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Mirny-13

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Main article: Halloween


Мирный-13_анонс.png
The event took place from October 26 to November 9, 2020.

I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.

Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.


Previous Reports and General Instructions

Location: At the end of September, we sent scouts to the town of Mirny-13, which had recently been evacuated, where massive but unsystematic anomalies were registered. Mirny-13 was populated mainly by oil workers and their families. The Arzagir military testing ground, to which access is strictly prohibited, is located 21 kilometers from Mirny-13.

Electrical appliance failures and high levels of radiation were previously noted in the town. After that, the landscape began to change—cracks appeared on the ground, from which an unexplored substance similar to oil poured out. We were able to take some pictures of the new environment with aerial photography.

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When radiation levels peaked and stabilized, terrain changes stopped. We headed to Mirny-13 with a new reconnaissance mission.

Execution: Immediately upon arrival in the town, our platoon encountered inexplicable anomalies. The environment around us suddenly began to change right in front of us. It seemed that we were moving sequentially along several time dimensions, each of which was the gateway to the next. Successfully completing tasks in each dimension, we slowly but surely moved towards the final goal.

Vehicles: We went to Mirny-13 with a platoon of tanks with enhanced protection against electromagnetic radiation. They were specially upgraded to meet the extreme conditions in which we had to operate. We were also accompanied by a scientist who was carrying out additional environmental measurements.

Enemies: The first scouts to go to Mirny-13 faced supernatural armored objects that they had never met before. Only a few scouts from the entire unit survived. Due to the overwhelming level of radiation, they didn't manage to capture pictures of these hostile vehicles. All that we have at the moment are freehand drawings made by one of the survivors, with brief and indistinct descriptions. Please study these materials carefully in order to be prepared for any eventuality.

Choose Your Difficulty Level!

There are three difficulty levels available: one-star, two-star, and three-star. The higher the difficulty, the stronger the enemies and the more valuable the rewards for a victorious battle. But don’t be deceived, as even the "one-star" difficulty level will be quite challenging for many commanders, so never let your guard down! Get ready to fight with all your might to reach the end and escape from Mirny-13 alive.


To unlock the two-star difficulty, you need to win the battle twice on one-star difficulty. To access the third and hardest difficulty level, you must win twice at two-star difficulty. You can choose the difficulty level in your Garage before heading to Mirny-13.

Phase Teleportation

There will be several Phases you need to go through to return home. When playing on the one-star difficulty level, you will have to fight through 3 Phases. For two-star and three-star, survive 4 Phases.

For each Phase, Magnus consumes exactly as much Mirium as it takes to move on to the next Phase, so you can save any excess. Therefore, the more Mirium you collect, the easier it will be during the next Phase because with each new Phase, the amount of Mirium required for teleportation increases. Take your time to complete each Phase and maximize your advantage!

With each new Phase, it will be harder to survive as the enemies will become stronger and battles with them will sap more and more of your strength. Visibility will also get worse due to the dense fog that thickens over the town with each subsequent Phase.

Anomalies

During each Phase, you may encounter an anomaly—a special entity that appears after you have destroyed or damaged some enemies. Once activated, the anomaly increases a certain characteristic of your tank, granting bonuses until the end of the battle or until your vehicle is destroyed. Anomalies teleport with you from Phase to Phase throughout the battle. But while their effects stack, they don't apply to other players' tanks. Don't forget about them, especially during the first Phases—they will greatly help you on your dangerous journey.

There are 9 types of anomalies in the mode, and each of them improves a specific parameter of your vehicle:

ANOMALY TYPE INCREASED PARAMETER EFFECT
Machine Gun
Machine Gun
Reload time +15% to reloading speed
Hammer Thrower
Hammer Thrower
Damage +5% chance to cause +20% bonus damage
Mobility
Mobility
Speed +10% to engine power and turret traverse
Vampire Bite
Vampire Bite
HP Steals hit points upon penetration of enemies, recovering 20% ​​of damage taken
Hot Needle
Hot Needle
Damage +5% chance to set an enemy on fire
Ceramic Core
Ceramic Core
Damage +20% to damage caused
Sniper
Sniper
Aiming time –15% to dispersion while moving or turning
Inspire
Inspire
Crew +15% to crew performance
Regeneration
Regeneration
HP +10 hit points restored every 2.5 seconds

At the start of the battle, each tank will get a random anomaly. You can pick up more anomalies as you go. They will stay with you throughout the battle.

A Master’s Touch

This year, we teamed up with Ito Masahiro, the art director of the first three Silent Hill games, and Akira Yamaoka, a world-famous video game music composer and sound designer. He also worked as a producer on the Silent Hill series, as well as served as a composer.

Both legendary masters were directly involved in the development of the Halloween mode. Ito Masahiro had a hand, among other things, in the design of the supernatural enemies, while Akira Yamaoka collaborated closely with our sound team to create a spooky yet captivating soundtrack. Expect to see spectacular visuals and your favorite tanks as you’ve never seen them before, all while listening to some of the most immersive music in World of Tanks!

Special Vehicles

In this mode, five familiar vehicles specially prepared for survival in the extreme conditions of Mirny-13 will be available. The following vehicles will be instantly available in the mode’s Garage:

  • Hornet: a speedy and maneuverable light tank with an autoloader
  • Cerberus: a versatile medium tank with a solid turret and high rate of fire
  • Goliath: a menacing heavy tank with high alpha damage and good speed

You will also have the opportunity to roll into battle in two even more formidable vehicles:

  • Malachite: a medium tank with increased durability and accelerated repair of damaged modules
  • Grenadier: a light tank featuring an accurate HE autoreloader

Each tank has its own gameplay features. You can unlock these great armored hunters by completing special combat missions (more on them below) in the mode or get them immediately using gold or by purchasing special bundles. As a nice bonus for players, the Commanders of these two armored explorers will receive additional Commander XP and Coins (read about them below) at the beginning of the battle.

Stimulants & Commander Experience Boosters

Since Mirny-13 has a very high level of electromagnetic radiation, the Commander of the tank in which you played needs time to recover from acute radiation poisoning after each battle. That means the vehicle won’t be available for battle for some time*.

However, you can instantly recover your vehicle’s Commander by using credits to purchase a Stimulant. The cost of purchasing each Stimulant will be higher than the previous one. You can also earn more Stimulants by completing special daily missions in Random Battles. Some of these daily missions will reward you with Commander Experience Boosters, which are boosters that activate before heading into battle. They double your Commander XP for that battle. You can get Commander Experience Boosters as part of event bundles or by purchasing them individually.

RECOVERY # STIMULANT COST (CREDITS)
1 25,000
2 75,000
3 135,000
4 and above 225,000

Cooldown is reset every day and gradually increases after each battle, regardless of whether you waited for the end of the cooldown or paid for the recovery of your Commander. Recovery takes no more than 24 hours and is reset once a day.

Consumables

To increase your chances of survival in Mirny-13 and to fight enemies more effectively, be sure to use special consumables. 2 types of Team consumables (giving bonuses to you and the entire team) and 4 types of Personal consumables (giving bonuses to only your tank) will be available.

CONSUMABLE EFFECT TYPE
Born Ready!
Born Ready!
Allows you to instantly reload your gun Personal
Emergency Repairs
Emergency Repairs
Restores HP, repairs your tank, and heals crew members Personal
Energy Shield
Energy Shield
Grants invulnerability for 7 seconds Personal
Turbocharger
Turbocharger
Increases acceleration and damage from ramming Personal
Field Repairs
Field Repairs
Restores HP to any player within range Team
Emergency Kit
Emergency Kit
Instantly repairs all players’ damaged tank modules within range Team

The use of both types of consumables is limited by the cooldown that begins after their effect is over.

Also, by default, all players will have a passive Phoenix ability. Like the mythical bird, your destroyed tank will rise again in the next Phase with 50% of its initial HP, as long as your allies manage to complete the current Phase. In addition, after teleporting to the next Phase, you and your allies will each recover 50% of their initial HP.

Progression System

At the end of the battle, you get rewards in the form of credits, XP, and Free XP. The higher the difficulty, the more credits and XP you earn, and the faster you can upgrade your Commander.

Depending on the amount of Mirium collected, you will get Commander XP to upgrade the Commander of your vehicle. From battle to battle, their level will increase, and for each new level achieved, you will receive the event’s currency—Coins.

The Commanders of the Malachite and the Grenadier earn more Coins at the start of the battle. Starting from Level 5, all vehicles earn the same number of Coins.

LEVEL 1 2 3 4 5 6+
Number of Coins Number of Coins Number of Coins Number of Coins Number of Coins Number of Coins
Hornet 1 2 3 5 9 9
Cerberus 1 2 3 5 9 9
Goliath 1 2 3 5 9 9
Malachite 3 4 5 7 9 9
Grenadier 3 4 5 7 9 9
Commander XP 1,500 1,500 1,500 1,500 1,500 1,500

You can exchange Coins for exclusive 3D styles and other stuff in the event store. Styles will be complemented by unique custom crew members as New Recruits who you can move to any tank in your Garage. Five tanks are available during the event, so you can get five cool 3D styles and five custom crew members with enough XP to learn three perks.

Battle Missions

Three types of combat missions are available in the mode:

  • Daily Missions
  • Missions for Commitment (cumulative missions)
  • Missions for Mastery (domination missions)

You will also have access to daily missions in Random Battles to earn Stimulants and Commander Experience Boosters. Each new mission will unlock, in succession, when the previous mission of its type is completed.

  • Daily Missions earn credits and are available once a day.
  • Completing the Missions for Commitment will reward you with Coins and a special badge. They will also unlock the Grenadier, a light tank featuring an HE autoreloader.
  • Having completed the Missions for Mastery, you will receive Coins, another cool badge, event style elements*, and an additional unique 2D custom look for Random Battles. Fulfilling these missions will also unlock the Malachite, a versatile medium tank.
  • Reconnaissance in Mirny no.1.
  • Supplies for Mirny no.1.
  • Supplies for Mirny no.2.
  • Supplies for Mirny no.3.
  • Delivery of Mirium no.1.
  • Delivery of Mirium no.2.
  • Delivery of Mirium no.3.
  • Delivery of Mirium no.4.
  • Delivery of Mirium no.5.
  • Good Hunting no.1.
  • Good Hunting no.2.
  • Good Hunting no.3.
  • Good Hunting no.4.
  • Good Hunting no.5.
  • Complete the second Phase
  • Can be completed only in Mirny-13
  • Once a day
  • Reward: 50,000 credits
  • Be among the top 7 players on your team by experience earned
  • Can be completed in Random Battles in Tier VII and higher vehicles
  • Once a day
  • Reward: +1 Commander Stimulant
  • Be among the top 5 players on your team by experience earned
  • Can be completed in Random Battles in Tier VII and higher vehicles
  • Once a day
  • Reward: +1 Commander Stimulant
  • Be among the top 3 players on your team by experience earned

    • Can be completed in Random Battles in Tier VII and higher vehicles
    • Once a day
    • Reward: +1 Commander Experience Booster

    Deliver 500 Mirium items

    • Can be completed only in Mirny-13
    • Reward: +1 Coin, +1 Commander Experience Booster

    Deliver 3,000 Mirium items

    • Can be completed only in Mirny-13
    • Reward: +2 Coin, +1 Commander Experience Booster

    Deliver 9,000 Mirium items

    • Can be completed only in Mirny-13
    • Reward: "Grenadier—special event tank" or 3 Coins

    Deliver 15,000 Mirium items

    • Can be completed only in Mirny-13
    • Reward: 4 Coins

    Deliver 20,000 Mirium items

    • Can be completed only in Mirny-13
    • Reward: 5 Coins, 1 "The Walk Through the Darkest Valley" badge

    Complete the third Phase

    • Can be completed only in Mirny-13
    • Reward: 2D "Style (Stage 1)"

    Complete the fourth Phase

    • Can be completed only in Mirny-13
    • Reward: 2D "Style (Stage 2)"

    Cause 11,000 HP of damage to Hedgehogs or Rabbits

    • Can be completed only in Mirny-13
    • Reward: "Malachite—special event tank" or 3 Coins

    Cause 20,000 HP of damage to Hedgehogs or Hunters

    • Can be completed only in Mirny-13
    • Reward: 2D "Style (Stage 3)"

    Cause 28,000 HP of damage to Hunters or Mosquitoes

    • Can be completed only in Mirny-13
    • Reward: "Dark Knight" 2D style, 1 "We Will Not Fear" badge

    Magnus.png

    Rewards

    The main rewards of the most supernatural event in World of Tanks are: 5 exclusive 3D styles for the five great tanks that served as prototypes for the combat vehicles in this mode:

    • tier IX - M103
    • tier IX - AMX 13 90
    • tier IX - Centurion Mk. 7/1
    • tier IX - T-54
    • tier IX - T49

    5 unique custom crew members with 3 perks. They complement the 3D styles above and accompany them as a set.

    Another stunning 2D custom look for Random Battles:

    Exclusive medals and badges:

    Personal Reserves for credits, a load of Crew Books, and other valuable in-game stuff. And don’t forget about the three mind-blowing 3D styles for German tanks (the Panther II, the E 50, and the E 50 Ausf. M), created with the participation of the legendary Ito Masahiro.

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