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Matchmaker (WoT)

Matchmaker (WoT):修訂版本之間的差異

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2015年1月16日 (五) 23:44的修訂版本
Added new scout lines to the scout list
 
2017年1月31日 (二) 16:02的修訂版本
第 1 行:第 1 行:
?Team selection for [[Game_Modes#Random_Battles|random battles]] is done according to several parameters. Each battle takes place in a '''battle tier''', which should not be confused with tank tiers. (On this page we always use Arabic numerals ("7") when discussing battle tiers and Roman numerals ("VII") when discussing tank tiers.) Team balancing within a battle tier takes place according to vehicle specific weighting and additional restrictions.+[[Game_Modes#Random_Battles|隨機戰鬥]]的隊伍分配是藉由許多參數來進行,每場戰鬥都有自己的戰鬥階級,戰鬥階級與戰車階級並不可以混淆。在這篇文章中,戰鬥階級會用阿拉伯數字表示(例如「7」),而戰車階級會以羅馬數字表示(例如「VII」)。戰鬥階級的決定是根據戰車本身的權重與一些限制。
  
?=== Battle Tiers ===+=== 戰鬥階級 ===
  
?[[image:Matchmaking_Chart.png|thumb|500px|Matchmaking Chart|right|link=https://wiki.wargaming.net/en/File:Matchmaking_Chart.png]]+[[image:Matchmaking_Chart.png|thumb|500px|分房系統圖表|right|link=https://wiki.wargaming.net/en/File:Matchmaking_Chart.png]]
?<nowiki>To find the above link, click on the maximize icon in the bottom right corner of the chart and then copy the link from the browser's address bar.</nowiki>+<nowiki>可以藉由圖表右下方的按鈕來找到更大尺寸的圖片</nowiki>
  
?Battles can take place in eleven possible different battle tiers. Each vehicle, depending on its performance, is assigned a certain subset of these battle tiers that it is supposed to fight in.+所有戰鬥可以分成11種不同的戰鬥階級,每一輛車都會根據它本身的性能來分配到它能夠參與的戰鬥中。在分房系統圖表中,我們可以看到每一種類型戰車所屬的戰鬥階級。這個圖表會需要一些時間來讓戰遊網進行更新,你可以隨時查閱俄羅斯的版本,在那裏通常會有最快、最即時的更新。
  
?The matchmaking chart shows which vehicle belongs to which battle tier. An English version can always be found [https://worldoftanks.com/dcont/fb/image/matchmaking.jpg here]. It sometimes takes Wargaming a while to update it after patches, in which case you can refer to the [https://forum.worldoftanks.ru/index.php?/topic/41221- Russian version], which is usually updated much faster. +玩家經常將戰鬥階級和戰車階級搞混,分房系統不會遵照戰車階級進行分房。舉例來說,T29重型戰車是VII階的戰車,但它會進入戰鬥階級7到9的戰鬥。另一個角度來看,IV到VI階的輕型戰車,能夠進入戰鬥階級7的戰鬥,而它們的對手往往是V到VII階的一般車輛(中型戰車、重型戰車、驅逐戰車和自走砲)。戰鬥階級9的戰鬥則可能有VI到VIII階的輕型戰車和VII到IX階的一般車輛。通常只要看一眼雙方的配置,就可以很快的看出來你身處哪一個戰鬥階級中。
  
?Players often confuse battle tiers and their vehicle's tier. The match maker does not try to match vehicles by vehicle tier. For example, a T29 Heavy Tank may be vehicle tier VII, but it takes part in battle tier 7, 8 and 9 matches.+戰鬥階級的決定取決於每個戰鬥階級的玩家數量,否則就是隨機分配。
?A battle tier 7 match consists of (vehicle) tier IV-VI light tanks, as well as tier V-VII regular tanks (medium, heavy, tank destroyer, SPG). A battler tier 9 match consists of tier VI-VIII light tanks, as well as tier VII-IX regular tanks.+
?Usually a quick look at the teams allows you to immediately recognize the battle tier.+
  
?The selection of the battle tier you fight in depends on the amount of players available for each battle tier and is otherwise random. +你可以藉由圖表最左方的欄位來確認每一種類型的戰車會分配到的戰鬥階級,基本上所有戰車都可以參考右方的圖表來查找他們的戰鬥階級。舉例來說,如果要找[[MS-1]]會進入哪些分房。我們先找到I階輕型戰車,然後往右方看可以知道MS-1會進入1和2的戰鬥階級。再往下看,戰鬥階級1只會遇到同樣是I階的戰車,而戰鬥階級2則會遭遇到II階的戰車。
  
?To see which battle tiers a vehicle can fight in, find it on the left side of the chart. If it is not listed as an exception at the bottom left, the default rules above apply. Take, for example, an [[MS-1]]. No special rule, thus we go find the row for Vehicle Tier 1, Light Tank, and see to the right that this vehicle can fight in battle tiers 1 and 2. Scrolling down, we see that nothing except tier 1 light tanks and medium tanks can fight in battle tier 1. For battle tier 2, we see that the MS-1 can meet tier 2 tank destroyers, light and medium tanks as well as the [[T2 Light Tank]] listed at the bottom. The applicable battle tiers for each vehicle are also shown on the right sidebar of each tank's page on this wiki.+=== 戰車權重 ===
 +被每個戰鬥階級選中的車輛,會由分房系統將它們分成兩隊,因此為了平衡隊伍,每輛戰車都有自己的權重,分房系統則是盡量地讓兩隊權重一致。權重最主要由戰車的階級和種類決定,當然也有些戰車有特殊的權重。
  
?=== Vehicle Weight ===+以下是0.8.0版本的規則:
?Once enough candidates for a certain battle tier are found, the matchmaker tries to form two teams from them. For this purpose each vehicle is assigned a certain weight, and the matchmaker tries to keep the weight of both teams as equal as possible. Weighting is performed by vehicle tier and vehicle type, some vehicles are individually weighted, and for some vehicles there are special restrictions.+
  
?Below are the rules for game version 0.8.0:  
  
? +*'''不同戰車階級'''的權重如下:
?*'''Weight by Vehicle Tier''' is applied as follows:+
 **Tier 10: 100 **Tier 10: 100
 **Tier 9: 60 **Tier 9: 60
第 37 行:第 33 行:
  
  
?*'''Weight by Vehicle Type''' is generally applied as follows: +*'''不同戰車類型'''的權重如下:
?**All [[Heavy Tanks]] receive 20% extra weight.+**所有重型戰車會增加20%的額外權重。
?**All [[Self-Propelled_Guns|SPGs]] receive 8% extra weight.+**所有自走砲會增加8%的額外權重。
?**Tier 9 and 10 [[Medium Tanks]] receive 20% extra weight.+**IX和X階中型戰車會增加20%的額外權重。
?**Tier 8, 9 and 10 [[Tank Destroyers]] receive 20% extra weight.+**VIII、IX和X階驅逐戰車會增加20%的額外權重。
?**Tier 5, 6, 7 and 8 [[Light Tanks]] receive 20% extra weight.+**V、VI、VII和VIII階輕型戰車會增加20%的額外權重。
  
  
?*'''Individual Weights''':+*'''例外'''
?**The [[Tank:GB20_Crusader|Crusader]] is weighted like a tier 5 tank, not a light tank.+**[[Tank:GB20_Crusader|Crusader]]的權重如同一般的V階戰車而非V階輕型戰車。
?**The [[Pz.Kpfw. 38H 735 (f)]] "Hotchkiss" is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks.+**[[Pz.Kpfw. 38H 735 (f)]] "Hotchkiss"是一輛有233%額外權重的II階戰車,擁有7點權重的它幾乎和一般的IV階戰車一樣,但它的戰鬥階級和一般的II階輕型戰車一樣。
?**The [[Comet]] is weighted like a heavy tank.+**[[Comet]]的權重和重型戰車一樣。
?**The [[M4A3E2 Sherman Jumbo]] is weighted like a heavy tank.+**[[M4A3E2 Sherman Jumbo]]的權重和重型戰車一樣。
  
  
?*'''Special Restrictions'''+*'''特殊規則'''
?**The number of the same vehicle on opposing teams cannot differ by more than 1, except when the vehicles are in a platoon.+**除非玩家組成裝甲排,否則同一輛車在兩隊中的數量差距不會超過一輛。
?**Previously, the number of SPGs in opposing teams could never differ by more than 1. While this is still the goal for the match-maker, since update 0.7.4 it is not a strict restriction. Now, rarely, SPG numbers can differ by more, including one team having none while the other team has one or more.+**在過去,自走砲在兩隊中的數量差距不會超過一輛,這也是目前分房系統致力於達成的目標,但從0.7.4版本後,這個規則不再強硬。因此,現在兩隊的自走砲數量差距可能會超過一輛。
?**The total weight of the SPGs on opposing teams cannot differ by more than 25%.+**兩隊自走砲的總和權重差距不會超過25%
?**The total weight of the top tier vehicles on opposing teams cannot differ by more than 25%.+**兩隊最高戰車階級的戰車總和權重不會超過25%
?**It seems in general the weight of opposing teams does not differ by more than 10%, but it is unclear if there is a fixed limit.+**目前看來兩隊的總和權重差距不會超過10%,但目前是否有更新並不清楚。
  
  
?*'''Scouts'''+*'''偵查車輛'''
?** In the Version 8.5 update, a new Match Maker rule was planned for balancing Light Tanks. The rule was intended to balance out the number of Scout tanks on each team by balancing the weight of Scouts on both teams so they won’t differ by more than +/-20 vehicle weight points. The advantage to this rule is the matchmaker will no longer distribute a large number of scout tanks to one team and none to the other; the number of scouts should be roughly the same for each team. During tests, Scout balancing created other imbalances so it was not implemented. It is currently planned to be released with a later patch.+**自從0.8.5版更新後,新的分房系統規則用來平衡輕型戰車的影響力。這個新的規則可以讓雙方的偵查車輛平衡,並且不會讓雙方的偵查車輛總和權重差距超過20點。對於玩家的好處就是不會讓所有的偵查車輛被過度的分到某一支隊伍當中。
?**The following vehicles are marked as Scouts:+**以下車輛被認定為偵查車輛:
?*** USSR: [[T-50]], [[MT-25]], [[LTTB]], [[T-54 ltwt.]]+***蘇聯: [[T-50]], [[MT-25]], [[LTTB]], [[T-54 ltwt.]]
?*** Germany: [[Pz.Kpfw. 38 (t) n.A.]], [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]], [[Aufklärungspanzer Panther]], [[Spähpanzer Ru 251]]+***德國: [[Pz.Kpfw. 38 (t) n.A.]], [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]], [[Aufklärungspanzer Panther]], [[Spähpanzer Ru 251]]
?*** United States: [[M24 Chaffee]], [[T21]], [[T37]], [[T71]], [[M41 Walker Bulldog]], [[T49]]+***美國: [[M24 Chaffee]], [[T21]], [[T37]], [[T71]], [[M41 Walker Bulldog]], [[T49]]
?*** France: [[ELC AMX]], [[AMX 12 t]], [[AMX 13 75]], [[AMX 13 90]]+***法國: [[ELC AMX]], [[AMX 12 t]], [[AMX 13 75]], [[AMX 13 90]]
?*** China: [[M5A1 Stuart]], [[59-16]], [[WZ-131]], [[WZ-132]]+***中國: [[M5A1 Stuart]], [[59-16]], [[WZ-131]], [[WZ-132]]
  
  
?Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker.+=== 戰車階級 ===
 +戰車階級並'''不會'''作為分房的考量依據,這是玩家之間常見的誤解。舉例來說,在現行的規則下,VIII階中型戰車會對應到VII階重型戰車,跟戰車階級最有關聯的就只有戰鬥階級。即便如此,每支隊伍最高階級的戰車必然屬於同樣的戰車階級。
  
 +However, the top tanks of each team have the same vehicle tier due to the current balancing rules. This was also done to prevent players from complaining about "Unfair Matchmaking".
  
?=== Vehicle Tier ===+=== 裝甲排 ===
?Vehicle tier is '''not''' taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier. +'''重要:'''如果你在裝甲排之內,整個裝甲排會根據隊內戰鬥階級最高的戰車進行分房。舉例來說,一台IV階的偵查車輛可能會被分到戰鬥階級7,因此若與IV階中型戰車(最高被分到戰鬥階級6)組成裝甲排,可能會讓整個裝甲排進入戰鬥階級7的戰鬥。組成裝甲排前必須先確認好這一點。
? +
?However, the top tanks of each team have the same vehicle tier due to the current balancing rules. This was also done to prevent players from complaining about "Unfair Matchmaking".+
  
?=== Platoons ===+有一種特殊情況是當一台X階戰車與一或兩輛I階戰車組成裝甲排。舉例來說,一台X階重型戰車(權重120)和I階戰車(權重2)組成裝甲排,因為這個裝甲排有極大的權重差距,所以分房系統會盡量讓該裝甲排所屬隊伍有更多的高階戰車或讓敵方隊伍有更多的低階戰車。這種情況極為少見,因為I階戰車會讓友芳隊伍損失大量的戰力,而且它們也只會成為敵人的美食罷了。
?'''IMPORTANT:''' If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest [[#Battle_Tiers|battle tier]]. This can produce unwanted results in particular for new players at the lower tiers. For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6. If these platoon together, the scout will pull the other tank up into its battle tier, where the other tank will usually be hopelessly outclassed. Please take this into account when forming platoons.+
  
?A special case of this is when you see a top tier tank platooned with one or two tier 1 tank. This is sometimes done on purpose. If you look above, a tier 10 heavy tank weighs 120 points, whereas a tier 1 tank weighs only 2. Thus the platoon's team has a massive point deficit, which the match-maker will balance out by either dragging more lower tier tanks into the enemy team or by dragging more high tier tanks into the platoon's team. The tactic is frowned upon but permissible. It has become rare these days, likely because the success chances are mediocre. With two tier 1 tanks the team is missing 13.3% of its team that could play a useful role during the battle, whereas the only useful contribution the tier 1 tanks can make is sneak into the enemy cap.+分房系統會平衡在裝甲排中的戰車數量,而非在裝甲排中的戰車權重。這意味著兩個VIII階戰車組成的三人裝甲排友可能會遇上兩個VI階戰車組成的三人裝甲排。當然,在玩家數量較少的時候,這個規則不一定適用。
  
?The matchmaker does balance the number of tanks in platoons, but not the weight of the platooned tanks. This means one team can have 2 three-man-platoons with T8 tanks, whereas the other team has 3 two-man-platoons with T6 tanks. This rule may not apply, when the server is low populated. 
  
 === Map Restrictions === === Map Restrictions ===

2017年1月31日 (二) 16:02的修訂版本

隨機戰鬥的隊伍分配是藉由許多參數來進行,每場戰鬥都有自己的戰鬥階級,戰鬥階級與戰車階級並不可以混淆。在這篇文章中,戰鬥階級會用阿拉伯數字表示(例如「7」),而戰車階級會以羅馬數字表示(例如「VII」)。戰鬥階級的決定是根據戰車本身的權重與一些限制。

戰鬥階級

分房系統圖表

可以藉由圖表右下方的按鈕來找到更大尺寸的圖片

所有戰鬥可以分成11種不同的戰鬥階級,每一輛車都會根據它本身的性能來分配到它能夠參與的戰鬥中。在分房系統圖表中,我們可以看到每一種類型戰車所屬的戰鬥階級。這個圖表會需要一些時間來讓戰遊網進行更新,你可以隨時查閱俄羅斯的版本,在那裏通常會有最快、最即時的更新。

玩家經常將戰鬥階級和戰車階級搞混,分房系統不會遵照戰車階級進行分房。舉例來說,T29重型戰車是VII階的戰車,但它會進入戰鬥階級7到9的戰鬥。另一個角度來看,IV到VI階的輕型戰車,能夠進入戰鬥階級7的戰鬥,而它們的對手往往是V到VII階的一般車輛(中型戰車、重型戰車、驅逐戰車和自走砲)。戰鬥階級9的戰鬥則可能有VI到VIII階的輕型戰車和VII到IX階的一般車輛。通常只要看一眼雙方的配置,就可以很快的看出來你身處哪一個戰鬥階級中。

戰鬥階級的決定取決於每個戰鬥階級的玩家數量,否則就是隨機分配。

你可以藉由圖表最左方的欄位來確認每一種類型的戰車會分配到的戰鬥階級,基本上所有戰車都可以參考右方的圖表來查找他們的戰鬥階級。舉例來說,如果要找MS-1會進入哪些分房。我們先找到I階輕型戰車,然後往右方看可以知道MS-1會進入1和2的戰鬥階級。再往下看,戰鬥階級1只會遇到同樣是I階的戰車,而戰鬥階級2則會遭遇到II階的戰車。

戰車權重

被每個戰鬥階級選中的車輛,會由分房系統將它們分成兩隊,因此為了平衡隊伍,每輛戰車都有自己的權重,分房系統則是盡量地讓兩隊權重一致。權重最主要由戰車的階級和種類決定,當然也有些戰車有特殊的權重。

以下是0.8.0版本的規則:


  • 不同戰車階級的權重如下:
    • Tier 10: 100
    • Tier 9: 60
    • Tier 8: 40
    • Tier 7: 27
    • Tier 6: 18
    • Tier 5: 12
    • Tier 4: 8
    • Tier 3: 5
    • Tier 2: 3
    • Tier 1: 2


  • 不同戰車類型的權重如下:
    • 所有重型戰車會增加20%的額外權重。
    • 所有自走砲會增加8%的額外權重。
    • IX和X階中型戰車會增加20%的額外權重。
    • VIII、IX和X階驅逐戰車會增加20%的額外權重。
    • V、VI、VII和VIII階輕型戰車會增加20%的額外權重。


  • 例外
    • Crusader的權重如同一般的V階戰車而非V階輕型戰車。
    • Pz.Kpfw. 38H 735 (f) "Hotchkiss"是一輛有233%額外權重的II階戰車,擁有7點權重的它幾乎和一般的IV階戰車一樣,但它的戰鬥階級和一般的II階輕型戰車一樣。
    • Comet的權重和重型戰車一樣。
    • M4A3E2 Sherman Jumbo的權重和重型戰車一樣。


  • 特殊規則
    • 除非玩家組成裝甲排,否則同一輛車在兩隊中的數量差距不會超過一輛。
    • 在過去,自走砲在兩隊中的數量差距不會超過一輛,這也是目前分房系統致力於達成的目標,但從0.7.4版本後,這個規則不再強硬。因此,現在兩隊的自走砲數量差距可能會超過一輛。
    • 兩隊自走砲的總和權重差距不會超過25%。
    • 兩隊最高戰車階級的戰車總和權重不會超過25%
    • 目前看來兩隊的總和權重差距不會超過10%,但目前是否有更新並不清楚。



戰車階級

戰車階級並不會作為分房的考量依據,這是玩家之間常見的誤解。舉例來說,在現行的規則下,VIII階中型戰車會對應到VII階重型戰車,跟戰車階級最有關聯的就只有戰鬥階級。即便如此,每支隊伍最高階級的戰車必然屬於同樣的戰車階級。

However, the top tanks of each team have the same vehicle tier due to the current balancing rules. This was also done to prevent players from complaining about "Unfair Matchmaking".

裝甲排

重要:如果你在裝甲排之內,整個裝甲排會根據隊內戰鬥階級最高的戰車進行分房。舉例來說,一台IV階的偵查車輛可能會被分到戰鬥階級7,因此若與IV階中型戰車(最高被分到戰鬥階級6)組成裝甲排,可能會讓整個裝甲排進入戰鬥階級7的戰鬥。組成裝甲排前必須先確認好這一點。

有一種特殊情況是當一台X階戰車與一或兩輛I階戰車組成裝甲排。舉例來說,一台X階重型戰車(權重120)和I階戰車(權重2)組成裝甲排,因為這個裝甲排有極大的權重差距,所以分房系統會盡量讓該裝甲排所屬隊伍有更多的高階戰車或讓敵方隊伍有更多的低階戰車。這種情況極為少見,因為I階戰車會讓友芳隊伍損失大量的戰力,而且它們也只會成為敵人的美食罷了。

分房系統會平衡在裝甲排中的戰車數量,而非在裝甲排中的戰車權重。這意味著兩個VIII階戰車組成的三人裝甲排友可能會遇上兩個VI階戰車組成的三人裝甲排。當然,在玩家數量較少的時候,這個規則不一定適用。


Map Restrictions

Map Restrictions by Battle Tier

Standard Battles in battle tiers 1 to 3 take place on a limited subset of the available maps only. This is done to allow new players to familiarize themselves with these smaller maps while they learn the basics of the game. Also except for Karelia these are the smallest/most compact maps in the game, better suited for the very limited low tier tanks.

  • Province is limited to battle tiers 1 through 3.
  • The map Widepark is limited to battle tiers 4 through 6.

All other battle tiers should get a random map distribution, but technical reasons relating to the allocation of server resources cause the three maps above to be the most commonly played maps for all tiers. For as yet unknown reasons also the distribution of other maps does not appear truly random. The frequency of newly introduced maps is slightly increased. See this forum thread for more details on actual map distribution in random battles.

Important note regarding camouflage skins: All (as of 9.2) of the maps listed for battle tiers 1-3 are summer maps. This means that tier 1 and 2 vehicles (see the Matchmaking Chart above for exceptions) will never see a desert map. So, for now at least, purchasing a desert camo skin for these vehicles is a complete waste, and a winter camo skin is minimal at best.


Map Restrictions by Game Mode
  • The following maps are not available in random battles:
  • The game modes Assault and Encounter Battle take place on a limited subset of the available maps (follow the respective links for a list). In addition, Encounter battles are only available for players who have researched one or more tanks of Tier IV, and Assault battles are only available for players who have researched one or more tanks of Tier VI, unless in a platoon with a player who meets these requirements. However, you can have lower tier Encounter/Assault battles.

Trivia and Game History

  • Battle tier 12 (tier VIII scouts and tier X regular tanks only) was removed in Patch 8.11, in order to increase the number of tier 10 and 11 matches.