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Arizona

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Legends_Arizona_splash.png


Tier V | Type: Battleship
Cost (Doubloons)10 000
Stock Stats
Survivability
Hitpoints57 200 
Armor13 - 457 mm
Torpedo Damage Reduction37 %
Artillery
Main Battery
356mm Mk94x3 
Firing Range15.4 km
Reload Time35 s
180 Turn Time60 s
HE Max Damage5000 
HE Fire Chance30 %
HE Penetration59 mm
AP Max Damage10 300 
Sigma1.8 
Secondary Armament 1
127mm Mk18 mod. 68x1 
Firing Rangekm
Reload Time4.5 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm Mk710x1 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
12.7mm Browning M2 mod. 28x1 
DPS30 
Range1.2 km
AA Armament 2
28mm Mk2 mod. 24x4 
DPS27 
Range4.2 km
AA Armament 3
127mm Mk18 mod. 68x1 
DPS58 
Range4.2 km
Maneuverability
Maximum Speed21 kn
Turning Circle Radius640 m
Rudder Shift Time14.6 s
Concealment
Detectability by Sea13.6 km
Detectability by Air11.4 km
Detectability firing in smoke12.3 km
Legends_Arizona.png

Arizona — American Premium Tier V Battleship.

A U.S. Navy battleship with a conventional layout, with two turrets forward and two aft and her armor distributed according to the "all or nothing" concept. She was designed to engage enemy ships at long range. By the outbreak of World War II, the ship received more powerful torpedo protection, which slightly reduced her maneuverability.

Entered Service: 1916
Ships in a series: 2


Ship Traits Premium
Legends_Agile_trait.png Legends_Sure_Shot_trait.png Legends_Slow_trait.png Legends_Money_Maker_trait.png
Agile:
Above average ability to change direction.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Slow:
Below average maximum movement speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 57 200 13 457 37 4x3 14.6
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
356mm Mk9 4x3 35 60 5000 30 10 300
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Engine.png Maximum Speed
Stock 21 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +286
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Heavy broadside of twelve (12) powerful guns in four triple turrets
  • Reasonably good dispersion and sigma, Arizona's salvoes can be devastating
  • Thickly armored citadel block
  • Very tight turn radius for a battleship



Cons:

  • Horrible main battery reload time
  • Mostly covered with 26mm common plating, which makes it very vulnerable to HE spam
  • Weak AA suite; very vulnerable to planes
  • Extremely slow, with a top speed of only 21 knots


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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