|69.96 / 73 kg중량|
|152.4/101.6/76.2차체 장갑(정면/측면/후면, mm)|
|254/152.4/101.6포탑 장갑(정면/측면/후면, mm)|
|950 마력엔진 출력|
|34.3 km/h최대 속력|
|38 도/초회전 속도|
|400 기본 포탄 공격력|
|259 mm기본 포탄 관통력|
|8.7 재장전 시간|
|34 도/초포탑 회전 속도|
|410 m관측 범위|
|750 m통신 범위|
Possibly the most consistently and seriously damaging heavy tank in the game, the FV215b is as quirky as it is potentially devastating. Most easily likened to the American T110E5, the 215b is outfitted with a marginally better hull than the Caernarvon and Conqueror. Nevertheless, the tank makes some spectacular leaps from its predecessor in terms of turret thickness, gun performance, general stats, and not least in agility as it receives roughly a 65% increase in traverse speed. Also, it may take some time to get used to the rear mounted turret and finds its gameplay similar that of the Maus in that aspect.
The FV215b is expected to be removed from World of Tanks in a far future patch, at which time its tier X heavy place will be taken by the Chieftain Mk2 (see links below).
Pros and Cons
- High DPM
- High accuracy (Good on the move as well)
- Very quick aim time
- Can use HESH against poorly armored targets
- High health pool
- Rear turret
- Weak all around armor for a heavy, especially the side armor
- Ammo rack is weak
- Catches fire easily, with weak fuel tanks in the front
- Easy to track
The FV215b shares a few similarities with the American tier 10 heavy, the T110E5. Both have above average gun depression, both have 400 alpha guns with not-too-alien gun stats to each other, and they both have worthless side and rear armor.
More often than not, the trick to playing the 215b is to play it as a medium tank. It cannot perform on the front lines due to the low alpha (for a heavy) gun, poor armor, and significant vulnerability to artillery. It performs much better as a sniper where its quick aim time, high accuracy, and DPM to cut down opponents without mercy. Should the opportunity present itself, the 215b can also hull down successfully due to the moderate (7 degrees) gun depression and tough turret.
If you for example get a city map like Ruinberg and you can't hull down or snipe, you are generally out of luck as your low top speed and nonexistent camouflage values ensure you'd be bombarded by artillery or flanked if you would try to go with the medium group. At this point it's best to try staying one or two tanks behind the much more tougher heavies like the IS-7, E 100, and sometimes a side scraping IS-4. Wait for them to receive a shot, then peek out and fire back at the enemy once or twice depending on how fast your reload is compared to theirs.
Despite the rear mounted turret, don't try to side scrape all the time. Your hull armor is so weak that any gold round will pierce your upper front plate and unless at autobounce angles, will also always penetrate your hull armor. The only piece of armor you can expect to work sometimes is your turret armor, and side scraping should only be used to minimize exposure rather than bounce shells, or to pray that the shot gets absorbed by the tracks.
Sources and External Links