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Hinterland

Hinterland

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Hinterland_screen.jpg
Hinterland
Random_battle.png
10
Battle Tier limit
1400х1400
Size, m
Summer
Map type
  • Map
  • Standard battle


Description

Oryol ledge, the so-called map, which is designed for general battle. This is the third map for the General Battle Mode. In the map there is a plant that is designed for hard kneading a heavy tank. In the map there is a lot so the number of trees and bushes for PT-ACS. And so, the card for art. Many points of fire and heavy tanks have shelter only plant. Plant - the first shelter from the line of fire PT-ACS and art. And all that concerns the green, there is a shelter - the church. Church for ST and TT, or for PT-ACS with UVN. There is a broken plane for LT.

Tactics

Andrius Klimka - Hinterland

The map is almost symmetrical. But, it is big and 30 x 30 players may not know where to go and there are often turbo-boards on this map and the art will simply punish everyone with its splash and stunning.

The first tactic will be ambiguous

Go to the factory and wait for the enemy to be substituted, and then change your location. If the enemy was waiting for you, then you better leave the factory and be near the factory (tactics for those who have merged allies in the factory). But if you do not want to go to the factory, you can go to church and pursue yourself (for St and TT with a strong tower and UVN). But if you are cardboard St or Lt, then you can tighten up near the plane and play from the UVN. But if you do not have UVN and a completely cardboard tank, then you can help the tyazhs at the plant, there are windows, hillocks and some maneuvers on this map.

Second Tactic

Ride the whole crowd in a rush and kill all living things that are moving (controversial tactics).

Third Tactic

Waiting for enemies unexpectedly. On the northern base there is a dense forest, you can hide PT-ACS, ACS, St, and even TT. A firefly should give the initial light and cover as soon as possible to the base. On the southern base everything is damp, the same thing, but only there is no dense forest, but there are villages. Lt shine, and all hide.

Light tanks

Light tanks shine the edges of the map, near the "1, 2," line, where the forest and green. And so, light tanks will feel comfortable in such conditions.

Medium tanks

Medium tanks with a strong turret can go to the factory to help the rifles break through the defenses of opponents, and if you have “St” without armor, for example: Leopard 1, STB-1, Progetto M65, you can play from the UVN in the “1.2” line to sell opponents.

Heavy tanks

Heavy tanks with strong armor go to the plant, "TT" with a strong tower and UVN, go to the "1 and 2" line.

PT-ACS

For them, there are many positions with bushes, villages, and for the northern base, there is a large forest that is designed to protect the base.

Artillery (ACS)

Arta can get everything, the edge of the map is open and it is very convenient for artera to enter fire from this area.

Screenshot Gallery