Germanicus
Revision as of 22:15, 6 July 2018 by
Contents
Abilities
Ability | Ability's picture | Description | Statictics of the stock ability | Statistics at tier 10 |
---|---|---|---|---|
Heavy Infantry Charge | coming soon | A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1 |
Cooldown: 40s |
Cooldown: 25s Duration: 4s Movement Speed: +80% Acceleration: +90% Impact damage: +90% Charge Impact: +30% Missilse Block chance 20 Slience |
Testudo | coming soon | From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 | Cooldown: 10s Duration: Toggle View Range: -70% Movement Speed: -30% Missile Block Chance: +40% Melee Defence: -70% |
Cooldown: 10s Duration: Toggle View Range: -40% Movement Speed: -10% Missile Block Chance: +72 Melee Defence: -20% Charge Deflect: +25% Acceleration: +20% |
Vengeance | coming soon | Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 | Cooldown: 300s Duration: Toggle Melee Weapon Damage: +50% Melee Attack: +50% |
Cooldown: 260s Duration: Toggle Melee Weapon Damage: +105% Melee Attack: +120% Missile Block Chance: +10 Acceleration: +20% |
With which units can he be played?
Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.
What is his playstyle/how to play him?
Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.
Tips and tricks
Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.
Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear.