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Modèle:MapData : Différence entre versions

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Version du 3 août 2014 à 13:09
Broke it. Undoing last change.
Version du 3 août 2014 à 13:13
test
Ligne 92 :Ligne 92 :
 'Hydro', é claro, também tem sua capacidade defensiva habitual de detectar os torpedos vindos daquela nuvem suspeita ali. 'Hydro', é claro, também tem sua capacidade defensiva habitual de detectar os torpedos vindos daquela nuvem suspeita ali.
  
?=== Radio Direction Finding ===+=== Localização de Rádio ===
  
?The [[Ship:Commander#Radio_Location|RDF]] commander skill displays an approximate bearing to the closest enemy. Especially at a relatively close range, RDF can provide enough information for effective torpedo or gun counter-fire.+A habilidade de comandante [[Ship:Commander#Localização_Radio|LR]] exibe a posição do inimigo mais próximo. Especialmente a um alcance relativamente perto, a localização de Rádio pode fornecer informações suficientes para lançamento ou desvio mais eficazes de torpedos ou contra atacar com disparos.
  
?=== Torpedoes ===+=== Torpedos ===
?{{AnnoWiki|content=<center>There is a true saying,&nbsp;&nbsp; <span style="font-size:110%"><strong>"Smoke screens are torpedo magnets."</strong></span>&nbsp;&nbsp;&nbsp; Plan accordingly.</center>}}+ 
 +{{AnnoWiki|content=<center>É verdadeira a frase,&nbsp;&nbsp; <span style="font-size:110%"><strong>"Cortina de Fumaça atrai torpedos."</strong></span>&nbsp;&nbsp;&nbsp; De acordo com o plano.</center>}}
  
 Torpedoes are not a counter to concealment; they are a counter to concealed ships. Firing a spread of torpedoes into a smoke screen may have serious consequences for ships inside or behind, often turned broadside to unmask all turrets and thus offering big, fat targets. Even if the fish don't hit, they may force the lurker out into the open.  Torpedoes are not a counter to concealment; they are a counter to concealed ships. Firing a spread of torpedoes into a smoke screen may have serious consequences for ships inside or behind, often turned broadside to unmask all turrets and thus offering big, fat targets. Even if the fish don't hit, they may force the lurker out into the open.

Version du 3 août 2014 à 13:13

{{#ifeq:{{{map}}}|El Hallouf|{{{{{template}}}|m={{{map}}} |n=El Halluf |s=1000m x 1000m |c = Desert |d=A large valley filled with rocks, vegetation, and a small village surrounding a dried out river bed separate the two teams. The large hills on either side of the valley offer many firing positions, and very little cover in the valley will protect a large tank completely against all positions. Regardless of approach, attackers will face a long climb into the enemy's camp, and effective use of the cover en route is essential. The northern approach offers plentiful protection to attack either hill, but the southern approach makes up for lack of protection with shorter distances and better concealment. }}|



Notes

  • All variables are caps sensitive.
  • Maps must have two images associated with them and properly named (see existing maps for details):
    • map.jpg - 512x512 map
    • map screen.jpg - 1920x1200 loading screen
    • the map name (*n) is a link to a page by the same name.
  • m - {{#ifeq:{{{map}}}|the actual file name (ie. "Hills")|{{{{{template}}}|m={{{map}}}
  • n - map name in game, (i.e. "Mines", note, most will have the same name as the file name, but be careful of spaces)
  • s - map size, in meters (i.e. "1000m x 1000m")
  • c - map camouflage type (i.e. Winter, Summer, or Desert)
  • d - map description (i.e. "This map has ...")
  • x - map is in development and not released (i.e. "yes" or nothing)

Template

{{#ifeq:{{{map}}}||{{{{{template}}}|m={{{map}}}
|n=
|s=
|c=
|d=
|x=
}}|

}} *add at end of template for each new map*
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