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Variants

Germanicus

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Abilities

Ability Ability's picture Description Statictics of the stock ability Statistics at tier 10
Heavy Infantry Charge coming soon A short distance charge that will wreak havoc if it hit your enemies. Available at tier 1

Cooldown: 40s
Duration: 3s
Movement Speed: +20%
Acceleration: +40%
Impact Damage: +25%
Slience

Cooldown: 25s
Duration: 4s
Movement Speed: +80%
Acceleration: +90%
Impact damage: +90%
Charge Impact: +30%
Missilse Block chance 20
Slience
Testudo coming soon From a testudo to defend against frontal missile but at the cost of reduced speed. Available at tier 3 Cooldown: 10s
Duration: Toggle
View Range: -70%
Movement Speed: -30%
Missile Block Chance: +40%
Melee Defence: -70%
Cooldown: 10s
Duration: Toggle
View Range: -40%
Movement Speed: -10%
Missile Block Chance: +72
Melee Defence: -20%
Charge Deflect: +25%
Acceleration: +20%
Vengeance coming soon Increase your unit's aggression overtime in melee but once the melee ends so does the effect. Available at tier 5 Cooldown: 300s
Duration: Toggle
Melee Weapon Damage: +50%
Melee Attack: +50%
Cooldown: 260s
Duration: Toggle
Melee Weapon Damage: +105%
Melee Attack: +120%
Missile Block Chance: +10
Acceleration: +20%

With which units can he be played?

Germanicus is a melee focused commander, best used with Roman infantry as they will benefit from all three abilities.


What is his playstyle/how to play him?

Though the most commen playstyle is an offensive style, he can also be turned into a defensive way when used correctly.


Tips and tricks

Pila in testudo: When in testudo, throw pila to scare off or weaken enemies who is about to enter combat with.

Testudo: Remeber the importen thing, your testudo only from the front and the top while you can still take damage from the flanks and rear.

Historical context

Guides