Object 261
Object_261 (Stock)
6100000 價格 |
510 血量 |
58.94 / 62.2 公斤重量 |
- 車長
75/50/30 前/側/後,毫米車身裝甲 |
20/0/30 前/側/後,毫米砲塔裝甲 |
1050 匹馬力引擎功率 |
50 公里/小時最高時速 |
24 度/秒迴轉速度 |
1700 標準砲彈殺傷力 |
102 毫米標準砲彈穿透力 |
29.7 完全裝填的時間 |
12 度/秒砲塔迴轉速度 |
390 公尺可視範圍 |
720 公尺訊號範圍 |
Rather than using the 203mm gun from the the 212A, it mounts the 180mm which may turn some people off with its lack of damage. It does compensate with a higher rate of fire, and has good accuracy which makes some players use Armor Piercing shells for more consistent damage and better penetration. Unfortunately, it only carries 18 rounds as opposed to 40 rounds on the 212A. It is quite mobile for its size, having the second highest top speed of the four tier 10 SPGs.
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Gun range: 1470 m
- Most accurate artillery in the game.
- High penetration AP rounds - 360 mm pen, and loses only 10 mm on long distance.
- Artillery is fairly mobile, being only slightly slower than many mediums.
Cons:
- Shells travel on an extremely flat trajectory, making it difficult to hit targets behind cover and making this artillery piece very map-dependent. This also makes most shots hit frontal armor, not top armor, negating most damage.
- Horrible gun traverse
- Horrible gun arc
- Relatively high aim time for poor gun arc
Performance
Experienced players will quickly note that the Object 261 can't hit heavily armored tanks and some TD's. This is not because of the penetration or damage, but because of the angle at which the shells reach their targets. Most SPG's have low penetration, but since shells tend to hit the lightly-armored top of tanks, damage increases. With this SPG, shells will hit the heavily-armored front, or at a near-parallel angle to the top. Therefore, this SPG should be used to attack mediums, and not well-armored tanks.
Counter-battery is a death sentence to this SPG, and since the gun elevation restricts it from countering, relocation is key.
Historical Info
Historical Gallery
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