Modèle:SidebarDPM : Différence entre versions
Version du 27 août 2014 à 15:29 | Version actuelle en date du 12 octobre 2016 à 04:07 | |||
26 révisions intermédiaires par 2 utilisateurs non affichées | ||||
Ligne 4 : | Ligne 4 : | |||
{{#vardefine:gun|{{{2|}}}}} | {{#vardefine:gun|{{{2|}}}}} | |||
{{#vardefine:sidebar|{{{3|}}}}} | {{#vardefine:sidebar|{{{3|}}}}} | |||
? | {{#vardefine:damage1|{{#combatchars:{{#var:tank}}::{{#var:gun}}|damage1}}}} | + | {{#vardefine:damage1|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|damage1}}}} | |
? | {{#vardefine:damage2|{{#combatchars:{{#var:tank}}::{{#var:gun}}|damage2}}}} | + | {{#vardefine:damage2|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|damage2}}}} | |
? | {{#vardefine:damage3|{{#combatchars:{{#var:tank}}::{{#var:gun}}|damage3}}}} | + | {{#vardefine:damage3|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|damage3}}}} | |
+ | {{#vardefine:shell1|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|shellKind1}}}} | |||
+ | {{#vardefine:shell2|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|shellKind2}}}} | |||
+ | {{#vardefine:shell3|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|shellKind3}}}} | |||
{{#if:{{#pos:{{#combatchars:{{#var:tank}}|crew}}|Commander (|}}}}| | {{#if:{{#pos:{{#combatchars:{{#var:tank}}|crew}}|Commander (|}}}}| | |||
Ligne 20 : | Ligne 23 : | |||
{{#vardefine:burstLength|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|burstCount}}}} | {{#vardefine:burstLength|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|burstCount}}}} | |||
{{#vardefine:magSize|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|clipCount}}}} | {{#vardefine:magSize|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|clipCount}}}} | |||
? | {{#vardefine:clipReloadTime|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}| | + | {{#vardefine:clipReloadTime|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|rate}}}} | |
? | {{#vardefine:magRoF|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}| | + | {{#vardefine:magRoF|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|rate}}}} | |
{{#vardefine:magReloadTime|{{#expr:{{#expr:60/{{#var:magRoF}}}}round2}}}} | {{#vardefine:magReloadTime|{{#expr:{{#expr:60/{{#var:magRoF}}}}round2}}}} | |||
? | {{#vardefine:ReloadTime|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}| | + | {{#vardefine:ReloadTime|{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|rate}}}} | |
{{#vardefine:ReloadTimeRammer|{{#expr:{{#var:ReloadTime}}*0.9}}}} | {{#vardefine:ReloadTimeRammer|{{#expr:{{#var:ReloadTime}}*0.9}}}} | |||
? | {{#vardefine:RoFvalue|{{#expr:{{#expr: | + | {{#vardefine:RoFvalue|{{#expr:{{#expr:{{#combatchars:gun:{{#var:tank}}::{{#var:gun}}|rate}} round 2}}}}}} | |
? | {{#vardefine:Nominal|{{#expr: | + | {{#vardefine:Nominal|{{#expr:{{#var:RoFvalue}}}}}} | |
? | {{#vardefine:crew50|{{#expr:{{#expr:{{#var:Nominal}} | + | {{#vardefine:crew50|{{#expr:{{#expr:{{#var:Nominal}}*0.807244}}round 2}}}} | |
? | {{#vardefine:crew75|{{#expr:{{#expr:{{#var:Nominal}} | + | {{#vardefine:crew75|{{#expr:{{#expr:{{#var:Nominal}}*0.9245088}}round 2}}}} | |
? | {{#vardefine:crew100|{{#expr:{{#expr:{{#var:Nominal}} | + | {{#vardefine:crew100|{{#expr:{{#expr:{{#var:Nominal}}*1.042933}}round 2}}}} | |
? | {{#vardefine:Rammer|{{#expr:{{#expr:{{#var:crew100}} | + | {{#vardefine:Rammer|{{#expr:{{#expr:{{#var:crew100}}/0.9}}round 2}}}} | |
? | {{#vardefine:Vents|{{#expr:{{#expr:{{#var:crew100}} | + | {{#vardefine:Vents|{{#expr:{{#expr:{{#var:crew100}}*1.066431/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerVents|{{#expr:{{#expr:{{#var:crew100}} | + | {{#vardefine:RammerVents|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.066431/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerVentsBiA|{{#expr:{{#expr:{{#var:crew100}} | + | {{#vardefine:RammerVentsBiA|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.090106/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerMaxCrew|{{#expr:{{#expr:{{#var:crew100}} | + | {{#vardefine:RammerMaxCrew|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.137279/1.042933}}round 2}}}} | |
? | {{#vardefine:NominalFS|{{#expr:{{#var:Nominal}} | + | {{#vardefine:NominalFS|{{#expr:{{#var:Nominal}}}}}} | |
? | {{#vardefine:crew50FS|{{#expr:{{#expr:{{#var:NominalFS}} | + | {{#vardefine:crew50FS|{{#expr:{{#expr:{{#var:NominalFS}}*0.807244}}round 2}}}} | |
? | {{#vardefine:crew75FS|{{#expr:{{#expr:{{#var:NominalFS}} | + | {{#vardefine:crew75FS|{{#expr:{{#expr:{{#var:NominalFS}}*0.9245088}}round 2}}}} | |
? | {{#vardefine:crew100FS|{{#expr:{{#expr:{{#var:NominalFS}} | + | {{#vardefine:crew100FS|{{#expr:{{#expr:{{#var:NominalFS}}*1.042933}}round 2}}}} | |
? | {{#vardefine:RammerFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RammerFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9}}round 2}}}} | |
? | {{#vardefine:VentsFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:VentsFS|{{#expr:{{#expr:{{#var:crew100FS}}*1.066431/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerVentsFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RammerVentsFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.066431/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerVentsBiAFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RammerVentsBiAFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.090106/1.042933}}round 2}}}} | |
? | {{#vardefine:RammerMaxCrewFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RammerMaxCrewFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.137279/1.042933}}round 2}}}} | |
? | {{#vardefine:RushOnlyFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RushOnlyFS|{{#expr:{{#expr:{{#var:crew100FS}}*1.091}}round 2}}}} | |
? | {{#vardefine:RammerMaxCrewRushFS|{{#expr:{{#expr:{{#var:crew100FS}} | + | {{#vardefine:RammerMaxCrewRushFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.13/1.091}}round 2}}}} | |
? | {{#vardefine:AutoRoF|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}} | + | {{#vardefine:AutoRoF|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine:AutoNominal|{{#expr:{{#var:AutoRoF}}*{{#var: | + | {{#vardefine:AutoNominal|{{#expr:{{#var:AutoRoF}}}}}} | |
? | {{#vardefine: | + | {{#vardefine:autocrew50|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/0.807244+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine: | + | {{#vardefine:autocrew75|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/0.9245088+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine: | + | {{#vardefine:autocrew100|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine: | + | {{#vardefine:autoVents|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.066431*1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine: | + | {{#vardefine:autoVentsBiA|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.090106*1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
? | {{#vardefine:autoMaxCrewRush|{{#expr:{{#expr:{{#var: | + | {{#vardefine:autoMaxCrewRush|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.13*1.04/1.091+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |
+ | ||||
+ | {{#vardefine:AutoRoFFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:AutoNominalFS|{{#expr:{{#var:AutoRoFFS}}}}}} | |||
+ | {{#vardefine:autocrew50FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/0.807244+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autocrew75FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/0.9245088+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autocrew100FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoVentsFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.066431*1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoVentsBiAFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.090106*1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoMaxCrewRushFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.13*1.04/1.091+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | ||||
+ | ||||
+ | ||||
+ | ||||
+ | ||||
+ | ||||
+ | {{#if: {{#var:crewcheck1}} {{#var:crewcheck2}}| | |||
+ | {{#vardefine:Nominal|{{#expr:{{#var:RoFvalue}}}}}} | |||
+ | {{#vardefine:crew50|{{#expr:{{#expr:{{#var:Nominal}}*0.785689}}round 2}}}} | |||
+ | {{#vardefine:crew75|{{#expr:{{#expr:{{#var:Nominal}}*0.892933}}round 2}}}} | |||
+ | {{#vardefine:crew100|{{#expr:{{#expr:{{#var:Nominal}}}}round 2}}}} | |||
+ | {{#vardefine:Rammer|{{#expr:{{#expr:{{#var:crew100}}/0.9}}round 2}}}} | |||
+ | {{#vardefine:Vents|{{#expr:{{#expr:{{#var:crew100}}*1.0234}}round 2}}}} | |||
+ | {{#vardefine:RammerVents|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.0234}}round 2}}}} | |||
+ | {{#vardefine:RammerVentsBiA|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.042933}}round 2}}}} | |||
+ | {{#vardefine:RammerMaxCrew|{{#expr:{{#expr:{{#var:crew100}}/0.9*1.0879}}round 2}}}} | |||
+ | ||||
+ | {{#vardefine:NominalFS|{{#expr:{{#var:Nominal}}}}}} | |||
+ | {{#vardefine:crew50FS|{{#expr:{{#expr:{{#var:NominalFS}}*0.785689}}round 2}}}} | |||
+ | {{#vardefine:crew75FS|{{#expr:{{#expr:{{#var:NominalFS}}*0.892933}}round 2}}}} | |||
+ | {{#vardefine:crew100FS|{{#expr:{{#expr:{{#var:NominalFS}}}}round 2}}}} | |||
+ | {{#vardefine:RammerFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9}}round 2}}}} | |||
+ | {{#vardefine:VentsFS|{{#expr:{{#expr:{{#var:crew100FS}}*1.0234}}round 2}}}} | |||
+ | {{#vardefine:RammerVentsFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.0234}}round 2}}}} | |||
+ | {{#vardefine:RammerVentsBiAFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.042933}}round 2}}}} | |||
+ | {{#vardefine:RammerMaxCrewFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.0879}}round 2}}}} | |||
+ | {{#vardefine:RushOnlyFS|{{#expr:{{#expr:{{#var:crew100FS}}*1.091}}round 2}}}} | |||
+ | {{#vardefine:RammerMaxCrewRushFS|{{#expr:{{#expr:{{#var:crew100FS}}/0.9*1.13/1.091}}round 2}}}} | |||
+ | ||||
+ | {{#vardefine:AutoRoF|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:AutoNominal|{{#expr:{{#var:AutoRoF}}}}}} | |||
+ | {{#vardefine:autocrew50|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/0.785689+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:autocrew75|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/0.892933+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:autocrew100|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:autoVents|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.0234+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:autoVentsBiA|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | {{#vardefine:autoMaxCrewRush|{{#expr:60*({{#var:magSize}}/({{#var:clipReloadTime}}/1.0879/1.091+({{#var:magSize}}-1)*{{#var:magReloadTime}})) round 2}}}} | |||
+ | ||||
+ | {{#vardefine:AutoRoFFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:AutoNominalFS|{{#expr:{{#var:AutoRoFFS}}}}}} | |||
+ | {{#vardefine:autocrew50FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/0.785689+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autocrew75FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/0.892933+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autocrew100FS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoVentsFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.0234+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoVentsBiAFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.042933+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | {{#vardefine:autoMaxCrewRushFS|{{#expr:{{#var:magSize}}+((60-({{#var:magSize}}-1)*{{#var:magReloadTime}})*({{#var:magSize}}/({{#var:clipReloadTime}}/1.0879/1.091+({{#var:magSize}}-1)*{{#var:magReloadTime}}))) round 2}}}} | |||
+ | |}} | |||
</div> | </div> | |||
{{#ifeq:{{#var:sidebar}}|yes | {{#ifeq:{{#var:sidebar}}|yes | |||
? | |<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right: | + | |{{#expr:{{#var:damage1}}*{{#var:AutoNominal}}}} <div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:20px;"> | |
? | <b>{{#if:{{#var:burstLength}}| | + | <b>{{#if:{{#var:burstLength}}|Magazine-fed Gun|Autoloaded Gun}}</b><br /> | |
<br /> | <br /> | |||
? | ''Using Shell Type 1''<br /> | + | ''Using Shell Type 1 ({{#var:damage1}} Damage):''<br /> | |
+ | {{#ifeq:{{#var:shell1}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
<br /> | <br /> | |||
''Theoretical Damage Per Minute''<br /> | ''Theoretical Damage Per Minute''<br /> | |||
? | Nominal: '''{{#var:AutoNominal}}''' | + | Nominal: '''{{#expr:{{#var:damage1}}*{{#var:AutoNominal}}}}'''<br /> | |
? | 50% Crew: '''{{#var:autocrew50}}''' | + | 50% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew50}}}}'''<br /> | |
? | 75% Crew: '''{{#var:autocrew75}}''' | + | 75% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew75}}}}'''<br /> | |
? | 100% Crew: '''{{#var:autocrew100}}''' | + | 100% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew100}}}}'''<br /> | |
? | With Vents: '''{{#var: | + | With Vents: '''{{#expr:{{#var:damage1}}*{{#var:autoVents}}}}'''<br /> | |
? | With Vents and BiA: '''{{#var: | + | With Vents and BiA: '''{{#expr:{{#var:damage1}}*{{#var:autoVentsBiA}}}}'''<br /> | |
+ | <br /> | |||
+ | ''Advantageous Damage Per Minute''<br /> | |||
+ | Loaded-mag DPM: '''{{#expr:{{#var:damage1}}*{{#var:AutoNominalFS}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew50FS}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew75FS}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage1}}*{{#var:autocrew100FS}}}}'''<br /> | |||
+ | With Vents: '''{{#expr:{{#var:damage1}}*{{#var:autoVentsFS}}}}'''<br /> | |||
+ | With Vents and BiA: '''{{#expr:{{#var:damage1}}*{{#var:autoVentsBiAFS}}}}'''<br /> | |||
Click [[Automatic_Loader|here]] for more information.</span></div></div> | Click [[Automatic_Loader|here]] for more information.</span></div></div> | |||
? | |<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;"> | + | {{#if:{{#var:damage2}}|<div class="wiki_tooltip">▼<div align="right"><span class="tooltip_brown" style="right:15px;"> | |
+ | <b>{{#if:{{#var:burstLength}}|Magazine-fed Gun|Autoloaded Gun}}</b><br /> | |||
+ | <br /> | |||
+ | ''Using Shell Type 2 ({{#var:damage2}} Damage):''<br /> | |||
+ | {{#ifeq:{{#var:shell2}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
+ | <br /> | |||
+ | ''Theoretical Damage Per Minute''<br /> | |||
+ | Nominal: '''{{#expr:{{#var:damage2}}*{{#var:AutoNominal}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew50}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew75}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew100}}}}'''<br /> | |||
+ | With Vents: '''{{#expr:{{#var:damage2}}*{{#var:autoVents}}}}'''<br /> | |||
+ | With Vents and BiA: '''{{#expr:{{#var:damage2}}*{{#var:autoVentsBiA}}}}'''<br /> | |||
+ | <br /> | |||
+ | ''Advantageous Damage Per Minute''<br /> | |||
+ | Loaded-mag DPM: '''{{#expr:{{#var:damage2}}*{{#var:AutoNominalFS}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew50FS}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew75FS}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage2}}*{{#var:autocrew100FS}}}}'''<br /> | |||
+ | With Vents: '''{{#expr:{{#var:damage2}}*{{#var:autoVentsFS}}}}'''<br /> | |||
+ | With Vents and BiA: '''{{#expr:{{#var:damage2}}*{{#var:autoVentsBiAFS}}}}'''<br /> | |||
+ | Click [[Automatic_Loader|here]] for more information.</span></div></div>|}} | |||
+ | {{#if:{{#var:damage3}}|<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;"> | |||
+ | <b>{{#if:{{#var:burstLength}}|Magazine-fed Gun|Autoloaded Gun}}</b><br /> | |||
+ | <br /> | |||
+ | ''Using Shell Type 3 ({{#var:damage3}} Damage):''<br /> | |||
+ | {{#ifeq:{{#var:shell3}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
+ | <br /> | |||
+ | ''Theoretical Damage Per Minute''<br /> | |||
+ | Nominal: '''{{#expr:{{#var:damage3}}*{{#var:AutoNominal}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew50}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew75}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew100}}}}'''<br /> | |||
+ | With Vents: '''{{#expr:{{#var:damage3}}*{{#var:autoVents}}}}'''<br /> | |||
+ | With Vents and BiA: '''{{#expr:{{#var:damage3}}*{{#var:autoVentsBiA}}}}'''<br /> | |||
+ | <br /> | |||
+ | ''Advantageous Damage Per Minute''<br /> | |||
+ | Loaded-mag DPM: '''{{#expr:{{#var:damage3}}*{{#var:AutoNominalFS}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew50FS}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew75FS}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage3}}*{{#var:autocrew100FS}}}}'''<br /> | |||
+ | With Vents: '''{{#expr:{{#var:damage3}}*{{#var:autoVentsFS}}}}'''<br /> | |||
+ | With Vents and BiA: '''{{#expr:{{#var:damage3}}*{{#var:autoVentsBiAFS}}}}'''<br /> | |||
+ | Click [[Automatic_Loader|here]] for more information.</span></div></div>|}} | |||
+ | |{{#expr:{{#var:damage1}}*{{#var:Nominal}}}} <div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:20px;"> | |||
<b>Standard Gun</b><br /> | <b>Standard Gun</b><br /> | |||
<br /> | <br /> | |||
''Using Shell Type 1 ({{#var:damage1}} Damage):''<br /> | ''Using Shell Type 1 ({{#var:damage1}} Damage):''<br /> | |||
+ | {{#ifeq:{{#var:shell1}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
+ | <br /> | |||
+ | '' Theoretical Damage Per Minute''<br /> | |||
+ | Nominal DPM: '''{{#expr:{{#var:damage1}}*{{#var:Nominal}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew50}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew75}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew100}}}}'''<br /> | |||
+ | ''100% Crew''<br /> | |||
+ | Vents: '''{{#expr:{{#var:damage1}}*{{#var:Vents}}}}'''<br /> | |||
+ | Rammer: '''{{#expr:{{#var:damage1}}*{{#var:Rammer}}}}'''<br /> | |||
+ | Both: '''{{#expr:{{#var:damage1}}*{{#var:RammerVents}}}}'''<br /> | |||
+ | Both and BiA: '''{{#expr:{{#var:damage1}}*{{#var:RammerVentsBiA}}}}'''<br /> | |||
+ | Both and Max Crew %: '''{{#expr:{{#var:damage1}}*{{#var:RammerMaxCrew}}}}'''<br /> | |||
+ | <br /> | |||
+ | ''Advantageous Damage Per Minute''<br /> | |||
+ | First-shot DPM: '''{{#expr:{{#var:damage1}}*{{#var:NominalFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew50FS}}+{{#var:damage1}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew75FS}}+{{#var:damage1}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage1}}*{{#var:crew100FS}}+{{#var:damage1}}}}'''<br /> | |||
+ | ''100% Crew''<br /> | |||
+ | Rammer: '''{{#expr:{{#var:damage1}}*{{#var:RammerFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | Vents: '''{{#expr:{{#var:damage1}}*{{#var:VentsFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | Both: '''{{#expr:{{#var:damage1}}*{{#var:RammerVentsFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | Both and BiA: '''{{#expr:{{#var:damage1}}*{{#var:RammerVentsBiAFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | Both and Max Crew %: '''{{#expr:{{#var:damage1}}*{{#var:RammerMaxCrewFS}}+{{#var:damage1}}}}'''<br /> | |||
+ | See [[Crew|here]], [[Consumables|here]], or [[Equipment|here]] for more information.</span></div></div> | |||
+ | {{#if:{{#var:damage2}}|<div class="wiki_tooltip">▼<div align="right"><span class="tooltip_brown" style="right:15px;"> | |||
+ | <b>Standard Gun</b><br /> | |||
+ | <br /> | |||
+ | ''Using Shell Type 2 ({{#var:damage2}} Damage):''<br /> | |||
+ | {{#ifeq:{{#var:shell2}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
+ | <br /> | |||
+ | '' Theoretical Damage Per Minute''<br /> | |||
+ | Nominal DPM: '''{{#expr:{{#var:damage2}}*{{#var:Nominal}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew50}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew75}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew100}}}}'''<br /> | |||
+ | ''100% Crew''<br /> | |||
+ | Vents: '''{{#expr:{{#var:damage2}}*{{#var:Vents}}}}'''<br /> | |||
+ | Rammer: '''{{#expr:{{#var:damage2}}*{{#var:Rammer}}}}'''<br /> | |||
+ | Both: '''{{#expr:{{#var:damage2}}*{{#var:RammerVents}}}}'''<br /> | |||
+ | Both and BiA: '''{{#expr:{{#var:damage2}}*{{#var:RammerVentsBiA}}}}'''<br /> | |||
+ | Both and Max Crew %: '''{{#expr:{{#var:damage2}}*{{#var:RammerMaxCrew}}}}'''<br /> | |||
+ | <br /> | |||
+ | ''Advantageous Damage Per Minute''<br /> | |||
+ | First-shot DPM: '''{{#expr:{{#var:damage2}}*{{#var:NominalFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | 50% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew50FS}}+{{#var:damage2}}}}'''<br /> | |||
+ | 75% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew75FS}}+{{#var:damage2}}}}'''<br /> | |||
+ | 100% Crew: '''{{#expr:{{#var:damage2}}*{{#var:crew100FS}}+{{#var:damage2}}}}'''<br /> | |||
+ | ''100% Crew''<br /> | |||
+ | Rammer: '''{{#expr:{{#var:damage2}}*{{#var:RammerFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | Vents: '''{{#expr:{{#var:damage2}}*{{#var:VentsFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | Both: '''{{#expr:{{#var:damage2}}*{{#var:RammerVentsFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | Both and BiA: '''{{#expr:{{#var:damage2}}*{{#var:RammerVentsBiAFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | Both and Max Crew %: '''{{#expr:{{#var:damage2}}*{{#var:RammerMaxCrewFS}}+{{#var:damage2}}}}'''<br /> | |||
+ | See [[Crew|here]], [[Consumables|here]], or [[Equipment|here]] for more information.</span></div></div>|}} | |||
+ | {{#if:{{#var:damage3}}|<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;"> | |||
+ | <b>Standard Gun</b><br /> | |||
+ | <br /> | |||
+ | ''Using Shell Type 3 ({{#var:damage3}} Damage):''<br /> | |||
+ | {{#ifeq:{{#var:shell3}}|HIGH_EXPLOSIVE|<span style="color:maroon"><big>With wholly penetrating hits</big></span><br />|}} | |||
<br /> | <br /> | |||
'' Theoretical Damage Per Minute''<br /> | '' Theoretical Damage Per Minute''<br /> | |||
? | Nominal DPM: '''{{#var:Nominal}}''' | + | Nominal DPM: '''{{#expr:{{#var:damage3}}*{{#var:Nominal}}}}'''<br /> | |
? | 50% Crew: '''{{#var:crew50}}''' | + | 50% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew50}}}}'''<br /> | |
? | 75% Crew: '''{{#var:crew75}}''' | + | 75% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew75}}}}'''<br /> | |
? | 100% Crew: '''{{#var:crew100}}''' | + | 100% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew100}}}}'''<br /> | |
? | ''100% Crew'' | + | ''100% Crew''<br /> | |
? | Vents: '''{{#var:Vents}}''' | + | Vents: '''{{#expr:{{#var:damage3}}*{{#var:Vents}}}}'''<br /> | |
? | Rammer: '''{{#var:Rammer}}''' | + | Rammer: '''{{#expr:{{#var:damage3}}*{{#var:Rammer}}}}'''<br /> | |
? | Both: '''{{#var:RammerVents}}''' | + | Both: '''{{#expr:{{#var:damage3}}*{{#var:RammerVents}}}}'''<br /> | |
? | Both and BiA: '''{{#var:RammerVentsBiA}}''' | + | Both and BiA: '''{{#expr:{{#var:damage3}}*{{#var:RammerVentsBiA}}}}'''<br /> | |
? | Both and Max Crew %: '''{{#var:RammerMaxCrew}}''' | + | Both and Max Crew %: '''{{#expr:{{#var:damage3}}*{{#var:RammerMaxCrew}}}}'''<br /> | |
<br /> | <br /> | |||
? | '' | + | ''Advantageous Damage Per Minute''<br /> | |
? | First-shot DPM: '''{{#var:NominalFS}}'''<br /> | + | First-shot DPM: '''{{#expr:{{#var:damage3}}*{{#var:NominalFS}}+{{#var:damage3}}}}'''<br /> | |
? | 50% Crew: '''{{#var:crew50FS}}''' | + | 50% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew50FS}}+{{#var:damage3}}}}'''<br /> | |
? | 75% Crew: '''{{#var:crew75FS}}''' | + | 75% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew75FS}}+{{#var:damage3}}}}'''<br /> | |
? | 100% Crew: '''{{#var:crew100FS}}''' | + | 100% Crew: '''{{#expr:{{#var:damage3}}*{{#var:crew100FS}}+{{#var:damage3}}}}'''<br /> | |
? | ''100% Crew'' | + | ''100% Crew''<br /> | |
? | Rammer: '''{{#var:RammerFS}}''' | + | Rammer: '''{{#expr:{{#var:damage3}}*{{#var:RammerFS}}+{{#var:damage3}}}}'''<br /> | |
? | Vents: '''{{#var:VentsFS}}''' | + | Vents: '''{{#expr:{{#var:damage3}}*{{#var:VentsFS}}+{{#var:damage3}}}}'''<br /> | |
? | Both: '''{{#var:RammerVentsFS}}''' | + | Both: '''{{#expr:{{#var:damage3}}*{{#var:RammerVentsFS}}+{{#var:damage3}}}}'''<br /> | |
? | Both and BiA: '''{{#var:RammerVentsBiAFS}}''' | + | Both and BiA: '''{{#expr:{{#var:damage3}}*{{#var:RammerVentsBiAFS}}+{{#var:damage3}}}}'''<br /> | |
? | Both and Max Crew %: '''{{#var:RammerMaxCrewFS}}''' | + | Both and Max Crew %: '''{{#expr:{{#var:damage3}}*{{#var:RammerMaxCrewFS}}+{{#var:damage3}}}}'''<br /> | |
? | See [[Crew| | + | See [[Crew|here]], [[Consumables|here]], or [[Equipment|here]] for more information.</span></div></div>|}} | |
}} | }} | |||
Ligne 107 : | Ligne 280 : | |||
==Usage== | ==Usage== | |||
<pre> | <pre> | |||
? | {{ | + | {{SidebarDPM|tankcode|gun|sidebar}} | |
</pre> | </pre> | |||
Template for Damage-per-minute tooltip. Reports to Tankdata. | Template for Damage-per-minute tooltip. Reports to Tankdata. |
Version actuelle en date du 12 octobre 2016 à 04:07
Usage
{{SidebarDPM|tankcode|gun|sidebar}}
Template for Damage-per-minute tooltip. Reports to Tankdata.
- Tank code should be used to specify the tank. The tank codes are listed here: https://wiki.wargaming.net/ru/WoT:Коды_техники in the Code column (the 3rd column).
- gun = stock or top
- sidebar = yes for autoloader explanation triangle, no for non-autoloader explanation triangle
Catégorie :