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Tank Destroyers

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 [[image:Td S.png|left|link=|]] [[image:Td S.png|left|link=|]]
?Tank Destroyers are vehicles designed specifically to destroy enemy tanks. They have more powerful weapons than most other vehicles of their tier and are able to penetrate most targets they encounter. They can vary widely in style with large ranges in speed and armor but generally this class will have the best firepower, aside from [[Self-Propelled Guns|artillery]], in a given tier.+'''Tank destroyers''' are specialized armored fighting vehicles designed specifically for destroying heavily armored tanks. They are represented by a green or red inverted triangle on the mini-map and over their respective target marker.
  
?Most Tank destroyers lack a turret and must re-position themselves to aim at a target outside the limited traverse of their gun. However, this design usually gives a tank destroyer more effective use of concealment due to a lower profile. Notable exceptions to both those assumptions can be found in the [[Germany|German]], [[UK|British]] and [[USA|American]] lines which have turrets. While the concealment, gun handling and sometimes protection provided by a turreted tank destroyer is usually inferior to that of a same-tiered tank destroyer, rotating turrets do not break the concealment, and turreted TDs are able to fight around corners better.+Tank destroyers vary widely from vehicle to vehicle, but they do share a number of things in common. Tank destroyers are generally the most well armed direct-fire tanks in the game, though they still fall short of indirect-fire [[Self-Propelled_Guns|artillery]]. Many tank destroyers lack a turret, and instead mount their guns in the vehicle's hull. Turning the gun beyond a certain point in these vehicles requires turning the vehicle's hull (which in turn results in accuracy and camouflage penalties). These sorts of tank destroyers often have difficulty maneuvering to attack enemies around corners or turning to face flankers. Tank destroyers that do get turrets often get ones with limited traverse ranges or slow traverse speeds and are still prone to being flanked or circled.
  
?Tank destroyers are excellent ambush vehicles. Their increased concealment abilities allow them to gain the upper hand in battle by using the element of surprise to acquire a first shot advantage. However, the lack of a turret or in the case of turreted tank destroyers, a slow turret traverse, means that an enemy can quickly gain an upper hand by using flanking maneuvers, leaving the tank destroyer helpless to defend themselves. Thus, the tank destroyer is generally not effective in close quarters combat unless protected and supported by mediums or heavies or in narrow confines where the lack of a turret or slow turret traverse is less of an issue.+How tank destroyers are played depends on the individual vehicle's strengths. Some tank destroyers, often nicknamed assault guns, are endowed with great amounts of frontal armor and can be played similar to brawling [[Heavy_Tanks|heavy tanks]]. Alternatively, there are many tank destroyers with little to no armor which best played at a distance, using their camo values to stay concealed behind bush cover. From these positions, sniping tank destroyers can safely inflict damage with their high-power guns and ambush tanks who wander too far into the open. Many tank destroyers fall somewhere in-between these two extremes, with enough armor to withstand some direct fire but not enough to operate as a front-line brawler.
  
?If it cannot find a position for an effective ambush, a tank destroyer can provide excellent fire support by hanging behind the front lines and engaging targets of opportunity. Alternatively, tank destroyers provide effective area denial in enclosed areas, such as city streets, especially in the case of those with strong frontal armor and powerful cannon. More heavily armored tank destroyers such as the T95 and the AT 2 can function as assault leaders, becoming a moving wall and absorbing hits their more thinly armored brethren cannot take. However, they tend to be hindered in this role due to their relatively lower hit points compared to same-tier heavy tanks and a general lack of a rotating turret. Alternatively, fast TDs such as the M18 Hellcat and the E-25 can become effective skirmishers and flankers due to their speed, ambushing distracted enemies in aggressive sniping positions before retreating. +Though there may be many differences among tank destroyers, most of them are vulnerable to similar threats. Almost all tank destroyers are vulnerable to flanking maneuvers by fast enemy [[Light_Tanks|light]] and [[Medium_Tanks|medium tanks]]. Even heavily armored assault guns are often poorly protected from the sides or rear and lack the fast-moving turrets needed to defend themselves from such angles. Fragile sniping tank destroyers not only suffer from these issues, but are also easy prey to anyone in range once their position is revealed. In addition, both the slow moving assault guns and weak (and often open-topped) snipers are easy prey for artillery when caught out of position.
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?Artillery presents a significant problem for tank destroyers, as they are easier for artillery to damage due to their lack of turrets and open tops, making their entire topside a weak-spot, and they absolutely must rely on existing cover or relocate if spotted.+
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?Tank destroyers appear as red or green inverted triangles on the mini-map and over target marker.+
  
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Revision as of 18:43, 11 March 2015

Td_S.png

Tank destroyers are specialized armored fighting vehicles designed specifically for destroying heavily armored tanks. They are represented by a green or red inverted triangle on the mini-map and over their respective target marker.

Tank destroyers vary widely from vehicle to vehicle, but they do share a number of things in common. Tank destroyers are generally the most well armed direct-fire tanks in the game, though they still fall short of indirect-fire artillery. Many tank destroyers lack a turret, and instead mount their guns in the vehicle's hull. Turning the gun beyond a certain point in these vehicles requires turning the vehicle's hull (which in turn results in accuracy and camouflage penalties). These sorts of tank destroyers often have difficulty maneuvering to attack enemies around corners or turning to face flankers. Tank destroyers that do get turrets often get ones with limited traverse ranges or slow traverse speeds and are still prone to being flanked or circled.

How tank destroyers are played depends on the individual vehicle's strengths. Some tank destroyers, often nicknamed assault guns, are endowed with great amounts of frontal armor and can be played similar to brawling heavy tanks. Alternatively, there are many tank destroyers with little to no armor which best played at a distance, using their camo values to stay concealed behind bush cover. From these positions, sniping tank destroyers can safely inflict damage with their high-power guns and ambush tanks who wander too far into the open. Many tank destroyers fall somewhere in-between these two extremes, with enough armor to withstand some direct fire but not enough to operate as a front-line brawler.

Though there may be many differences among tank destroyers, most of them are vulnerable to similar threats. Almost all tank destroyers are vulnerable to flanking maneuvers by fast enemy light and medium tanks. Even heavily armored assault guns are often poorly protected from the sides or rear and lack the fast-moving turrets needed to defend themselves from such angles. Fragile sniping tank destroyers not only suffer from these issues, but are also easy prey to anyone in range once their position is revealed. In addition, both the slow moving assault guns and weak (and often open-topped) snipers are easy prey for artillery when caught out of position.

Tank Destroyers/Data

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