Revision as of 23:14, 31 October 2019 | | Revision as of 13:41, 3 November 2019 |
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| {{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!--> | | | {{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!--> |
? | |ispremium=<!--0 if tech tree, 1 if premium, 2 if Campaign, 3 if Bundle Only, 4 Global XP--> | | + | |ispremium=<!--0 or empty if tech tree, 1 if premium, 2 if Campaign, 3 if Bundle Only, 4 Global XP--> |
| |description= <!--Place some history/unbiased overview of the ship here --> | | | |description= <!--Place some history/unbiased overview of the ship here --> |
| |tier= | | | |tier= |
| |class= | | | |class= |
| |nation= | | | |nation= |
| | + | |entered_service=<!--Only fill in if year_of_design ist empty--> |
| | + | |year_of_design=<!--Only fill in if entered_service is empty--> |
| | + | |ships_in_series= |
| |predecessor= | | | |predecessor= |
| |successor1= | | | |successor1= |
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| |cost=<!--Credit or doubloon value, only numeric, don't add the currency!--> | | | |cost=<!--Credit or doubloon value, only numeric, don't add the currency!--> |
| |xp= | | | |xp= |
| | + | |variants= |
| |trait1= | | | |trait1= |
| |trait2= | | | |trait2= |
Revision as of 13:41, 3 November 2019
<!--Instruction on what to write are held in brackets like these - you can delete these as necessary! If a ship does not have a particular stat/stat change you can remove that row and subsequent associated rows-->
{{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!-->
|ispremium=<!--0 or empty if tech tree, 1 if premium, 2 if Campaign, 3 if Bundle Only, 4 Global XP-->
|description= <!--Place some history/unbiased overview of the ship here -->
|tier=
|class=
|nation=
|entered_service=<!--Only fill in if year_of_design ist empty-->
|year_of_design=<!--Only fill in if entered_service is empty-->
|ships_in_series=
|predecessor=
|successor1=
|successor2=
|cost=<!--Credit or doubloon value, only numeric, don't add the currency!-->
|xp=
|variants=
|trait1=
|trait2=
|trait3=
|trait_prem=<!--Delete this line for ships without a premium trait-->
<!--
Stock Stats-->|torp_damage_reduction_stock=
|sec1_name_stock=
|sec1_arrangement_stock=
|sec1_range_stock=
|sec1_reload_stock=
|sec1_he_max_stock=
|sec1_he_fire_stock=
|sec1_ap_max_stock=
|sec2_name_stock=
|sec2_arrangement_stock=
|sec2_range_stock=
|sec2_reload_stock=
|sec2_he_max_stock=
|sec2_he_fire_stock=
|sec2_ap_max_stock=
|sec3_name_stock=
|sec3_arrangement_stock=
|sec3_range_stock=
|sec3_reload_stock=
|sec3_he_max_stock=
|sec3_he_fire_stock=
|sec3_ap_max_stock=
|aa1_name_stock=
|aa1_arrangement_stock=
|aa1_dps_stock=
|aa1_range_stock=
|aa2_name_stock=
|aa2_arrangement_stock=
|aa2_dps_stock=
|aa2_range_stock=
|aa3_name_stock=
|aa3_arrangement_stock=
|aa3_dps_stock=
|aa3_range_stock=
|aa4_name_stock=
|aa4_arrangement_stock=
|aa4_dps_stock=
|aa4_range_stock=
|turning_circle_stock=
|detect_by_sea_stock=
|detect_by_air_stock=
|detect_in_smoke_stock=
<!--
Upgraded Stats
-->|torp_damage_reduction_top=
|sec1_name_top=
|sec1_arrangement_top=
|sec1_range_top=
|sec1_reload_top=
|sec1_he_max_top=
|sec1_he_fire_top=
|sec1_ap_max_top=
|sec2_name_top=
|sec2_arrangement_top=
|sec2_range_top=
|sec2_reload_top=
|sec2_he_max_top=
|sec2_he_fire_top=
|sec2_ap_max_top=
|sec3_name_top=
|sec3_arrangement_top=
|sec3_range_top=
|sec3_reload_top=
|sec3_he_max_top=
|sec3_he_fire_top=
|sec3_ap_max_top=
|aa1_name_top=
|aa1_arrangement_top=
|aa1_dps_top=
|aa1_range_top=
|aa2_name_top=
|aa2_arrangement_top=
|aa2_dps_top=
|aa2_range_top=
|aa3_name_top=
|aa3_arrangement_top=
|aa3_dps_top=
|aa3_range_top=
|aa4_name_top=
|aa4_arrangement_top=
|aa4_dps_top=
|aa4_range_top=
|turning_circle_top=
<!--
Modules
--><!--
Hull Stock
-->|hp_stock=
|minarmor=
|maxarmor=
|sec_stock=
|aa_stock=
|launchers_stock=<!-- Only fill if ship has torps and enter the number of launchers eg 2 -->
|hull_torp_arrangement_stock=<!-- Only fill if ship has torps and Hull upgrade changes number of torps per launcher eg 2x2 to 2x3, leave blank otherwise -->
|rudder_shift_stock=
|hull_price_stock=
<!--
Hull Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|hp_top=
|sec_top=
|aa_top=
|launchers_top=<!-- Only fill if ship has torps and enter the number of launchers eg 2 -->
|hull_torp_arrangement_top=<!-- Only fill if ship has torps and Hull upgrade changes number of torps per launcher eg 2x2 to 2x3, leave blank otherwise -->
|rudder_shift_top=
|hull_price_top=
<!--Hull changes - ONLY COMPLETE IF THE HULL UPGRADE CHANGES THESE STATS
-->|main_caliber_change_stock=
|main_range_change_stock=
|main_traverse_change_stock=
|he_damage_change_stock=
|he_fire_change_stock=
|ap_damage_change_stock=
|main_caliber_change_top=
|main_range_change_top=
|main_traverse_change_top=
|he_damage_change_top=
|he_fire_change_top=
|ap_damage_change_top=
<!--
Artillery Stock
-->|main_name_stock=
|main_arrangement_stock=
|main_range_stock=
|main_turntime_stock=
|main_he_max_stock=
|main_he_fire_stock=
|main_ap_max_stock=
|main_reload_stock=
|main_price_stock=
<!--
Artillery Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|main_name_top=
|main_arrangement_top=
|main_range_top=
|main_turntime_top=
|main_he_max_top=
|main_he_fire_top=
|main_ap_max_top=
|main_reload_top=
|main_price_top=
<!--
Fire Control System
-->|firecontrol_price_stock=
<!--
Fire Control Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|firecontrol_top=
|firing_range_increase_top=
|firecontrol_price_top=
<!--
Torpedo Launchers Stock
(ignore or remove this section (and torpedo launchers top section too) if the ship has no torpedoes
-->|torpedo_stock=
|torp_arrangement_stock=<!-- only fill if hull_torp_arrangement is left blank -->
|torp_reload_stock=
|torp_turntime_stock=
|torp_damage_stock=
|torp_range_stock=
|torp_speed_stock=
|torp_detection_stock=
|torp_price_stock=
<!--
Torpedo Launchers Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|torpedo_top=
|torp_arrangement_top=
|torp_reload_top=
|torp_turntime_top=
|torp_damage_top=
|torp_range_top=
|torp_speed_top=
|torp_detection_top=
|torp_price_top=
<!--
Engine Stock
-->|engine_stock=
|engine_speed_stock=
|engine_price_stock=
<!--
Engine Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|engine_top=
|engine_speed_top=
|engine_price_top=
<!--
Modifications
-->|aiming_0=
|steering_1=
|propulsion_1=
|mainbattery_2=
|aiming_1=
|secondary_2=
|damagecon_2=
|steering_2=
|propulsion_2=
|concealment_1=
|target_acquisition_1=
|steering_3=
|mainbattery_3=
|torpedo_3=
|secondary_3=
|plottingroom_2=
|gunfirecontrol_2=
<!--
Consumables
-->|slot1=
|slot1_man=
|slot2=
|slot2_man=
|slot3=
|slot3_man=
|slot4=
|slot4_man=
<!--
Player Opinion
-->|Pros=
|Cons=
|Performance=
|Changes=
|History=
|Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description -->
</gallery>
}}