Welcome to Wargaming.net Wiki!


Jump to: navigation, search

Here you can find some of the most common strategies

  • Adapting: The best strategy any commander can use is to know your units strengths and weaknesses but also adapting and outsmart your enemies.
  • Ambushing: This tactic is performed in a terrain where your enemy doesn't have vision, whereas you have vision thanks to a tower or thanks to an ally who is scouting. This tactic is performed by quickly suprising, attacking, surrounding and killing the enemy, without letting them have the time to know what is happening.
  • Camping: Camping is, as the name suggests, where you and allies sit in your base waiting for the enemy to come to you. The enemy might have been weakened by your allies who didn't stay in your base.
  • Flanking: This tactic can be performed by either hitting the enemy's sides or rear dealing morale and a large amount of normal combat damage. Flanking is a quick way to break the enemy morale and send their men fleeing.
  • Hammer and Anvil: this tactic is very commonly used in battles, one unit "holds" another unit by engaging it (it's the Anvil), while the other unit, ideally a cavalry unit rear charges it (it's the Hammer).
  • Holding chockpoints: Units like spear infantry and pike infantry are the go-to for this as they got a high frontal defence that will make sure the enemy won't break through to your base or hitting allies in their flanks or rear.
  • Kiting: Kiting is a 'hit and run' strategy where you chip down the enemy's health while the enemy can't catch your men and kill them.
  • 'Ninja capping': This tactic is performed by capturing the enemy base with forces the enemy hadn't found, just as they are about to win. Though some might it a cheap way to win, it's still a tactic favoured by some if the opportunity strikes.
  • Rushing: Rushing is a simple but sometimes deadly strategy by overwhelming your enemies with seer manpower and ferocity.

Remember these strategies can be turned against you