Welcome to Wargaming.net Wiki!
Variants

Achilles

Jump to: navigation, search
Legends_Achilles_splash.png
Tier VI | Type: Destroyer
Cost (Special)
VariantsÖland
Stock Stats
Survivability
Hitpoints14 100 
Armor6 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/50 Bofors M19422x2 
Firing Range10.4 km
Reload Times
180 Turn Time18 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2150 
Sigma2.0 
Torpedo
533mm triple2x3 
Reload Time70 s
Max Damage10 700 
Detectability by Sea1.6 km
Range12 km
Speed76 kn
AA Defense
AA Armament 1
25mm/64 Bofors M19327x1 
DPS20 
Range2.5 km
AA Armament 2
40mm/60 Bofors M19362x1 
DPS15 
Range3.5 km
AA Armament 3
40mm/60 Bofors M19363x2 
DPS32 
Range3.5 km
AA Armament 4
120mm/50 Bofors M19422x2 
DPS49 
Rangekm
Maneuverability
Maximum Speed40 kn
Turning Circle Radius610 m
Rudder Shift Time3.4 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.4 km
Detectability firing in smoke2.4 km
Legends_Achilles.png

Achilles — Pan-European Premium Tier VI Destroyer.

Space destroyer Achilles commands the void with an imposing presence, characterized by her angular, obsidian-hued frame that exudes an air of unwavering authority. Armed to the teeth with an array of devastating weaponry, she strikes fear into the hearts of her adversaries. Renowned for her precision targeting systems and unparalleled destructive capabilities, Achilles stands as a relentless force–a harbinger of destruction against any opposing fleet in the cosmos.

Achilles was purchasable in the store via Stellar Chips, a special currency related to the Planet Clash event, which took place from March 25th to April 14th, 2024.


Year of Design: 2151


Ship Traits Premium
Legends_Reloader_trait.png Legends_Rapid_Reload_trait.png Legends_Trait_Heal_Consumable.png Legends_Money_Maker_trait.png
Reloader:
Above average main battery reload time.
Rapid Reload:
Above-average torpedo reload speed.
Heal Consumable:
Destroyer equipped with Repair Party consumable.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 14 100 6 20 0 2x2 3.4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/50 Bofors M1942 2x2 3 18 1700 7 2150
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm triple 2x3 70s 7.2s 10 700 12 76 1.6
Legends_Engine.png Maximum Speed
Stock 40 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +140
  • Duration: 14s
  • Reload time: 120s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • When combined with the Defensive AA FireLegends_DFAA.pngconsumable, AA defenses are a major threat to enemy planes from lower tier carriers
  • Three base charges of the Repair PartyLegends_Repair_Party.pngconsumable, which makes it more survivable over time
  • High rate of fire
  • Very high top speed
  • Decent concealment
  • Torpedoes are fast, have excellent range and reload quickly



Cons:

  • Does not have access to the Smoke GeneratorLegends_Smoke_Generator.pngconsumable, which is typical of Pan-European destroyers
  • Lower HP than most of her Tier VI gunboat counterparts
  • Torpedoes deal very low damage (at 10 700)


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America