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Battle Mechanics

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Revision as of 15:30, 5 March 2012
changes to camo section; redid movement section
Revision as of 15:32, 5 March 2012
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 === Hull Traverse Speed === === Hull Traverse Speed ===
?The hull traverse speed or turn rate of your tank defines how fast your tank can turn its hull. It depends on the installed [[suspension]] and your [[#Battle_Mechanics|Acceleration|acceleration]]. Just like top speed, the value displayed in game on the suspension module does not represent your actual traverse speed but defines the maximum rated traverse speed for that suspension.+The hull traverse speed or turn rate of your tank defines how fast your tank can turn its hull. It depends on the installed [[suspension]] and your [[Battle_Mechanics#Acceleration|acceleration]]. Just like top speed, the value displayed in game on the suspension module does not represent your actual traverse speed but defines the maximum rated traverse speed for that suspension.
  
 Note that some tanks can traverse their hull on the spot (pivot) while others can only do it while driving forwards or backwards. Note that some tanks can traverse their hull on the spot (pivot) while others can only do it while driving forwards or backwards.

Revision as of 15:32, 5 March 2012

Warning_sign.png This page is a work in progress, Snib was editing it and left halfway through so please do not edit it until it is marked as complete before you contact the user or enough time as passed for the page to be considered abandoned. Use the Discussion page for any relevant input you might have please.

This warning was posted at: 15:32, 5 March 2012 (UTC)


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This WIKI page is to provide you, the player, with as many details as possible of the core Game Mechanics, so that you need not search through the forums for this valuable information. The details of some Game Mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about Game Mechanics.

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