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T54E1
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{{XboxTankData|Tank=T54E1 |An average at best tank in many respects, the T54E1 is made an effective tank by the power of its autoloaded weapons. Able to bring focused damage to a firefight, the T54E1 is not crippled by long reloads like many other autoloaded tanks, and is capable of first devastating an enemy force at the opening of hostilities, withdrawing, and then sweeping back in shortly after with a fresh clip to crush the remaining resistance. Effective timing and good support tactics allow a T54E1 driver to achieve victory. |Gallery= |InTheGame_pros= * High burst damage with the 105mm and fast interdrum cycle rate * Bouncy turret if angled right |InTheGame_cons= * Inadequate penetration on top gun * Poor gun handling in dispersion and aimed accuracy * Poor armor and module protection * Mobility and speed is not good for a medium tank |InTheGame_performance= You will carry a total of 36 rounds with the 105mm, in loads of four. The reload time between round is 2.22 seconds with a 35 second drum reload, which is fast enough to not remove the tank completely from participation after the first burst before the end of a heated firefight. You can only run APCR (gold) or AP rounds, not HE. The aim time and accuracy for the 105mm are not in any way excellent, but not terrible. You are still an effective second row tank. A flanking, lurking, spam-damage machine, and like it says above, you're pretty nimble. Think of it as an M48 Patton with an autoloader. If you've played the M48, this will make sense. Average damage with either of the 105mm rounds is the same: 390, which is not bad at all. Penetration is 255mm for the APCR, not too damn bad either. Again though, just like the T69, you need to operate either well out of the field, out on a flank, or lurk with a couple of big boys. Never go it alone somewhere that a flanking medium can pick you up. A T-62A for example, will eat you for breakfast in a head-to-head. Sometimes you'll be heckled for not 'playing like a normal medium' - just ignore it - you're not a 'normal medium' at all. One thing that you might consider, if you have some pals with the same tank, is to mass-platoon three of them and stagger-fire, covering each other on the magazine reloads. The amount of metal coming out of a platoon of three that works closely together is insane, and you can certainly go it alone in this instance. Arty will be all over you like a rash though, so keep mobile, use that agility well and listen to that sweet sound of three 105mm cannons firing in rapid succession. |InTheGame_research= * The AN/GRC-7 radio carries over from the [[T71]] (not the T69) and should be installed immediately. * The Continental AV-1790-3 engine carries over from the [[T29]] if you played it previously. * The Continental AV-1790-5B engine can be used if the [[M103]] is unlocked. * The AN/GRC-7 radio transfers over if you have the [[M103]] elited. |InTheGame_equipment= Vertical Stabilizer, Vents, Coated Optics, GLD |History= The T54 was a series of prototype American tanks of the 1950s with three different turrets, all armed with a 105mm gun, mounted on the M48 Patton chassis. The original T54 had a conventional turret with an autoloader, while the turret on T54E1 was of an oscillating design with an autoloader and the one on T54E2 was conventional with a human loader. The turret on T54E1 was similar to that of the T69 in its oscillating design and in that it held a crew of three and a nine-round drum autoloader under the gun. The T54E1 was abandoned in 1956 and in 1957 the entire project was cancelled in favor of the T95 |HistoricalGallery=image:T54HG1.jpg image:T54HG2.jpg image:T54HG3.jpg image:T54HG4.jpg image:T54HG5.jpg |Ref_references= *https://en.wikipedia.org/wiki/T54_%28American_tank%29 |Ref_sources= |Ref_links= }}
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