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Taiho

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Taiho_wows_main.jpg
Tech Tree Position
Shokaku
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Taiho_icon_small.png
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Hakuryu
stock
 top
General
Research price174000 exp
Purchase price15,320,000 Credits
Hit Points56,100 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 83 pcs.
Secondary Armament #1
100 mm/65 Type986 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Triple mod. 117 х 3 pcs.
. . . Average Damage per Second103.7 
. . . Firing Range3.09 km.
100 mm/65 Type986 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius1 140 m.
Rudder Shift Time20.1 sec.
Concealment
Surface Detectability Range14.58 km.
Air Detectability Range12.6 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSA015_Taiho_1944.png
15,320,000

Taiho — Japanese Tier IX aircraft сarrier.

The mightiest aircraft carrier with the most advanced design, among ships of her type, built for the Imperial Japanese Navy. She featured an armored flight deck to provide protection from bomb hits. New dual-purpose artillery mounts significantly improved the ship's AA capabilities.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 1222 0950,000
Type9 mod. 3322 25,0002,100,000
Type9 mod. 2232 25,0002,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Taiho (A)56,1006165617/683 01,000,000
Taiho (B)57,100616562583 31,0002,000,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Kawanishi N1K5-A17170381,660 0440,000
Mitsubishi A7M117673351,830 15,0001,180,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Nakajima B6N8,5671481,720 0630,000
Aichi B7A28,5671561,950 20,5001,700,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Yokosuka D4Y24,6001611,610 0630,000
Aichi B7A24,6001561,860 20,5001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp33.5 0800,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 3  Flight Control Modification 2 Air Groups Modification 3 AA Guns Modification 3 Secondary Battery Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion


Pros:

  • Very powerful alpha strike power with torpedo bombers.
  • Taiho's strike loadout is far superior to that of the Essex due to it having two fighter squadrons compared to the Essex's 1, along with more strike power.
  • Much better concealment than her American counterpart.
  • AA is quite good on the second hall.

Cons:

  • Fighting an air superiority Essex can be a big challenge due to the amount planes an Essex can have in the air at one time.
  • As to be expected on fleet carriers, it is very sluggish to maneuver.

Research

This is a suggested research path:

  1. Type 9 mod. 2 or mod. 3 Flight Control
  2. Mitsubishi A7M1 fighters
  3. Aichi B7A2 torpedo bombers
  4. Aichi B7A2 dive bombers
  5. Taiho (B) Hull


Researching mod. 2 or mod. 3 Flight Control depends on the player's preference.

Optimal Configuration

Upgrades

The recommended upgrades for Taiho are as follows:

Upgrade Slot 3 is the 1st main choice of upgrades with Taiho. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, especially when using the Type 9 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Taiho`s multiple flight squadrons, as Taiho has seven separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), which stacks with Concealment Expert and Camouflage to bring Taiho`s surface detection down to a small range of 10.7km.

Upgrade Slot 6 is the 2nd main choice of upgrades with Taiho. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 (+15% to attack aircraft survivability.) is highly recommended to make sure Taiho`s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 (+5% to maximum aircraft speed.) is viable, increasing the speed gap between Taiho`s and Essex`s planes, allowing the smaller Japanese squadrons to outrun their American counterparts.

Commander Skills

Taiho uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Taiho faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Taiho has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as Taiho is a Tier IX carrier, the player has access to the special IJN carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Taiho is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Taiho captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not recommended.

Consumables

As a Tier IX carrier, Taiho has access to the following consumables:


Premium Defensive AA Fire II is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Taiho with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As a carrier, Taiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are not recommended.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway 
Germany  VIII Graf ZeppelinDoubloons 
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