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General
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Maneuverability
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Concealment
Battle Levels
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[[Ship:|]] — N/A promo premium Tier  N/A.

The mightiest aircraft carrier with the most advanced design, among ships of her type, built for the Imperial Japanese Navy. She featured an armored flight deck to provide protection from bomb hits. New dual-purpose artillery mounts significantly improved the ship's AA capabilities.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion


Pros:

  • Very powerful alpha strike power with torpedo bombers.
  • Much better concealment than her American counterpart.
  • AA is quite good on the second hull.

Research

This is a suggested research path:

  1. Type 9 mod. 2 or mod. 3 Flight Control
  2. Mitsubishi A7M1 fighters
  3. Aichi B7A2 torpedo bombers
  4. Aichi B7A2 dive bombers
  5. Hull (B)
Researching mod. 2 or mod. 3 Flight Control depends on the player's preference.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Upgrade Slot 3 is the 1st main choice of upgrades with '. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (Increases HP of the aircraft carrier's planes: +7.5% aircraft HP.) is highly recommended, especially when using the Type 9 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (Accelerates aircraft servicing and increases the maximum number of aircraft on deck: -5% aircraft restoration time / +2 carrier deck places available.) helps players land and launch '’s multiple flight squadrons, as ' has seven separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.), which stacks with Concealment Expert and camouflage to bring '’s surface detection down to a small range of 10.7 km.

Upgrade Slot 6 is the 2nd main choice of upgrades with '. Due to the common presence of multiple battleships and cruisers with very high AA power, Template:Air Groups Modification 3 is highly recommended to make sure '’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 (Increases cruising speed of the aircraft carrier's squadrons: +5% cruising speed.) is viable, increasing the speed gap between '’s and Essex’s planes, allowing the smaller Japanese squadrons to outrun their American counterparts.

Commander Skills

' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also a useful pick for ' due to the bonus to ammunition which allows her fighters to remain airborne longer before returning to rearm.

For AA defense, ' has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as ' is a Tier IX carrier, the player has access to the special Japanese carrier version of Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ' is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ' captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

' can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip ' with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Gallery

Historical Info

Historical Gallery


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