艦艇:蘇聯艦艇
In the years between the World Wars, the rapidly-industrializing Soviet Union (or U.S.S.R.) planned to rebuild the navy, but the Great Purge prevented any meaningful progress and the Red Fleet would only have a handful of cruisers, obsolete battleships and a reasonable number of destroyers when the U.S.S.R. entered World War II in June 1942 with Operation Barbarossa (Germany's invasion of the Soviet Union). However, the Soviet Navy would go on to perform with distinction: their large number of submarines were used to great effect by the Baltic Fleet against the Kriegsmarine and the Finnish Navy despite suffering great losses themselves; the Soviet Naval Aviation service, while not having a single aircraft carrier, sank more ships and crew than any other unit of the Soviet Navy; and Russian resourcefulness and tenacity was exemplified by naval guns still being put to use even after extensive damage to individual ships (such as battleship Marat). Great numbers of sailors and naval equipment were drafted to reinforce the Red Army as needed, participating with incredible valor in many significant engagements, including the Battles of Odessa, Sevastopol, Stalingrad, Novorossiysk, and Leningrad. After World War II, the Red Fleet was renamed the Soviet Navy, and went on to play a major role in the Cold War with the United States.
Destroyers
Gameplay
Russian destroyers are an oddity; they frequently feel as if they have the powerful, fast-firing guns of their American counterparts mounted in the arduously slow-turning turrets of the Japanese destroyer line. However, that is where the similarities end; Russian destroyers excel at long- to mid-range gunnery where they can keep their enemies at an arms' length. Their guns often fire out at similar or longer ranges than their American counterparts, but have flatter firing arcs and faster shell velocities, allowing them to snipe distant targets and even citadel lightly armored cruisers (since players can reliably fire at their broadsides at medium ranges, something that American destroyers struggle with). Most of the ships in this class will reach speeds of up to 43 knots, making many of them the fastest ships in their tiers, but their maneuverability and concealment values are lackluster in comparison. Coupled with their slow turret turning speeds, Russian destroyers will struggle against the American destroyers in a close-range gunnery knife fight. Their torpedoes also leave much to be desired; the miserable effective range of 4.0 km persists until Tier VIII, and they will never exceed 10.0 km range even at top-tier; on the bright side, with fast speeds of 65-70 knots and a good number of 9 or 10 torpedo tubes on most destroyers, audacious captains can pull off spectacular ambushes or shotgun engagements (just don't forget about the minimum arming distance).