歡迎來到 Wargaming.net Wiki!
變換
/
Tactics

Tactics

跳轉到: 導覽搜尋

Tactics_basicTactics.png

以下是一些基本的戰鬥技巧,熟悉這些技巧可以讓你在戰場上無往不利。

戰場意識

Tactics_knockDownTrees.png

不要將樹壓倒!即便你並沒有被敵人看到,這樣做也會暴露出你的戰車位置,更有可能讓你遭受到自走砲的攻擊。

偵查

主條目:技巧:偵查

偵查是《戰車世界》的一個重要的機制,是指去發現到敵方隊伍占車位置的技巧。任何戰車都可以擔任偵查的角色,但輕型戰車是其中最能夠讓偵查發揮最大效益的戰車種類,因為它們的速度、視野和隱蔽都是最好的。非常不建議還不熟悉遊戲機制的新手玩家來負責偵查,因為偵查往往牽涉到許多進階的遊戲技巧。各個輕型戰車所擅長的不盡相同,因此當你要把它們開出去戰鬥之前,不妨好好的看一下它們的特性。

接戰技巧

Tactics_cover.png

試著利用遍布的掩蔽物來進行戰鬥。「伸縮炮」就是一個最基本的接戰技巧,要使用「伸縮炮」必須先找到一個穩固的掩蔽物來躲藏自己,像是建築、岩石、山丘或是被擊毀的戰車車體都是可以利用的掩蔽物。接著迅速地出去給敵人迎頭痛擊,然後躲回掩蔽物後方等待下一發砲彈裝填完成。「伸縮炮」可以確保造成傷害並在裝填的空窗期不受敵人攻擊。


Tactics_hullDown.png

試著利用地形來進行戰鬥。「稜線射擊」是另一個基本的接戰技巧,「稜線射擊」是利用山坡起伏來進行的一種攻擊方式,這意味著當你將戰車躲在山稜線下時,只將你的砲塔露出稜線,然後給對方強力一擊後再躲回山稜線下。請記得,美國戰車的設計讓它們非常善於稜線射擊,因為它們擁有比其他戰車更好的砲塔裝甲和俯角,相對來說它們的車體則較為薄弱。


Tactics_engageAroundCorners.png

請勿讓自己暴露在眾多敵人的火力之下,請試著利用掩蔽物讓你一次只需要面對一個敵人。

Tactics_crestRidge.png

從坡道頂端爬出的戰車特別脆弱,這會使戰車的弱點暴露給敵人攻擊。若是履帶遭到擊斷,甚至會讓它們就這樣被擊毀於敵人的砲火之下。


Tactics_highGround.png

雖然從高處射擊敵人可能會將你的底部弱點讓敵人可以輕易攻擊,但也有可能因此攻擊到敵人脆弱的車頂。

Tactics_mediumEngageHeavy.png

對你的敵人側面與後面弱點進行攻擊,尤其是當你遇上那群移動緩慢的硬漢時,側襲有極大的效果。一般來說,正面裝甲厚實的戰車,側面裝甲通常較薄,後面則是最大的弱點。一輛移動快速的中型戰車,往往透過基本的纏鬥就可以輕易的打倒一輛強力的重型戰車,只要懂得打擊弱點和避開轉動緩慢的砲塔。

Note that the T-34 is charging straight at the Tiger, which allows the Tiger to shoot off the T-34's tracks. Flanking ingame is best done with two smaller tanks against one heavier tank, allowing one of the lighter tanks to get close while the heavy tank destroys the other flanker. In more hilly maps a lone medium tank can successfully flank a heavy tank from the side if able to approach the target unnoticed.


Tactics_preventFlanking.png

Don't allow yourself to be flanked - one-on-one. When engaging a single enemy that's trying to flank you, continue to turn and face him while reversing. This will force him to make a wider turn than you, exposing his weaker side armor while he must penetrate your thick front armor. This is especially important when driving non-turreted tank destroyers, which have thick frontal armor and a fixed, powerful cannon.


Tactics_preventFlankingMultiple.png Don't allow yourself to be flanked - multiple targets / forward threat (more common). When multiple enemies are attempting to flank you or you're about to be flanked while there's the threat of enemy fire from forward your position, simply reverse, keeping your front armor facing the most serious threat (whether that be one of the flanking tanks or a sniping tank directly in front). This will delay the enemy from flanking your rear, allowing you to get shots off in the mean time. Remember to concentrate your damage on one target until it's gone or you are.

Tactics_tracking.png

By tracking your enemy, you'll "stop them in their tracks." Tracking (short for "De-Tracking"), or destroying the tracks, renders a tank immobile until the crew is able to repair it. You can track a tank by ramming it (dependent on the speed and weight of the "rammer" and "ramee") or firing upon the tracks. Tracking high priority targets in the open will make them vulnerable to artillery fire. If you have teammates behind you in a lane (like on a city map) and a tank pops out from a building/street in front of you...track it! Every tank sitting behind you can get a free shot, track it again, and hopefully destroy it before it can get behind cover again.

Attacking tank destroyers from the front can mean certain death due to their often both thick and sloped frontal armor and powerful forward-locked gun, but their weak side and rear armor and inability to shoot in any direction but forward means tracking them and maneuvering around them can make for an easy kill. Note that some US tank destroyers are equipped with slowly turning turrets, meaning you'll still have to move in a circle around your target, though due to the slow turrets, these TDs are still not much of a threat if tracked.

Your odds of survival increase when sticking together. Except for certain circumstances, supporting one another in groups is preferable to going rogue and venturing out by yourself. When you're together, you can deal more damage and spread the damage dealt, attacking and defending more effectively. This can mean staying together even if you don't agree with the strategy--a coordinated bad plan has a higher chance of success than an uncoordinated bad plan. What this doesn't mean is cluster en masse--when the majority of your team takes one route, it exposes other flanks, giving a coordinated enemy an easy victory.

Destroy one at a time. Targeting one enemy at a time until they're destroyed is better than targeting multiple tanks simultaneously, as it quickly removes that tank and its ability to deal damage, where as a half-damaged tank can still deal full damage.

Prioritize your targets. Know yourself. Are you a heavy tank, a medium tank, a TD? For example, as a heavy tank, you shouldn't waste time firing upon an "easy kill" when there's a more prevalent threat, such as an enemy heavy behind cover waiting to duck out and fire. Just the same, as a medium tank, don't waste your fire on targets you know you can't penetrate, go for the softer ones to support your heavies. An exception to this is when the "easy kill" target is scouting your position for enemy artillery or a heavy target is about to capture your base. In both cases, the tank has just become a bigger threat and primary target.


Tactics_mediumSupport.png

Use more armored friendlies as cover to avoid fire, especially when supporting heavy tanks against enemy heavies. Stay alive so you can continue to dish out damage and support your team. Be aware of their intentions and don't block their path to retreat behind cover.

Don't be predictable, it's easy to counter.


Tactics_movingTarget.png

Fire ahead of fast moving targets. In World of Tanks, once fired, shots take an arcing path (gravity exists but the your aiming reticle accounts for the shell drop from gravity, so aim for what you want to hit) over a certain time (dependent on distance and shell velocity, slower shells have a higher arc, while faster shells have a lower). This delay means you must aim a certain distance in front of the target's path depending on the target's speed and distance from you--called the Angle of Deflection. If calculated properly, the shell will reach its target just as the enemy drives into your line of fire. Shell Speed and tank speed are a relatively small factor in the equation to lead a tank. But your Lag is a much bigger factor when firing at a rapidly moving tank.


Don't be afraid to run away. If your strategy is failing or you're against impossible odds, instead of suicide rushing toward the enemy, retreat, regroup and change your strategy.


Tactics_flankWhileDistracted.png

Continue to coordinate your attack as events develop. In the example above, as the two enemy heavy tanks are distracted, medium tanks take a flank position. Split into groups and work together to overpower the enemy in a coordinated effort. Use cover, camouflage, terrain and the abilities of the tanks at hand to your advantage.


Tactics_keepMoving.png

Keep it moving on open terrain. Exposed , a sitting tank is a soon-to-be-scrap tank. Slow or stop, quickly aim and fire, then continue to take up a better position against the enemy while reloading. If you stand still, you'll be easy prey for enemy tanks and artillery.

Armor Angling

Tactics_angle_of_impact.png

Slant your armor to decrease the angle of impact. Slanting your tank (30-40 degrees) toward an enemy will decrease the angle of impact and improve the chances the round will fail to penetrate (ricochet). Be aware, this can increase your angle of impact for an enemy to the far right or far left forward your position, which is why it's best used in tighter spaces or one-on-one combat.

Tactics_roundingCover.png

Hug the edge while rounding cover to expose yourself to as little enemy fire as possible. In areas where tanks will build up on opposite sides of a ridge, running out into the open is certain death. If you're unable to help duke it out while rounding the ridge, try changing your tactics and taking a different route.

Tactics_baiting.png

Beware enemy baiting tactics and learn how to use them to your advantage. You may get more than you bargained for by cresting a ridge or moving through a choke point to get to a tasty kill. Know how to spot obvious baiting, note enemy behavior and the map for potential sniper locations.

Other Tactics

Sidescraping/Reverse angling

Main page: Tactics: Sidescraping and Reverse Angling

An alternative to moving the front of your tank slightly around a corner, firing, and then backing up again ("Peek-a-boo") is to maneuver your tank into what's referred to on the forums as the Sidescrape Position. In this position you expose the side of your tank rather than the front, at an angle that presents a very high chance of a ricochet. You also do not move in and out of cover. On German tanks especially, this avoids exposing the front of the tank and potentially taking engine hits. Under many circumstances, this position offers more protection. Just be aware of the enemy(ies) you're facing and the potential downsides.

The reverse angling technique is a variant in which the tank is presenting with its rear oriented towards the opponent. It is normally used on front-mounted turret tanks in order to create better angling for sidescrapes. A good example of tanks suited for reverse-angles is the T29, T32, and T34 heavy tanks.

The main downsides are:

  • It can only be used when alone.
  • You can't move completely behind cover between shots.
  • The entire side of your tank is exposed to artillery splash damage.
  • The angle doesn't help much against HE rounds.

Facehugging

Main article: Tactics: Facehugging

Often used when fighting one on one with other tanks. Drive into the face of an enemy opponent and stay there while trading shots, not letting them back up or maneuver around you. This tactic is often a good idea when playing higher tier American tanks against tanks of other nations, or when playing as tank destroyers. They are forced to try to penetrate your tough frontal turret armor or hit your small cupola (which can be avoided by swinging your turret from side to side) while with your good gun depression you can fire onto their upper plate, which is now nearly horizontal. This tactic can often only be used against tanks of similar sizes, as being larger lets the enemy tank shoot your frontal plate while being smaller lets them shoot the top of your turret. Do note that this method is not a good idea for many French tanks, which have weak turrets but strong hulls.

Crackpot Tactics

Main article: Tactics: Crackpot Tactics

These are high risk tactics with no basis in reality.