Welcome to Wargaming.net Wiki!
Variants

Difference between revisions of "Template:Sidebar"

Jump to: navigation, search
Revision as of 15:44, 5 May 2012
added option for tanks unavailable on EU/NA/SEA servers
Revision as of 08:53, 10 May 2012
stock/top separation
Line 31:Line 31:
 |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX
 |x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X |x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X
?|#default=<span class="error">tier</span>}}+|#default=<span class="error">tier</span>}}</td>
?</td></tr></table>+</tr></table>
 <table style="text-indent:0;"> <table style="text-indent:0;">
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
Line 40:Line 40:
 <td>{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&nbsp;&nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&nbsp;&nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}}</td></tr> <td>{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}}&nbsp;&nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}}&nbsp;&nbsp;[[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
?<tr><th>Health</th>+<tr><th>Hitpoints</th>
?<td>{{#if:{{{health|}}}|{{{health}}}|<span class="error">health</span>}}<span style="color:gray"> HP</span></td></tr>+<td>{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Weight/Load Limit</th> <tr><th>Weight/Load Limit</th>
?<td>{{#if:{{{weight|}}}|{{{weight}}}<span style="color:gray"> t</span>|<span class="error">weight</span>}}</td></tr>+<td>{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th colspan="2"><center>Crew</center></th> <tr><th colspan="2"><center>Crew</center></th>
Line 52:Line 52:
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Engine Power</th> <tr><th>Engine Power</th>
?<td>{{#if:{{{engine|}}}|{{{engine}}}<span style="color:gray"> hp</span>|<span class="error">engine</span>}}</td></tr>+<td>{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Speed Limit</th> <tr><th>Speed Limit</th>
Line 58:Line 58:
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Traverse</th> <tr><th>Traverse</th>
?<td>{{#if:{{{traverse|}}}|{{{traverse}}}<span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}}</td></tr>+<td>{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Pivot</th> <tr><th>Pivot</th>
?<td>{{#if:{{{pivot|}}}|{{{pivot}}}|<span class="error">pivot</span>}}</td></tr>+<td>{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th colspan="2"><center>Armor</center></th></tr> <tr><th colspan="2"><center>Armor</center></th></tr>
Line 71:Line 71:
 |td= |td=
 |spg= |spg=
?|#default=<tr><th>Turret Armor</th><td>{{#if:{{{turretArmor|}}}|{{{turretArmor}}}<span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}}</td></tr>+|#default=<tr><th>Turret Armor</th><td>{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr>}} <tr><th class="spacer"></th><td></td></tr>}}
 <tr><th colspan="2"><center>Armament</center></th></tr> <tr><th colspan="2"><center>Armament</center></th></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Damage</th> <tr><th>Damage</th>
?<td>{{#if:{{{damage|}}}|{{{damage}}}<span style="color:gray"> HP</span>|<span class="error">damage</span>}}</td></tr>+<td>{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Penetration</th> <tr><th>Penetration</th>
?<td>{{#if:{{{penetration|}}}|{{{penetration}}}<span style="color:gray"> mm</span>|<span class="error">penetration</span>}}</td></tr>+<td>{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Rate of Fire</th> <tr><th>Rate of Fire</th>
?<td>{{#if:{{{rof|}}}|{{{rof}}}<span style="color:gray"> r/m</span>|<span class="error">rof</span>}}</td></tr>+<td>{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span><span style="color:gray"> r/m</span>|<span class="error">rof</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Accuracy</th> <tr><th>Accuracy</th>
?<td>{{#if:{{{accuracy|}}}|{{{accuracy}}}<span style="color:gray"> m</span>|<span class="error">accuracy</span>}}</td></tr>+<td>{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span><span style="color:gray"> m</span>|<span class="error">accuracy</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Aim time</th> <tr><th>Aim time</th>
?<td>{{#if:{{{aim|}}}|{{{aim}}}<span style="color:gray"> s</span>|<span class="error">aim</span>}}</td></tr>+<td>{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span><span style="color:gray"> s</span>|<span class="error">aim</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 {{#switch:{{lc:{{{class}}}}} {{#switch:{{lc:{{{class}}}}}
Line 95:Line 95:
 |#default=<tr><th>Turret Traverse</th>}} |#default=<tr><th>Turret Traverse</th>}}
 {{#switch:{{lc:{{{class}}}}} {{#switch:{{lc:{{{class}}}}}
?|td=<td>{{#if:{{{gunTraverse|}}}|{{{gunTraverse}}}<span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span></td></tr>}}+|td=<td>{{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">gunTraverse</span>}}
?|spg=<td>{{#if:{{{gunTraverse|}}}|{{{gunTraverse}}}<span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span></td></tr>}}+|spg=<td>{{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">gunTraverse</span>}}
?|#default=<td>{{#if:{{{turretTraverse|}}}|{{{turretTraverse}}}<span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span></td></tr>}}}}+|#default=<td>{{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretTraverse</span>}}
 +}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Gun Arc</th> <tr><th>Gun Arc</th>
Line 103:Line 104:
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Elevation Arc</th> <tr><th>Elevation Arc</th>
?<td>{{#if:{{{gunVerticalLimits|}}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|<span class="error">gunVerticalLimits</span>}}</td></tr>+<td>{{#if:{{{penetration|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{penetrationTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">penetration</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Ammo Capacity</th> <tr><th>Ammo Capacity</th>
?<td>{{#if:{{{ammo|}}}|{{{ammo}}}<span style="color:gray"> rounds</span>|<span class="error">ammo</span>}}</td></tr>+<td>{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th colspan="2"><center>General</center></th></tr> <tr><th colspan="2"><center>General</center></th></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Chance of Fire</th> <tr><th>Chance of Fire</th>
?<td>{{#if:{{{fire|}}}|{{{fire}}}<span style="color:gray"> %</span>|<span class="error">fire</span>}}</td></tr>+<td>{{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>View Range</th> <tr><th>View Range</th>
?<td>{{#if:{{{view|}}}|{{{view}}}<span style="color:gray"> m</span>|<span class="error">view</span>}}</td></tr>+<td>{{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span><span style="color:gray"> m</span>|<span class="error">view</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Signal Range</th> <tr><th>Signal Range</th>
?<td>{{#if:{{{signal|}}}|{{{signal}}}<span style="color:gray"> m</span>|<span class="error">signal</span>}}</td></tr>+<td>{{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span><span style="color:gray"> m</span>|<span class="error">signal</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Parent</th> <tr><th>Parent</th>
Line 126:Line 127:
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 </table> </table>
?<div class="note"><big>'''Values Are Stock // Top'''</big></div>+<div class="note"><span id="switcher" style="font-size:120%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span></div>
 </div>__NOTOC__</includeonly><noinclude> </div>__NOTOC__</includeonly><noinclude>
 ==Notes== ==Notes==
 *Missing or incorrect input will be red *Missing or incorrect input will be red
 *Add only the numerical statistic, not the unit (ie. "32" not "32km/h") *Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
?*All tank info and related module info should be both for the stock model and the top model separated by //. If stock & top values are the same, only place one.+*All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
 *Leave empty if stat is currently unavailable *Leave empty if stat is currently unavailable
 *Inputs are limited by the format, example for Leichttraktor: *Inputs are limited by the format, example for Leichttraktor:
Line 140:Line 141:
 **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
 **'''cost''' = tank cost in store; (ie. "0") **'''cost''' = tank cost in store; (ie. "0")
?**'''premium''' = premium yes|no +**'''premium''' = premium yes|no, can be skipped if no
?**'''notInShop''' = tank is not available for gold yes|no+**'''notInShop''' = tank is not available for gold yes|no, can be skipped if no
?**'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no+**'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
 **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki>
 **'''health''' = tank health/hit points; (ie. "110") **'''health''' = tank health/hit points; (ie. "110")
Line 182:Line 183:
 |crew =  |crew =
 |health =  |health =
 +|healthTop =
 |weight =  |weight =
 +|weighTop =
 |engine =  |engine =
 +|engineTop =
 |speed =  |speed =
 |traverse =  |traverse =
 +|traverseTop =
 |pivot = |pivot =
 +|pivotTop =
 |turretTraverse =  |turretTraverse =
 +|turretTraverseTop =
 +|gunTraverse =
 +|gunTraverseTop =
 |armor =  |armor =
 |turretArmor =  |turretArmor =
 +|turretArmorTop =
 |damage =  |damage =
 +|damageTop =
 |penetration =  |penetration =
 +|penetrationTop =
 |rof =  |rof =
 +|rofTop =
 |ammo =  |ammo =
 +|ammoTpo =
 |view =  |view =
 +|viewTop =
 |signal =  |signal =
 +|signalTop =
 |accuracy =  |accuracy =
 +|accuracyTop =
 |aim =  |aim =
 +|aimTop =
 |fire =  |fire =
 +|fireTop =
 |parent =  |parent =
 |child =  |child =

Revision as of 08:53, 10 May 2012

Notes

  • Missing or incorrect input will be red
  • Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
  • All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
  • Leave empty if stat is currently unavailable
  • Inputs are limited by the format, example for Leichttraktor:
    • name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
    • shortname = WG's internal designation for the tank (used for image file name lookup)
    • nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "Germany", "USSR", "USA" etc. (ie. "germany")
    • class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "Light", "Medium", "Heavy" etc. (ie. "light")
    • tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
    • cost = tank cost in store; (ie. "0")
    • premium = premium yes|no, can be skipped if no
    • notInShop = tank is not available for gold yes|no, can be skipped if no
    • unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
    • crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
    • health = tank health/hit points; (ie. "110")
    • weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
    • engine = engine horse power; (ie. "51")
    • speed = tank speed limit; (ie. "32")
    • traverse = tank traverse speed; (ie. "34")
    • pivot = tank can pivot/turn around center
    • turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
    • gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
    • gunTraverseArc = gun traverse arc; (ie. "360")
    • gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
    • armor = tank armor (front/side/rear); (ie."14/12/12")
    • turretArmor = turret armor (front/side/rear); (ie."14/12/12")
    • damage = standard shell damage (min-max); (ie."22-42")
    • penetration = standard shell penetration (min-max); (ie."24-44")
    • rof = rate of fire; (ie. "30")
    • ammo = ammo count; (ie. "105")
    • view = view range; (ie. "270")
    • signal = radio signal range; (ie. "100")
    • accuracy = gun dispersion @ 100m; (ie. "0.4")
    • aim = aim focus time; (ie. "1.5")
    • fire = change of engine fire; (ie. "25")
    • parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
    • child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})

Template

{{Tank
|name = 
|shortname =
|nation = 
|class = 
|tier = 
|cost = 
|premium=
|notInShop =
|unavailable =
|crew = 
|health = 
|healthTop = 
|weight = 
|weighTop = 
|engine = 
|engineTop = 
|speed = 
|traverse = 
|traverseTop = 
|pivot =
|pivotTop =
|turretTraverse = 
|turretTraverseTop = 
|gunTraverse = 
|gunTraverseTop = 
|armor = 
|turretArmor = 
|turretArmorTop = 
|damage = 
|damageTop = 
|penetration = 
|penetrationTop = 
|rof = 
|rofTop = 
|ammo = 
|ammoTpo =
|view = 
|viewTop = 
|signal = 
|signalTop = 
|accuracy = 
|accuracyTop = 
|aim = 
|aimTop = 
|fire = 
|fireTop = 
|parent = 
|child = 
}}
Category: