---to the nearest enemy ship. That ship will be notified that their direction is being tracked.&lt;br /&gt;
&lt;br /&gt;
== Situational Awareness ==&lt;br /&gt;
&lt;br /&gt;
Formerly a commander skill, Situational Awareness is now a standard feature of the game. When you are detected by an enemy there will be an icon informing you of the fact. It will also show the type of detection:&lt;br /&gt;
&lt;br /&gt;
# By Hydroacoustic Search or Surveillance Radar&lt;br /&gt;
# Visual/proximity by sea&lt;br /&gt;
# By air&lt;br /&gt;
# Radio Position Finding&lt;br /&gt;
&lt;br /&gt;
If you are detected by multiple means only the highest in the list will be displayed.&lt;br /&gt;
&lt;br /&gt;
{{#gw_breadcrumbs: Ship}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%8F%AF%E8%A6%8B%E6%80%A7</id>
		<title>可見性</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%8F%AF%E8%A6%8B%E6%80%A7"/>
				<updated>2018-03-19T02:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: A ship or aircraft is spotted when another enemy ship or aircraft gets close enough to detect it, and if necessary for the type of detection, has line of sight (LoS).  == Detection ran...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship or aircraft is spotted when another enemy ship or aircraft gets close enough to detect it, and if necessary for the type of detection, has line of sight (LoS).&lt;br /&gt;
&lt;br /&gt;
== Detection range ==&lt;br /&gt;
&lt;br /&gt;
The most important value is '''detection range,''' which is divided into two categories:&lt;br /&gt;
&lt;br /&gt;
*'''Surface Detectability Range:''' This is the range at which a ship will be detected by an enemy ship. A '''Line of Sight (LoS)''' is required between the spotting ship and the ship being spotted. A ship will not be spotted if there are no enemy ships within this range.&lt;br /&gt;
*'''Air Detectability Range:''' This is the range at which a ship will be detected by an enemy aircraft. This is usually shorter than the surface detectablity range. Unlike surface detection, catapult launched aircraft can spot enemy ships within 4 km of itself regardless of LoS, beyond that range they need LoS to the ship. Carrier based aircraft are not restricted by LoS at all when detecting enemy ships.&lt;br /&gt;
&lt;br /&gt;
All aircraft have a surface detectability range of 8 km and an air detectability range of 7 km.&lt;br /&gt;
&lt;br /&gt;
Launching torpedoes will not increase a ship's detectability range. Sailing slowly or stopping completely will not reduce a ship's detectability.&lt;br /&gt;
&lt;br /&gt;
=== Firing main guns ===&lt;br /&gt;
&lt;br /&gt;
Firing main guns will increase surface detectability (&amp;quot;bloom&amp;quot;) to the current maximum range of the main guns. Air detectability will also increase by a smaller amount depending on the ship (and it is possible in this situation for air detectability range to exceed surface detectability, e.g ''[[König]]''). Detectability will reset after 20 seconds. However, if the ship remains undetected at the moment of the bloom it will reset immediately.&lt;br /&gt;
&lt;br /&gt;
=== Firing AA guns ===&lt;br /&gt;
&lt;br /&gt;
Firing AA guns will increase air detectability (but not surface detectability) by an amount depending on the ship. The detectability resets immediately when the AA guns stop firing. AA guns can be toggled with the P key.&lt;br /&gt;
&lt;br /&gt;
=== Fires ===&lt;br /&gt;
&lt;br /&gt;
A ship that is on fire will have 3 km added to their detectability range (2 km by air) for as long as it is on fire. The increase does not stack with multiple fires.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades, skills, camouflage ===&lt;br /&gt;
&lt;br /&gt;
A ship's detectability range can be decreased by using certain upgrades, skills and camouflage. The bonuses from each of them can also stack together, so a Kagero (with base surface detectability range of 6.84 km) fully decked for concealment can have a surface detectability range of only 5.37 km.&lt;br /&gt;
&lt;br /&gt;
== View range ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cone_indicating render_and_view_range_in minimap.jpg|320px|thumb|Note that only the allied battleship is rendered while the other two ships outside the player's view range are not rendered]]&lt;br /&gt;
Another value is '''view range,''' which also doubles as a ship's render/targeting range. It is indicated by the outer limit of the grey cone on the player's minimap in battle. Any ship outside of this range can not be detected by the player, while any allied ships and spotted enemy ships outside of it will not be drawn on the player's screen but will be displayed on the player's minimap as outlined icons. In general, the taller the ship the higher its view range will be. Therefore battleships tend to have very long view ranges (in excess of over 20 km), while destroyers usually have shorter view ranges than other ship classes.&lt;br /&gt;
&lt;br /&gt;
Aircraft carriers have unlimited view range, while aircraft (both catapult launched and carrier based) have a view range of 11 km. In most cases, view range has little impact on ship to ship detection, because it is usually far higher than the detectability range of the ships being spotted. The only time view range has any appreciable effect on ship to ship detection is when the spotting ship has a lower view range than the target's detectability range, such as a destroyer attempting to spot certain battleships. In these cases, the target is spotted not at its detectability range but at the moment it enters the view range of the spotting ship.&lt;br /&gt;
&lt;br /&gt;
=== Cyclones ===&lt;br /&gt;
&lt;br /&gt;
Cyclones reduce view range for all ships on the map. At full effect the detection range is limited to 8 km.&lt;br /&gt;
Radar increases detection range (to the same value as radar range) for its duration during cyclones but only for the ship using radar.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Diagram_showing_relationship_between_detection_range_and_view_range.png|352px|right]]&lt;br /&gt;
In the diagram to the right, assuming all ships are enemies to one another, the destroyer (pink) can detect the cruiser (orange) as the cruiser is within the destroyer's view range (pink dashed line) and the distance between the two ships is smaller than than the cruiser's detectability range (orange line). However, the destroyer can not detect the battleship (blue) even though the distance between them is smaller than the battleship's detectability range (blue line) because the battleship is outside of the destroyer's view range (pink dashed line).&lt;br /&gt;
&lt;br /&gt;
The cruiser on the other hand can detect the battleship, as it is within the cruiser's view range and the distance between them is smaller than the battleship's detectability range, however the cruiser can not detect the destroyer even though it is within the cruiser's view range because the distance between them is larger than the DD's detectability range.&lt;br /&gt;
&lt;br /&gt;
The battleship can not detect either the destroyer or cruiser even though the battleship's view range encompasses both of them because their distance to the battleship is larger than their respective detectability range.&lt;br /&gt;
&lt;br /&gt;
If the destroyer and the battleship are on the same team while the cruiser is on the opposing team, the destroyer will spot the cruiser for the battleship and it will appear as a solid icon on the battleship's minimap and be rendered in its main view. If the destroyer and the cruiser are on the same team while the battleship is on the opposing team, the cruiser will spot the battleship for the destroyer but it will only appear as an outline in the destroyer's minimap and not rendered in its main view.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
Smoke works by '''blocking LoS.'''  If a ship is inside a smoke screen or have a smoke screen between it and all possible spotters, it can remain undetected even when there are enemy spotters within its detectability range. For air detection, smoke is considered as being at the same height as flying aircraft, therefore a catapult launched aircraft needs to be close to or over the smoke screen in order to detect any ships hiding beyond it. However, an aircraft can not detect a ship that is inside the smoke screen itself even if the aircraft is flying directly over the ship. If you fire your main battery then your detection radius will &amp;quot;bloom&amp;quot; outwards to a certain amount depending on your ship and if an enemy ship is present within that range then you shall be detected '''regardless of whether you are within or behind the smoke'''. Hence smoke is '''not a cloaking device.'''&lt;br /&gt;
&lt;br /&gt;
=== Hydroacoustic Search ===&lt;br /&gt;
&lt;br /&gt;
Hydroacoustic Search automatically detects ships and torpedoes at a fixed range when active, regardless of LoS.&lt;br /&gt;
&lt;br /&gt;
=== Surveillance Radar ===&lt;br /&gt;
&lt;br /&gt;
Surveillance Radar automatically detects ships at a fixed range when active. It does not detect torpedoes, but has a longer range than Hydroacoustic Search and is active for a shorter period.&lt;br /&gt;
&lt;br /&gt;
== Proximity spotting ==&lt;br /&gt;
&lt;br /&gt;
At 2 km ships will automatically detect each other regardless of LoS, making it possible for ships to be detected even if they are hiding inside a smoke screen or behind terrain. The ship upgrade Target Acquisition System Modification 1 will extend it permanently to 3 km.&lt;br /&gt;
&lt;br /&gt;
== Torpedoes ==&lt;br /&gt;
&lt;br /&gt;
Torpedoes are detected at different ranges according to its type, the values are the same for both surface and air detection. The consumable Hydroacoustic Search can help detect torpedoes by providing a flat proximity spotting range that is higher than the range the torpedoes are normally detected for a limited duration. Once a torpedo has been spotted, it will remain spotted for the duration of its run.&lt;br /&gt;
&lt;br /&gt;
== Radio Position Finding ==&lt;br /&gt;
&lt;br /&gt;
This commander skill displays a white marker indicating the approximate (22.5 degree sector) direction---but not distance---to the nearest enemy ship. That ship will be notified that their direction is being tracked.&lt;br /&gt;
&lt;br /&gt;
== Situational Awareness ==&lt;br /&gt;
&lt;br /&gt;
Formerly a commander skill, Situational Awareness is now a standard feature of the game. When you are detected by an enemy there will be an icon informing you of the fact. It will also show the type of detection:&lt;br /&gt;
&lt;br /&gt;
# By Hydroacoustic Search or Surveillance Radar&lt;br /&gt;
# Visual/proximity by sea&lt;br /&gt;
# By air&lt;br /&gt;
# Radio Position Finding&lt;br /&gt;
&lt;br /&gt;
If you are detected by multiple means only the highest in the list will be displayed.&lt;br /&gt;
&lt;br /&gt;
{{#gw_breadcrumbs: Ship}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E7%82%AE%E8%A1%93%E8%88%87%E7%A9%BF%E7%94%B2%E5%8E%9F%E7%90%86%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>炮術與穿甲原理（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E7%82%AE%E8%A1%93%E8%88%87%E7%A9%BF%E7%94%B2%E5%8E%9F%E7%90%86%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T02:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kevin_Mo:sea：/* 副砲 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VideoYT|lDt7vgENlcs}}{{VideoYT|DowoHyejth8}}&lt;br /&gt;
&lt;br /&gt;
== 裝甲與艙間規劃 ==&lt;br /&gt;
&lt;br /&gt;
=== 裝甲===&lt;br /&gt;
&lt;br /&gt;
艦艇的裝甲並非一致不變的作為阻擋穿透的障礙(像WOT那樣)，而是像多層「蛋糕」般包覆住許多內部建築及機械，因此每個部位是有著不同的裝甲。一發射入船體的砲彈可能會面對四到五層的裝甲帶，且在每一層都可能停下或是被彈開。&lt;br /&gt;
就這點上，開發者試圖去保持史實和模擬出每一層較重要的裝甲帶。 但裝甲往往很沉重: 在一艘典型的戰艦上，裝甲通常就占據了艦艇總排水量的 40% 以上。 因此，一些後期的戰艦設計師試圖藉由只在重要艙間如：彈藥庫(magazine)、動力艙間（鍋爐）、火控(control-firing)、指揮(command)以及通訊部門設置厚重裝甲以節省重量。而其他部位如：乾舷，則幾乎沒有裝甲。這種不是全面防護就是沒有保護的方法被稱為「全有全無(all or nothing)」。實務上，這種方案可以承受中口徑及高爆彈對船體無保護部位的打擊，以提高重型穿甲彈的抵抗能力，還允許在裝配重武裝的同時保持高機動性和續航力。&lt;br /&gt;
&lt;br /&gt;
[[File:Yamato29.jpg|thumb| 大和號彈藥庫爆炸]]&lt;br /&gt;
[[File:船艦裝甲概要.png|船艦主要艙間大概位置圖|700px]] &lt;br /&gt;
&lt;br /&gt;
船艦的重要艙間是被裝甲區(citadel)包覆著的，其可以被視為一個頂部封閉，底部開放，斜邊位於船體內的一塊鐵盒。雖然裝甲區越小越好，但這些空間是艦艇作為預備浮力的重要來源，且有助於在其他部分進水時防止沉沒。 在遊戲中，使一艘船的裝甲區血量歸零會直接判定為擊沉，即使其他部位完好如初。&lt;br /&gt;
&lt;br /&gt;
[[File:Armor schematics 2.jpeg|thumb|一艘戰列艦的橫截面]]&lt;br /&gt;
&lt;br /&gt;
沿著裝甲區的軸線，向上設有船艦的砲座、砲塔以及指揮塔。 船艦的彈藥庫位於砲座內或周圍，儲放著主口徑彈藥，包括發射藥包。 擊穿彈藥庫周圍的裝甲區通常會造成彈藥殉爆(一發入魂)。&lt;br /&gt;
&lt;br /&gt;
那麼當玩家遇見一艘陌生的船艦，要如何得知其重要艙間的位置呢? 無須查閱藍圖，一個受過教育的猜測就足夠了。裝甲區通常位在船身中段，大約艦長的一半。如同經驗法則般，當你可以準確地射擊船側，瞄準船身中間(煙囪下方)，接近水線。　&lt;br /&gt;
當敵方以船艏或船艉朝向你(擺角)，射擊其船艏(bow)、船艉(stern)或者上層建築(superstructures)，依據情況而定。請注意! 由於彈藥庫裝甲通常就位於主砲塔下方，射擊船艏往往會被彈開。&lt;br /&gt;
&lt;br /&gt;
艦艇除了有用來防禦直射火力(水平攻擊)的垂直裝甲帶(belt)，還有用來防禦曲射火力(垂直攻擊)的甲板裝甲(deck armor)--砲彈在攻擊遠距離目標時往往是從頂部射入。然而，因為有著大區域要保護，甲板裝甲要比垂直裝甲帶來的薄。這就是為何當砲彈不能有效擊穿一艘船艦的垂直裝甲帶時，攻擊其甲板卻可以的原因了。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 船艦的部位血條規劃 ===&lt;br /&gt;
&lt;br /&gt;
{{VideoYT|1jAaPu_FNLg}}&lt;br /&gt;
&lt;br /&gt;
由於船艦是被設計來進行長時間的獨立行動，她們就像是一個軍事基地和戰鬥車輛。因此，船艦內部有很大一部分是無關戰鬥，但對每日生活是至關重要的。 一發在砲戰中摧毀洗衣間或是畫廊的砲彈相比命中彈藥庫或者引擎部的來說，影響微乎其微。&lt;br /&gt;
&lt;br /&gt;
[[File:船艦 部分分圖.jpeg|遊戲中船艦部位的劃分|700px]]&lt;br /&gt;
&lt;br /&gt;
這就是為何不像戰車世界中的戰車，戰艦世界中的船艦是被分為多個區塊，且每一個有著不同的血量。遊戲中，船艦被分為艦艏、艦艉、船身中段(不含裝甲區)、裝甲區以及上層建築。以下是詳細的砲彈傷害計算機制。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;big&amp;gt;閾值減傷已被官方推翻，正確機制請閱下方&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each section (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. The threshold levels for each section of each ship varies.&lt;br /&gt;
* In the initial state, the ship will receive damage normally (x0.33 for shell penetration). The section starts off clean and gets darker as it takes more damage.&lt;br /&gt;
* After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). At this stage, the section of the ship is visually blackened.&lt;br /&gt;
* Finally, once the second threshold is reached the section stops receiving damage, an effect known as [[ship:Damage_Saturation|damage saturation]]. There is no visual difference to the first threshold, you'll only notice that your shells stop doing damage to the section.&lt;br /&gt;
* Regardless of the state of the section, over-penetration will always deal x0.1 dmg and citadel hits will always deal x1.0 damage, even after the section's HP pool is completely depleted. &lt;br /&gt;
* If the midsection's second threshold has been reached, all other sections will take damage as if it had passed the first threshold even if it hasn't taken any damage yet. Damage from fire, flooding, over-penetration and citadel hits will not reduce any section's HP pool (but they will still reduce the ship's total HP as normal). A section with no HP left may still burn or flood normally and continue dealing damage to the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
每艘船擁有：船體血量、部位血量(艦艏、艦艉等)和裝甲區，部位血量小於船體血量。而上述三塊血量總和大於面板血量，這是為避免船殘血卻打不沉的情況&lt;br /&gt;
 一般貫穿傷害是 砲彈傷害/6&lt;br /&gt;
&lt;br /&gt;
*當攻擊一艘完好如初的船的船首時，是砲彈傷害/6*2，並同時扣除船體與部位血量&lt;br /&gt;
*隨著其中之一的血量歸零，傷害變為砲彈傷害/6&lt;br /&gt;
*而兩者皆歸零，攻擊此部位的砲彈便無法再造成傷害，僅剩起火或進水可再造成傷害（除非對方使用維修小組）&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;big&amp;gt;例&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wg級巡洋艦 USS Cactus 號.jpg|thumb|Wg級巡洋艦 USS Cactus 號]]&lt;br /&gt;
&lt;br /&gt;
今以一種 900 傷的 AP 彈攻擊右方船艦的船艏，砲彈不會過穿，不會彈開與碎裂&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
在其船首血量還未打空時，傷害為 900/6*2=300　，同時每中一發砲彈，船體與部位血量各減 900/6=150&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
在命中 5 發後，船艏血量歸零，傷害變為　900/6=150 船體血量持續減 900/6=150&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
再繼續射擊 45 發砲彈後，船體血量歸零，攻擊此部位的砲彈便無法再造成傷害，僅剩起火或進水可再造成傷害（除非對方使用維修小組）&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
註１：所以平均分散各部位傷害，並不能避免減傷效果&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
註２：裝甲區血量必大於該船血量，是為避免打出黑牌卻零傷&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
註３：由於船上有許多配件如：防空炮，所以有時出現擊穿勳帶卻零傷是因為配件血量吸收了傷害&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{VideoYT|lH9Qz2Y9MYM}}&lt;br /&gt;
&lt;br /&gt;
=== 艦艇部件 ===&lt;br /&gt;
&lt;br /&gt;
{{VideoYT|D_uzV8WwbFA}}&lt;br /&gt;
&lt;br /&gt;
在遊戲中，艦艇有許多的配件：引擎 (推進裝置)、舵、防空裝備、魚雷發射管、砲塔......等。這些配件有三種狀態：無受損、故障、被摧毀。&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
＊ 引擎 (推進裝置)、舵不會被摧毀，只會受損&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
＊ 防空裝備、副砲沒有受損狀態，只有壞與沒壞&lt;br /&gt;
&lt;br /&gt;
一個受損的配件會失去功能直到它被修復，一個被破壞的配件是無法被修復的。&lt;br /&gt;
&lt;br /&gt;
每個配件有著固定的血量。每次受到傷害時，遊戲便會計算他變為受損的機率(這機率可被技能[[Ship:Commander#Preventative_Maintenance|預防性養護]]降低約 ３０％ )。&lt;br /&gt;
對低血量的配件而言，受到重創的機率是提升的 (因受損機率算法猜測為受到傷害/配件血量)。當配件血量歸０，其便判定為被擊毀。&lt;br /&gt;
&lt;br /&gt;
== 彈種 ==&lt;br /&gt;
[[File:AP_and_HE_shells.png|thumb|典型的 HE 與 AP 彈]]&lt;br /&gt;
戰艦世界目前有兩個彈種:&lt;br /&gt;
* 高爆彈 (HE)&lt;br /&gt;
* 穿甲彈 (AP)&lt;br /&gt;
&lt;br /&gt;
AP 與 HE 的彈道模型是相同的; 但是，有些船艦他們的 AP 與 HE 的炮口初速是不同的。 為了更好的觀看射擊過程，遊戲內的跟隨砲彈視角(預設 Z 鍵)可能不會與現實吻合。&lt;br /&gt;
&lt;br /&gt;
=== 高爆彈 (HE) ===&lt;br /&gt;
這種砲彈有著觸碰引信，撞擊到目標便會爆炸。 如同 AP　彈，他們在碎彈時是 0 傷，普通擊穿時造成 1/3 傷害，而擊穿裝甲區時造成 100% 傷害。除了以上的直接傷害，HE　彈也可以輕易地擊傷艦艇配件，特別是防空炮組，並有機率造成[[Ship:Fire|火災]]，進而造成大量傷害(疊 DOT)。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;HE 彈的穿透機制&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
與 AP 彈不同的是，HE 彈的穿透不是基於入射角或是砲彈速度，而是每顆砲彈有著固定的穿深值用來與船艦的裝甲比較。多數船艦的砲彈穿深約是口徑／６，但是在英國戰艦、德國戰艦及德國巡洋艦上則是口徑／４。這個穿深值可以用[[Ship:Commander#Inertia_Fuse_for_HE_Shells|IFHE 高爆彈的慣信引信]](指揮官技能)　提高３０％。加成後的結果會被四捨五入到ｍｍ單位。如果裝甲厚度大於等於穿深值，則判定為碎彈；如果裝甲遠薄於穿深，則視為穿透。&lt;br /&gt;
&lt;br /&gt;
以下是總結:&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ 要使 HE 碎彈的裝甲厚度 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;150pt&amp;quot; | Ships !! width=&amp;quot;150pt&amp;quot; | 沒有 IFHE !! width=&amp;quot;150pt&amp;quot; | 有 IFHE&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 一般船艦 &lt;br /&gt;
| 約口徑 / 6) || 約口徑 * 1.3 / 6)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 英國戰艦&amp;lt;br/&amp;gt;德國巡洋艦&amp;lt;br/&amp;gt;德國戰艦&lt;br /&gt;
| &amp;lt;br/&amp;gt;約口徑 / 4 ) || &amp;lt;br/&amp;gt;約口徑 * 1.3 / 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''舉例:''' ''[[Cleveland]]'' 口徑為 152mm。152/6 是 25.33 四捨五入為 25 。因此當裝甲大於等於25時會碎彈。 Thus, any armor plate of 25 mm or greater will shatter her shells, while armor of 24 mm or lower will be penetrated. With IFHE, the HE penetration increases to 32.93, which is rounded to 33 mm. Thus, with IFHE it would take at least a 33 mm plate to shatter her shells, while armor of 32 mm or lower would be penetrated.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ HE shell diameter needed to penetrate armor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;150pt&amp;quot; | Ships !! width=&amp;quot;150pt&amp;quot; | Without IFHE !! width=&amp;quot;150pt&amp;quot; | With IFHE&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Default &lt;br /&gt;
| (armor + 0.5) * 6 || (armor + 0.5) * 6 / 1.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! British battleships&amp;lt;br/&amp;gt;German cruisers&amp;lt;br/&amp;gt;German battleships&lt;br /&gt;
| &amp;lt;br/&amp;gt;(armor + 0.5) * 4 || &amp;lt;br/&amp;gt;(armor + 0.5) * 4 / 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Example:''' ''[[Shchors]]'' has 75 mm of citadel armor. Therefore it would take at least (75 + 0.5) * 6 = 453 mm shell diameter to citadel her with HE. With IFHE this decreases to (75 + 0.5) * 6 / 1.3 = 348.46 mm, or 349 mm since all shell diameters are integers. British battleships, German cruisers, and German battleships without IFHE can citadel ''Shchors'' with 302 mm shells or greater. With the addition of IFHE, such ships can citadel her with shells of at least 233 mm diameter.&lt;br /&gt;
&lt;br /&gt;
=== 穿甲彈(AP) ===&lt;br /&gt;
&lt;br /&gt;
有別於 HE 彈，AP 彈只在穿透裝甲時造成傷害。 AP 彈的引信會在通過裝甲時啟動，而在史實上，引信時間會設置在讓砲彈在穿透裝甲後，再前進 10 公尺左右引爆。這樣會使砲彈剛好在戰艦內部引爆。另一方面，當以 AP 彈攻擊小型或輕裝甲目標如：驅逐艦，海防艦等，就會有可能「過度擊穿」—————在穿出整艘船體後才爆炸，或者因裝甲不夠厚而未啟動引信。讓我們用 Iowa 的 AP 彈 Mark 8 16吋來示範這個機制。 這種砲彈的的 Mark 21 基礎起爆引信(BDF) 有著 0.033 秒的延遲。而要使引信啟動需要：在 0 度入射角時至少 1.5 吋(3.8 公分)的裝甲。或在 65 度時至少 0.375 吋 (1 公分)的裝甲。這門砲在全新時且用全藥包發射時的炮口初速為 762 公尺／秒。 因此，如果砲彈在離開砲膛後立刻撞上一個 1.5 吋的裝甲板，那它會在前進 762*0.033 = 25 公尺後爆炸。大部分在遊戲中的 AP 彈的引信設置在 0.033 秒，但有些是特別的 0.1 秒。在版本 0.3.1，不同口徑的 AP 彈引信所需的裝甲厚度如下所列 (口徑 - 裝甲): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm.&lt;br /&gt;
未擊穿 (跳彈/未穿透) 是無法造成傷害的，無論你是用 AP 彈還是 HE 彈(HE 彈不會跳彈)。然而，HE 彈只要擊中便有機會起火或因其濺射傷害而破壞配件。&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AP 彈的入射角決定它是否會被彈開（美國的 203 mm炮較特別）：&lt;br /&gt;
* 0-30 度 -&amp;gt; 強制跳彈 (0-22.5 美國 203 mm炮)&lt;br /&gt;
* 30-45 度 -&amp;gt; 有機率彈開 (22.5-30 美國的 203 mm炮)&lt;br /&gt;
* 45-90 度 -&amp;gt; 必不會被彈開 (30-90 美國的 203 mm炮)&lt;br /&gt;
&lt;br /&gt;
Penetrations deal x0.33 of the shell's listed damage. Whether AP or HE, it must penetrate the armor and detonate inside the ship. Over-penetrations deal x0.10 of the shell's listed damage. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuze. Citadel hits will always deal x1.0 of the shell's listed damage (though citadel over-penetration is still possible, and will only deal x0.10 damage). It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0). Prior to 0.4.1, penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage (in lieu of the absence of citadels), however this is no longer the case and penetrations to it will deal the standard x0.33 of the shell's listed damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_3b_V04_eng_small.gif ‎|Frame_3b_V04_eng_small.gif ]]&lt;br /&gt;
&lt;br /&gt;
Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Additionally, at certain critical angle (below ~20-40°), the shell will simply ricochet, even if it might have ad enough armor penetration. A shell may still cause damage after the ricochet, but only to the same ship. If the armor thickness is less than 1/14.3 of shell's caliber, a ricochet does not occur regardless of armor encounter angle.&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1a_V04_eng_small.gif|Frame_1a_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:Frame_1b_V04_eng_small.gif‎|Frame_1b_V04_eng_small.gif]]&lt;br /&gt;
&lt;br /&gt;
There are certain engagement ranges when AP shells will encounter both the belt and the deck armor at fairly large angles, and will have a high probability of either non-penetration or ricochets. The distance at which both plunging fire and direct enemy fire is less effective is called the immunity zone (IZ). Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. ('''plunging-fire still need more testing, the issue with the capped ranges causing the shells were benefit from it being &amp;quot;auto-bounce&amp;quot; against deck armor''')&lt;br /&gt;
&lt;br /&gt;
[[File:Immunity_zone.jpeg|Immunity_zone.jpeg]]&lt;br /&gt;
[[File:Underwater_penetration.jpeg|thumb|Underwater shell trajectory]]&lt;br /&gt;
AP shells can penetrate ship's armor even below the waterline, after traveling through water. The illustration to the right depicts a typical underwater trajectory of an AP shell: (1) - shell enters the water and is fuzed due to rapid deceleration (2) - trajectory angle changed (this happens every time an AP shell hits water) (3) - after a short delay, the fuze explodes the shell. The image also demonstrates two outcomes of an underwater hit: armor penetration, and a ricochet. As of 0.4.1 the underwater hits do not cause flooding.&lt;br /&gt;
&lt;br /&gt;
{{VideoYT|dipcvKXStRw}}&lt;br /&gt;
&lt;br /&gt;
=== 副砲 ===&lt;br /&gt;
&lt;br /&gt;
大致上，副砲是發射 HE 彈的。當然也是有發射 AP 彈的，例如：Giulio Cesare 的 120mm/50、中階日本戰艦的 140mm/50、低階德國戰艦的 150mm/45、 Ishizuchi 的 152mm/50、Nelson 的 152mm/50、Izumo 和 Yamato 的155mm/60、Kaga 的 200mm/50 等。詳細的資料可於港口右方的規格表查閱。&lt;br /&gt;
&lt;br /&gt;
在遊戲中，副砲是由系統自動進行攻擊的(可以Ｐ鍵開關），其瞄準點位於船身中段水線。在長距離攻擊時，砲彈會因為散佈而打到其他部位。然而，在近距離內，砲彈會集中在船艦的主裝甲帶。因此除非對方裝甲不厚或副砲本身使用 AP 彈，否則副炮的傷害多半來自於間接火傷。&lt;br /&gt;
&lt;br /&gt;
'''自0.7.11版起，所有副砲只發射 HE 彈。'''&lt;br /&gt;
&lt;br /&gt;
== 彈種的使用時機 ==&lt;br /&gt;
&lt;br /&gt;
以下是三個艦級彈種使用的原則&lt;br /&gt;
&lt;br /&gt;
=== 戰列艦 ===&lt;br /&gt;
[[File:Give them hell.jpeg|thumb]]&lt;br /&gt;
Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. The enemy battleship shouldn't be at too great of an angle; ideally, it should be perpendicular to your line of fire. You might also get some citadel hits with plunging fire at maximum fire ranges. If you aren't positive that you have a good chance of penetrating the citadel, HE shells are a better choice.&lt;br /&gt;
&lt;br /&gt;
AP shells should be used against well-armored cruisers and carriers as well, when you are certain that a volley at the waterline will penetrate the citadel. Since their armor thickness will be nowhere near that of a battleship, angling will affect your AP shells to a lesser degree. It might be a good idea to light a carrier on fire first, though, to prevent it from launching aircraft&lt;br /&gt;
&lt;br /&gt;
Against lightly-armored cruisers and carriers, you should be using HE shells -- they have enough armor penetration to damage citadels.  However, some carriers have enough armor to resist HE, and AP should be shot at them. It  must also be noted that an AP shell can deal much more damage against a citadel. You should also use HE against destroyers -- AP shells will almost always over-penetrate; and HE shells will knock out multiple modules on a DD, making it easy prey after a few hits.&lt;br /&gt;
&lt;br /&gt;
One last thing: it's better to use the shell of the wrong type (e.g. AP against a destroyer that suddenly materialized near your ship) than to start a long half-minute reload. Sub-optimal damage is better than no damage at all.&lt;br /&gt;
&lt;br /&gt;
=== 巡洋艦 ===&lt;br /&gt;
&lt;br /&gt;
Against battleships your best bet is HE shells. Consistent HE hits and nonstop fires are a bane of many battleship drivers' existence. However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place.&lt;br /&gt;
&lt;br /&gt;
Against other cruisers and carriers use AP shells at close and medium ranges, when you can reliably hit the citadel: a well-aimed salvo remove as much as half of the other cruiser's HP. If the cruiser is far away, or is angling too much, use HE; HE should also be used against the destroyers in practically all situations.&lt;br /&gt;
&lt;br /&gt;
=== 驅逐艦 ===&lt;br /&gt;
&lt;br /&gt;
When driving most destroyers, your main weapons should be your torpedoes (especially so if you're driving an IJN DD). However, HE shells can still be very useful when fighting other destroyers, or providing additional fire against enemy capital ships -- in the latter case, your shells won't be doing much damage, but you can make up for that with the sheer number of shells, and fires.&lt;br /&gt;
&lt;br /&gt;
AP shells can sometimes be used against lightly armored enemy cruisers and carriers, since you have just enough armor penetration to defeat their citadel armor, and can also sometimes be used against other Destroyers because of their higher damage (although they will not destroy modules like HE shells do).&lt;br /&gt;
&lt;br /&gt;
== 彈著散布 ==&lt;br /&gt;
[[File:Dispersion_principle.png |thumb|Illustration of artillery dispersion]]&lt;br /&gt;
However perfectly a naval gun on a stationary ship may be laying, successive rounds will not impact on a single point but will fall in a pattern scattered both in deflection and in range. This phenomenon is called dispersion and, irrespective of human and constant error, it is caused by multiple inherent factors: minor variations in the weight of the projectile, differences in the rate of ignition of the propellant, variations in the temperature of the bore from round to round, physical limitations of precision in setting values of deflection and quadrant elevation on the respective scales, minor variations in wind, air density or air pressure, and so on.&lt;br /&gt;
[[File:Dispersion_in_port.png|thumb|Dispersion values for main caliber guns are displayed in port]]&lt;br /&gt;
Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. An ellipse constructed around the dispersion area is called the dispersion ellipse. Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. '''The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range''', i.e. a value that describes the lateral distribution of the shells relative to the player's ship.&lt;br /&gt;
&lt;br /&gt;
[[File:ShipDispersion.jpg|ShipDispersion.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
Shell impacts within the dispersion ellipse are not uniformly distributed over the surface, but lie more thickly towards the center of aim. The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. The in-port value describes dispersion in terms of one probable error, i.e. '''it gives a value where 50% of the fired shells will land around the point of aim'''. This has been confirmed by experiments conducted by the players. Port dispersion value (red bar in the graph below) is the standard deviation (green bar) of shell hits across the horizontal axis of the dispersion ellipse:&lt;br /&gt;
&lt;br /&gt;
[[File:Fuso_max_range_Dispersion.jpeg|Fuso_max_range_Dispersion.jpeg]]&lt;br /&gt;
&lt;br /&gt;
If the shooting distance is below the maximum range, the horizontal dispersion value decreases accordingly. Horizontal dispersion values at distances other than maximum firing range, as well as the vertical dispersion values have not been made public by WarGaming. However, based on the user collected data for some ship they are as follows:&lt;br /&gt;
&lt;br /&gt;
''data will be added later''&lt;br /&gt;
&lt;br /&gt;
Dispersion values are same for HE and AP shells of the same gun. The player's gun dispersion value can be modified by player's equipment and by enemy's camouflage. Gun Fire Control System Modification 2 decreases the area of the shell dispersion ellipse by 7%. Additionally, WarGaming has indicated that not acquiring the target with the X button increases dispersion by an unspecified amount.&lt;br /&gt;
[[File:Dispersion_value_table.jpeg|thumb|USN and IJN dispersion values, as of v.0.4]]&lt;br /&gt;
If all base and maximum dispersion values for battleships are plotted, two distinct linear trends emerge: one for IJN, and another for the USN tree:&lt;br /&gt;
&lt;br /&gt;
[[File:Dispersion_values_graph.jpeg|Dispersion_values_graph.jpeg ‎]]&lt;br /&gt;
&lt;br /&gt;
Curiously, one could hypothesize that battleship dispersion at ranges below maximum also follows this linear pattern. For example, even though WG does not disclose Iowa's dispersion at 10 kilometers, by looking at this graph we can estimate it to be around 150 meters, etc. If that is correct, then all IJN battleships have superior accuracy to their USN brethren at ranges above ~10 kilometers, and vice versa.&lt;br /&gt;
&lt;br /&gt;
For patch 0.4.1, WG has decreased the close-range (i.e. below 4km) dispersion values for all ships.&lt;br /&gt;
{{#gw_breadcrumbs: Ship}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warships]]&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E6%B5%B7%E8%BB%8D%E5%AD%B8%E9%99%A2%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89</id>
		<title>海軍學院（戰艦世界）</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E6%B5%B7%E8%BB%8D%E5%AD%B8%E9%99%A2%EF%BC%88%E6%88%B0%E8%89%A6%E4%B8%96%E7%95%8C%EF%BC%89"/>
				<updated>2018-03-19T02:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: __TOC__ left Greetings Naval Cadets,   Welcome to Naval Academy Online. Here, you will learn the basics of how to masterfully command your Warship in order prove...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[File:Icon_wows.png|left]]&lt;br /&gt;
Greetings Naval Cadets, &lt;br /&gt;
&lt;br /&gt;
Welcome to Naval Academy Online. Here, you will learn the basics of how to masterfully command your Warship in order prove successful in battle. Learn about the basics, such as Navigation, Combat, Ship Classes, and Battle types. These introductory lessons will provide you with the basic knowledge-in-hand to continue your further training and study. On this solid foundation is where you will develop combat skills which will let you to take the helms of the combat and and dominate the high seas. &lt;br /&gt;
Train well Cadets, and fair seas. &lt;br /&gt;
&lt;br /&gt;
{{AnnoWiki|content=&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;center&amp;gt; • [https://content.wargaming.net/locdoc/wows/pdf/v_2.2/na/wows_guide_en_na_2.2.pdf Download the World of Warships Game Guide] •&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=The Basics of Control= &lt;br /&gt;
&lt;br /&gt;
==Lesson 1: Navigation Course==&lt;br /&gt;
Learn about the basics of controlling your ship and making it back to the port in one piece. Topics include: basic movement, while also introducing the concepts of inertia, turning radius and directional stability.&lt;br /&gt;
{{VideoYT|xaZeeKB4RAs}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 2: Artillery and Firepower==&lt;br /&gt;
Learn about the second most important tool on any warship: its primary artillery.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Primary Artillery characteristics, go to the Main article on [[Ship:Gunnery &amp;amp; Armor Penetration|Gunnery and Armour Penetration]].'''&lt;br /&gt;
{{VideoYT|45ZumCjiKHw}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 3: Torpedoes==&lt;br /&gt;
Learn how to successfully utilize one of the most powerful armaments in-game: Torpedoes.&amp;lt;br /&amp;gt; &lt;br /&gt;
'''For more information on Torpedoes, go to the Main article [[Torpedoes (WoWS)|here]].'''&lt;br /&gt;
{{VideoYT|ZCMVmV9csoY}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 4: Aircraft Control==&lt;br /&gt;
Go over the basics on how to control and maneuvre aircrafts while playing as Aircraft Carriers.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Aircraft, go to the Main article on [[Ship:Aerial Combat|Aerial Combat]].''' &lt;br /&gt;
{{VideoYT|R3eJbDICmMA}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 5: Aircraft Types== &lt;br /&gt;
Learn about the 4 different types of aircraft in-game, and how to utilize each type to your advantage.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Aircraft, go to the Main article on [[Ship:Aerial Combat|Aerial Combat]].''' &lt;br /&gt;
{{VideoYT|EJSDtPHZ1qk}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 6: Dockyard==&lt;br /&gt;
Learn about the form and functionality of the most important screens in the game, as well as your second home.&lt;br /&gt;
{{VideoYT|rFyxQ-XRufc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ship Classes= &lt;br /&gt;
&lt;br /&gt;
==Lesson 7: Cruisers Part 1==&lt;br /&gt;
Part one of the introductory spotlight on Cruisers, focusing on the US cruiser line.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Cruisers, go to the Main article [[Ship:Cruisers|here]].'''&lt;br /&gt;
{{VideoYT|hGT525X21Is}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 8: Cruisers Part 2==&lt;br /&gt;
Part two of the spotlight on the Cruiser class, focusing on the IJN cruisers, and how they differ to their rivals.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Cruisers, go to the Main article [[Ship:Cruisers|here]].'''&lt;br /&gt;
{{VideoYT|-rrcZ40i8g4}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 9: Battleships==&lt;br /&gt;
Introductory lesson on the Queens of the Seas, the big an imposing Battleships.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Battleships, go to the Main article [[Ship:Battleships|here]].'''&lt;br /&gt;
{{VideoYT|XPngcM7jBl4}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 10: Aircraft Carriers==&lt;br /&gt;
Learn about the weapon that revolutionized Naval Combat: Aircraft Carriers.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Aircraft Carriers, go to the Main article [[Ship:Aircraft Carriers|here]].'''&lt;br /&gt;
{{VideoYT|zcCTb8GmlfY}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 11: Destroyers==&lt;br /&gt;
Learn about the smallest, yet deadliest, class of ships in-game: Destroyers.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Destroyers, go to the Main article [[Ship:Destroyers|here]].'''&lt;br /&gt;
{{VideoYT|q9IgGUUrIrA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Basics of Combat=&lt;br /&gt;
&lt;br /&gt;
==Lesson 12: Modes of Battle==&lt;br /&gt;
Learn about the different game modes World of Warships offer, and what to expect.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on the different Game Modes, go to the article [[Ship:Game Modes|here]].''' &lt;br /&gt;
{{VideoYT|gvbENUNqCbE}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 13: Armour==&lt;br /&gt;
Armour is the bread-and-butter of ship defence. Learn about the basics organization of armour and how to exploit it to your advantage.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Armour characteristics, go to the Main article on [[Ship:Gunnery &amp;amp; Armor Penetration#Armor_and_Compartmentalization|Gunnery and Armour Penetration]].'''&lt;br /&gt;
{{VideoYT|ExkCv7pTjLM}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 15: Types of Shells== &lt;br /&gt;
Gunnery is not only about the weapons installed on your ship, its also about what comes out of the muzzles. Learn about the basics of shells in order to fully utilize their strengths in combat.&amp;lt;br /&amp;gt; &lt;br /&gt;
'''For more information on Shell Types, go to the Main articles on Ammunition [[Ship:Ammo|here]] and [[Ship:Gunnery &amp;amp; Armor Penetration#Shell_Types|here]].''' &lt;br /&gt;
{{VideoYT|JKW-D8NuFEc}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 16: Ranked Battles==&lt;br /&gt;
Learn more about the details of Ranked Battles and how they differ from other game types.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Ranked Battles, go the Main article on [[Ship:Game_Modes#Ranked_Battle|Game Modes]].'''&lt;br /&gt;
{{VideoYT|IQqus5MX_io}}&lt;br /&gt;
&lt;br /&gt;
==Lesson 17: Team Battles==&lt;br /&gt;
Learn more about the details of Team Battles and how they differ from other game types.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''For more information on Team Battles, go the Main article on [[Ship:Game_Modes#Team_Battle|Game Modes]].'''&lt;br /&gt;
{{VideoYT|MO1dui1KKXA}}&lt;br /&gt;
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&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Lesson 14: Graphics Settings==&lt;br /&gt;
Understand the different graphics parameters, and what they control, in order to play World of Warships comfortably&lt;br /&gt;
{{VideoYT|Fk5QF3R945A}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
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		<title>遊戲經濟（戰艦世界）</title>
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				<updated>2018-03-19T02:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面:  __TOC__ Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.Understanding and mastering the e...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
[[File:Currency_wows_client.png|frame|right|Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.]]Understanding and mastering the economy of World of Warships is one of the keys to enjoying the game.  There are five main types of currency: Doubloons, Credits, Experience, Free Experience, and Elite Commander Experience.  Doubloons, Credits, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page from which you have to access via the [https://worldofwarships.com/ main page] under &amp;quot;Profile&amp;quot; and in [https://worldofwarships.com/en/community/accounts/me/ &amp;quot;Detailed Statistics&amp;quot;] (you need to login to see the full details of your account page).  Experience is unique to each individual ship, and can only be seen in the Port screen by clicking on the desired ship.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
[[File:Wows_credits.png|right|link=]]Credits is the primary form of currency in World of Warships. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and commander retraining. &lt;br /&gt;
&lt;br /&gt;
Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the &amp;quot;Zulu&amp;quot; [[Ship:Flags#Signals|signal flag]] and &amp;quot;Ocean Soul&amp;quot; [[Ship:Camouflage|camouflage]].  Premium time will increase base credit income by 50%.  Factors such as damage, spotting damage, capture and defense points, plane kills will positively affect credit income in a battle.  All [[Ship:Premium_ships|premium ships]] have a higher base credit income rate; some premiums, like ''[[Missouri]]'', earn even more credits than a normal premium ship.&lt;br /&gt;
&lt;br /&gt;
Credits can also be obtained by converting doubloons to credits at a rate of 1 doubloon to 1500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width: 800px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:250px&amp;quot;| Usages&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:550px&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing ships.&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_Ship_Purchase.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing newly researched modules.&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_Ship_Module.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing premium consumables (22,500 credits).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_ship_premium_consumable_purchase.jpeg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing upgrades.&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_Ship_Upgrades_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing camouflage that can improve concealment, increase enemy dispersion, or both (8,000 - 22,500 credits).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_Ship_Camo.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Instantly training a new captain to one point (10,000 credits).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_ship_commander_train.jpeg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Instantly retraining one half the required XP for a captain assigned to a non-premium ship (200,000 credits).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_ship_commander_retrain.jpeg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doubloons==&lt;br /&gt;
[[File:icon_1.png|right|link=]]Doubloons are World of Warships's version of Gold from World of Tanks and Warplanes. It is considered premium currency and as such can have a drastic impact on your gaming experience.&lt;br /&gt;
&lt;br /&gt;
Doubloons can be obtained in several ways:&lt;br /&gt;
* Purchased directly from the premium shop.&lt;br /&gt;
:* Any amount of doubloons between 500 and 25000 may be purchased with the price in USD being approximately (0.0067 * number of doubloons)^0.9. This is slightly more expensive than the standard packages, but not by much (at most 1.2% difference). The number of doubloons per dollar is between 168 and 250.&lt;br /&gt;
* Purchased as part of a bundle.  Examples of these bundles:&lt;br /&gt;
:* Premium ship bundles.&lt;br /&gt;
:* Weekend Captain's Pass (available most weekends).&lt;br /&gt;
:* Check the &amp;quot;Specials&amp;quot; section of the World of Warships shop for limited offerings.&lt;br /&gt;
* Achieving a specific rank during a season of Ranked Battles.&lt;br /&gt;
* Winning various contests.  You can find notices of current contests on the NA server via the [https://forum.worldofwarships.com/index.php?/forum/53-contests-and-in-game-competitions/ forums].&lt;br /&gt;
* Various in-game missions.&lt;br /&gt;
* Chance to appear in [[Container_(WoWS)|Supercontainers]].&lt;br /&gt;
* Gifts from friends.&lt;br /&gt;
&lt;br /&gt;
Doubloons have a multitude of uses: &lt;br /&gt;
* Exchanging doubloons for credits. The standard conversion is 1 doubloon = 1,500 credits.&lt;br /&gt;
* Converting experience you have on elite ships to Free Experience.  Elite ships are ships that have all modules researched; premium ships are elite by default. The standard conversion rate is 1 doubloon = 25 Free Experience. &lt;br /&gt;
* Purchasing some premium ships via the tech tree.&lt;br /&gt;
* Purchasing premium time, which provides a 50% increase in credit and experience earnings as well as a special port with a unique soundtrack.&lt;br /&gt;
* Instantly retraining a commander on a new ship (500 doubloons). &lt;br /&gt;
* Redistributing commander skills (cost increases as the number of commander skills increase; 25 doubloons per assigned point).&lt;br /&gt;
* Demounting [[Ship:Upgrades|upgrades]] from a ship (25 doubloons); this equipment can then be applied to a different ship.  Note that you can also sell equipment for 50% of the credit cost.&lt;br /&gt;
* Purchasing port slots (300 doubloons per slot).&lt;br /&gt;
* Expanding the size of your commander reserve (100 doubloons for 4 slots).&lt;br /&gt;
* Purchasing special consumables such as [[Ship:Camouflage#Permanent Camouflage|permanent camouflage]] (1,000 - 5,000 doubloons) or [[Ship:Camouflage#Special Camouflage|special camouflage]] (30-60 doubloons) or premium [[Ship:Consumables|consumables]].  [[Ship:Camouflage|Camouflage]] can enhance experience gain, while premium [[Ship:Consumables|consumables]] recharge faster and may give you an extra use.&lt;br /&gt;
* Promoting a new captain to three (3) [[Ship:Commander|Commander skill points]] immediately (25 doubloons).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width: 800px; text-align:center;&amp;quot;&lt;br /&gt;
|+ Gallery&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:250px&amp;quot;| Usages&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:550px&amp;quot;| Example&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Exchanging for credits (normally 1 doubloon = 1,500 credits).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UICredits.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Converting Experience (normally 1 doubloon for 25 converted experience).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UiConvertXP.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing premium ships from the tech tree (price varies).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIPremiumShip.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing premium time (see image for pricing).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIPremiumAccount.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Instantly retraining a commander (normally 500 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:Wows_ship_commander_retrain.jpeg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Redistributing commander skills (normally 25 doubloons per assigned point).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIRedistribute.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Demounting upgrades (normally 25 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIDemount.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing port slots (normally 300 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIPortSlot.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Expanding commander reserve (normally 100 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIExpandReserve.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing [[Ship:Camouflage#Permanent Camouflage|permanent camouflage]] (price goes up with each ship tier).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIPremiumCamo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing [[Ship:Camouflage#Special Camouflage|special camouflage]] (normally 50 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UICamo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Purchasing premium [[Ship:Consumables|consumables]] (normally 15 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UIPremiumConsumable.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | Promoting a new captain to three skill points (25 doubloons).&lt;br /&gt;
| style=&amp;quot;padding: 5px; vertical-align:middle;&amp;quot; | [[File:UICommanderBoost.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
Experience is another primary currency in World of Warships. Players earn experience in the same way as they do credits through battles and special missions.&lt;br /&gt;
&lt;br /&gt;
=== Ship Experience (XP) ===&lt;br /&gt;
[[File:Icon_reward_exp.png|right|link=]] Ship experience is the main type of experience. It is used to unlock new ship modules and new ships, allowing the player to progress in the game. Ship experience '''cannot''' be earned through containers, campaigns, or shop bundles, although Free experience (below) can be spent in place of ship experience. &lt;br /&gt;
&lt;br /&gt;
Upon fully researching all of a ship's modules and unlocking all succeeding tier ships, any excess experience can be converted to Free Experience (which is unlocked upon reaching [[Ship:Account_Level#Account_Level_5|Account Level 5]]).   As premium ships do not need any modules or succeeding ships to unlock, players can use these ships as a way of collecting Free Experience indirectly (they must first play the ships to obtain the experience, then buy doubloons with money, and finally convert the excess experience to Free Experience using the doubloons).&lt;br /&gt;
&lt;br /&gt;
===Free Experience (Free XP)===&lt;br /&gt;
[[File:Icon_reward_freexp.png|right|link=]]When a player reaches [[Ship:Account_Level#Account_Level_5|Account Level 5]], they unlock Free Experience.  Free Experience can be spent to unlock any ship or module, regardless of what ship it was earned with.  All experience earned in battle earns the player an additional 5% as Free Experience.  This rate can be increased by mounting certain camouflages or the Papa Papa [[Ship:Flags#Signals|signal]].  Free XP can also be obtained by converting Standard Experience earned on Elite ships (ships that have every module and following ship researched) at the rate of 1 Doubloon per 25 Free Experience converted.  Wargaming occasionally offers sales that increase this rate.  Free XP can also be used to train captains if the player has used up all of their Elite Commander Experience.&lt;br /&gt;
[[File:New skill.png|thumb|right|By clicking the &amp;quot;+&amp;quot; symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.]]&lt;br /&gt;
&lt;br /&gt;
===Elite Commander Experience (Elite XP)===&lt;br /&gt;
Elite Commander Experience is awarded by using captains which have attained 19 skill points. When a player uses such a captain, all commander experience gained during the battle is automatically added to the Elite Commander XP pool. The amount of available experience so accumulated is visible in the lower left corner of the [[Ship:Commander|Commander skill]] page, just above the ship carousel, when any commander is selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elite Commander XP may be used in place of commander experience gained during battle to retrain any commander transferred to a new ship. It may also be used to grant additional skill points to any commander which has less than 19 skill points. This is accomplished by left-clicking the &amp;quot;+&amp;quot; symbol beneath the commander's portrait. This will present the player with an information box which will allow him or her to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance.&lt;br /&gt;
&lt;br /&gt;
== Premium Account ==&lt;br /&gt;
[[File:Icon battle wows.png|right]]&lt;br /&gt;
Premium account time allows for quicker progression by increasing the amount of credits and ship experience earned per battle by 50%. It also provides a similar bonus to commander experience earned. This greatly speeds up the process of training a new commander or retraining one for a new ship. Activation of premium time also grants the user access to the Naval Base port in-game. &lt;br /&gt;
&lt;br /&gt;
Premium account time can be purchased in-game with doubloons, or through the premium shop website in durations ranging from one day to one year. Premium time may also be earned through select missions and campaigns. Additionally, premium time is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games.&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
[[File:Icon_21.png|right]]&lt;br /&gt;
{{main|Ship:Container|l1=Containers}}&lt;br /&gt;
Containers contain randomized rewards and come in many different types. Up to three standard containers may be earned per day by earning net XP that day. Campaigns, missions, and events may grant additional containers, both of standard and special types.&lt;br /&gt;
&lt;br /&gt;
==Earning Credits and Experience==&lt;br /&gt;
After each match, players will always receive a &amp;quot;basic&amp;quot; credits and experience income in terms of their contribution to said battle. But said &amp;quot;basic&amp;quot; amounts can be altered due to the influence of &amp;quot;Modifiers&amp;quot;, such as Camouflages, Signal Flags, and Premium equipment (Ships and Account). The Post battle screen provides an adequate summary and breakdown of the total Credits and Experience earned per battle, but the following calculations are also presented here to aid players in understanding the calculations behind said numbers. &lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
1) Ship Experience: &lt;br /&gt;
 &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''E&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt; = E&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; · A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; · (1 + ΣM&amp;lt;sub&amp;gt;Es&amp;lt;/sub&amp;gt;)'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Where: &lt;br /&gt;
*E&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt; - Total ship experience earned from battle&lt;br /&gt;
*E&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - Basic experience earned from battle &lt;br /&gt;
*A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; - Account type: use 1 for &amp;quot;Standard&amp;quot;; use 1.5 for Premium&lt;br /&gt;
*ΣM&amp;lt;sub&amp;gt;Es&amp;lt;/sub&amp;gt; - The sum of the coefficients of the modifiers to experience, which include:&lt;br /&gt;
#The first victory of the day for each ship in port (Default value is 50%, but can change due to events)&lt;br /&gt;
#Usage of Signal Flags&lt;br /&gt;
#Usage of Camouflage &lt;br /&gt;
#Awards for the completion of Combat Missions / Events &lt;br /&gt;
# Usage of Commemorative / Special Flags&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Credits:&lt;br /&gt;
 &amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Cr&amp;lt;sub&amp;gt;Tot&amp;lt;/sub&amp;gt; = Cr&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; · A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; · (1 + ΣM&amp;lt;sub&amp;gt;Cr&amp;lt;/sub&amp;gt;)'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Where: &lt;br /&gt;
*Cr&amp;lt;sub&amp;gt;Tot&amp;lt;/sub&amp;gt; - Total credits earned from battle&lt;br /&gt;
*Cr&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - Basic credits earned from battle &lt;br /&gt;
*A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; - Account type: use 1 for &amp;quot;Standard&amp;quot;; use 1.5 for Premium&lt;br /&gt;
*ΣM&amp;lt;sub&amp;gt;Cr&amp;lt;/sub&amp;gt; - The sum of the coefficients of the modifiers to credits, which include:&lt;br /&gt;
#Usage of Signal Flags&lt;br /&gt;
#Usage of Camouflage &lt;br /&gt;
#Awards for the completion of Combat Missions / Events &lt;br /&gt;
# Usage of Commemorative / Special Flags&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Commander Experience: &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''E&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; = E&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; · A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt;· (1 + ΣM&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt; + ΣM&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt;)'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Where: &lt;br /&gt;
*E&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; - Total commander experience earned from battle&lt;br /&gt;
*E&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - Basic commander experience earned from battle &lt;br /&gt;
*A&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; - Account type: use 1 for &amp;quot;Standard&amp;quot;; use 1.5 for Premium&lt;br /&gt;
*ΣM&amp;lt;sub&amp;gt;E&amp;lt;/sub&amp;gt; - The sum of the coefficients of the modifiers to experience, which include:&lt;br /&gt;
#The first victory of the day for each ship in port (Default value is 50%, but can change due to events)&lt;br /&gt;
#Usage of Signal Flags&lt;br /&gt;
#Usage of Camouflage &lt;br /&gt;
#Awards for the completion of Combat Missions / Events &lt;br /&gt;
# Usage of Commemorative / Special Flags&lt;br /&gt;
*ΣM&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; - The sum of the coefficients of the modifiers to experience, which include:&lt;br /&gt;
#Usage of Signal Flags&lt;br /&gt;
#Usage of Camouflage &lt;br /&gt;
#Awards for the completion of Combat Missions / Events &lt;br /&gt;
# Usage of Commemorative / Special Flags&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Free Experience: &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''E&amp;lt;sub&amp;gt;F&amp;lt;/sub&amp;gt; = E&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt; · 0.05 · (1 + ΣM&amp;lt;sub&amp;gt;Ef&amp;lt;/sub&amp;gt;)'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Where: &lt;br /&gt;
*E&amp;lt;sub&amp;gt;F&amp;lt;/sub&amp;gt; - Total free experience earned from battle&lt;br /&gt;
*E&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt; - Total ship experience earned from battle &lt;br /&gt;
*ΣM&amp;lt;sub&amp;gt;Ef&amp;lt;/sub&amp;gt; - The sum of the coefficients of the modifiers to free experience, which include:&lt;br /&gt;
#Usage of Signal Flags&lt;br /&gt;
#Usage of Camouflage &lt;br /&gt;
#Awards for the completion of Combat Missions / Events&lt;br /&gt;
&lt;br /&gt;
==Spending Credits and Experience==&lt;br /&gt;
&lt;br /&gt;
Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Credits are spent to purchase new ships in the tech tree, purchase researched modules, [[Ship:Consumables|premium consumables]] and [[Ship:Upgrades|upgrades]] in the Modules section.[[Ship:Camouflage#Standard Camouflage|Type 1, Type 2, and Type 5 Camouflages]] can be purchased with credits in the Exterior section. Finally, credits are spent on a ship's service and resupply after the ship has returned from battle. Experience is spent on researching new ships in the Tech Tree and new ship modules in the Modules section or in the Tech Tree.&lt;br /&gt;
&lt;br /&gt;
=== Operating Cost ===&lt;br /&gt;
&lt;br /&gt;
After a battle a credit fee must be paid to use the ship again. This consists of a service cost (dependent on tier and premium status) with additional costs based on ammunition expenditure (dependent on shell/aircraft type and the number used) and premium consumables. In early versions of the game, this cost was modified based on how damaged the ship was at the end of the battle; as of [[Ship:Update 0.5.12|Update 0.5.12]], it is a fixed cost that is paid regardless of the end health of the ship, even if it has been sunk.&lt;br /&gt;
&lt;br /&gt;
Operating cost can be decreased by equipping the India Bravo Terrathree ({{India Bravo Terrathree|Size=18px}}) signal and/or Ranked season flags.&lt;br /&gt;
&lt;br /&gt;
Operating costs are paid automatically if there are funds available. In the event of insufficient funds to fully cover expenses, the ship will be rendered unusable until it is paid off. It is not done automatically - players must do this manually by selecting the ship in the port and requesting repairs there.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|+Operating Costs by Tier&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; width:50px;&amp;quot; | Tier &lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Operating Cost per match&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:90pt;&amp;quot; | Tech Tree Ship&amp;lt;br&amp;gt;(base cost)&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:90pt;&amp;quot; | Tech Tree Ship&amp;lt;br&amp;gt; (with permanent camouflage)&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:90pt;&amp;quot; | Premium Ship&amp;lt;br&amp;gt;(base cost)&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; width:90pt;&amp;quot; | Premium Ship&amp;lt;br&amp;gt;(with premium camouflage)&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | I &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 0[[Image:Silver_icon.png|link=Ship:Economy#Credits]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | II &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 1,800[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | III &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 3,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 3,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2,700[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | IV &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 5,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4,500[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | V &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 11,500[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10,350[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 11,500[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10,350[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | VI &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 23,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20,700[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 21,850[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(×0.95)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 19,665[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | VII &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 42,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 37,800[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%) &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 35,700[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(×0.85)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 32,130[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | VIII &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 75,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 67,500[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%) &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 52,500[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(×0.7)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 47,250[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-10%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | IX &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-20%) &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(×0.5)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-20%)'''&lt;br /&gt;
|- style=&amp;quot;height:30px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | X &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 180,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90,000[[Image:Silver_icon.png|link=Ship:Economy#Credits]] '''(-50%) &lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | '''N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%97%A5%E6%9C%AC%E8%89%A6%E8%89%87</id>
		<title>艦艇:日本艦艇</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%89%A6%E8%89%87:%E6%97%A5%E6%9C%AC%E8%89%A6%E8%89%87"/>
				<updated>2018-03-18T19:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：新頁面: {{AnnoWiki |icon= |content=link=As an island nation, the Imperial Japanese Navy (IJN) was consistently the forefront of Japan's military, ch...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnnoWiki&lt;br /&gt;
|icon=&lt;br /&gt;
|content=[[File:Wows_flag_Japan.png|frameless|left|link=]]As an island nation, the Imperial Japanese Navy (IJN) was consistently the forefront of Japan's military, characterized by advanced development of naval technology, quality shipbuilding and superb seamanship. Japan also readily looked to and accepted foreign input: from the assimilation of foreign technology after the opening of their borders, to the frequent military exchanges with Dutch, [[Ship:Ships_of_France|French]], [[Ship:Ships_of_U.K.|British]] and [[Ship:Ships_of_U.S.A.|United States]] navies; many naval students were also sent to their naval academies and a number of ships were built in their dockyards. At the onset of World War II, the IJN was among the few navies who had properly adopted naval aviation and the only navy with fully developed torpedo assets. Throughout their history, the IJN achieved stunning victories and technological innovations — sweeping successes in the Russo-Japanese and First Sino-Japanese Wars, the Battle of Tsushima, the sinkings of HMS ''Prince of Wales'' and HMS ''Repulse'', the world's first purpose-built aircraft carrier, the deadly Type 93 &amp;quot;Long Lance&amp;quot; torpedo — and laid down classes of cruisers and destroyers that, despite being much older than their adversaries, remained among the most powerful of their class of any nation during World War II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, several mistakes and oversights during the war resulted in their near-annihilation by the [[Ship:Ships_of_U.S.A.|United States Navy]]. Design flaws, stemmed from cramming as much weaponry onto a limited displacement, caused certain ships to be top-heavy and unstable. While concentrating air assets into a single, cohesive force was as effective as it was revolutionary, their carriers were inadequately protected from counterattacks due to lack of radar, faulty design and configuration of anti-aircraft guns as well as ineffective fire control systems. The surprise attack on Pearl Harbor, Hawaii of 7 December 1941 was a tactical victory but a strategic error, bringing into the war a nation that, while initially under-prepared and as yet unwilling to go to war, had near-limitless resources and unmatched production capabilities.  Compounding the error, little to none of the support facilities based in Pearl Harbor — naval repair yards, fuel depots, logistics infrastructure — were attacked, allowing the United States to quickly recover and strike back with a vengeance from their primary naval base in the Pacific. In contrast, Japan did not have the capabilities to replace their losses as quickly, were incredibly dependent on imports — reducing that dependency was actually one of the major reasons for Japan's expansionist desires — and their unprotected shipping lines due to under-investment in anti-submarine and anti-aircraft warfare allowed the United States Navy to slowly starve Japan into submission.&lt;br /&gt;
&lt;br /&gt;
Japanese ships tend to have great variations in design; each class encountered is likely to have noticeably different handling characteristics from the previous tier, a result of the IJN constantly experimenting with or influenced by different designs and doctrines. They boast consistently superior torpedoes, accurate and long-range guns with high alpha damage, and outstanding concealment and mobility; however, they suffer from inferior survivability and anti-aircraft defenses.  Their play style is very similar to the &amp;quot;decisive battle&amp;quot; doctrine that dominated IJN tactics: strike fast and strike hard with precision at targets of importance and/or opportunity, but every hit taken in exchange will be painfully felt.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Destroyers===&lt;br /&gt;
&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Japanese [[Ship_types_destroyer|destroyers]] rely on remaining unspotted and depend heavily on making good use of their torpedoes; the tech tree splits at Tier V after ''[[Isokaze]]'', with one line focusing on torpedoes and the other on gunnery, the latter currently ending at Tier VIII.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship_PJSD106_Fubuki.png|frame|right|link=Ship:Fubuki|''Fubuki'', Tier VI destroyer]]The line focusing on torpedoes have weak, slow-turning guns that are generally not worth firing unless they happen to be pointing in the enemy's direction. Even then, it is frequently better to hold fire to maintain concealment.  Concealment issues are exacerbated with the {{Smoke Generator}} on Japanese destroyers having fewer charges and shorter durations, giving captains less flexibility to get out of sticky situations. Their torpedoes are unmatched at every tier, having the highest damage and longest ranges of any vessel that can equip torpedoes.  This allows them to snipe enemy warships while well out of visual range.  Starting with ''[[Yūgumo]]'' at Tier IX, their guns begin to be more effective and captains get to choose from three types of torpedoes: high-speed (up to an incredible 76 knots) but shorter range, very long range but low speed (&amp;quot;low&amp;quot; being something of a misnomer, given that they still move at more than 60 knots), and an in-between option that has average speed and range. This allows for variable play styles and keeps opponents guessing.  Combined with the [[Ship:Commander#List of Attack Skills|Torpedo Acceleration]] skill the short-range torpedoes can be particularly vicious; it is almost impossible for enemy captains to dodge torpedoes streaking in at a whopping 81 knots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ship_PJSD108_Akizuki.png|frame|right|link=Ship:Akizuki|''Akizuki'', Tier VIII destroyer]]The gunnery-focused line does not mean that they become pseudo-American destroyers, but many of the problems that plague the torpedo-focused destroyers are addressed to a certain degree, increasing their all-round capabilities while still keeping the distinctive characteristics of Japanese destroyers. However, all these improvements are &amp;quot;implemented&amp;quot; in an arduously gradual process — captains will only start seeing real differences once they reach ''[[Shiratsuyu]]'' and ''[[Akizuki]]'' at Tiers VII and VIII, respectively. Their turret-turning speeds are improved, their guns fire faster and further (shell damage and velocities are largely the same) and they have better anti-aircraft suites.  Amazingly, their concealment values are '''better''' than that of the torpedo-focused line, and both lines have access to the same models of torpedoes. What's more, the gunnery-focused line gets a better version of the {{Torpedo Reload Booster}} consumable! Unfortunately, they (rightfully so) get fewer torpedo launchers with longer default reload times, and their mobility is among the worst for destroyers, with inferior speed, maneuverability, and underwhelming acceleration.&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
[[Image:Ship_PJSC008_Myoko_1945.png|frame|right|link=Ship:Myoko|''Myoko'', Tier VII cruiser]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Japanese [[Ship_types_cruiser|cruisers]] tend to have fewer guns housed in slow-turning turrets, coupled with excellent maneuverability and concealment values. Virtually all Japanese cruisers are equipped with a complement of torpedoes that are on par with their destroyer cousins. At the higher tiers, their torpedo tubes are often located aft of the vessel. Do not be fooled if a Japanese cruiser starts turning away mid-fight; they may have very likely just launched a spread of torpedoes. From Tier V's ''[[Furutaka]]'' onwards, they are equipped with accurate, powerful guns that, while lacking in rate of fire, have reasonable shell arcs and velocity and are able to reliably penetrate or set their enemies on fire; their [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|high explosive]] shells have some of the highest chances among all cruisers in World of Warships to set targets on fire. Their anti-aircraft suites are sufficient for self-defense, but captains will be hard-pressed to protect their teammates.  Tier X's ''[[Zao]]'' is considered the very pinnacle of what Japanese cruiser design: difficult to detect, she strikes first and hard.  She is capable of giving enemy ships a nasty surprise when they are at close range and is a highly effective surface combatant in all situations.&lt;br /&gt;
&lt;br /&gt;
===Battleships===&lt;br /&gt;
[[Image:Ship_PJSB018_Yamato_1944.png|frame|right|link=Ship:Yamato|''Yamato'', Tier X battleship]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Japanese [[Ship_types_battleship|battleships]] were somewhat restricted by the Washington Naval Treaty, forcing them to resort to unusual — but often innovative — designs in outfitting their battleships. This resulted in battleships that have widely varying characteristics: the ponderous and slow ''[[Kawachi]]''; the fast and agile ''[[Kongo]]''; and the well-balanced ''[[Nagato]]''; culminating in the crown of their battleship tree, the formidable ''[[Yamato]]''. Japanese battleships often have the highest caliber guns with the longest ranges of their tier, which they can extend even further still with [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]], allowing them to rain destruction upon their enemies with impunity. Many of them have good speeds and agility that belies their size and class, but their armor protection frequently lags behind their counterparts of other nations - it tends to be more evenly spread out around the entire ship, so while their citadels may not be as well-protected, they have few obvious weak spots. Like their cruiser cousins, their anti-aircraft firepower is sufficient for self-defense, but captains will want cruiser support to ward off more concentrated aerial assaults.&lt;br /&gt;
&lt;br /&gt;
===Aircraft Carriers===&lt;br /&gt;
[[Image:Ship_PJSA012_Zuikaku_1944.png|frame|right|link=Ship:Shokaku|''Shokaku'', Tier VIII aircraft carrier]]&lt;br /&gt;
====Gameplay====&lt;br /&gt;
Japanese [[Ship_types_aircarrier|aircraft carriers]] have good maneuverability and concealment values, allowing them to re-position and evade enemies exceptionally well. They can deploy more squadrons than their Americans counterparts, albeit with only 4 planes per squadron; combined with shorter servicing times and faster aircraft, IJN carriers can repeatedly swarm their unfortunate targets from multiple, unexpected directions or cover the battlefield in hostile aircraft. Having more squadrons also translates to less restrictive loadout choices; captains will always have at least one of each type of aircraft available in battle. However, smaller squadrons mean that dive and torpedo bombers deal less damage per strike, and Japanese fighters fare poorly in one-on-one dogfights with American fighters. Bear in mind that carriers can only launch or recover one squadron type at a time; this makes squadron management a critical skill for IJN carrier captains, or they will end up with a massive traffic jam on their flight decks.  Japanese carriers also have smaller hangar capacities, resulting in fewer spare aircraft.  Poor or reckless endangerment of their squadrons will end up in the carrier running out of aircraft and thus being of no use to the team. ''[[Hakuryu]]'' — or G15 ''[[Taiho]]'' Mod. 2 in official designation — currently represents the pinnacle of what IJN carriers might have achieved, as it can theoretically destroy even the toughest battleships with sheer squadron numbers alone.&lt;br /&gt;
}}&lt;br /&gt;
{{#vardefine:cur_nation|japan}}__NOTOC__[[Category:Ships by nation]]&lt;br /&gt;
{{#vardefine:list|{{WoWs Class||list}}}}{{#vardefine:i|0}}{{#while:|{{#if:{{#explode:{{#var:list}}|;|{{#var:i}}}}|true}}|&lt;br /&gt;
{{#vardefine:cur_class|{{#explode:{{#var:list}}|;|{{#var:i}}}}}}{{#if:{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||text}}|&amp;lt;div class=&amp;quot;wot-frame-1&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{WoWs Class|{{#var:cur_class}}|bm}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{WoWs_ShipsList|{{#var:cur_nation}}|{{#var:cur_class}}|||icons}}&amp;lt;/div&amp;gt;}}{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}}}&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E5%B0%88%E6%9C%89%E8%AA%9E%E6%B3%95</id>
		<title>專有語法</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E5%B0%88%E6%9C%89%E8%AA%9E%E6%B3%95"/>
				<updated>2018-03-17T05:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;font color=red&amp;gt;個人工作備忘頁面，請勿隨意編輯。&amp;lt;/font&amp;gt;'''&lt;br /&gt;
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'''&amp;lt;font color=red&amp;gt;This page is for wiki maintain use, do not edit without approval.&amp;lt;/font&amp;gt;'''&lt;br /&gt;
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*{{#var:ship_name} } &lt;br /&gt;
:*在文章中顯示該條目代表的船隻名稱。&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/zh-tw/%E8%8B%A6%E5%91%BDNervcat%E7%9A%84%E7%99%BE%E7%A7%91%E6%96%BD%E5%B7%A5%E5%82%99%E5%BF%98%E9%8C%84</id>
		<title>苦命Nervcat的百科施工備忘錄</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/zh-tw/%E8%8B%A6%E5%91%BDNervcat%E7%9A%84%E7%99%BE%E7%A7%91%E6%96%BD%E5%B7%A5%E5%82%99%E5%BF%98%E9%8C%84"/>
				<updated>2018-03-16T19:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Yuyuko_Touhou:sea：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;font color=red&amp;gt;個人工作備忘頁面，請勿隨意編輯。&amp;lt;/font&amp;gt;'''&lt;br /&gt;
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'''&amp;lt;font color=red&amp;gt;This page is for wiki(ZH-TW) maintain use, do not edit without approval.&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;font color=red&amp;gt;[[使用者:Nervcat:sea|Nervcat:sea]]（[[使用者討論:Nervcat:sea|討論]]） 2018年3月17日 (六) 06:10 (UTC)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
[[檔案:Elphelt Valentine.png|1000px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;MEDIA WIKI語法&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*#重定向[[頁面標題]&amp;lt;font color=red&amp;gt;(略)&amp;lt;/font&amp;gt;&lt;br /&gt;
:用於整理頁面&lt;br /&gt;
&lt;br /&gt;
*[這邊放網址 這邊放顯示文字&amp;lt;font color=red&amp;gt;(略)&amp;lt;/font&amp;gt;&lt;br /&gt;
:內外部超連結&lt;br /&gt;
&lt;br /&gt;
*[[這邊放頁面#章節|這邊放顯示文字]&amp;lt;font color=red&amp;gt;(略)&amp;lt;/font&amp;gt;&lt;br /&gt;
:百科內部頁面超連結&lt;br /&gt;
&lt;br /&gt;
*{{這邊放模板}&amp;lt;font color=red&amp;gt;(略)&amp;lt;/font&amp;gt;&lt;br /&gt;
:字體顏色&lt;br /&gt;
&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Images/zh Help:圖像]&lt;br /&gt;
:詳盡羅列有關圖像的語法&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;模板&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/%E5%88%86%E9%A1%9E:WoWs_templates WoWs templates]&lt;br /&gt;
:過去、現在與未來的所有該死的模板&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_Data&amp;amp;action=edit WoWs WoWs Data]&lt;br /&gt;
:這個是船隻名稱與系統檔案名稱的轉換表&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_DataList&amp;amp;action=edit WoWs DataList]&lt;br /&gt;
:這個是船艦數據，非常難看&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:Commander_Skills&amp;amp;action=edit Commander Skills]&lt;br /&gt;
:這是指揮官技能的模板&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_SM_MS&amp;amp;action=edit WoWs SM MS]&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_Ship&amp;amp;action=edit WoWs Ship]&lt;br /&gt;
:這個模板疑似控制船艦百科的標題部分&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_SC&amp;amp;action=edit WoWs SC]&lt;br /&gt;
:這個模板控制了船隻資料頁面右側欄位的小標題&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/index.php?title=%E6%A8%A1%E6%9D%BF:WoWs_str&amp;amp;action=edit WoWs str]&lt;br /&gt;
:這個模板控制所有配件的標題&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-popup&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;b-popup_head js-tech-nav_head&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;其他&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span class=&amp;quot;b-tech-nav_arrow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;b-popup_content&amp;quot; style=&amp;quot;display:block;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.wargaming.net/zh-tw/%E5%B0%88%E6%9C%89%E8%AA%9E%E6%B3%95 專有語法]&lt;br /&gt;
:施工中的說呢。&lt;/div&gt;</summary>
		<author><name>Yuyuko_Touhou:sea</name></author>	</entry>

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