Scipio Africanus
Contents
Abilities
Ability | Ability's picture | Description | Statictics of the stock ability | Statistics at tier 10 |
---|---|---|---|---|
War Cry | coming soon | Break the enemy morale with mighty war cry. Available at tier 1 |
Cooldown: 140s |
Cooldown: 90s Duration: 20s Enemy morale: -35% Enemy Melee Denfence: -20% AoE: 20m Enemy Charge Deflect: - 10% |
Warth of Mars | coming soon | Guided by Mars, attack the enemy line with a deadly charge. Available at tier 3 | Cooldown: 40s Duration: 5s Impact Damage: +20% Movement speed: +25% Acceleration: +30% |
Cooldown: 15s Duration: 5s Impact Damage: +50% Movement speed: +35% Acceleration: +40% Morale: +10 |
Oath of Perseverance | coming soon | Stand your ground until you win the fight or die trying. Available at tier 5 | Cooldown: 240s Moevment Speed: -80% Melee Defence: +40% Charge Deflect: +20% Morale: +105 |
Cooldown: 85s Moevment Speed: -80% Melee Defence: +70% Charge Deflect: +30% Morale: +60 Melee Attack: +10% |
With which units can he be played?
It does not matter if you use cavalry or infantry, Scipio will be a deadly commander as his set of skills works well both. It can be debated that he is a bit stronger wiht cavalry.
What is his playstyle/how to play him?
Both an offensive and defensive playstyle can be use, due to his cavalry can scare of enemy units and his infantry can pack a punch.
Tips and tricks
Try using him wiht both cavalry and infantry so you can meet enemy infantry head on and still flank around to deal extra morale damage. If you find yourself out numbered and help is far away do not fear to use Oath of Perseverance to buy yourself and you allies time to save you. If the enemys morale is close to breaking use War Cry to make them rout