Difference between revisions of "Template:Sidebar"
Revision as of 15:44, 5 May 2012 added option for tanks unavailable on EU/NA/SEA servers | Revision as of 08:53, 10 May 2012 stock/top separation | |||
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|ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX | |ix=[[:Category:Tier IX Tanks|Tier IX]]|9=Tier IX | |||
|x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X | |x=[[:Category:Tier X Tanks|Tier X]]|10=Tier X | |||
? | |#default=<span class="error">tier</span>}} | + | |#default=<span class="error">tier</span>}}</td> | |
? | </td></tr></table> | + | </tr></table> | |
<table style="text-indent:0;"> | <table style="text-indent:0;"> | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
Line 40: | Line 40: | |||
<td>{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}} [[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}}</td></tr> | <td>{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}} [[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}}</td></tr> | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
? | <tr><th> | + | <tr><th>Hitpoints</th> | |
? | <td>{{#if:{{{health|}}}|{{{health}}} | + | <td>{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Weight/Load Limit</th> | <tr><th>Weight/Load Limit</th> | |||
? | <td>{{#if:{{{weight|}}}|{{{weight}}}<span style="color:gray"> t</span>|<span class="error">weight</span>}}</td></tr> | + | <td>{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th colspan="2"><center>Crew</center></th> | <tr><th colspan="2"><center>Crew</center></th> | |||
Line 52: | Line 52: | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Engine Power</th> | <tr><th>Engine Power</th> | |||
? | <td>{{#if:{{{engine|}}}|{{{engine}}}<span style="color:gray"> hp</span>|<span class="error">engine</span>}}</td></tr> | + | <td>{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Speed Limit</th> | <tr><th>Speed Limit</th> | |||
Line 58: | Line 58: | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Traverse</th> | <tr><th>Traverse</th> | |||
? | <td>{{#if:{{{traverse|}}}|{{{traverse}}}<span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}}</td></tr> | + | <td>{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Pivot</th> | <tr><th>Pivot</th> | |||
? | <td>{{#if:{{{pivot|}}}|{{{pivot}}}|<span class="error">pivot</span>}}</td></tr> | + | <td>{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th colspan="2"><center>Armor</center></th></tr> | <tr><th colspan="2"><center>Armor</center></th></tr> | |||
Line 71: | Line 71: | |||
|td= | |td= | |||
|spg= | |spg= | |||
? | |#default=<tr><th>Turret Armor</th><td>{{#if:{{{turretArmor|}}}|{{{turretArmor}}}<span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}}</td></tr> | + | |#default=<tr><th>Turret Armor</th><td>{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr>}} | <tr><th class="spacer"></th><td></td></tr>}} | |||
<tr><th colspan="2"><center>Armament</center></th></tr> | <tr><th colspan="2"><center>Armament</center></th></tr> | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Damage</th> | <tr><th>Damage</th> | |||
? | <td>{{#if:{{{damage|}}}|{{{damage}}}<span style="color:gray"> HP</span>|<span class="error">damage</span>}}</td></tr> | + | <td>{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Penetration</th> | <tr><th>Penetration</th> | |||
? | <td>{{#if:{{{penetration|}}}|{{{penetration}}}<span style="color:gray"> mm</span>|<span class="error">penetration</span>}}</td></tr> | + | <td>{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Rate of Fire</th> | <tr><th>Rate of Fire</th> | |||
? | <td>{{#if:{{{rof|}}}|{{{rof}}}<span style="color:gray"> r/m</span>|<span class="error">rof</span>}}</td></tr> | + | <td>{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span><span style="color:gray"> r/m</span>|<span class="error">rof</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Accuracy</th> | <tr><th>Accuracy</th> | |||
? | <td>{{#if:{{{accuracy|}}}|{{{accuracy}}}<span style="color:gray"> m</span>|<span class="error">accuracy</span>}}</td></tr> | + | <td>{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span><span style="color:gray"> m</span>|<span class="error">accuracy</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Aim time</th> | <tr><th>Aim time</th> | |||
? | <td>{{#if:{{{aim|}}}|{{{aim}}}<span style="color:gray"> s</span>|<span class="error">aim</span>}}</td></tr> | + | <td>{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span><span style="color:gray"> s</span>|<span class="error">aim</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
{{#switch:{{lc:{{{class}}}}} | {{#switch:{{lc:{{{class}}}}} | |||
Line 95: | Line 95: | |||
|#default=<tr><th>Turret Traverse</th>}} | |#default=<tr><th>Turret Traverse</th>}} | |||
{{#switch:{{lc:{{{class}}}}} | {{#switch:{{lc:{{{class}}}}} | |||
? | |td=<td>{{#if:{{{gunTraverse|}}}|{{{gunTraverse}}}<span style="color:gray"> | + | |td=<td>{{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">gunTraverse</span>}} | |
? | |spg=<td>{{#if:{{{gunTraverse|}}}|{{{gunTraverse}}}<span style="color:gray"> | + | |spg=<td>{{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">gunTraverse</span>}} | |
? | |#default=<td>{{#if:{{{turretTraverse|}}}|{{{turretTraverse}}}<span style="color:gray"> | + | |#default=<td>{{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretTraverse</span>}} | |
+ | }}</td></tr> | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Gun Arc</th> | <tr><th>Gun Arc</th> | |||
Line 103: | Line 104: | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Elevation Arc</th> | <tr><th>Elevation Arc</th> | |||
? | <td>{{#if:{{{gunVerticalLimits|}}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|<span class="error"> | + | <td>{{#if:{{{penetration|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{penetrationTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">penetration</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Ammo Capacity</th> | <tr><th>Ammo Capacity</th> | |||
? | <td>{{#if:{{{ammo|}}}|{{{ammo}}}<span style="color:gray"> rounds</span>|<span class="error">ammo</span>}}</td></tr> | + | <td>{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th colspan="2"><center>General</center></th></tr> | <tr><th colspan="2"><center>General</center></th></tr> | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Chance of Fire</th> | <tr><th>Chance of Fire</th> | |||
? | <td>{{#if:{{{fire|}}}|{{{fire}}}<span style="color:gray"> %</span>|<span class="error">fire</span>}}</td></tr> | + | <td>{{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>View Range</th> | <tr><th>View Range</th> | |||
? | <td>{{#if:{{{view|}}}|{{{view}}}<span style="color:gray"> m</span>|<span class="error">view</span>}}</td></tr> | + | <td>{{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span><span style="color:gray"> m</span>|<span class="error">view</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Signal Range</th> | <tr><th>Signal Range</th> | |||
? | <td>{{#if:{{{signal|}}}|{{{signal}}}<span style="color:gray"> m</span>|<span class="error">signal</span>}}</td></tr> | + | <td>{{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span><span style="color:gray"> m</span>|<span class="error">signal</span>}}</td></tr> | |
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
<tr><th>Parent</th> | <tr><th>Parent</th> | |||
Line 126: | Line 127: | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
</table> | </table> | |||
? | <div class="note">< | + | <div class="note"><span id="switcher" style="font-size:120%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span></div> | |
</div>__NOTOC__</includeonly><noinclude> | </div>__NOTOC__</includeonly><noinclude> | |||
==Notes== | ==Notes== | |||
*Missing or incorrect input will be red | *Missing or incorrect input will be red | |||
*Add only the numerical statistic, not the unit (ie. "32" not "32km/h") | *Add only the numerical statistic, not the unit (ie. "32" not "32km/h") | |||
? | *All tank info and related module info should be | + | *All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . | |
*Leave empty if stat is currently unavailable | *Leave empty if stat is currently unavailable | |||
*Inputs are limited by the format, example for Leichttraktor: | *Inputs are limited by the format, example for Leichttraktor: | |||
Line 140: | Line 141: | |||
**'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | |||
**'''cost''' = tank cost in store; (ie. "0") | **'''cost''' = tank cost in store; (ie. "0") | |||
? | **'''premium''' = premium yes|no | + | **'''premium''' = premium yes|no, can be skipped if no | |
? | **'''notInShop''' = tank is not available for gold yes|no | + | **'''notInShop''' = tank is not available for gold yes|no, can be skipped if no | |
? | **'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no | + | **'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no | |
**'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> | **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> | |||
**'''health''' = tank health/hit points; (ie. "110") | **'''health''' = tank health/hit points; (ie. "110") | |||
Line 182: | Line 183: | |||
|crew = | |crew = | |||
|health = | |health = | |||
+ | |healthTop = | |||
|weight = | |weight = | |||
+ | |weighTop = | |||
|engine = | |engine = | |||
+ | |engineTop = | |||
|speed = | |speed = | |||
|traverse = | |traverse = | |||
+ | |traverseTop = | |||
|pivot = | |pivot = | |||
+ | |pivotTop = | |||
|turretTraverse = | |turretTraverse = | |||
+ | |turretTraverseTop = | |||
+ | |gunTraverse = | |||
+ | |gunTraverseTop = | |||
|armor = | |armor = | |||
|turretArmor = | |turretArmor = | |||
+ | |turretArmorTop = | |||
|damage = | |damage = | |||
+ | |damageTop = | |||
|penetration = | |penetration = | |||
+ | |penetrationTop = | |||
|rof = | |rof = | |||
+ | |rofTop = | |||
|ammo = | |ammo = | |||
+ | |ammoTpo = | |||
|view = | |view = | |||
+ | |viewTop = | |||
|signal = | |signal = | |||
+ | |signalTop = | |||
|accuracy = | |accuracy = | |||
+ | |accuracyTop = | |||
|aim = | |aim = | |||
+ | |aimTop = | |||
|fire = | |fire = | |||
+ | |fireTop = | |||
|parent = | |parent = | |||
|child = | |child = |
Revision as of 08:53, 10 May 2012
Notes
- Missing or incorrect input will be red
- Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
- All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
- Leave empty if stat is currently unavailable
- Inputs are limited by the format, example for Leichttraktor:
- name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
- shortname = WG's internal designation for the tank (used for image file name lookup)
- nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "Germany", "USSR", "USA" etc. (ie. "germany")
- class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "Light", "Medium", "Heavy" etc. (ie. "light")
- tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
- cost = tank cost in store; (ie. "0")
- premium = premium yes|no, can be skipped if no
- notInShop = tank is not available for gold yes|no, can be skipped if no
- unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
- crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
- health = tank health/hit points; (ie. "110")
- weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
- engine = engine horse power; (ie. "51")
- speed = tank speed limit; (ie. "32")
- traverse = tank traverse speed; (ie. "34")
- pivot = tank can pivot/turn around center
- turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
- gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
- gunTraverseArc = gun traverse arc; (ie. "360")
- gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
- armor = tank armor (front/side/rear); (ie."14/12/12")
- turretArmor = turret armor (front/side/rear); (ie."14/12/12")
- damage = standard shell damage (min-max); (ie."22-42")
- penetration = standard shell penetration (min-max); (ie."24-44")
- rof = rate of fire; (ie. "30")
- ammo = ammo count; (ie. "105")
- view = view range; (ie. "270")
- signal = radio signal range; (ie. "100")
- accuracy = gun dispersion @ 100m; (ie. "0.4")
- aim = aim focus time; (ie. "1.5")
- fire = change of engine fire; (ie. "25")
- parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
- child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})
Template
{{Tank |name = |shortname = |nation = |class = |tier = |cost = |premium= |notInShop = |unavailable = |crew = |health = |healthTop = |weight = |weighTop = |engine = |engineTop = |speed = |traverse = |traverseTop = |pivot = |pivotTop = |turretTraverse = |turretTraverseTop = |gunTraverse = |gunTraverseTop = |armor = |turretArmor = |turretArmorTop = |damage = |damageTop = |penetration = |penetrationTop = |rof = |rofTop = |ammo = |ammoTpo = |view = |viewTop = |signal = |signalTop = |accuracy = |accuracyTop = |aim = |aimTop = |fire = |fireTop = |parent = |child = }}
Category: