Fletcher
Tier VII | Type: Destroyer | |
Preceded by | Succeeded by |
Benson | Allen M. Sumner |
Cost | 18 000 000 |
XP Required | 210 000 |
Stock Stats
Upgraded Stats
Survivability
Hitpoints16 700 |
Armor13 - 20 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
127 mm Mk30 mod. 05x1 |
Firing Range11 km |
Reload Time3.3 s |
180 Turn Time5.3 s |
HE Max Damage1800 |
HE Fire Chance5 % |
HE Penetration21 mm |
AP Max Damage2100 |
Torpedo
Torpedoes Mk 15 mod. 32x5 |
Reload Time122 s |
Max Damage16 633 |
Detectability by Sea1 km |
Range9.2 km |
Speed55 kn |
AA Defense
AA Armament 1
20 mm Oerlikon Mk47x1 |
DPS25 |
Range2 km |
AA Armament 2
40 mm Bofors Mk15x2 |
DPS57 |
Range3.5 km |
AA Armament 3
127 mm Mk30 mod. 05x1 |
DPS54 |
Range5 km |
Maneuverability
Maximum Speed36.5 kn |
Turning Circle Radius560 m |
Rudder Shift Time3 s |
Concealment
Detectability by Sea7 km |
Detectability by Air3.5 km |
Detectability firing in smoke2.6 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 14 400 | 13 | 20 | 0 | 5x1 | 2 | 4.5 | 0 |
Hull B | 16 700 | 13 | 20 | 0 | 5x1 | 2 | 3 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
127 mm Mk30 mod. 0 | 5x1 | 3.3 | 5.3 | 1800 | 5 | 2100 |
127 mm Mk30 mod. 0 | 5x1 | 3.3 | 5.3 | 1800 | 5 | 2100 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 10 km | 0 |
Targeting System Mk7 mod. 2 | 10 % | 11 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm quintuple | 2x5 | 109s | 7.2s | 11 600 | 9.2 | 55 | 1 | 0 |
Torpedoes Mk 15 mod. 3 | 2x5 | 122s | 7.2s | 16 633 | 9.2 | 55 | 1 | 450 000 |
Maximum Speed | |
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Stock | 36.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Player Opinion
Pros:
- High rate of fire
- Decent HE and AP damage per minute
- Fast turret traverse
- Torpedoes have good damage and range
- Fast rudder-shift time and small turning circle radius
- Long duration Smoke Generatorconsumable
Cons:
- Floaty shell arcs makes hitting targets at long range difficult
- AA defenses, although they are decent, will not stop a determined airstrike
- Torpedoes are slow and have a long reload time
Performance
Changes
- Her shells have had their air-drag coefficient reduced, making their trajectory a bit flatter and the overall shooting experience more comfortable.
- Main battery reload time lowered from 3.34 s to 3 s.
- New artillery module added to ship progression:
- AP shell:
- Maximum damage increased from 2100 to 2200
- Muzzle speed increased from 792 to 830 m/s
- HE shell:
- Maximum damage increased from 1800 to 1900
- Muzzle speed increased from 792 to 830 m/s
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