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Version du 7 octobre 2012 à 05:44Version actuelle en date du 30 octobre 2014 à 10:40
64 versions
 
44 révisions intermédiaires par 13 utilisateurs non affichées
Ligne 28 :Ligne 28 :
 |c = Summer |c = Summer
 |d=A more or less unique map in that the teams do not start near the flags, Komarin offers multiple tactical options. The teams start in the north and south, divided by rivers offering three routes. The rivers itself are mostly impassable. The middle bridge is also only accessible once a heavy tank clears the obstacles by driving over them or if someone clears them with HE ammo. The center route is a large, elevated, and wooded island connected by bridge to the south, and offers firing positions to nearly the entire map, but at the cost of being exposed if spotted. A small village on both the west and east side of the map offer attackers valuable cover en route to the flag, but leave any tank passing the village exposed to covered and concealed defenders once they leave the village. |d=A more or less unique map in that the teams do not start near the flags, Komarin offers multiple tactical options. The teams start in the north and south, divided by rivers offering three routes. The rivers itself are mostly impassable. The middle bridge is also only accessible once a heavy tank clears the obstacles by driving over them or if someone clears them with HE ammo. The center route is a large, elevated, and wooded island connected by bridge to the south, and offers firing positions to nearly the entire map, but at the cost of being exposed if spotted. A small village on both the west and east side of the map offer attackers valuable cover en route to the flag, but leave any tank passing the village exposed to covered and concealed defenders once they leave the village.
 +
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 {{#ifeq:{{{map}}}|Malinovka|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Malinovka|{{{{{template}}}|m={{{map}}}
Ligne 34 :Ligne 35 :
 |c = Summer |c = Summer
 |d=Initial staging areas are separated by a wide open field, ideal for artillery and defensive operations. Make use of flanking maneuvers and natural defenses like woods, hills, and farmhouses, as these can be decisive. Another option is a well-coordinated high-speed combined arms attack across the field which could bring victory, but at the risk of a bloody loss. |d=Initial staging areas are separated by a wide open field, ideal for artillery and defensive operations. Make use of flanking maneuvers and natural defenses like woods, hills, and farmhouses, as these can be decisive. Another option is a well-coordinated high-speed combined arms attack across the field which could bring victory, but at the risk of a bloody loss.
?Colloquially also known as "Campingnovka" for the tendency of most players to just sit behind cover on their side of the starting field and snipe each other.+Colloquially also known as "Campinovka" for the tendency of most players to just sit behind cover on their side of the starting field and snipe each other.
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 {{#ifeq:{{{map}}}|Murovanka|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Murovanka|{{{{{template}}}|m={{{map}}}
 |n=Murovanka |n=Murovanka
?|s=800m x 800m+|s=1000m x 1000m
 |c = Summer |c = Summer
 |d=A small town dominates the center of the map, with a large forest providing concealment in the east and high ground to the west. The forest provides effective concealment, but lacks cover from fire; whereas the town has plentiful cover, but lacks concealment. |d=A small town dominates the center of the map, with a large forest providing concealment in the east and high ground to the west. The forest provides effective concealment, but lacks cover from fire; whereas the town has plentiful cover, but lacks concealment.
Ligne 47 :Ligne 48 :
 |c = Summer |c = Summer
 |d=Generally open, but hilly, terrain around a vital railroad, with groups of trees providing shelter for tank destroyers. On the offensive, watch your own flanks while striking against the enemy flanks. Artillery has free reign, with the only real hindrance being the train cars themselves, but the open terrain makes them very vulnerable to raids by light vehicles. |d=Generally open, but hilly, terrain around a vital railroad, with groups of trees providing shelter for tank destroyers. On the offensive, watch your own flanks while striking against the enemy flanks. Artillery has free reign, with the only real hindrance being the train cars themselves, but the open terrain makes them very vulnerable to raids by light vehicles.
 +
 +In 9.2, a new version of this map came out. It call Fiery Salient. It's the same map but with improved graphic and objects.
 }}| }}|
 {{#ifeq:{{{map}}}|Redshire|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Redshire|{{{{{template}}}|m={{{map}}}
Ligne 81 :Ligne 84 :
 |n=Himmelsdorf |n=Himmelsdorf
 |s=700m x 700m |s=700m x 700m
?|c = Unknown+|c = Summer
?|d=Literally translated as "sky village" from German, this labyrinth of streets and squares are a large hindrance for artillery and tank destroyers, but ideal for speedy breakthrough and bypass by medium and light vehicles. With the castle dominating the area, access roads running by the hill and along the railway lines to help you out of the impasse.+|d=Literally translated as "sky village" from German, this labyrinth of streets and squares are a large hindrance for artillery and tank destroyers, but ideal for speedy breakthrough and bypass by medium and light vehicles. With the castle dominating the area, access roads running by the hill and along the railway lines to help you out of the impasse. '''There also a winter Himmelsdorf, it's the same map but with upgraded graphic. It will use winter camouflage instead of summer.'''
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 {{#ifeq:{{{map}}}|Monastery|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Monastery|{{{{{template}}}|m={{{map}}}
Ligne 105 :Ligne 108 :
 |n=Ensk |n=Ensk
 |s=600m x 600m |s=600m x 600m
?|c = Unknown+|c = Summer
 |d=A mixture of city outskirts and suburban areas with railroad tracks spanning and dividing this map. Plan your tactics to take advantage of defensive choke points and cover open areas with your vehicles. Artillery is great for deterring enemy breakthroughs, but remains almost defenseless when exposed to enemy vehicles attacking from cover. |d=A mixture of city outskirts and suburban areas with railroad tracks spanning and dividing this map. Plan your tactics to take advantage of defensive choke points and cover open areas with your vehicles. Artillery is great for deterring enemy breakthroughs, but remains almost defenseless when exposed to enemy vehicles attacking from cover.
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Ligne 135 :Ligne 138 :
 |n=Ruinberg |n=Ruinberg
 |s=800m x 800m |s=800m x 800m
?|c = Unknown+|c = Summer
 |d=Concentric city streets, along with dense forests and bushes in the overgrown park allow for hidden maneuvers and redeployment of your troops. Although artillery fire is of limited use in the city, the debris provides effective cover for your troops. |d=Concentric city streets, along with dense forests and bushes in the overgrown park allow for hidden maneuvers and redeployment of your troops. Although artillery fire is of limited use in the city, the debris provides effective cover for your troops.
 }}| }}|
 {{#ifeq:{{{map}}}|Siegfried Line|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Siegfried Line|{{{{{template}}}|m={{{map}}}
 |n=Siegfried Line |n=Siegfried Line
?|s=800m x 800m+|s=1000m x 1000m
 |c = Summer |c = Summer
 |d=A wonderful map combining the best of both worlds. The west side is open fields with little cover, excellent for quick flanks around the side for those looking for an early victory. To the east, the town offers concealment and cover for those brave enough to enter its confines. |d=A wonderful map combining the best of both worlds. The west side is open fields with little cover, excellent for quick flanks around the side for those looking for an early victory. To the east, the town offers concealment and cover for those brave enough to enter its confines.
Ligne 154 :Ligne 157 :
 |s=600m x 600m |s=600m x 600m
 |c = Summer |c = Summer
?|d=Hills on the periphery of the map are covered with numerous houses and winding streets advantageous for surprise attacks. An open area between the bases is favorable for daring strikes.+|d=Hills on the periphery of the map are covered with numerous houses and winding streets advantageous for surprise attacks. An open area between the bases is favorable for daring strikes. '''Except for clan wars, this map is only available to tiers 3 and below.'''
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 {{#ifeq:{{{map}}}|Dragon Ridge|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Dragon Ridge|{{{{{template}}}|m={{{map}}}
Ligne 160 :Ligne 163 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Summer |c = Summer
?|d=A varied rugged landscape is marvelous for its fascinating grandeur. A lake, bamboo bushes and mountain ridges make this map peculiar and unique. The map offers several options for directions of attack, each of them being advantageous in its own way.+|d=A varied rugged landscape is marvelous for its fascinating grandeur. A lake, bamboo bushes and mountain ridges make this map peculiar and unique. The map offers several options for directions of attack, each of them being advantageous in its own way. '''As of patch 8.4 this map has been removed from random battles.'''
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 {{#ifeq:{{{map}}}|South Coast|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|South Coast|{{{{{template}}}|m={{{map}}}
Ligne 172 :Ligne 175 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Desert |c = Desert
?|d=Huge mountains and narrow valleys offer great advantages in a battle. You can engage in a fire duel across the gulf or enter a close quarter battle at the nearest port town or flank and capture enemy base.+|d=This map offers many great ambush spots, as well as possibilities for maneuvers and breakthroughs. A large airfield in the upper part of the map and a rocky highland in the center offer a major tactical challenge. Occupy the highland to get a perfect view of the surrounding terrain and dominate routes to the enemy base.
 }}| }}|
 {{#ifeq:{{{map}}}|Munchen|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Munchen|{{{{{template}}}|m={{{map}}}
Ligne 178 :Ligne 181 :
 |s=600m x 600m |s=600m x 600m
 |c = Summer |c = Summer
?|d=Opposing bases on this map are separated by cliffs and rocky ridges. A variety of cover allows for focused attacks in crucial directions. The direct route may seem ideal for a breakthrough assault, but do not neglect your flanks!+|d=This map depicts an industrial city devastated by war. A railway embankment divides the map in two, making it possible to concentrate forces for an attack or counterattack.
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?{{#ifeq:{{{map}}}|Seaport|{{{{{template}}}|m={{{map}}}+{{#ifeq:{{{map}}}|Port|{{{{{template}}}|m={{{map}}}
?|n=Seaport+|n=Port
 |s=800m x 800m |s=800m x 800m
?|c = Unknown+|c = Summer
?|d=The setting is an industrial area of a port city. Teams begin the battle surrounded by factory buildings, warehouses, and docks. An open space in the center of the map consists of a hilly, open area and railroad tracks. Train cars can provide cover during combat. The most direct route to the enemy base is along the two highway bridges above the railway tracks. Common tactics on this map might include ambush and firing from defilade positions. Surprise attacks to the enemy's rear can break a deadlock.+|d=The setting is an industrial area of a port city. Teams begin the battle surrounded by factory buildings, warehouses, and docks. An open space in the center of the map consists of a hilly, open area and railroad tracks. Train cars can provide cover during combat. The most direct route to the enemy base is along the two highway bridges above the railway tracks. Common tactics on this map might include ambush and firing from defilade positions. Surprise attacks to the enemy's rear can break a deadlock. '''This map was completely removed in patch 8.11.'''
 }}| }}|
 {{#ifeq:{{{map}}}|Highway|{{{{{template}}}|m={{{map}}} {{#ifeq:{{{map}}}|Highway|{{{{{template}}}|m={{{map}}}
Ligne 196 :Ligne 199 :
 |s=1000m x 1000m |s=1000m x 1000m
 |c = Summer |c = Summer
?|d=This coastal area is bounded by ocean and mountains. A railroad crosses the territory from north to south. Woody hills on the western flank are favorable for a swift attack. A straight road connecting the bases passes through a small town, which often becomes a contested piece of terrain. The bases are protected by the hills from direct attacks. However, the flanks of the bases are insecure and must be protected.+|d=This coastal area is bounded by ocean and mountains. A railroad crosses the territory from north to south. Small hills on the western flank are favorable for a swift attack. A straight road connecting the bases passes through a small town, which often becomes a contested piece of terrain. There is also a low ground beside the town, witch could use for flanking the west and the middle. The bases are protected by the hills from direct attacks. However, the flanks of the bases are insecure and must be protected.
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 +{{#ifeq:{{{map}}}|Asia Miao|{{{{{template}}}|m={{{map}}}
 +|n=Pearl River
 +|s=1000m x 1000m
 +|c = Summer
 +|d=Rugged terrain is favorable for various battle tactics; ambushes, unexpected flanking maneuvers, and close encounters. Moving along the riverbed allows you to swiftly approach the enemy base and get into action. Go threw the middle will let you the possibility to flank the north and south. However, do not leave your rear undefended!
 +}}|
 +{{#ifeq:{{{map}}}|Asia Korea|{{{{{template}}}|m={{{map}}}
 +|n=Sacred Valley
 +|s=1000m x 1000m
 +|c=Winter
 +|d=Frosty peaks and muted hues bring the landscape to life, wide roads and low buildings will not afford you cover for very long during the pitched battles fated to transpire here!
 +}}|
 +{{#ifeq:{{{map}}}|Severogorsk|{{{{{template}}}|m={{{map}}}
 +|n=Severogorsk
 +|s=800m x 800m
 +|c=Winter
 +|d=The mountain trails on the sides allow snipers to lay waste to enemies in the town below. Only after campers from given side have been pushed back the offensive through the town can truly progress. Pay attention to scouts trying to sneak through frozen river bed or you're at risk of losing your SPGs that are fairly efficient at removing the campers from the trails.
 +}}|
 +{{#ifeq:{{{map}}}|Tundra|{{{{{template}}}|m={{{map}}}
 +|n=Tundra
 +|s=800m x 800m
 +|c=Summer
 +|d=A mountain in the east offers the possibility of dominating from the high ground, while the central part of the map offers a wide range of tactical advantages. The village in the west could offer some linear combat for heavy tanks.
 +}}|
 +{{#ifeq:{{{map}}}|Northwest|{{{{{template}}}|m={{{map}}}
 +|n=Northwest
 +|s=1000m x 1000m
 +|c=Summer
 +|d=This rustic, rural location may have been a peaceful, agricultural haven at one time, but these days, it is only host to hostile machinery. Northwest features a scenic, pastoral setting marked by farm equipment and open fields.
 +}}|
 +{{#ifeq:{{{map}}}|Hidden Village|{{{{{template}}}|m={{{map}}}
 +|n=Hidden Village
 +|s=1000m x 1000m
 +|c=Summer
 +|d=This is a Japanese village in a valley. There's the valley in the south and the small village in the north-east with only one hard cover; everything else is destructible in the village. The hill on the south is not accessible, making this map smaller then it look.
 +}}|
 +}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
  
 <noinclude> <noinclude>
Ligne 222 :Ligne 262 :
 |x= |x=
 }}| }}|
 +
 +}} *add at end of template for each new map*
 </pre> </pre>
 [[Category:C/P Templates]] [[Category:C/P Templates]]

Version actuelle en date du 30 octobre 2014 à 10:40



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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