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Battle Mechanics

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Revision as of 08:20, 14 December 2012
fallen trees no provide a camo bonus
Revision as of 08:23, 14 December 2012
fallen trees *now* provide a camo bonus. Is felled too hard a word for most people? :P
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 ;camoNet: This is the camouflage bonus provided by [[Equipment#Camouflage_Net|Camouflage Net]] equipment, if installed and active (you must have been standing without moving your hull for at least 3 seconds). It currently provides a bonus of 25%, i.e. the coefficent is 1.25.  ;camoNet: This is the camouflage bonus provided by [[Equipment#Camouflage_Net|Camouflage Net]] equipment, if installed and active (you must have been standing without moving your hull for at least 3 seconds). It currently provides a bonus of 25%, i.e. the coefficent is 1.25.
  
?;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found [https://docs.google.com/spreadsheet/pub?key=0Au-0ejftw524dDZKTUxTTzR1Vlg5XzQ1WGYwTFNkdmc here].<br /><br />As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Environment camouflage bonuses stack, but special rules apply when firing your gun:+;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees (up or felled) provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found [https://docs.google.com/spreadsheet/pub?key=0Au-0ejftw524dDZKTUxTTzR1Vlg5XzQ1WGYwTFNkdmc here].<br /><br />As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Environment camouflage bonuses stack, but special rules apply when firing your gun:
 * In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.  * In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
 * However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X. * However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.

Revision as of 08:23, 14 December 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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