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Type 5 Heavy

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2019年7月11日 (木) 09:28時点における版2019年7月11日 (木) 09:28時点における最新版 
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 Upon reaching Account Level 2, a player is granted access to the various national tech trees<ref>A tech tree is an ordered set of increasingly powerful ships, branched by type (battleships, cruisers, destroyers, carriers) for a national navy. Your first ship is the base of that nation's tech tree.</ref> in the game, allowing him to purchase new ships and also improved modules — such as range or hull upgrades — for existing ships.  Upon reaching Account Level 2, a player is granted access to the various national tech trees<ref>A tech tree is an ordered set of increasingly powerful ships, branched by type (battleships, cruisers, destroyers, carriers) for a national navy. Your first ship is the base of that nation's tech tree.</ref> in the game, allowing him to purchase new ships and also improved modules — such as range or hull upgrades — for existing ships.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 3</h2> '''Random Battles'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 3</h2> '''Random Battles'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 Account Level 3 allows a player to fight in '''Random Battles''', potentially earning more experience and credits than in Co-op. In Random battles, players battle other players as opposed to the computer-controlled bots they previously fought. Account Level 3 allows a player to fight in '''Random Battles''', potentially earning more experience and credits than in Co-op. In Random battles, players battle other players as opposed to the computer-controlled bots they previously fought.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 4</h2> '''Exterior'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 4</h2> '''Exterior'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 '''Signals''' provide bonuses to experience and credits earned in battle or bonuses to ship performance.  '''Signals''' provide bonuses to experience and credits earned in battle or bonuses to ship performance.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 5</h2> '''Containers'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 5</h2> '''Containers'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 '''Containers''' become available at Account Level 5, providing a player with additional opportunities to earn [[Ship:Economy#Credits|credits]], consumable items, free experience, resources, and — potentially — rare rewards like [[premium ships]]! Most containers are earned by acquiring regular ship experience in battle — up to three such per day. '''Containers''' become available at Account Level 5, providing a player with additional opportunities to earn [[Ship:Economy#Credits|credits]], consumable items, free experience, resources, and — potentially — rare rewards like [[premium ships]]! Most containers are earned by acquiring regular ship experience in battle — up to three such per day.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 6</h2> '''Free XP'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 6</h2> '''Free XP'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 At Account Level 6, a player start earning '''Free Experience''' (FXP). Free experience can be spent on unlocking new ships and upgrades as needed, and undistributed experience can be converted to free experience using [[Ship:Economy#Doubloons|Doubloons]]{{doubloons}}. At Account Level 6, a player start earning '''Free Experience''' (FXP). Free experience can be spent on unlocking new ships and upgrades as needed, and undistributed experience can be converted to free experience using [[Ship:Economy#Doubloons|Doubloons]]{{doubloons}}.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 7</h2> '''Ship Commander'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 7</h2> '''Ship Commander'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 '''Becomes available''': '''Becomes available''':
 *[[Ship:Commander|Commanders]] *[[Ship:Commander|Commanders]]
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 Account Level 7 introduces a player to one of the most important mechanics in ''World of Warships'': '''Commanders'''. Just like the ship, the commander assigned to her also earns experience in battle, acquiring skills that further customize and improve a ship's performance. Account Level 7 introduces a player to one of the most important mechanics in ''World of Warships'': '''Commanders'''. Just like the ship, the commander assigned to her also earns experience in battle, acquiring skills that further customize and improve a ship's performance.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 8</h2> '''Combat Missions'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 8</h2> '''Combat Missions'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 Account Level 8 grants access to '''Missions''' and Challenges. These tasks provide additional rewards above and beyond those attained through regular battle, and vary from additional credits or experience, to earning a brand new ship just for playing the game! Account Level 8 grants access to '''Missions''' and Challenges. These tasks provide additional rewards above and beyond those attained through regular battle, and vary from additional credits or experience, to earning a brand new ship just for playing the game!
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 9</h2> '''Upgrades'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 9</h2> '''Upgrades'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 '''Upgrades''' become available to players at Account Level 9, allowing captains to customize and improve the performance of various aspects of the ships in their port. Ships can mount as many as six upgrades, depending on the ship tier.  '''Upgrades''' become available to players at Account Level 9, allowing captains to customize and improve the performance of various aspects of the ships in their port. Ships can mount as many as six upgrades, depending on the ship tier.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 10</h2> '''Campaigns'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 10</h2> '''Campaigns'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 Having achieved Account Level 10, a player is able to participate in '''Campaigns'''. Campaigns are long-term projects in ''World of Warships'', as players choose certain tasks to pursue towards unlocking an overall reward. Completing each task likewise awards credits, flags, free experience, and more! Having achieved Account Level 10, a player is able to participate in '''Campaigns'''. Campaigns are long-term projects in ''World of Warships'', as players choose certain tasks to pursue towards unlocking an overall reward. Completing each task likewise awards credits, flags, free experience, and more!
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 11</h2> '''Armory'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 11</h2> '''Armory'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 The '''Armory''' is an exchange where items such as ships can be exchanged for in-game currencies.  The '''Armory''' is an exchange where items such as ships can be exchanged for in-game currencies.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 12</h2> '''Operations'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 12</h2> '''Operations'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 Reaching Account Level 12 grants a player the ability to queue up for '''Operations'''. Operations are challenging PvE <small>(Player vs. Environment)</small> encounters that pit a team of 7 players against a series of increasingly difficult AI-controlled bot opponents, while working towards a list of primary and secondary objectives. Rewards for top performance include camouflage, flags, commanders, and even Premium time! Reaching Account Level 12 grants a player the ability to queue up for '''Operations'''. Operations are challenging PvE <small>(Player vs. Environment)</small> encounters that pit a team of 7 players against a series of increasingly difficult AI-controlled bot opponents, while working towards a list of primary and secondary objectives. Rewards for top performance include camouflage, flags, commanders, and even Premium time!
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 13</h2> '''Inventory Management'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 13</h2> '''Inventory Management'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 Reaching Account Level 13 grants a player access to the '''Inventory''' screen for centralized management of ship modules, [[Ship:Flags#Signals|signals]], [[Ship:Camouflage|camouflages]], [[Ship:Upgrades|upgrades]], [[Ship:Consumables|consumables]], etc. Reaching Account Level 13 grants a player access to the '''Inventory''' screen for centralized management of ship modules, [[Ship:Flags#Signals|signals]], [[Ship:Camouflage|camouflages]], [[Ship:Upgrades|upgrades]], [[Ship:Consumables|consumables]], etc.
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 14</h2> '''Ranked Battles'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 14</h2> '''Ranked Battles'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
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 '''Ranked Battles''' become accessible to players who have earned Account Level 14. Ranked Battles provide a more team-focused experience over Random Battles, while granting unique rewards up to and including reward ships that are only attainable by playing Ranked games! '''Ranked Battles''' become accessible to players who have earned Account Level 14. Ranked Battles provide a more team-focused experience over Random Battles, while granting unique rewards up to and including reward ships that are only attainable by playing Ranked games!
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 <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 15</h2> '''Clan Battles, Training Room'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Account Level 15</h2> '''Clan Battles, Training Room'''</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>

2019年7月11日 (木) 09:28時点における最新版










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

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Type 5 Heavy

AnnoJ20_Type_2605.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2900580 HP Hit Points
151.1/16083.48/160 t Weight Limit
Crew
  1. 車長
  2. 砲手
  3. 操縦手
  4. 無線手
  5. 装填手
  6. 装填手
Mobility
13701370 hp Engine Power
25/15 km/h Speed Limit
2020 deg/s Traverse
9.0716.41 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
280/210/200280/210/200 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/6400/1200




















0/0/905
Shell Cost
900/900/680600/600/770 HP Damage
75/192/252257/290/70 mm Penetration



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.



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3.51 r/m 

Standard Gun

Reload Times
Nominal: 17.1 s
50% Crew: 21.18 s
75% Crew: 18.5 s
100% Crew: 16.4 s
Rammer: 14.76 s
Vents: 16.04 s
Both: 14.43 s
Both and BiA: 14.12 s
Both and Max Crew %: 13.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2700

Standard Gun

Using Shell Type 1 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (900 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2493
100% Crew: 2817
100% Crew
Vents: 2880
Rammer: 3132
Both: 3204
Both and BiA: 3276
Both and Max Crew %: 3411

Advantageous Damage Per Minute
First-shot DPM: 3600
50% Crew: 3078
75% Crew: 3393
100% Crew: 3717
100% Crew
Rammer: 4032
Vents: 3780
Both: 4104
Both and BiA: 4176
Both and Max Crew %: 4311

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (680 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2040
50% Crew: 1645.6
75% Crew: 1883.6
100% Crew: 2128.4
100% Crew
Vents: 2176
Rammer: 2366.4
Both: 2420.8
Both and BiA: 2475.2
Both and Max Crew %: 2577.2

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2325.6
75% Crew: 2563.6
100% Crew: 2808.4
100% Crew
Rammer: 3046.4
Vents: 2856
Both: 3100.8
Both and BiA: 3155.2
Both and Max Crew %: 3257.2

See here, here, or here for more information.






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2106

Standard Gun

Using Shell Type 1 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2106
50% Crew: 1698
75% Crew: 1950
100% Crew: 2196
100% Crew
Vents: 2244
Rammer: 2442
Both: 2496
Both and BiA: 2550
Both and Max Crew %: 2658

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2298
75% Crew: 2550
100% Crew: 2796
100% Crew
Rammer: 3042
Vents: 2844
Both: 3096
Both and BiA: 3150
Both and Max Crew %: 3258

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (770 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2702.7
50% Crew: 2179.1
75% Crew: 2502.5
100% Crew: 2818.2
100% Crew
Vents: 2879.8
Rammer: 3133.9
Both: 3203.2
Both and BiA: 3272.5
Both and Max Crew %: 3411.1

Advantageous Damage Per Minute
First-shot DPM: 3472.7
50% Crew: 2949.1
75% Crew: 3272.5
100% Crew: 3588.2
100% Crew
Rammer: 3903.9
Vents: 3649.8
Both: 3973.2
Both and BiA: 4042.5
Both and Max Crew %: 4181.1

See here, here, or here for more information.
Damage Per Minute


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0.47 m 

With 50% Crew: 0.582 m
With 75% Crew: 0.508 m
With 100% Crew: 0.451 m
With BiA: 0.441 m
With BiA and Vents: 0.431 m
Maximum possible: 0.413 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
4060 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 5 Heavy


X

AnnoJ20_Type_2605.png

6100000

The Type 5 Heavy is a Japanese tier 10 heavy tank.

五式重戦車 (Type 5 Heavy、または Type 2605) は、二次大戦中に開発された超重戦車オイ (O-I) の派生型の計画案のひとつです。敵要塞に対する突破攻撃や沿岸防衛に用いるための車輌でした。

The Type 5 Heavy marks the end of its Japanese heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 14 cm/50 3rd Year Type 257/290/70 600/600/770 3.51 0.38 2.5 5600 332000
X 15 cm/45 41st Year Type 75/192/252 900/900/680 3 0.47 2.9 6700 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

2x Kawasaki Type 98 V-12 Kai (600) 1370 20 1020 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Type 5 Heavy 160 20 B/2 40000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X Type 3 Ko 750 560 54000


Compatible Equipment

消音排気システム クラス1 砲垂直安定装置 クラス1 内張り装甲 (特大) 迷彩ネット クラス2 レンズ皮膜 クラス1 高性能安定装置 試作型高視認性レンズ 耐摩耗射撃装置 高性能モジュール構造 高性能換気装置 新型装填装置 改良型射撃装置 クラス1 改良型装甲材 クラス1 追加グローサー クラス1 改良型モジュール構造 クラス1 改良型旋回機構 クラス1 改良型照準器 クラス1 改良型換気装置 クラス 1 双眼鏡 クラス1 装填棒 クラス1 ターボチャージャー クラス1 

Compatible Consumables

安定装置のグリスアップ 自動消火装置 擬装 光学機器の調整 照準器の調整 消防訓練 手動消火器 入念な整備 換気孔の清掃 救急キット (大) 修理キット (大) 執念 砲弾の整頓 高級オイル 弾薬庫の改良 目標注視 おにぎり 感応 救急キット (小) 修理キット (小) ギアボックス調整 精密射撃 早業 



Gallery

History for this tank not found


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I EXPerimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 by Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I EXPerimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego