Game systems and mechanics
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=== How it works === | === How it works === | |||
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+ | Units have both morale and health. Morale can decrease if the unit is flanked, or if an ability is used on them. It can also increase if the flanks are protected or if an ability is used on them. If their morale is higher than their abse morale value, the unit will enter the Confident state and will have bonuses to their melee attack, melee defence, and charge Deflect. Finally, some units can lock their morale and be unbreakable for a short amount of time.<br /> | |||
+ | The abilities which can decrease morale are War Cry, Fear, Hunt (at high tier), Whip, forced March (those two affects the unit using them), Intimidate, Roar.<br /> | |||
+ | The abilities that can increase Morale are Battle Cry, Fortify, Wrath of Mars, Infiltration, Oath of Perseverance, Deep Pockets, Unite... <br /> | |||
+ | The abilities that make a unit unbreakable are Iron Discipline and Determination | |||
== Vision mechanics == | == Vision mechanics == |
Revision as of 12:18, 29 June 2018
Contents
Morale mechanics
Stats involved
Morale Flank damage, which represents the moral loss a flank penality caused by this unit can cause. The value is entirely applied with a rear flank. When flanking a side, the morale loss is 66% of the morale flank value. Morale is also intervening here and represents the willingness of your unit to fight.
How it works
Units have both morale and health. Morale can decrease if the unit is flanked, or if an ability is used on them. It can also increase if the flanks are protected or if an ability is used on them. If their morale is higher than their abse morale value, the unit will enter the Confident state and will have bonuses to their melee attack, melee defence, and charge Deflect. Finally, some units can lock their morale and be unbreakable for a short amount of time.
The abilities which can decrease morale are War Cry, Fear, Hunt (at high tier), Whip, forced March (those two affects the unit using them), Intimidate, Roar.
The abilities that can increase Morale are Battle Cry, Fortify, Wrath of Mars, Infiltration, Oath of Perseverance, Deep Pockets, Unite...
The abilities that make a unit unbreakable are Iron Discipline and Determination
Vision mechanics
How it works
Stats involved
How it works
Strikes
How it works
Stats involved
Charge mechanics
Stats involved
The stats involved are charge impact and impact damage
How it works
Charge impact determines who "wins" a charge, whereas impact damage represents the damage dealt by each unit model and per impact. The impact damage rolls agianst armour upon impact