歡迎來到 Wargaming.net Wiki!
頁面
討論
變換
檢視
原始碼
檢視歷史
搜尋
例如:
遊戲
戰車世界
戰機世界
戰艦世界
戰車世界:點將錄
戰車世界:閃擊戰
戰車世界:家用主機版
導覽
首頁
Wiki discussion
Purge page cache
隨機頁面
近期變動
使用說明
《戰車世界》網站
《戰機世界》網站
《戰艦世界》網站
《戰車世界:閃擊戰》網站
《戰車世界:家用主機版》網站
工具箱
連入頁面
相關頁面修訂記錄
特殊頁面
頁面資訊
首頁
/
Suspension (XBOX)
檢視 Suspension (XBOX) 的原始碼
←
Suspension (XBOX)
跳轉到:
導覽
、
搜尋
根據以下的原因,您並無權限去做編輯這個頁面:
您剛才的請求只有這些使用者組的使用者才能使用:
使用者
、
貢獻者
想要編輯頁面庫,您在 Wargaming.net 世界的遊戲戰鬥數必須不低於 100 場。
你可以檢視並複製本頁面的原始碼。
'''A tank's suspension''', also known as "tracks" or "treads", determines the load limit of the tank as well as the traverse speed of the tank. In battle, each tank has a set of two tracks that get damaged independently; a few tanks have double tracks (four total tracks). To be able to mount a new module to your vehicle, its weight must be supported by the suspension. If one of the tracks is destroyed the vehicle is immobilized until the track is repaired. If a track is damaged, the vehicle will move at a reduced speed. Upgrading the suspension also upgrades a number of hidden characteristics, including track HP, terrain resistance, and aim dispersion while on the move. While upgrading suspension cannot increase your maximum speed, it can have an impact on acceleration and maintaining speed while on rough terrain. '''Load Limit''' - Load limit is the amount of weight the tracks can support, measured in tons. '''Hull Traverse Speed''' - The rate at which the vehicle turns is called the traverse speed, whether it is or isn't a pivot turn(around its central axis) is determined for individual tanks. Traverse speed is measured in degrees per second.
返回到
Suspension (XBOX)
。
您的位置:
想要登入,請選擇您帳號 所註冊的地區
歐洲
北美
亞洲
或使用 Microsoft 登入來進入 WoT XBOX 生態系統
登入
不再顯示這個對話框