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Nakajima A4N
Nakajima A4N
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Plane:A4n
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{{PlaneData|Plane= |InTheGame_pros= * High maneuverability * High speed |InTheGame_cons= * Low firepower * Low strength |InTheGame_performance= Plane level 2 gets into fights a low level to a maximum of 3 m. Standard representative of the Japanese branch with good maneuverability. Maneuverability slightly worse than the Soviet representative, but the difference is negligible. Decent speed, above only American counterpart F2F. Weapons is not the worst but not the best. The advantage is that all the weapons one caliber, and it's more comfortable shooting. Strength is low, but it is traditional for Japanese aircraft. As a result, we get a good enough plane for cornering fights, this style of play will continue in this thread and more. Get involved in a landfill, tenacious opponents sit on their tails, which we did not notice. Avoid frontal attacks in all cases. In general, the game on the Japanese aircraft involves careful maneuvers. Can be hung 2x30 kg bombs and try early in the fight to strike some veiled defense is not a ground target. But these bombs are fairly weak at your level, so you need to think carefully about whether 1-2 nazemki time spent or not. |InTheGame_research= |History= The Nakajima A4N was a carrier-based fighter used by the Imperial Japanese Navy, and the last biplane designed by Nakajima. The first prototype was completed in 1934, but due to engine trouble the aircraft did not see service until 1936. Given the Nakajima internal designation Nakajima YM, the Japanese Navy designation was Type 95 Carrier-based Fighter. A total of 221 were built. |HistoricalGallery= |Ref_references= |Ref_sources= |Ref_links= }}
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