AMX 12 t
AMX 12 t
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[Client Values; Actual values in
875,000 Cost |
650130 HP Hit Points |
11.91/12.357.11/13.5 t Weight Limit |
- Commander (Radio Operator, Loader)
- Gunner (Loader)
- Driver
250330 hp Engine Power |
60/23 km/h Speed Limit |
3638 deg/s Traverse |
20.9946.41 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
30/20/2030/20/20 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
70/2800/38
109/2800/98 Shell Cost |
110/110/175135/135/175 HP Damage |
108/148/38144/202/38 mm Penetration |
r/m ▲
10.21 r/m Magazine-fed Gun ▲
8.73 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
949.3 Magazine-fed Gun ▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
1102.95 Damage Per Minute Magazine-fed Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.5 s 2.3 Aim time |
4444 deg/s Turret Traverse |
360° Gun Arc |
-6°/+12°-6°/+12° Elevation Arc |
3636 rounds Ammo Capacity |
2020 % Chance of Fire |
m 360 m 360 View Range |
m 400 m 750 Signal Range |
VI
875000
The AMX 12 t is a French tier 6 light tank.
This design of a light high-speed tank was developed in 1946. The vehicle was never actually produced, but became the basis for the well-known AMX 13.
This tank is the first automatic loader French light tank. The automatic loader is connected to two (only one of these is used in World of Tanks for game balance) six-shell drums in the back of the turret which are loaded with shells from the storage compartment in the rear of the tank's hull.
Due to game balance this has been further reduced to four shells in a drum, fully loaded. This allows the autoloader to rapidly unload the main gun four times in a row (on average 540 damage). The tank may then head for cover while the drum refills. Since there is no need to manually reload the main gun during the actual combat there's no need for a designated loader.
The AMX 12 t leads to the AMX 13 75.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | AMX B 271 | 250 | 20 | 340 | 18000 | |
VI | AMX B 272 | 330 | 20 | 340 | 25100 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | AMX 12 t 1er prototype | 12.35 | 36 | B/2 | 3200 | 10000 | |
VI | AMX 12 t 2e prototype | 13.5 | 38 | B/2 | 3200 | 16250 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Compact size and excellent concealment values. With maximum concealment it can remain undetected even at close ranges
- Four-round autoloader
- Excellent signal range (750 upgraded)
- Best penetration for a Tier VI light; good accuracy and fast shell velocity
- Good acceleration
Cons:
- Terrible accuracy on the move, abysmal dispersion when moving the turret, long aim time
- Very low ammo count, only carrying 36 shells with the top gun
- Delicate modules -- a hit to almost any part of the tank can cause significant module damage, including engine and ammo rack
- Very poor gun elevation and mediocre depression; this can prevent you from shooting at targets on overly uneven terrain
- Below-average view range; it's tied with the MT-25 for the second lowest view range, with only the 59-16 having lower (350)
Performance
This tank introduced the concept of using an automatic loader to rapidly feed the gun with shells from a magazine, which in this case are two six-round drums in the back of the turret. Due to an older update affecting light tanks this tank was changed to having a four-round drum instead. The drum enables the tank to fire four shots rapidly, with the unfortunate side effect of taking a considerably long time to reload the whole drum. This would not be a problem if the game allowed firing shells from a partially reloaded drum, but it does not. The general tactic for this tank while in combat is to circle or flank an opponent, firing shells into their sides and rear, followed by a hasty retreat while you reload.
This tank only holds 36 rounds of ammunition with the stock and upgraded cannon. It works best as a scout and flanker, quickly zipping in and out getting spotting, and circling weaker/slower/lightly armored enemies putting shots in them, then retreating to safety and repeating. Be sure that you don't take on opponents by yourself that you cannot take out in a single clip, or quickly make a getaway from. The 12 t has paper-thin armor and won't bounce shots outside of the occasional gun or track absorption, and a single shot can easily take our your tracks or engine leaving you vulnerable.
If you're fortunate enough to be in a top tier match use your concealment values to your advantage. You can easily out-spot all lower tier tanks and safely hide within bushes, taking shots at passing tanks rather safely, making this a perfect assassin when on top. It also rather easily out-speeds other tanks, allowing for rapid maneuvers for dodging shots, flexing to other areas, and getting out of dangerous situations. With the exception of a few heavy tanks it can also clip all Tier V and under tanks with relative ease.
If you find yourself in a bottom tier match your best bet is to either find a safe bush to spot from, or make quick passes over ridges and around houses to spot opponents, and then fall back once spotted until you're un-spotted again before making another run. If you have to engage with an opponent try to rely on your speed to avoid shots and circle opponents with slow turret traverse speeds, hugging up to them in some cases to lessen the appeal to artillery attempting to aim at you.
The AMX 12 t's crew setup -- Commander (Radio Operator, Loader), Gunner (Loader), Driver -- is compatible with the AMX 13 (FL 11) and AMX 13 57 (and its GF variant), the 12 t's crew can be used in all three vehicles without penalty.
In summary the AMX 12 t is a fun little light tank to play, often taking on a more offensive stance than most other light tanks. Use it's advantages in it's excellent concealment values, rear-mounted turret, autoloader, good penetration, and speed, and help to compensate for others such as the lack of accuracy on the move or lower view range through equipment and skills.
Early Research
Unfortunately no modules carry over from the AMX ELC bis.
The stock suspension may not support all of your choice of equipment -- such as a Binocular Telescope, etc. -- but a viable complete setup can be installed, e.g.: Coated Optics, Improved Ventilation, and Low-Noise Exhaust, without a suspension upgrade. All modules -- main gun, etc. -- work on the stock chassis.
Having said that it's recommended to get the top gun right away for better penetration and accuracy (and this follows the French military practice of all tanks being able to hurt any enemy tank, no matter what they put into the field).
Beyond that it's a matter of personal preference. If you want to focus on scouting then a radio upgrade would be good, the top suspension allows any equipment desired, and of course get the engine for better mobility.
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Planned 200hp engine is missing. The current engine configurations on the 12 t are fake.
- Actual ammo capacity is 22 rounds, 10 in the turret and 12 reserve. In WoT, however, the 12 t can magically carry 36 rounds.