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{{XboxTankData|Tank=GB74_AT8 | The AT 8 is a natural progression from its predecessor, the [[AT 2]]. Unfortunately, many of its stats are near identical such as armor values, traverse speed, and engine power. The main feature of the AT 8 is an improved cannon with twice the alpha damage, improved penetration, and good damage per minute. The AT 8 has many flaws, including poor mobility and top speed, a large commanders cupola, and very poor gun depression and gun arc. Nonetheless the accurate high DPM gun, the large HP pool, and armour that will still bounce its share of shots of range make the AT 8 a dangerous defender. |Gallery= |InTheGame_pros= * Very accurate and quick-aiming guns * Great rate of fire * Good damage per minute * Very large hitpoints pool (comparable to heavies of the same tier) * Good all-around armor * Low profile * Well-protected tracks offer some defense against arty splash damage |InTheGame_cons= * Asymmetrical and poorly-angled armor * Relatively large commanders cupola * Very low top speed and poor turning speed * Difficult to hide * Easy target for artillery * Very poor gun arc, depression, and even worse elevation * Autocannon weakspot on the right side * Below average viewrange * Painful stock grind, 6-pounder is inadequate for a slow tier VI TD and useless in higher tier matches. 75mm gun after it is arguably a downgrade. |InTheGame_performance= The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the [[AT 2]], the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weakspot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible. The 17-pdr gun is exceedingly accurate and aims very quickly. Thus, using a Toolbox or Vents instead of a Gun Laying Drive is highly recommended. The 17-pdr has decent penetration and alpha damage coupled with good damage per minute and penetration. The 17-pdr can also fire APCR rounds with enough penetration to be effective against Tier 8s. You have better camo than you'd think for such a TD, playing the tank as a sniper makes it harder for opponents to aim at weakspots while your DPM can shred anything that does not dive for cover. Your HP, armour, and accurate high DPM gun allow you to excel at long range and mitigate the tank's weaknesses. The 17-pdr cannon is the main upgrade of the AT 8. Do note that the grind up to the 17-pdr gun will hurt a lot. The 6-pounder will simply not cut it most of the time without APCR, while the 75mm is actually worse. Only with the 2nd best gun will the tank start to feel like an upgrade from the previous tier. Speed and mobility are the main weaknesses of the British tank destroyers. An AT 8 should always keep moving forward whenever possible to prevent being left behind by its team. Also, the poor top speed makes being pushed by teammates ineffective. The poor engine power means that running over trees or stone fences will have a serious impact on speed, coupled with poor acceleration. Once the AT 8 chooses a route it is committed to that route for the rest of the game. There is potential in base defense but enemy artillery and poor view range will severely hinder its effectiveness. While the AT 2 could be used as an assault gun more often, the armour from the AT 8 on is no longer quite as reliable due to massive weakpots. The AT 8 sets the playstyle for the AT 7 and beyond, which should be medium-long range sniping to increase the odds shots will miss weakspots. |InTheGame_research= * The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately. * All modules can be mounted without upgrading the suspension. * The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it. * Once all other modules have been researched, research the AT 8 Mk. II Suspension. |InTheGame_equipment= Tank Gun Rammer, Vents, Binocular Telescope, Toolbox, Spall Liner |History= AT-8 was a slight modification of the AT-7 project. Despite its designation, AT-8 wasn't a descendant of AT-7, but more of a spin off, as they were developed roughly at the same time. Main armament was to be the same 6pdr gun, but this time mounted in the center of the vehicle. The 20mm Polsten autocannon moved from the left sponson to the right sponson. Roof of the vehicle had four machine guns mounted into two mini turrets. The armor remained the same maximum of 203 mm on the front, and 100 mm on the sides and back of the vehicle. The weight was estimated at 41 tons. No prototype was ever built. |HistoricalGallery= image:Th AT-8.jpg{{!}}AT8 Technical Drawing |Ref_references= |Ref_sources= |Ref_links= }}
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