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Pz.Kpfw. II Ausf. G

Pz.Kpfw. II Ausf. G

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Pz_II_AusfG (Stock)

Icon
Totals
39700 가격
220 내구력
10.4 / 10.7 kg중량
Crew
  1. 지휘관
Armor
30/20/14.5차체 장갑(정면/측면/후면, mm)
14.5/14.5/14.5포탑 장갑(정면/측면/후면, mm)
Maneuver
150 마력엔진 출력
65 km/h최대 속력
40 도/초회전 속도
Firepower
11 기본 포탄 공격력
23 mm기본 포탄 관통력
3.9 클립 재장전 시간
44 도/초포탑 회전 속도
Communication
310 m관측 범위
310 m통신 범위
III
Pz.Kpfw. II Ausf. G
39700


Compatible Equipment

소형 파편 방지대
위장막
코팅 광학장비
개량형 주포 구동 장치
개량형 환기장치 1급
쌍안경
공구 상자

Compatible Consumables

자동 소화기
초콜릿
100-옥탄 가솔린
105-옥탄 가솔린
수동 소화기
대형 구급 상자
대형 수리 도구
소형 구급 상자
소형 수리 도구

Player Opinion

Pros and Cons

Pros:


  • Good penetration on final gun.
  • High top speed.
  • Good Maneuverability.


Cons:


  • Very long reload on top gun.
  • Low accuracy.
  • Bleeds off speed quickly in turns.


Performance

Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off tier 5 heavy tanks with its 3cm MK103 autocannon. This gun fires a 2-round burst each time you pull the trigger. It has a clip with 6 rounds so you can get off 6 shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time, 18 seconds to reload the 6 round magazine on a stock tank and crew. This is far to long to survive most Tier-3 to 5 encounters unless you kill right away. It is best to engage from a distance behind cover or adopt a hit and run tactic on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the 2nd round of the 2-round burst does not land where the first round does. The good news about the gun is the high pen for its tier so you don't get many bounces even on a Tier-5. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high tier autoloaders such as the T69, T57, or BatChat 25t.

The armor on this tank is decent for its tier but should be just slightly angled to promote bounces. Proper angling can make the tank virtually immune to its very popular brother: the Pz.Kpfw. I Ausf. C.

The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.

Overall while this tank is quite rare, it can be very fun and unlike every other tier III light tank in the game, this tank has the unique ability to have more then enough penetration to anihilate tier V tanks with proper use of cover and team support.


Early Research

  • The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched.
  • Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun.
  • Tracks next followed by the 2nd engine.
  • Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range.


Historical Info

The fourth and final suspension configuration used for the Panzer II tanks was the five overlapping road wheel configuration termed Schachtellaufwerk by the Germans. This was used as the basis for the redesign of the Panzer II into a reconnaissance tank with high speed and good off-road performance. The Ausf. G was the first Panzer II to use this configuration, and was developed with the experimental designation VK 901. There is no record of the Ausf. G being issued to combat units, and only twelve full vehicles were built from April 1941 to February 1942 by MAN. The turrets were subsequently issued for use in fortifications.


Historical Gallery

Sources and External Links

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