Welcome to Wargaming.net Wiki!
Variants
In other languages
/
Battle Mechanics

Difference between revisions of "Battle Mechanics"

Jump to: navigation, search
Revision as of 15:59, 2 July 2012
added team damage inflicted/received rows to income table
Revision as of 12:57, 7 July 2012
added HEAT shells to Deadeye effects; changed SPG balance in 0.7.4 is apparently working as intended; adjusted some wording
Line 58:Line 58:
  
 *'''Special Restrictions''' *'''Special Restrictions'''
?**The number of SPGs in both teams cannot differ by more than 1. This includes the possibility of one team having no SPG and the other having 1. '''NOTE:''' There have been reports of this restriction being broken in 0.7.4.+**Previously, the number of SPGs in both teams could differ by more than 1. This restriction has been removed with update 0.7.4.
 **The total weight of the SPGs on each team cannot differ by more than 25%. **The total weight of the SPGs on each team cannot differ by more than 25%.
 **The total weight of the top tier vehicles on each team cannot differ by more than 25%. **The total weight of the top tier vehicles on each team cannot differ by more than 25%.
Line 366:Line 366:
 * All other cases: Your team wins. * All other cases: Your team wins.
  
?If you are playing the [[Game_Modes#Assault|assault]] game mode, the above applies respectively with the only difference that only one team owns a base that can be captured by the other team.+If you are playing the [[Game_Modes#Assault|assault]] game mode, then only one team owns a base that can be captured by the other team. Everything else works as in standard battles.
  
?In [[Game_Modes#Encounter_Battles|encounter battles]] there is only one neutral base that both teams can capture. The mechanics explained apply here as well, however there are two differences. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. The other difference is that the capture rate is slowed down to 1 capture point every 2.5 seconds.+In [[Game_Modes#Encounter_Battles|encounter battles]] there is only one neutral base that both teams can capture. The same mechanics as in standard battles apply here as well, however there are two differences. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. The other difference is that the capture rate is slowed down to 1 capture point every 2.5 seconds.
 }} }}
 {{panel content toc|title=Visibility|content= {{panel content toc|title=Visibility|content=
Line 392:Line 392:
 * High: Maximum allowable draw distance (this is defined separately for each map, usually 1600m x 1600m x 1600m) * High: Maximum allowable draw distance (this is defined separately for each map, usually 1600m x 1600m x 1600m)
 * Medium: 1100m x 1100m x 1100m * Medium: 1100m x 1100m x 1100m
?* Low: 900m x 900m x 900m+* Low: 900m x 900m x 900td width="40%">m
 Needless to say, there is absolutely no good reason to limit draw distance via this option, always set this to high! Needless to say, there is absolutely no good reason to limit draw distance via this option, always set this to high!
  
Line 878:Line 878:
 *Crew hit by (internal) explosion: 10%  *Crew hit by (internal) explosion: 10%
  
?Each of these base chances to damage a module or knock out a crew member can be increased by 3 if the [[Crew#Perks|Deadeye perk]] is active for your [[Crew#Roles|gunner]] at the time of a shot with an AP or APCR shell.+Each of these base chances to damage a module or knock out a crew member can be increased by 3 if the [[Crew#Perks|Deadeye perk]] is active for your [[Crew#Roles|gunner]] at the time of a shot with an AP, APCR or HEAT shell.
   
 No other factors influence these chances. The amount of ammunition you are carrying does not affect the chance of your ammunition rack taking damage. No other factors influence these chances. The amount of ammunition you are carrying does not affect the chance of your ammunition rack taking damage.

Revision as of 12:57, 7 July 2012

BattleMechanicsIcon.png

WoTBanner.png
This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

Contents