Sturer Emil
Sturer_Emil (Stock)
1300000 가격 |
850 내구력 |
33.44 / 36.5 kg중량 |
- 지휘관
50/30/30차체 장갑(정면/측면/후면, mm) |
0/0/10포탑 장갑(정면/측면/후면, mm) |
300 마력엔진 출력 |
25 km/h최대 속력 |
30 도/초회전 속도 |
300 기본 포탄 공격력 |
169 mm기본 포탄 관통력 |
8 클립 재장전 시간 |
26 도/초포탑 회전 속도 |
400 m관측 범위 |
265 m통신 범위 |
The Panzer Selbstfahrlafette V, or the Sturer Emil, is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count.
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very high penetration and damage on top gun, comparable to tier 9 heavy tanks
- Good accuracy on both guns
- Excellent view range
- Fantastic gun depression
Cons:
- Poor armor
- Huge, long profile
- Open-topped -- vulnerable to artillery and high explosive shells
- Very low top speed and acceleration, especially when going uphill
- Trash gun arc
Performance
Pz. Sfl. V is a rather inflexible tank. It is fragile, very slow, and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Pz. Sfl. V can also play a traditional tank destroyer role and use its 400m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Pz.Sfl.V is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and carefully shoot over and around them as they move back and forth. Use their armor to protect you as much as possible.
The grind to the top gun is not fun. The stock 105 mm doesn't do enough damage to intimidate opponents. It requires the Sturer Emil to be exposed more often to deal damage. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. Maps with a lot of flanking and movement will be a trial. Try to stay near friendlies who can keep you from being over run. Your primary job is to support your friendly tanks so they can keep you alive.
The aim time on the 128 mm is a mediocre 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits you will be having fun!
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.
Historical Gallery
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