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Taiho

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Taiho
Taiho_wows_main.jpg
Tech Tree Position
Shokaku
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Taiho_icon_small.png
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Hakuryu
stock
 top
General
Research price174000 exp
Purchase price15,320,000 Credits
Hit Points56,100 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 83 pcs.
Secondary Armament #1
100 mm/65 Type986 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Triple mod. 117 х 3 pcs.
. . . Average Damage per Second103.7 
. . . Firing Range3.09 km.
100 mm/65 Type986 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius1 140 m.
Rudder Shift Time20.1 sec.
Concealment
Surface Detectability Range14.58 km.
Air Detectability Range12.6 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSA015_Taiho_1944.png
15,320,000

Taiho — Japanese Tier IX aircraft сarrier.

The mightiest aircraft carrier with the most advanced design, among ships of her type, built for the Imperial Japanese Navy. She featured an armored flight deck to provide protection from bomb hits. New dual-purpose artillery mounts significantly improved the ship's AA capabilities.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 1222 0950,000
Type9 mod. 3322 25,0002,100,000
Type9 mod. 2232 25,0002,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Taiho (A)56,1006165617/683 01,000,000
Taiho (B)57,100616562583 31,0002,000,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Kawanishi N1K5-A17170381,660 0440,000
Mitsubishi A7M117673351,830 15,0001,180,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Nakajima B6N8,5671481,720 0630,000
Aichi B7A28,5671561,950 20,5001,700,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Yokosuka D4Y24,6001611,610 0630,000
Aichi B7A24,6001561,860 20,5001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp33.5 0800,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  Flight Control Modification 2 Air Groups Modification 3 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion


Pros:

  • Very powerful alpha strike power with torpedo bombers.
  • Much better concealment than her American counterpart.
  • AA is quite good on the second hull.

Research

This is a suggested research path:

  1. Type 9 mod. 2 or mod. 3 Flight Control
  2. Mitsubishi A7M1 fighters
  3. Aichi B7A2 torpedo bombers
  4. Aichi B7A2 dive bombers
  5. Hull (B)
Researching mod. 2 or mod. 3 Flight Control depends on the player's preference.

Optimal Configuration

Upgrades

The recommended upgrades for Taiho are as follows:

Upgrade Slot 3 is the 1st main choice of upgrades with Taiho. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, especially when using the Type 9 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Taiho’s multiple flight squadrons, as Taiho has seven separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), which stacks with Concealment Expert and camouflage to bring Taiho’s surface detection down to a small range of 10.7 km.

Upgrade Slot 6 is the 2nd main choice of upgrades with Taiho. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 (+15% to attack aircraft survivability.) is highly recommended to make sure Taiho’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 (+5% to maximum aircraft speed.) is viable, increasing the speed gap between Taiho’s and Essex’s planes, allowing the smaller Japanese squadrons to outrun their American counterparts.

Commander Skills

Taiho uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also a useful pick for Taiho due to the bonus to ammunition which allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Taiho has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as Taiho is a Tier IX carrier, the player has access to the special Japanese carrier version of Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.), which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Taiho is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Taiho captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

Taiho can equip the following consumables:

Premium Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Taiho with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As a carrier, Taiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao • X Azuma 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  
France  
Pan-Asia  
Italy  
Commonwealth  
Pan-America  
Poland